Verm the level 11 Orc Archer by pepesilvia40

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceOrc
ClassArcher
Level / Exp11 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 12)
Dexterity40 (base 36)
Constitution21 (base 20)
Magic11 (base 10)
Willpower11 (base 10)
Cunning15 (base 14)

Resources

Life-47/306
Stamina121/132
Healing Factor1.094804467222
Regeneration0.2737011168055

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth18.097534654637
See Invisible18.097534654637

Offense: Mainhand

Damage46
Accuracy46
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower11
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+3%
Light+10%
All0%

Defense: Base

Armour (hardiness)6 (63.914983985962%)
Defense43
Ranged Defense43
Fatigue0
Physical Save23
Spell Save7
Mental Save9

Defense: Resistances

Acid+ 6%( 70%)
Light+ 11%( 70%)
Darkness+ 10%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
5/5
2/5
1/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
4/5
1/5
0/5
0/5

Generic Talents

Race / Orc1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
4/5
3/5
0/5
0/5
Technique / Mobility1.00
2/5
0/5
0/5
0/5

Effects

Quests

done
active
active

Equipment

Quiver
On hands
On head
Tool
On fingers
On fingers
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By Verm the Orc Archer level 10
16th Retaking 124th year of Ascendancy at 02:41
see stats

Log

Outpost Leader John is no longer pinned.
Outpost Leader John casts
Solar Orb.

Verm shoots!
Talent Fragmentation Shot is ready to use.
Verm's Shoot hits Sun paladin recruit for
93 physical, 13 light (106 total damage).
Outpost Leader John's Solar Orb hits
Verm for 36 light damage.

Verm shoots!
Verm's Shoot hits Outpost Leader John for
(21 blocked), 0 physical, (11 blocked), 0 light (0 total damage).
Talent Disengage is ready to use.
Outpost Leader John uses
Shield Pummel.
Outpost Leader John misses Verm.
Outpost Leader John misses Verm.

Talent Steady Shot is ready to use.
Outpost Leader John casts
Searing Light.
Outpost Leader John hits Verm for 44 light damage.

Talent Pin Down is ready to use.
Outpost Leader John's light area effect hits
Verm for 22 light damage.
Outpost Leader John casts
Solar Orb.
Outpost Leader John's spell attains critical power!

Verm uses
Infusion: Regeneration.
Verm starts regenerating health quickly.

Talent Infusion: Wild is ready to use.
Outpost Leader John's light area effect hits
Verm for 22 light damage.
Outpost Leader John's Solar Orb hits
Verm for 54 light damage.
Verm the level 11 orc archer was radiated to death by Outpost Leader John on level 3 of Sunwall Outpost.