Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Dwarf |
Class | Shadowblade |
Level / Exp | 50 / 2776% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 37 (base 8) |
Dexterity | 72 (base 63) |
Constitution | 34 (base 14) |
Magic | 105 (base 60) |
Willpower | 61 (base 30) |
Cunning | 102 (base 65) |
Resources
Life | 1579/1579 |
Mana | 609/609 |
Stamina | 344/344 |
Healing Factor | 1.2353365646229 |
Regeneration | 11.415006074548 |
Speed
Mental | +18.24582049534% |
Attack | 0% |
Movement | 0% |
Spell | +18.24582049534% |
Global | +126% |
Vision
Sight | 10 |
Lite | -993 |
Infravision | 5 |
Stealth | 42 |
Offense: Mainhand
Damage | 226 |
Accuracy | 83 |
Crit Chance | 89% |
APR | 77 |
Speed | 0.85 |
Offense: Offhand
Damage | 117 |
Accuracy | 83 |
Crit Chance | 97% |
APR | 79 |
Speed | 0.85 |
Offense: Spell
Spellpower | 89 |
Crit Chance | 67% |
Speed | 0.8456958527675 |
Offense: Mind
Mindpower | 62 |
Crit Chance | 41% |
Speed | 1 |
Offense: Damage Bonus
Acid | +22% |
Blight | +48% |
Arcane | +24% |
All | +7% |
Lightning | +10% |
Light | +28% |
Temporal | +15% |
Physical | +69% |
Fire | +61% |
Darkness | +132% |
Offense: Damage Penetration
Lightning | +62% |
Physical | +83% |
Darkness | +63% |
Blight | +61% |
Arcane | +61% |
Fire | +64% |
All | +36% |
Defense: Base
Armour (hardiness) | 36 (44.574340358689%) |
Defense | 96 |
Ranged Defense | 96 |
Fatigue | 0 |
Physical Save | 46 |
Spell Save | 59 |
Mental Save | 69 |
Defense: Resistances
Blight | + 43%( 70%) |
Arcane | + 38%( 70%) |
Cold | + 35%( 70%) |
All | + 28%( 70%) |
Lightning | + 37%( 70%) |
Light | + 30%( 70%) |
Temporal | + 39%( 70%) |
Physical | + 30%( 70%) |
Darkness | + 70%( 70%) |
Mind | + 30%( 70%) |
Nature | + 35%( 70%) |
Defense: Immunities
Silence Resistance | 32% |
Teleport Resistance | 10% |
Stun Resistance | 100% |
Disarm Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 30% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 635 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 76 up to 9 times. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 57 up to 8 times. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (85% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Technique / Duelist | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Dual techniques | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Ambush | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| 5/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Trained Reactions |
talent | Shadow Feed |
talent | Shadow Combat |
talent | Essence of Speed |
talent | Phantasmal Shield |
talent | Chant of Fortitude |
talent | Stealth |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 9.0 and stamina regeneration by 2.2. Soothing Darkness |
beneficial effect | Parrying melee and ranged attacks: Has a 32% chance to deflect up to 32 damage from the next 3.0 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by stone golem. Escort: lost defiler (level 5 of Dreadfell) | failed |
You failed to protect the lost defiler from death by ghast. Escort: lost defiler (level 8 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 4 of Dreadfell. Escort: lost tinker (level 4 of Dreadfell)As a reward you improved talent Craftsman's Eye (+1 level(s)). | done |
You failed to protect the lost warrior from death by ritch flamespitter. Escort: lost warrior (level 2 of Trollmire) | failed |
You failed to protect the repented thief from death by Adavena the stone troll. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)3.0 Encumbrance T4 feet armor [Unique] Psionic While equipped: offense ------ Physical Power +12 (+2 eff.) Ignore Armor +15 defense ------ Armor +12 Defense +2 (+0 eff.) Fatigue +8% Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Life +80.00 Stun Resist +40% other ------- Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Light source | Samyrain Samyrain1.0 Encumbrance T5 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Wil offense ------ Physical Crit +5.0% Critical power +15.00% Physical Power +10 (+2 eff.) Ignore resists +11% all Ignore Armor +15 defense ------ Armor +8 Defense +5 (+1 eff.) Resistance +9% cold +3% mind +9% temporal Mind save +6 (+1 eff.) Healmod +5% Stun Resist +21% Out-of-Phase Defense +15 Out-of-Phase Resistance +18% Out-of-Phase Resilience +29% other ------- Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Malerim (3 def, 0 armour) Malerim (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Cun +7 Wil offense ------ Mind Crit +6% Spellpower +10 (+2 eff.) Mindpower +27 (+7 eff.) Damage +20% darkness Ignore resists +25% blight defense ------ Defense +3 (+0 eff.) Resistance +30% darkness other ------- Psi/turn +0.40 Mana-on-crit +2.60 Hate-on-crit +3.00 Max mana +80.00 Max hate +8.00 A pointy cloth hat, very wizardly... |
On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Tool | Earthquell the dragonbone totem of stinging [power 560] (15 cooldown) Earthquell the dragonbone totem of stinging [power 560] (15 cooldown)2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: Stats +5 Str +9 Con offense ------ Damage +24% fire Ignore resists +20% physical Accuracy +15 (+3 eff.) Ignore Armor +2 When Hit 10 nature Sting an enemy dealing 599 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase the duration of 3 beneficial effects by 3. Natural totems are made by powerful wilders to store nature power. |
On fingers | Rhymnir the voratun ring Rhymnir the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Cun offense ------ Physical Power +14 (+2 eff.) Spellpower +13 (+3 eff.) Mindpower +13 (+4 eff.) On-Hit 32 physical On-Ranged-Hit 29 physical Damage +9% physical Accuracy +24 (+5 eff.) Ignore Armor +10 On-Hit (Melee): * 18% chance to reduce all saves and defense by 36 On-Hit (Ranged): * 17% chance to reduce all saves and defense by 36 defense ------ Defense +16 (+3 eff.) Resistance +3% lightning +6% darkness +9% nature Knockbk Resist +10% other ------- Hate-on-crit +2.00 Max hate +15.00 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.6 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | Lisota the steel ring Lisota the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +5 Mag offense ------ Spell Crit +4% Spellpower +25 (+5 eff.) Damage +14% arcane Ignore Shields +30% defense ------ Resistance +14% arcane +6% blight Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max mana +100.00 Rings make your fingers look great! |
Around neck | voratun amulet 'Arcwinter' voratun amulet 'Arcwinter'0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane While equipped: Stats +3 Mag offense ------ Spell Crit +5% Critical power +18.00% Spellpower +19 (+4 eff.) On-Hit 15 light 13 darkness Damage +3% lightning +8% temporal +21% light +7% physical +14% blight +15% fire +3% arcane +22% darkness Ignore resists +26% lightning +25% arcane When Hit 4 acid On-Hit (Melee): * 21% chance to reduce armor by 47% When Hit: * 15% chance to blind * 12% chance to reduce damage dealt by 29% Amulets make your neck look great! |
In main hand | Frostworth the voratun dagger (167% power, 9 apr) Frostworth the voratun dagger (167% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 167% Range: 1.0x-1.3x Uses 50% Dex, 50% Cun, 50% Mag Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +4 cold On Hit: * Create an explosion dealing 137 fire damage (1/turn) While equipped: offense ------ Physical Crit +10.0% Critical power +23.00% Damage +15% fire Ignore resists +28% fire Ignore Armor +11 defense ------ Resistance +9% lightning +3% physical +3% light Physical save +3 (+1 eff.) Disease Resist +20% Disarm Resist +20% Sharp, short and deadly. |
Around waist | Polyssra the drakeskin leather belt Polyssra the drakeskin leather belt1.0 Encumbrance T5 belt armor [Random Unique] Master While equipped: offense ------ Physical Crit +6.0% Critical power +10.00% Physical Power +6 (+1 eff.) Damage +12% blight +20% physical Ignore resists +17% physical defense ------ Armor +6 Defense +19 (+3 eff.) Resistance +15% blight Stealth +14 Knockbk Resist +20% A belt that goes around your waist. |
In off hand | Life Drinker (152% power, 11 apr) Life Drinker (152% power, 11 apr)1.0 Encumbrance T5 dagger 1H weapon [Unique] Arcane Weapon Damage 152% Range: 1.0x-1.3x Uses 35% Cun, 105% Mag Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +11 Critical Rate +18.0% Attack Speed 100% While equipped: Stats +6 Cun +6 Mag offense ------ Spell Crit +10% Spellpower +12 (+3 eff.) Damage +15% blight +15% darkness +15% acid other ------- Infravision +2 On Spell Hit: 15% Blood Grasp level 2 Worm Rot: Effective talent level: 2.0 Power cost 40 out of 50/50. Range 6 Cooldown: 8 Travel.spd instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 23.25 acid and 28.21 blight damage. If not cleared after five turns it will inflict 160.15 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Cloak | shadow elven-silk cloak of sorcery (3 def, 0 armour) shadow elven-silk cloak of sorcery (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego++] Arcane/Master While equipped: Stats +6 Mag +4 Wil offense ------ Spell Crit +6% Damage +20% darkness Ignore resists +14% darkness defense ------ Defense +3 (+0 eff.) Resistance +19% darkness Stealth +18 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Erelodig the silk robe (20 def, 0 armour) Erelodig the silk robe (20 def, 0 armour)2.0 Encumbrance T4 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Wil +5 Mag offense ------ Mind Crit +3% Spellpower +17 (+4 eff.) Mindpower +8 (+2 eff.) Spellpower/crit +6 Damage +48% darkness +16% physical Ignore resists +13% darkness +10% physical defense ------ Defense +20 (+4 eff.) Resistance +6% temporal +36% darkness +13% all Mind save +3 (+0 eff.) Disease Resist +20% Silence Resist +32% Teleport Resist +10% other ------- Max hate +13.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
wild infusion of the psychic (res 33%; magical, mental; dur 2; cd 12) wild infusion of the psychic (res 33%; magical, mental; dur 2; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 33% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 26%; physical; dur 4; cd 12) wild infusion of the titan (res 26%; physical; dur 4; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
stormshield rune of the titan (threshold 30; blocks 4; dur 4; cd 13) stormshield rune of the titan (threshold 30; blocks 4; dur 4; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 30 up to 4 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns) Taint of Purging (5 turns)0.1 Encumbrance T3 taint scroll [Unique] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Spell (85% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Scroll of Summoning (Limmir the Jeweler) Scroll of Summoning (Limmir the Jeweler)0.1 Encumbrance tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
Unflinching Eye =blind res= Unflinching Eye =blind res=0.1 Encumbrance T4 amulet jewelry [Unique] Arcane/Psionic While equipped: defense ------ Resistance -25% light Max Resistance -25% light Blind Resist +100% Confus Resist +50% other ------- Infravision +3 Telepathy Horror Telepath range +10 Arcane Eye: (Instant) Effective talent level: 2.0 Power cost 60 out of 60/60. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Dimbait Dimbait0.1 Encumbrance T5 ring jewelry [Random Unique] Nature While equipped: offense ------ Damage +3% darkness +17% cold defense ------ Resistance +3% lightning +16% blight +46% cold +24% nature +5% arcane Spell save +3 (+1 eff.) Life +100.00 Life Regen +18.00 Healmod +18% Poison Resist +23% Disease Resist +24% Rings make your fingers look great! |
Glory of the Pride Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +8% physical Accuracy +10 (+2 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Physical save +45 (+15 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Harach the voratun ring Harach the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +14 Str +2 Dex +8 Mag +3 Con defense ------ Resistance +15% mind +5% arcane Life +44.00 Disarm Resist +42% Pinning Resist +46% Knockbk Resist +50% other ------- Light +3 Infravision +3 Rings make your fingers look great! |
Heatedge the steel ring Heatedge the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +1 Str +1 Wil +5 Con offense ------ Physical Power +9 (+2 eff.) Spellpower +6 (+1 eff.) Mindpower +7 (+2 eff.) Damage +10% lightning +14% acid +6% all Ignore resists +15% fire defense ------ Resistance +20% lightning +28% acid Crit Resistance 10.00% Rings make your fingers look great! |
Hedir =LIGHT RES= Hedir =LIGHT RES=0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Cun offense ------ Damage +11% lightning +9% temporal +11% nature When Hit 4 temporal defense ------ Defense +6 (+1 eff.) Resistance +22% lightning +3% temporal +22% nature Rings make your fingers look great! |
Isobrevena the voratun ring Isobrevena the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str +9 Con offense ------ Physical Power +11 (+2 eff.) Damage +18% lightning Ignore resists +10% mind Accuracy +17 (+3 eff.) Ignore Armor +17 defense ------ Armor +2 Defense +17 (+3 eff.) Resistance +45% lightning +6% cold Life +80.00 Disarm Resist +10% Teleport Resist +10% Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.6 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Ring of the Dead Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
voratun ring 'Forestpeal' voratun ring 'Forestpeal'0.1 Encumbrance T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +2 Str +1 Mag +1 Wil +9 Cun offense ------ On-Hit 32 physical On-Ranged-Hit 35 physical Damage +12% nature Accuracy +15 (+3 eff.) Ignore Armor +12 On-Hit (Melee): * 20% chance to reduce all saves and defense by 36 On-Hit (Ranged): * 17% chance to reduce all saves and defense by 36 defense ------ Defense +14 (+2 eff.) Resistance +3% blight +2% physical Mind save +11 (+2 eff.) Confus Resist +44% other ------- Hate-on-crit +3.00 Max hate +14.00 Infravision +2 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.6 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring 'Frozenwish' voratun ring 'Frozenwish'0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +9 Dex +8 Mag +9 Wil +10 Cun offense ------ Damage +9% blight Ignore resists +15% cold Accuracy +13 (+2 eff.) When Hit 6 blight defense ------ Resistance +24% cold Spell save +16 (+4 eff.) Mind save +18 (+4 eff.) Rings make your fingers look great! |
blazebringer's voratun dagger of massacre (161% power, 9 apr) blazebringer's voratun dagger of massacre (161% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Nature/Master Weapon Damage 161% Range: 1.0x-1.3x Uses 50% Dex, 50% Cun, 50% Mag Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +19 fire While equipped: offense ------ Global Speed +7% Ignore resists +20% fire Sharp, short and deadly. |
elemental stralite dagger of amnesia (138% power, 9 apr) elemental stralite dagger of amnesia (138% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego++] Arcane/Psionic Weapon Damage 138% Range: 1.0x-1.3x Uses 50% Dex, 50% Cun, 50% Mag Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Hit: * Create an explosion dealing 137 fire damage (1/turn) * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: offense ------ Damage +13% fire Ignore resists +23% fire Sharp, short and deadly. |
enhanced voratun dagger of projection (148% power, 9 apr) =STATS= enhanced voratun dagger of projection (148% power, 9 apr) =STATS=1.0 Encumbrance T5 dagger 1H weapon [Ego++] Nature/Psionic Weapon Damage 148% Range: 1.0x-1.3x Uses 50% Dex, 50% Cun, 50% Mag Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +9 Str +10 Dex +8 Mag +7 Wil +9 Cun +6 Con Sharp, short and deadly. |
stralite dagger 'Brenusta' (138% power, 19 apr) stralite dagger 'Brenusta' (138% power, 19 apr)1.0 Encumbrance T4 dagger 1H weapon [Random Unique] Arcane/Psionic Weapon Damage 138% Range: 1.0x-1.3x Uses 50% Cun, 50% Mag, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +19 Critical Rate +8.0% Attack Speed 100% Ignore Shields +14% On-hit +15 mind On-Hit, radius 1 +17 fire On Hit: * 23% chance to reduce all saves and defense by 36 While equipped: Stats +5 Cun +5 Wil defense ------ Armor +2 Resistance +12% acid +6% mind +3% lightning Mind save +3 (+0 eff.) Blind Resist +20% Sharp, short and deadly. |
Awakened Staff of Absorption (172% power, 60 apr, fire element) Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 180% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+10 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Emblem of Evasion Emblem of Evasion1.0 Encumbrance T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck defense ------ Ranged Defense +20 (+4 eff.) Deflect Projectile +15% Slow Projectiles +30% Evasion: (Instant) Effective talent level: 5.2 Power cost 30 out of 30/30. Range melee/personal Cooldown: 17 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 44 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Jaw of Rogroth Jaw of Rogroth1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +5 (+1 eff.) other ------- Vim/kill +4.00 Max souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Neira's Memory =3 MANA ON CRITS= Neira's Memory =3 MANA ON CRITS=1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 362, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Ethereal Embrace (10 def, 0 armour) Ethereal Embrace (10 def, 0 armour)2.0 Encumbrance T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag offense ------ Spell Crit +6% Spellpower/crit +5 Damage +15% arcane +15% darkness defense ------ Defense +10 (+2 eff.) Resistance +12% arcane +12% darkness Shield Duration +1 Shield Power +15% other ------- Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Effective talent level: 2.0 Power cost 28 out of 28/28. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 163.76 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Tarryroddagund the elven-silk robe (0 def, 0 armour) Tarryroddagund the elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Nature/Psionic While equipped: offense ------ Mind Crit +5% Mindpower +8 (+2 eff.) Damage +15% temporal +28% darkness +6% mind +20% nature +27% physical Ignore resists +10% physical +19% darkness +5% temporal When Hit 6 arcane defense ------ Resistance +16% blight +30% nature +15% all Life +91.00 Life Regen +4.00 Healmod +27% other ------- Mana-on-crit +2.09 Max hate +14.00 Max psi +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Kindleworth (0 def, 9 armour) Kindleworth (0 def, 9 armour)1.0 Encumbrance T2 hands armor [Random Unique] Nature/Psionic While equipped: Stats +3 Cun offense ------ On-Hit 7 physical Damage +5% physical Ignore resists +15% light Accuracy +7 (+1 eff.) On-Hit (Melee): * 20% chance to reduce armor by 47% defense ------ Armor +9 Resistance +7% darkness Life Regen +4.00 other ------- Stamina/turn +0.70 Max stamina +14.00 Light +1 Infravision +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Malosarion the hardened leather gloves (0 def, 2 armour) Malosarion the hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +6 Dex +6 Mag offense ------ Critical power +5.00% Damage +3% arcane +6% mind Accuracy +19 (+4 eff.) defense ------ Armor +2 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Vim-on-crit +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets 'Lustretorrent' (0 def, 12 armour) voratun gauntlets 'Lustretorrent' (0 def, 12 armour)1.5 Encumbrance T4 hands armor [Random Unique] Nature/Psionic While equipped: Stats +2 Str offense ------ Mindpower +9 (+3 eff.) On-Hit 11 physical 32 darkness 37 mind Damage +11% physical Ignore resists +15% light Accuracy +10 (+2 eff.) When Hit 6 physical On-Hit (Melee): * 20% chance to reduce all saves and defense by 36 defense ------ Armor +12 Fatigue +5% Physical save +9 (+3 eff.) Mind save +1 (+0 eff.) Unlife -80.00 life Disarm Resist +48% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Daguhir the dwarven-steel helm (0 def, 4 armour) =OOP= Daguhir the dwarven-steel helm (0 def, 4 armour) =OOP=3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +7 Con offense ------ Damage +12% acid +12% temporal When Hit 10 arcane defense ------ Armor +4 Fatigue +4% Resistance +3% acid +6% temporal +5% arcane Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Dourlore the elven-silk wizard hat (3 def, 12 armour) Dourlore the elven-silk wizard hat (3 def, 12 armour)2.0 Encumbrance T5 head armor [Rare] Arcane While equipped: offense ------ Damage +18% darkness +15% temporal Ignore resists +26% temporal When Hit 10 darkness defense ------ Armor +12 Defense +3 (+0 eff.) Resistance +27% darkness +6% light Crit Resistance 15.00% Unlife -82.75 life Silence Resist +21% A pointy cloth hat, very wizardly... |
Silurawe (0 def, 4 armour) =9 con helm= Silurawe (0 def, 4 armour) =9 con helm=3.0 Encumbrance T3 head armor [Random Unique] Master While equipped: Stats +7 Str +9 Con offense ------ Physical Power +8 (+1 eff.) defense ------ Armor +4 Fatigue +4% Resistance +3% blight +3% temporal +9% nature A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
1172 alchemist agate 1172 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
sapphire sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
jade jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
alchemist's lamp 'Xanatira' alchemist's lamp 'Xanatira'1.0 Encumbrance T3 lite [Random Unique] Arcane/Nature While equipped: offense ------ Damage +10% darkness defense ------ Resistance +7% temporal +9% light +17% cold Affinity +5% darkness Mind save +9 (+2 eff.) Life +51.00 Cut Resist +20% Teleport Resist +10% Out-of-Phase Defense +16 Out-of-Phase Resistance +12% Out-of-Phase Resilience +15% other ------- Light +4 Infravision +4 Moonlight Ray: Puts all charms on 8 turn cooldown Effective talent level: 4.0 Power cost 8 out of 8/8. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 538.01 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
The Cog The Cog0.0 Encumbrance T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Fortune's Eye Fortune's Eye2.0 Encumbrance T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun offense ------ Accuracy +12 (+2 eff.) Ignore Armor +12 defense ------ Defense +12 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) other ------- See Stealth +12 See Invisibility +12 Track: Effective talent level: 2.0 Power cost 18 out of 35/35. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
40 alchemist bloodstone 40 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
4 bloodstone 4 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 155% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Chillwinnow the stralite torque of mindblast [power 370] (15 cooldown) Chillwinnow the stralite torque of mindblast [power 370] (15 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: offense ------ Critical power +20.00% Spellpower +30 (+6 eff.) Damage +12% cold defense ------ Resistance +15% lightning +2% physical Healmod +20% Teleport Resist +20% other ------- Vim-on-crit +2.07 Blast the opponent's mind dealing 396 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Hailwish the stralite torque of mindblast [power 330] (15 cooldown) Hailwish the stralite torque of mindblast [power 330] (15 cooldown)2.0 Encumbrance T4 torque charm [Random Unique] Psionic While equipped: offense ------ Damage +24% cold Ignore resists +5% arcane +5% cold When Hit 6 cold Blast the opponent's mind dealing 353 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to increase all damage penetration by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Uligrim the Earthnoon [power 155] (25 cooldown) Uligrim the Earthnoon [power 155] (25 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +9 Mag +7 Wil +7 Con offense ------ Physical Power +35 (+6 eff.) Damage +9% nature Accuracy +30 (+6 eff.) On-Hit (Melee): * 26% chance to slow global speed by 64% defense ------ Armor +6 Resistance +3% physical Crit Resistance 15.00% Physical save +9 (+3 eff.) Setup a psionic shield, reducing all damage taken by 155 for 5 turns Puts all charms on 25 turn cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of clear mind 'Brodufang' [power 2] (25 cooldown) dwarven-steel torque of clear mind 'Brodufang' [power 2] (25 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +3 Dex +4 Mag offense ------ Damage +9% arcane +6% mind Ignore resists +10% mind defense ------ Crit Resistance 15.00% other ------- Infravision +3 See Invisibility +12 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to gain a 22% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Brodenik the elven-wood totem of healing [power 404] (15 cooldown) =heal= Brodenik the elven-wood totem of healing [power 404] (15 cooldown) =heal=2.0 Encumbrance T4 totem charm [Random Unique] Nature While equipped: offense ------ Critical power +20.00% Ignore resists +10% acid Accuracy +5 (+1 eff.) defense ------ Resistance +1% physical Heal yourself and all friendly characters within 10 spaces for 404 Puts all charms on 15 turn cooldown 100% to heal for 85. 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of stinging 'Scalddredge' [power 524] (15 cooldown) dragonbone totem of stinging 'Scalddredge' [power 524] (15 cooldown)2.0 Encumbrance T5 totem charm [Random Unique] Nature While equipped: offense ------ Damage +12% light Ignore resists +5% light +20% fire When Hit 10 fire Sting an enemy dealing 561 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to gain a 40% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of thorny skin 'Aliruiregodig' [power 90] (20 cooldown) dragonbone totem of thorny skin 'Aliruiregodig' [power 90] (20 cooldown)2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: Stats +7 Str offense ------ Spell Crit +3% Physical Power +15 (+3 eff.) Spellpower/crit +10 Damage +21% arcane Ignore resists +15% physical On-Hit (Melee): * 26% chance to reduce strength, dexterity, and constitution by 37 defense ------ Resistance +3% physical other ------- Mana/turn +0.32 Max stamina +39.23 Infravision +4 Harden the skin for 7 turns increasing armour by 90 and armour hardiness by 70% Puts all charms on 20 turn cooldown 100% to increase all damage by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Elibreth [power 248] (20 cooldown) Elibreth [power 248] (20 cooldown)2.0 Encumbrance T3 wand charm [Random Unique] Arcane While equipped: offense ------ Damage +6% acid +3% blight When Hit 8 acid defense ------ Resistance +6% acid other ------- Wards +3 lightning +3 nature +3 mind +3 arcane Talents +1 Ward Create a shield absorbing up to 248 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase all damage penetration by 13% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Goritar the dragonbone wand of shielding [power 560] (20 cooldown) Goritar the dragonbone wand of shielding [power 560] (20 cooldown)2.0 Encumbrance T5 wand charm [Random Unique] Arcane While equipped: offense ------ Ignore resists +25% acid When Hit 6 blight defense ------ Armor +4 Resistance +6% fire Mind save +3 (+0 eff.) Poison Resist +23% Cut Resist +10% Create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase all damage by 27% for 2 turns. 100% to reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Void Shard Void Shard2.0 Encumbrance T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag offense ------ Spellpower +10 (+2 eff.) Damage +12% darkness +12% temporal When Hit 16 void defense ------ Resistance +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 235.75 temporal and 475.60 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Pearl of Life and Death Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
4 diamond 4 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Eat the Dwarf Shadowblade level 37
3rd Acquisition 123rd year of Ascendancy at 21:25 see stats
By Eat the Dwarf Shadowblade level 50
20th Wealth 124th year of Ascendancy at 23:21 see stats
By Eat the Dwarf Shadowblade level 37
31st Voratun 123rd year of Ascendancy at 09:49 see stats
By Eat the Dwarf Shadowblade level 48
8th Steel 124th year of Ascendancy at 00:25 see stats
By Eat the Dwarf Shadowblade level 42
44th Profit 123rd year of Ascendancy at 09:15 see stats
By Eat the Dwarf Shadowblade level 10
22nd Profit 122nd year of Ascendancy at 17:27 see stats
By Eat the Dwarf Shadowblade level 41
39th Profit 123rd year of Ascendancy at 06:24 see stats
By Eat the Dwarf Shadowblade level 33
33rd Stralite 123rd year of Ascendancy at 20:56 see stats
By Eat the Dwarf Shadowblade level 26
12nd Steel 123rd year of Ascendancy at 11:44 see stats
By Eat the Dwarf Shadowblade level 50
10th Shortage 124th year of Ascendancy at 08:39 see stats
By Eat the Dwarf Shadowblade level 23
13rd Shortage 122nd year of Ascendancy at 15:27 see stats
By Eat the Dwarf Shadowblade level 34
3rd Voratun 123rd year of Ascendancy at 06:30 see stats
By Eat the Dwarf Shadowblade level 30
4th Stralite 123rd year of Ascendancy at 05:01 see stats
By Eat the Dwarf Shadowblade level 50
25th Loss 124th year of Ascendancy at 08:01 see stats
By Eat the Dwarf Shadowblade level 10
13rd Profit 122nd year of Ascendancy at 11:25 see stats
By Eat the Dwarf Shadowblade level 20
28th Dearth 122nd year of Ascendancy at 01:40 see stats
By Eat the Dwarf Shadowblade level 30
2nd Stralite 123rd year of Ascendancy at 06:38 see stats
By Eat the Dwarf Shadowblade level 40
35th Profit 123rd year of Ascendancy at 08:34 see stats
By Eat the Dwarf Shadowblade level 50
9th Voratun 124th year of Ascendancy at 05:45 see stats
By Eat the Dwarf Shadowblade level 50
21st Wealth 124th year of Ascendancy at 03:41 see stats
By Eat the Dwarf Shadowblade level 21
2nd Shortage 122nd year of Ascendancy at 20:56 see stats
By Eat the Dwarf Shadowblade level 50
19th Profit 124th year of Ascendancy at 22:50 see stats
By Eat the Dwarf Shadowblade level 40
35th Profit 123rd year of Ascendancy at 13:35 see stats
By Eat the Dwarf Shadowblade level 47
28th Iron 124th year of Ascendancy at 15:40 see stats
By Eat the Dwarf Shadowblade level 34
21st Voratun 123rd year of Ascendancy at 05:40 see stats
By Eat the Dwarf Shadowblade level 41
39th Profit 123rd year of Ascendancy at 11:55 see stats
By Eat the Dwarf Shadowblade level 6
20th Voratun 122nd year of Ascendancy at 01:00 see stats
By Eat the Dwarf Shadowblade level 50
10th Shortage 124th year of Ascendancy at 08:38 see stats
By Eat the Dwarf Shadowblade level 6
2nd Acquisition 122nd year of Ascendancy at 00:47 see stats
By Eat the Dwarf Shadowblade level 50
11st Voratun 124th year of Ascendancy at 11:28 see stats
By Eat the Dwarf Shadowblade level 50
10th Shortage 124th year of Ascendancy at 08:39 see stats
By Eat the Dwarf Shadowblade level 50
21st Voratun 124th year of Ascendancy at 18:28 see stats
By Eat the Dwarf Shadowblade level 7
2nd Profit 122nd year of Ascendancy at 03:21 see stats
By Eat the Dwarf Shadowblade level 50
17th Profit 124th year of Ascendancy at 19:48 see stats
By Eat the Dwarf Shadowblade level 43
3rd Loss 123rd year of Ascendancy at 13:28 see stats
By Eat the Dwarf Shadowblade level 25
25th Iron 123rd year of Ascendancy at 06:29 see stats
By Eat the Dwarf Shadowblade level 18
22nd Dearth 122nd year of Ascendancy at 03:33 see stats
By Eat the Dwarf Shadowblade level 35
28th Voratun 123rd year of Ascendancy at 04:42 see stats
Log
You gain 4.94 gold from the transmogrification of drakeskin leather cap of fortune (0 def, 5 armour).
You gain 8.16 gold from the transmogrification of defender's voratun helm of precognition (20 def, 13 armour).
You gain 12.36 gold from the transmogrification of undeterred pair of drakeskin leather boots of phasing (0 def, 5 armour).
You gain 5.58 gold from the transmogrification of scholar's pair of voratun boots of speed (0 def, 5 armour).
You gain 15.95 gold from the transmogrification of pair of drakeskin leather boots of void walking (0 def, 5 armour).
You gain 11.31 gold from the transmogrification of shimmering elven-silk robe of Angolwen (0 def, 0 armour).
You gain 15.00 gold from the transmogrification of Frozen Shroud (12 def, 0 armour).
You gain 4.80 gold from the transmogrification of voratun waraxe of crippling (148% power, 6 apr).
You gain 7.74 gold from the transmogrification of potent dragonbone magestaff of greater warding (152% power, 6 apr, arcane element).
You gain 14.84 gold from the transmogrification of greater dragonbone starstaff of invocation (136% power, 6 apr, darkness element).
You gain 8.90 gold from the transmogrification of cruel dragonbone magestaff of breaching (136% power, 6 apr, fire element).
You gain 5.97 gold from the transmogrification of drakeskin leather sling of piercing.
You gain 13.33 gold from the transmogrification of thought-forged voratun longsword of enduring (150% power, 6 apr).
You gain 17.99 gold from the transmogrification of warbringer's voratun greatsword of rage (173% power, 4 apr).
You gain 15.21 gold from the transmogrification of stormbringer's voratun greatmaul of massacre (197% power, 4 apr).
You gain 12.55 gold from the transmogrification of caustic voratun dagger of crippling (149% power, 9 apr).
You gain 25.00 gold from the transmogrification of Emelylevea (161% power, 9 apr).
You gain 9.01 gold from the transmogrification of elemental voratun battleaxe of erosion (169% power, 4 apr).
You gain 1.00 gold from the transmogrification of wild infusion (res 24%; magical; dur 3; cd 14).
You gain 2.15 gold from the transmogrification of regeneration infusion of the warrior (heal 511; 13 cd).
You gain 1.84 gold from the transmogrification of regeneration infusion (heal 449; 15 cd).
You gain 1.54 gold from the transmogrification of movement infusion (speed 812%; cd 17).
You gain 7.95 gold from the transmogrification of heroism infusion (die at -595; dur 10; cd 27).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Saving game...
Eat activates Stealth.
Saving done.