Mustard the level 3 Halfling Bulwark by resolute

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceHalfling
ClassBulwark
Level / Exp3 / 14%
Sizesmall
Lifes / Deaths

Primary Stats

Strength17 (base 20)
Dexterity19 (base 16)
Constitution13 (base 12)
Magic10 (base 10)
Willpower10 (base 10)
Cunning13 (base 10)

Resources

Life174/174
Stamina76/76
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage23
Accuracy26
Crit Chance5%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower12
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)26.163025636926 (62.32946707186%)
Defense18
Ranged Defense18
Fatigue20
Physical Save11
Spell Save7
Mental Save8

Defense: Immunities

Stun Resistance20%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Shield defense1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.30
3/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

active
active

Equipment

Around waist
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log

Mustard picks up (f.): wild infusion (res 17%; physical; dur 2; cd 15).
Mustard picks up (i.):
shielding rune (absorb 54; dur 3; cd 17).
Mustard picks up (h.):
shatter afflictions rune (absorb 21; cd 12).
There is a way to the next level here (press '' or right click to use).
Ran for 55 turns (stop reason: at exit).


Mustard wears (replacing
iron mail armour (2 def, 4 armour)): impenetrable iron mail armour (2 def, 10 armour).

Mustard deactivates
Shield Wall.
Mustard activates
Shield Wall.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You gain 0.60 gold from the transmogrification of
acidic pouch of iron shots (20/20, 15-18 power, 1 apr).
You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 38 turns).
You gain 0.25 gold from the transmogrification of
iron waraxe (11-15 power, 2 apr).
You gain 3.75 gold from the transmogrification of
thought-forged iron greatmaul of daylight (18-28 power, 1 apr).
You gain 0.75 gold from the transmogrification of
arcing iron greatmaul (20-29 power, 1 apr).
You gain 1.33 gold from the transmogrification of
shielding rune (absorb 112; dur 3; cd 18).
You gain 1.16 gold from the transmogrification of
shielding rune (absorb 54; dur 3; cd 17).
You gain 0.56 gold from the transmogrification of
shatter afflictions rune (absorb 21; cd 12).
You gain 2.01 gold from the transmogrification of
blink rune of the wizard (range 4; phase 11; cd 12).
You gain 1.00 gold from the transmogrification of
wild infusion (res 17%; physical; dur 2; cd 15).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the psychic (heal 94; 14 cd).
You gain 2.02 gold from the transmogrification of
movement infusion of the psychic (speed 430%; cd 18).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 403%; cd 9).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 41; cd 13).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).