










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 24 / 20% |
| Size | big |
| Lifes / Deaths | Killed by skeleton warrior at level 2 on the 75th Pyre 122nd year of Ascendancy at 19:20 / 64Killed by worm that walks at level 9 on the 15th Haze 122nd year of Ascendancy at 14:47 Killed by worm that walks at level 9 on the 15th Haze 122nd year of Ascendancy at 15:38 Killed by worm that walks at level 9 on the 15th Haze 122nd year of Ascendancy at 16:22 Killed by worm that walks at level 9 on the 15th Haze 122nd year of Ascendancy at 16:34 Killed by worm that walks at level 9 on the 15th Haze 122nd year of Ascendancy at 17:06 Killed by worm that walks at level 9 on the 15th Haze 122nd year of Ascendancy at 17:41 Killed by worm that walks at level 9 on the 15th Haze 122nd year of Ascendancy at 18:30 Killed by worm that walks at level 9 on the 15th Haze 122nd year of Ascendancy at 19:21 Killed by worm that walks at level 9 on the 15th Haze 122nd year of Ascendancy at 19:53 Killed by worm that walks at level 9 on the 15th Haze 122nd year of Ascendancy at 20:20 Killed by worm that walks at level 9 on the 15th Haze 122nd year of Ascendancy at 21:05 Killed by worm that walks at level 9 on the 15th Haze 122nd year of Ascendancy at 21:49 Killed by worm that walks at level 9 on the 15th Haze 122nd year of Ascendancy at 22:24 Killed by worm that walks at level 9 on the 15th Haze 122nd year of Ascendancy at 23:08 Killed by worm that walks at level 9 on the 16th Haze 122nd year of Ascendancy at 00:40 Killed by worm that walks at level 9 on the 16th Haze 122nd year of Ascendancy at 01:30 Killed by ritch flamespitter at level 9 on the 16th Haze 122nd year of Ascendancy at 21:51 Killed by grave wight at level 15 on the 71st Regrowth 123rd year of Ascendancy at 06:36 Killed by grave wight at level 15 on the 71st Regrowth 123rd year of Ascendancy at 07:11 Killed by Ariratira the thief at level 15 on the 71st Regrowth 123rd year of Ascendancy at 08:36 Killed by Adobrewe the snow giant thunderer at level 15 on the 71st Regrowth 123rd year of Ascendancy at 09:28 Killed by worm that walks at level 15 on the 72nd Regrowth 123rd year of Ascendancy at 06:18 Killed by worm that walks at level 15 on the 72nd Regrowth 123rd year of Ascendancy at 07:44 Killed by worm that walks at level 15 on the 72nd Regrowth 123rd year of Ascendancy at 09:24 Killed by worm that walks at level 15 on the 72nd Regrowth 123rd year of Ascendancy at 09:57 Killed by worm that walks at level 15 on the 72nd Regrowth 123rd year of Ascendancy at 10:42 Killed by Yvaldamirin the skeleton archer at level 15 on the 72nd Regrowth 123rd year of Ascendancy at 11:52 Killed by copperhead snake at level 15 on the 72nd Regrowth 123rd year of Ascendancy at 12:35 Killed by Yvaldamirin the skeleton archer at level 15 on the 72nd Regrowth 123rd year of Ascendancy at 13:12 Killed by Yvaldamirin the skeleton archer at level 15 on the 72nd Regrowth 123rd year of Ascendancy at 13:41 Killed by copperhead snake at level 15 on the 72nd Regrowth 123rd year of Ascendancy at 14:16 Killed by Yvaldamirin the skeleton archer at level 15 on the 72nd Regrowth 123rd year of Ascendancy at 14:49 Killed by stone troll at level 15 on the 72nd Regrowth 123rd year of Ascendancy at 15:17 Killed by Yvaldamirin the skeleton archer at level 15 on the 72nd Regrowth 123rd year of Ascendancy at 16:03 Killed by Yvaldamirin the skeleton archer at level 15 on the 72nd Regrowth 123rd year of Ascendancy at 16:50 Killed by Yvaldamirin the skeleton archer at level 15 on the 72nd Regrowth 123rd year of Ascendancy at 17:27 Killed by Yvaldamirin the skeleton archer at level 15 on the 72nd Regrowth 123rd year of Ascendancy at 18:13 Killed by Yvaldamirin the skeleton archer at level 15 on the 72nd Regrowth 123rd year of Ascendancy at 18:50 Killed by armoured skeleton warrior at level 15 on the 73rd Regrowth 123rd year of Ascendancy at 15:20 Killed by Yvaldamirin the skeleton archer at level 15 on the 73rd Regrowth 123rd year of Ascendancy at 16:03 Killed by Yvaldamirin the skeleton archer at level 15 on the 73rd Regrowth 123rd year of Ascendancy at 16:51 Killed by Yvaldamirin the skeleton archer at level 15 on the 73rd Regrowth 123rd year of Ascendancy at 17:29 Killed by armoured skeleton warrior at level 15 on the 74th Regrowth 123rd year of Ascendancy at 00:42 Killed by armoured skeleton warrior at level 15 on the 74th Regrowth 123rd year of Ascendancy at 00:56 Killed by Urkis, the High Tempest at level 15 on the 80th Regrowth 123rd year of Ascendancy at 13:21 Killed by Aletta Soultorn at level 18 on the 37th Pyre 123rd year of Ascendancy at 03:47 Killed by Aletta Soultorn at level 18 on the 37th Pyre 123rd year of Ascendancy at 12:20 Killed by skeleton master archer at level 19 on the 39th Pyre 123rd year of Ascendancy at 09:23 Killed by Sleeping Mayawen at level 19 on the 40th Pyre 123rd year of Ascendancy at 06:31 Killed by Dozing Eilinaratira at level 19 on the 40th Pyre 123rd year of Ascendancy at 07:05 Killed by Sleeping Mayawen at level 19 on the 40th Pyre 123rd year of Ascendancy at 08:00 Killed by Dozing Yvulenn at level 19 on the 40th Pyre 123rd year of Ascendancy at 08:40 Killed by Sleeping Mayawen at level 19 on the 40th Pyre 123rd year of Ascendancy at 09:16 Killed by Sleeping Mayawen at level 19 on the 40th Pyre 123rd year of Ascendancy at 10:18 Killed by Sleeping Mayawen at level 19 on the 40th Pyre 123rd year of Ascendancy at 12:05 Killed by Sleeping Mayawen at level 19 on the 40th Pyre 123rd year of Ascendancy at 13:35 Killed by Sleeping Mayawen at level 19 on the 40th Pyre 123rd year of Ascendancy at 16:26 Killed by The Master at level 20 on the 42nd Pyre 123rd year of Ascendancy at 15:43 Killed by The Master at level 20 on the 42nd Pyre 123rd year of Ascendancy at 17:37 Killed by The Master at level 20 on the 42nd Pyre 123rd year of Ascendancy at 19:21 Killed by Lord of Skulls (warrior) at level 22 on the 42nd Pyre 123rd year of Ascendancy at 21:03 Killed by Filio Flightfond at level 22 on the 43rd Pyre 123rd year of Ascendancy at 03:31 Killed by Noig the human at level 22 on the 75th Pyre 123rd year of Ascendancy at 12:57 |
Primary Stats
| Strength | 69 (base 54) |
| Dexterity | 15 (base 11) |
| Constitution | 61 (base 46) |
| Magic | 23 (base 10) |
| Willpower | 24 (base 10) |
| Cunning | 22 (base 10) |
Resources
| Life | 834/834 |
| Stamina | 205/205 |
| Healing Factor | 1.4349470706755 |
| Regeneration | 11.39585297644 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 22.531537443297 |
| See Invisible | 28.531537443297 |
Offense: Mainhand
| Damage | 135 |
| Accuracy | 37 |
| Crit Chance | 32% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Blight | +6% |
| Physical | +17% |
| Cold | +12% |
| All | 0% |
| Darkness | +10% |
| Light | +31% |
| Lightning | +3% |
| Fire | +8% |
| Nature | +6% |
Offense: Damage Penetration
| Lightning | +5% |
| Blight | +40% |
| Physical | +6% |
| Fire | +5% |
| Acid | +15% |
Defense: Base
| Armour (hardiness) | 27 (30%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 9 |
| Physical Save | 49 |
| Spell Save | 52 |
| Mental Save | 41 |
Defense: Resistances
| Physical | + 13%( 70%) |
| Acid | + 12%( 70%) |
| Light | + 30%( 70%) |
| Temporal | + 3%( 70%) |
| Cold | + 7%( 70%) |
| Arcane | + 10%( 70%) |
| Fire | + 31%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 34% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: EtherealUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 12% all resistance, you move 35% faster, and you are invisible (power 11). |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 257 damage for 4 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 135 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Conditioning | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Daunting Presence |
| talent | Berserker Rage |
| talent | Chant of Fortitude |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved spell save by +12. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you gained talent category Psionic / Augmented mobility (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed orc heart. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Startrencher (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 13 Changes stats: +5 Str / +3 Wil / +6 Con Changes resistances penetration: +15% blight / +6% physical Changes damage: +9% light / +7% physical Stamina each turn: +0.70 Maximum stamina: +16.00 Mindpower: +5 (+2 eff.) Light radius: +1 Size category: +1 It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 22 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Floeserpent the yew totem of thorny skin [power 39] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +3 Cun / +2 Wil Changes damage: +6% cold Reduces incoming crit damage: 5.00% See invisible: +6 It can be used to harden the skin for 7 turns increasing armour by 39 and armour hardiness by 50% Activation puts all charms on cooldown for 20 turns. When used: * Increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
| On fingers | steel ring of luminosityPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 11 light Damage (Ranged): 12 light Changes stats: +2 Mag Changes damage: +12% light Rings make your fingers look great! |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around waist | Armorek the HellpridePowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 18 Changes stats: +4 Dex / +4 Mag / +3 Cun / +5 Lck Changes resistances: +3% fire Changes resistances penetration: +5% fire Trap disarming bonus: +13 Stealth bonus: +5 Physical save: +7 (+2 eff.) Mana each turn: +0.13 Maximum mana: +26.00 Mindpower: +2 (+1 eff.) Infravision radius: +4 A belt that goes around your waist. |
| In main hand | stralite greatsword of crippling (47-75 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.0 - 75.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +10.0% Massive two-handed swords. |
| On hands | Hettuziladin the drakeskin leather gloves (0 def, 3 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 9 fire / 6 cold Changes stats: +4 Con Changes resistances: +7% cold / +5% arcane / +8% fire Changes resistances penetration: +25% blight Changes damage: +6% blight / +6% cold / +8% fire Physical save: +21 (+7 eff.) Spell save: +6 (+2 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +34% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | volcanic drakeskin leather armour (20 def, 15 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +15 Defense: +20 (+9 eff.) Fatigue: +8% Damage (Melee): 6 fire Damage (Ranged): 6 fire Changes resistances: +17% fire / +13% physical A suit of armour made of leather. |
| Cloak | cashmere cloak 'Vorubeth' (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 10% chance to reduce armor by 22% Changes stats: +7 Mag / +5 Wil Changes resistances: +3% fire / +5% arcane / +3% temporal Changes damage: +9% acid Spell save: +18 (+6 eff.) Mental save: +7 (+2 eff.) Blindness immunity: +20% Maximum mana: +49.00 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | PureveinInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +5 (+3 eff.) Defense: +6 (+3 eff.) Effects on melee hit: * 20% chance to slow global speed by 44% Changes stats: +12 Lck Changes resistances: +12% acid Changes resistances penetration: +5% lightning / +15% acid Changes damage: +3% lightning / +6% nature Reduce all damage from unseen attackers: 12% Amulets make your neck look great! |
Inventory
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
serendipitous copper amulet of cunning (+5)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +5 (+3 eff.) Defense: +6 (+3 eff.) Changes stats: +5 Lck / +2 Cun Reduce all damage from unseen attackers: 10% Amulets make your neck look great! |
warrior's gold amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +7% physical Blindness immunity: +18% Stamina each turn: +0.50 Infravision radius: +4 Sight radius: +2 See invisible: +9 Amulets make your neck look great! |
Saladanor the FreezeripCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +6 Str / +6 Con Changes resistances: +9% cold / +9% darkness / +3% mind Changes resistances penetration: +5% fire Changes damage: +3% cold Physical save: +9 (+3 eff.) Disease immunity: +10% Rings make your fingers look great! |
marksman's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 (+2 eff.) Changes stats: +2 Dex Rings make your fingers look great! |
savior's copper ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Physical save: +8 (+3 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Spellpower: +6 (+3 eff.) Mindpower: +6 (+3 eff.) Rings make your fingers look great! |
Elygarin the Chillgrind (26-38 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 25.5 - 38.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +16 cold Damage (radius 1) on hit: +4 mind When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 18 Changes stats: +1 Str / +1 Wil Massive two-handed battleaxes. |
iron battleaxe of massacre (19-28 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 19.0 - 28.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
Emubeth (31-46 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 31.0 - 46.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 52 damage over 5 turns and reducing armor and accuracy by 7 Damage (Melee): +4 temporal When wielded/worn: Physical crit. chance: +2.0% Damage when hit (Melee): 4 temporal Changes stats: +3 Con Changes resistances penetration: +10% temporal Changes damage: +6% physical Stamina each turn: +1.00 Massive two-handed mauls. |
iron greatsword (14-22 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 13.5 - 21.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
steel greatsword of evisceration (25-40 power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 25.0 - 40.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +9.0% Physical power: +10 (+2 eff.) Massive two-handed swords. |
steel mace of daylight (16-22 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +8 light Damage against: +10% Undead Blunt and deadly. |
BleaksawInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 22% Damage when hit (Melee): 2 darkness Changes resistances: +6% lightning / +9% temporal / +3% light / +3% blight A belt that goes around your waist. |
Sunblack the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +1 Con Changes resistances: +12% light Spell save: +6 (+2 eff.) Maximum stamina: +10.00 Size category: +1 A belt that goes around your waist. |
blurring hardened leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Stealth bonus: +6 Mental save: +7 (+2 eff.) Spellpower: +5 (+3 eff.) A belt that goes around your waist. |
resilient linen cloak of Iron Throne (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Str / +1 Con Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zanydan (10 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +10 (+5 eff.) Changes resistances: +6% lightning / +6% temporal / +6% blight Only die when reaching: -20.00 life Maximum psi: +10.00 Mental crit. chance: +1% A pair of boots made of leather. |
pair of rough leather boots (0 def, 1 armour)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 A pair of boots made of leather. |
traveler's pair of iron boots of tirelessness (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -2% Maximum encumbrance: +20 Physical save: +5 (+2 eff.) Stamina each turn: +0.30 Maximum stamina: +13.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+4 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 37.27 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
umbral dwarven-steel gauntlets (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 6 darkness Changes resistances: +5% darkness Changes damage: +3% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
bladed iron helm of strength (+4) (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +4 Str It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 418.6 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing rough leather cap of strength (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str Physical save: +10 (+3 eff.) A cap made of leather. |
8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dúathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Damage (Melee): 20 darkness Changes stats: +5 Mag Changes resistances: +30% light Changes resistances cap: +10% light Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness Light radius: -1000 Infravision radius: +7 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Talent on hit(spell): Invoke Darkness (15% chance level 4). This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Arthesus'Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +6% blight / +3% nature / +3% darkness Changes damage: +6% mind Light radius: +3 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Tsar the Cornac Berserker level 22
46th Pyre 123rd year of Ascendancy at 04:03 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Tsar the Cornac Berserker level 17
14th Pyre 123rd year of Ascendancy at 10:40 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Tsar the Cornac Berserker level 10
56th Haze 122nd year of Ascendancy at 07:56 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Tsar the Cornac Berserker level 19
38th Pyre 123rd year of Ascendancy at 17:26 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tsar the Cornac Berserker level 16
5th Pyre 123rd year of Ascendancy at 10:22 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Tsar the Cornac Berserker level 10
20th Haze 122nd year of Ascendancy at 07:02 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Tsar the Cornac Berserker level 20
41st Pyre 123rd year of Ascendancy at 00:15 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Tsar the Cornac Berserker level 15
72nd Regrowth 123rd year of Ascendancy at 18:48 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Tsar the Cornac Berserker level 17
18th Pyre 123rd year of Ascendancy at 03:01 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Tsar the Cornac Berserker level 15
79th Regrowth 123rd year of Ascendancy at 18:06 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Tsar the Cornac Berserker level 17
30th Pyre 123rd year of Ascendancy at 19:34 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Tsar the Cornac Berserker level 20
42nd Pyre 123rd year of Ascendancy at 20:58 see stats
Log
You gain 11.05 gold from the transmogrification of rejuvenating dwarven-steel mail armour of Eyal (3 def, 8 armour).
You gain 3.53 gold from the transmogrification of dwarven-steel mail armour of implacability (3 def, 14 armour).
You gain 2.41 gold from the transmogrification of cleansing dwarven-steel mail armour of fire resistance (3 def, 8 armour).
You gain 0.20 gold from the transmogrification of hardened leather cap (0 def, 3 armour).
You gain 5.04 gold from the transmogrification of blood-soaked pair of hardened leather boots of phasing (0 def, 3 armour).
You gain 17.88 gold from the transmogrification of Kindlenaught (0 def, 4 armour).
You gain 1.79 gold from the transmogrification of cashmere robe of power (0 def, 0 armour).
You gain 0.12 gold from the transmogrification of cashmere robe (0 def, 0 armour).
You gain 14.24 gold from the transmogrification of Flowerwreath the cashmere cloak (7 def, 4 armour).
You gain 4.20 gold from the transmogrification of truestriking dwarven-steel waraxe of massacre (28-38 power, 4 apr).
You gain 3.15 gold from the transmogrification of elemental dwarven-steel waraxe (21-29 power, 4 apr).
You gain 6.00 gold from the transmogrification of Great Caller (10-11 power, 18 apr, nature damage).
You gain 3.78 gold from the transmogrification of dwarven-steel mace of rage (28-39 power, 4 apr).
You gain 6.96 gold from the transmogrification of plaguebringer's dwarven-steel longsword of corruption (20-29 power, 4 apr).
You gain 3.66 gold from the transmogrification of elemental dwarven-steel longsword (21-29 power, 4 apr).
You gain 6.76 gold from the transmogrification of warbringer's dwarven-steel greatmaul (44-65 power, 2 apr).
You gain 4.00 gold from the transmogrification of truestriking dwarven-steel greatmaul (40-61 power, 2 apr).
You gain 4.67 gold from the transmogrification of truestriking dwarven-steel dagger of erosion (18-23 power, 7 apr).
You gain 7.67 gold from the transmogrification of balanced dwarven-steel dagger of enduring (18-24 power, 7 apr).
You gain 15.00 gold from the transmogrification of Spelldrinker (27-35 power, 8 apr).
You gain 1.45 gold from the transmogrification of acidic dwarven-steel battleaxe of massacre (46-68 power, 2 apr).
You gain 4.55 gold from the transmogrification of rogue's gold ring of tenacity.
You gain 2.33 gold from the transmogrification of mule's gold ring of clarity.
You gain 2.85 gold from the transmogrification of restful gold amulet of strength (+4).
You gain 0.59 gold from the transmogrification of shatter afflictions rune (absorb 32; cd 15).
You gain 2.41 gold from the transmogrification of blink rune of the duelist (range 5; phase 20; cd 15).
You gain 1.51 gold from the transmogrification of blink rune (range 5; phase 10; cd 14).
You gain 1.76 gold from the transmogrification of blink rune (range 4; phase 15; cd 20).
You gain 1.00 gold from the transmogrification of wild infusion (res 18%; physical; dur 2; cd 10).
There is a previous level here (press '' or right click to use).





























































































