Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
Addons | Possessor Bonus Class 1.7.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Berserker |
Level / Exp | 39 / 67% |
Size | big |
Lifes / Deaths | Killed by Zubekira the forest wight at level 33 on the 56th Pyre 123rd year of Ascendancy at 05:26 / 2Killed by Ce'Nylratha the orc cryomancer at level 39 on the 12nd Dusk 123rd year of Ascendancy at 01:26 |
Antimagic | Follower |
Primary Stats
Strength | 149 (base 60) |
Dexterity | 34 (base 11) |
Constitution | 94 (base 60) |
Magic | 13 (base 10) |
Willpower | 54 (base 21) |
Cunning | 53 (base 27) |
Resources
Life | -734/1439 |
Stamina | 181/324 |
Equilibrium | 30 |
Healing Factor | 1.69738161731 |
Regeneration | 8.771299244472 |
Speed
Mental | +2.2204460492503E-14% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 4 |
Infravision | 6 |
See Stealth | 34.470023594311 |
See Invisible | 40.470023594311 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 217 |
Accuracy | 57 |
Crit Chance | 57% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 13 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +15% |
Fire | +16% |
Nature | +20% |
Physical | +5% |
Cold | +18% |
All | 0% |
Offense: Damage Penetration
Physical | +12% |
Acid | +15% |
Cold | +25% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 72.292304923968 (87.807182003187%) |
Defense | 49 |
Ranged Defense | 49 |
Fatigue | 0 |
Physical Save | 70 |
Spell Save | 40 |
Mental Save | 45 |
Defense: Resistances
Acid | + 18%( 70%) |
Arcane | + 19%( 70%) |
Mind | + 25%( 70%) |
All | + 15%( 70%) |
Lightning | + 25%( 70%) |
Physical | + 31%( 70%) |
Darkness | + 28%( 70%) |
Fire | + 42%( 70%) |
Nature | + 35%( 70%) |
Defense: Immunities
Pinning Resistance | 0% |
Disarm Resistance | 37% |
Bleed Resistance | 50% |
Confusion Resistance | 23% |
Knockback Resistance | 100% |
Stun Resistance | 0% |
Instadeath Resistance | 100% |
Blind Resistance | 12% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 735 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 362 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1026% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Warcries | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 3/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by Bethywe the forest troll. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the injured seer from death by Eilinoyabeth the ghoul. Escort: injured seer (level 2 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by worm that walks. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by poison gas trap. Escort: lost warrior (level 6 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 510. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of hardened leather boots 'Voidwind' (0 def, 7 armour) pair of hardened leather boots 'Voidwind' (0 def, 7 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +15 (+3 eff.) Physical power: +5 (+1 eff.) Armour: +7 Damage when hit (Melee): 8 darkness Changes stats: +3 Con / +4 Wil Changes resistances: +4% physical Changes resistances penetration: +7% physical Changes damage: +12% darkness Critical mult.: +15.00% Mindpower: +6 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 34 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Light source | Xanatira the Demonrebel Xanatira the DemonrebelInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% acid / +6% lightning Changes damage: +3% darkness Physical save: +9 (+2 eff.) Spell save: +3 (+1 eff.) Maximum life: +45.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Glinne (15 def, 17 armour) Glinne (15 def, 17 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Armour: +17 Defense: +15 (+5 eff.) Fatigue: +5% Changes stats: +11 Str / +13 Dex / +10 Cun / +18 Con / +13 Lck Spell crit. chance: +8% Mental crit. chance: +6% A cap made of leather. |
Tool | iron pickaxe 'Raguyandil' (dig speed 36 turns) iron pickaxe 'Raguyandil' (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +3 Armour: +4 Changes stats: +1 Str / +3 Dex Changes resistances: +11% nature Changes resistances penetration: +5% physical Changes damage: +5% nature Critical mult.: +10.00% Only die when reaching: -40.00 life When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
On fingers | gold ring 'Aruziladir' gold ring 'Aruziladir'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun Changes resistances: +32% fire Changes damage: +16% fire Critical mult.: +15.00% Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +10 Maximum vim: +50.00 Infravision radius: +3 Rings make your fingers look great! |
Around waist | hardened leather belt 'Aerugassra' hardened leather belt 'Aerugassra'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +15 (+5 eff.) Changes stats: +5 Cun / +5 Wil Changes resistances: +6% nature Damage against: +24% Summoned Reduced damage from: +23% Summoned Physical save: +9 (+2 eff.) Knockback immunity: +20% Only die when reaching: -60.00 life A belt that goes around your waist. |
In main hand | Genocide (42-67 power, 4 apr) Genocide (42-67 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
On hands | heroic voratun gauntlets of the iron hand (0 def, 7 armour) heroic voratun gauntlets of the iron hand (0 def, 7 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +7 Fatigue: +5% Changes stats: +3 Str / +3 Wil / +3 Con Talent mastery: +0.20 Technique / Grappling Mental save: +11 (+3 eff.) Disarm immunity: +37% Maximum life: +58.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Bogfear (4 def, 13 armour) Bogfear (4 def, 13 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +13 Defense: +4 (+1 eff.) Fatigue: +6% Changes stats: +5 Str Changes resistances: +10% physical / +15% darkness / +3% nature Changes resistances penetration: +15% acid / +5% nature Changes damage: +15% nature Physical save: +9 (+2 eff.) Life regen: +1.00 Maximum life: +36.00 Light radius: +1 Healing mod.: +12% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Cloak | Tundraknight the elven-silk cloak (13 def, 6 armour) Tundraknight the elven-silk cloak (13 def, 6 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +6 Defense: +13 (+4 eff.) Changes resistances: +5% arcane Changes resistances penetration: +25% cold Changes damage: +18% cold Physical save: +35 (+9 eff.) Spell save: +18 (+6 eff.) Mental save: +25 (+8 eff.) Only die when reaching: -50.00 life Maximum life: +47.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Hanysta the steel amulet Hanysta the steel amuletInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 26 Changes resistances: +6% lightning / +12% mind / +3% nature Blindness immunity: +12% Cut immunity: +50% Confusion immunity: +23% Infravision radius: +3 Sight radius: +2 See invisible: +6 Healing mod.: +10% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 187 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
heroism infusion of the warrior (die at -944; dur 8; cd 28) heroism infusion of the warrior (die at -944; dur 8; cd 28)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -944 life. The duration and life will increase by 1% for every 1% life you have lost (currently 2369 life, 20 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 746%; cd 14) movement infusion (speed 746%; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 746% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Elixir of Invulnerability Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
teleportation rune of the sneak (range 84; cd 11) teleportation rune of the sneak (range 84; cd 11)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 84 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
This item will automatically be transmogrified when you leave the level. Vileveil the stralite amuletVileveil the stralite amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +11 Wil / +2 Cun / +5 Con Changes resistances: +15% nature Changes damage: +18% cold Reduces incoming crit damage: 15.00% Amulets make your neck look great! |
Lightningorder (54-81 power, 3 apr) Lightningorder (54-81 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.0 - 81.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +8 lightning When wielded/worn: Physical crit. chance: +13.0% Effects on melee hit: * 20% chance to slow global speed by 53% Changes stats: +9 Str / +16 Dex / +18 Mag / +12 Wil / +10 Cun / +7 Con Changes resistances penetration: +20% arcane Mana when firing critical spell: +2.00 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Ivoyatira the Shadowreign (8-9 power, 24 apr, nature damage)Ivoyatira the Shadowreign (8-9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% Damage (radius 1) on hit: +20 darkness Damage (radius 2) on crit: +20 darkness / +12 light When wielded/worn: Changes resistances: +7% blight / +15% light Changes resistances penetration: +25% fire Changes damage: +7% nature / +12% darkness Talent granted: +1 Attune Mindstar Disease immunity: +19% Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
elven-wood magestaff 'Kindlewinter' (25-30 power, 5 apr, physical element) elven-wood magestaff 'Kindlewinter' (25-30 power, 5 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +11 Defense: +9 (+3 eff.) Damage when hit (Melee): 4 light Changes resistances: +3% light Maximum wards: +3 physical Changes resistances penetration: +15% light Changes damage: +6% mind / +25% physical Talents granted: +3 Ward +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +12 (+9 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Breguldir the Glitterenvy (10 def, 0 armour)Breguldir the Glitterenvy (10 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes resistances: +15% mind / +11% all Reduces incoming crit damage: 15.00% Mental save: +23 (+7 eff.) Confusion immunity: +20% Knockback immunity: +20% Mindpower: +5 (+2 eff.) Mental crit. chance: +4% Light radius: +3 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of iron boots 'Ragiletovor' (20 def, 3 armour) pair of iron boots 'Ragiletovor' (20 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +1 Armour: +3 Defense: +20 (+6 eff.) Fatigue: +2% Changes stats: +2 Str Changes resistances: +6% lightning / +7% temporal Critical mult.: +15.00% Stamina each turn: +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
1160 alchemist agate 1160 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Khelyroddarim (23/23, 30-35 power, 3 apr)Khelyroddarim (23/23, 30-35 power, 3 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 29.5 - 35.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +11.0% Capacity: 23 Turns elapse between self-loadings: 3 Travel speed: +200% Damage Shield penetration (this weapon only): +30% Damage (Ranged): +20 physical When wielded/worn: Ammo reloads per turn: +4 Shots are used with slings to pummel your foes to death. |
Achievements
By TitsBandit the Cornac Berserker level 37
2nd Dusk 123rd year of Ascendancy at 20:11 see stats
By TitsBandit the Cornac Berserker level 37
8th Mirth 123rd year of Ascendancy at 01:59 see stats
By TitsBandit the Cornac Berserker level 37
10th Flare 123rd year of Ascendancy at 11:12 see stats
By TitsBandit the Cornac Berserker level 39
8th Dusk 123rd year of Ascendancy at 16:13 see stats
By TitsBandit the Cornac Berserker level 28
10th Regrowth 123rd year of Ascendancy at 19:44 see stats
By TitsBandit the Cornac Berserker level 15
67th Dusk 122nd year of Ascendancy at 07:27 see stats
By TitsBandit the Cornac Berserker level 38
5th Dusk 123rd year of Ascendancy at 23:31 see stats
By TitsBandit the Cornac Berserker level 32
48th Pyre 123rd year of Ascendancy at 10:10 see stats
By TitsBandit the Cornac Berserker level 24
52nd Haze 122nd year of Ascendancy at 23:41 see stats
By TitsBandit the Cornac Berserker level 29
29th Regrowth 123rd year of Ascendancy at 18:01 see stats
By TitsBandit the Cornac Berserker level 30
70th Regrowth 123rd year of Ascendancy at 13:39 see stats
By TitsBandit the Cornac Berserker level 26
6th Regrowth 123rd year of Ascendancy at 03:05 see stats
By TitsBandit the Cornac Berserker level 10
6th Mirth 122nd year of Ascendancy at 16:27 see stats
By TitsBandit the Cornac Berserker level 20
13rd Haze 122nd year of Ascendancy at 14:27 see stats
By TitsBandit the Cornac Berserker level 30
69th Regrowth 123rd year of Ascendancy at 23:57 see stats
By TitsBandit the Cornac Berserker level 21
26th Haze 122nd year of Ascendancy at 07:31 see stats
By TitsBandit the Cornac Berserker level 36
5th Mirth 123rd year of Ascendancy at 19:47 see stats
By TitsBandit the Cornac Berserker level 15
62nd Dusk 122nd year of Ascendancy at 13:58 see stats
By TitsBandit the Cornac Berserker level 39
6th Dusk 123rd year of Ascendancy at 02:19 see stats
By TitsBandit the Cornac Berserker level 16
74th Dusk 122nd year of Ascendancy at 13:23 see stats
By TitsBandit the Cornac Berserker level 7
1st Mirth 122nd year of Ascendancy at 01:43 see stats
By TitsBandit the Cornac Berserker level 29
53rd Regrowth 123rd year of Ascendancy at 05:04 see stats
By TitsBandit the Cornac Berserker level 7
78th Pyre 122nd year of Ascendancy at 23:07 see stats
By TitsBandit the Cornac Berserker level 22
46th Haze 122nd year of Ascendancy at 05:27 see stats
By TitsBandit the Cornac Berserker level 16
76th Dusk 122nd year of Ascendancy at 05:28 see stats
By TitsBandit the Cornac Berserker level 33
56th Pyre 123rd year of Ascendancy at 05:26 see stats
By TitsBandit the Cornac Berserker level 36
6th Mirth 123rd year of Ascendancy at 22:24 see stats
Log
Velavena the gigantic sandworm tunneler resists the wave!
Gloryra the rattlesnake resists the wave!
Ce'Nylratha the orc cryomancer's cold repulsion area effect hits Velavena the gigantic sandworm tunneler for 23 cold, 23 physical (46 total damage).
Ce'Nylratha the orc cryomancer's cold repulsion area effect hits TitsBandit for (10 antimagic), 0 cold, 16 physical (16 total damage).
Ce'Nylratha the orc cryomancer's cold repulsion area effect hits Gloryra the rattlesnake for 17 cold, 0 physical (17 total damage).
Deadly Poison from Ce'Nylratha the orc cryomancer hits TitsBandit for (15 antimagic), 0 nature (0 total damage).
Ce'Nylratha the orc cryomancer's ice storm area effect hits Turtle for 13 cold damage.
Ce'Nylratha the orc cryomancer's ice storm area effect hits Velavena the gigantic sandworm tunneler for 77 cold damage.
Ce'Nylratha the orc cryomancer's ice storm area effect hits TitsBandit for (33 antimagic), 0 cold (0 total damage).
Ce'Nylratha the orc cryomancer's ice storm area effect hits Gloryra the rattlesnake for 58 cold damage.
Poison from Gloryra the rattlesnake hits TitsBandit for (1 antimagic), 0 nature (0 total damage).
Emeludheda the orc archer stops weaving fate.
Emeludheda the orc archer stops spinning fate.
The shattering blow creates a shockwave!
Wall turns into floor.
Melee retaliation hits Gloryra the rattlesnake for 0 darkness, 0 darkness (0 total damage).
Greater Weapon Focus from Gloryra the rattlesnake hits TitsBandit for 169 physical damage.
Gloryra the rattlesnake hits Turtle for 6 physical damage.
Gloryra the rattlesnake hits TitsBandit for 167 physical damage.
Gloryra the rattlesnake hits Ce'Nylratha the orc cryomancer for 0 physical damage.
Ce'Nylratha the orc cryomancer uses Fan of Knives.
Poison bursts out of TitsBandit's corpse!
Ce'Nylratha the orc cryomancer roars triumphantly.
Ce'Nylratha the orc cryomancer's Fan of Knives hits TitsBandit for 68 physical damage.
Ce'Nylratha the orc cryomancer's Fan of Knives hits TitsBandit for 96 physical damage.
Ce'Nylratha the orc cryomancer's Fan of Knives hits TitsBandit for 73 physical damage.
Melee retaliation hits Ce'Nylratha the orc cryomancer for 0 darkness, 0 darkness, 5 darkness (5 total damage).
TitsBandit the level 39 cornac berserker was battered to death by Ce'Nylratha the orc cryomancer on level 1 of Vor Armoury.
TitsBandit's rage subsides!
TitsBandit no longer revels in blood quite so much.