











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Doomed |
| Level / Exp | 18 / 95% |
| Size | medium |
| Lifes / Deaths | Killed by Glalrana the blue ooze at level 18 on the 43rd Dusk 122nd year of Ascendancy at 03:01 / 1 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 18 (base 10) |
| Constitution | 14 (base 10) |
| Magic | 9 (base 10) |
| Willpower | 51 (base 43) |
| Cunning | 45 (base 40) |
Resources
| Life | -280/348 |
| Hate | 100/100 |
| Healing Factor | 0.95895317238613 |
| Regeneration | 0.23973829309655 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 18 |
| Accuracy | 32 |
| Crit Chance | 16% |
| APR | 25 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 19 |
| Accuracy | 32 |
| Crit Chance | 16% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +10% |
| Lightning | +21% |
| Darkness | +2% |
| Cold | +21% |
| Blight | +10% |
| Physical | +3% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Blight | +15% |
Defense: Base
| Armour (hardiness) | 15 (35.65183292883%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 0 |
| Physical Save | 10 |
| Spell Save | 20 |
| Mental Save | 39 |
Defense: Resistances
| Lightning | + 38%( 70%) |
| Light | + 17%( 70%) |
| Blight | + 29%( 70%) |
| Arcane | + 14%( 70%) |
| Cold | + 38%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Confusion Resistance | 28% |
| Fear Resistance | 28% |
| Stun Resistance | 28% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 68% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Cursed / Advanced shadowmancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Punishments | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Scintillating Caves. Escort: lost defiler (level 2 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed giant spider spinneret. * You've found the needed skeleton mage skull. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed orc heart. * You've found the needed length of troll intestine. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed ice ant stinger. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | [vs. Lelodin the pair of rough leather boots (0 def, 3 armour) (On feet)]Lelodin the pair of rough leather boots (0 def, 3 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +2(-) Str +2(-) Con dps ---------- Phys.pwr +15 (+10 eff.) (-) Res.pen +15%(-) blight ----- def ----- Armour +3 (-) ---------- misc Stam/turn +1.00 (-) Max.stam +30.00 (-) Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | [vs. bright brass lantern of focus (Light source)]bright brass lantern of focus 2.0 T1 lite [Ego] Master/Psionic While equipped: Stats +4(-) Wil dps ---------- Dmg.mod +6%(-) mind ---------- misc Light +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Cloud Caller (0 def, 0 armour) (On head)]Cloud Caller (0 def, 0 armour) 2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10%(-) lightning +10%(-) cold ----- def ----- Resists +10%(-) lightning +10%(-) cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 43.19 to 129.56 lightning damage (86.37 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| On hands | [vs. hardened leather gloves 'Scorchvault' (0 def, 8 armour) (On hands)]hardened leather gloves 'Scorchvault' (0 def, 8 armour) 1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 8(-) physical Dmg.mod +6%(-) fire +3%(-) physical ----- def ----- Armour +8 (-) Resists +9%(-) blight +5%(-) arcane +9%(-) light Disarm- +20% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. iron torque of clear mind [power 1] (25 cooldown) (Tool)]iron torque of clear mind [power 1] (25 cooldown) 2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. psionicist's steel ring of frost (+22%) (On fingers, 1 of 2)]psionicist's steel ring of frost (+22%) 0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3(-) Wil dps ---------- Dmg.mod +11%(-) cold ----- def ----- Resists +22%(-) cold Mind.save +6 (+3 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. psionicist's steel ring of frost (+22%) (On fingers, 1 of 2)]copper ring of lightning (+22%) 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +0(-3) Wil dps ---------- Dmg.mod +11% lightning +0%(-11%) cold ----- def ----- Resists +22% lightning +0%(-22%) cold Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Feathersteel Amulet (Around neck)]Feathersteel Amulet 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% (-) ----- def ----- Defense +15 (+8 eff.) (-) Fatigue -20% (-) Proj.slow +15% (-) ---------- misc Max.enc +20 (-) Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | [vs. vined mindstar of disruption (5-6 power, 18 apr, mind damage) (In main hand, 1 of 2)]vined mindstar of disruption (5-6 power, 18 apr, mind damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego+] Nature/Disrupt Power 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (-) Crit +3.0% (-) Atk.spd 100% (-) Against +7% (-)Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +2% (-) Mind.pwr +4 (+1 eff.) (-) ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 (-) Fatigue -10% (-) Max.HP +40.00 (-) Knockbk- +40% (-) ---------- misc Max.enc +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | [vs. vined mindstar of disruption (5-6 power, 18 apr, mind damage) (In main hand, 1 of 2)]horrifying vined mindstar of clarity (6-6 power, 18 apr, mind damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Power 5.5 - 6.1(+0.5 - +0.6) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (-) Crit +3.0% (-) Atk.spd 100% (-) Against +0% (-7% )Unnatural On Hit: - Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +2% (-) Mind.pwr +4 (+1 eff.) (-) Melee+ 4 mind 4 darkness Dmg.mod +4% mind +2% darkness ----- def ----- Mind.save +2 (+1 eff.) ---------- misc Max.psi +18.00 Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. linen cloak 'Delagrim' (1 def, 0 armour) (Cloak)]linen cloak 'Delagrim' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1(-) Str +1(-) Mag +1(-) Con dps ---------- Phys.crit +3.0% (-) Crit.mult +5.00% (-) ----- def ----- Defense +1 (+1 eff.) (-) Crit.chn- 10.00% (-) Die.at -60.00 life (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. mindwoven linen robe of blight (+10%) (0 def, 0 armour) (Main armor)]mindwoven linen robe of blight (+10%) (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% (-) Mind.pwr +2 (+0 eff.) (-) Dmg.mod +10%(-) blight ----- def ----- Resists +10%(-) blight +7%(-) all Mind.save +17 (+9 eff.) (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion of the warrior (speed 445%; cd 17)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 445% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration (on body)]regeneration infusion of the psychic (heal 415; 15 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 415 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration (on body)]regeneration infusion of the sneak (heal 213; 13 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 213 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild (on body)]wild infusion of the psychic (res 25%; magical; dur 4; cd 13) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild (on body)]wild infusion of the psychic (res 26%; mental; dur 2; cd 15) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 26% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 41; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 41 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Feathersteel Amulet (Around neck)]Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Mov.spd +0% (-25%) Melee+ 5 mind Ranged+ 5 mind ----- def ----- Defense +0 (+0 eff.) (-15 (-8 eff.)) Fatigue +0% (+20%) Proj.slow +0% (-15%) ---------- misc Max.enc +0 (-20) See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. Feathersteel Amulet (Around neck)]copper amulet of cunning (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun dps ---------- Mov.spd +0% (-25%) ----- def ----- Defense +0 (+0 eff.) (-15 (-8 eff.)) Fatigue +0% (+20%) Proj.slow +0% (-15%) ---------- misc Max.enc +0 (-20) Amulets make your neck look great! |
[vs. Feathersteel Amulet (Around neck)]wanderer's steel amulet 0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +3 Cun +3 Con dps ---------- Mov.spd +10% (-15%) ----- def ----- Defense +0 (+0 eff.) (-15 (-8 eff.)) Fatigue -5% (+15%) Proj.slow +0% (-15%) HP.reg +1.00 ---------- misc Max.enc +0 (-20) Stam/turn +0.50 Amulets make your neck look great! |
[vs. psionicist's steel ring of frost (+22%) (On fingers, 1 of 2)]titan's copper ring 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +0(-3) Wil +2 Con dps ---------- Dmg.mod +0%(-11%) cold ----- def ----- Resists +0%(-22%) cold Phys.save +4 (+4 eff.) Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. psionicist's steel ring of frost (+22%) (On fingers, 1 of 2)]steel ring of luminosity 0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +0(-3) Wil +2 Mag dps ---------- Melee+ 14 light Ranged+ 13 light Dmg.mod +11% light +0%(-11%) cold ----- def ----- Resists +0%(-22%) cold Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. psionicist's steel ring of frost (+22%) (On fingers, 1 of 2)]titan's steel ring of perseverance 0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +0(-3) Wil +3 Con dps ---------- Dmg.mod +0%(-11%) cold ----- def ----- Resists +0%(-22%) cold Phys.save +6 (+6 eff.) Mind.save +0 (+0 eff.) (-6 (-3 eff.)) HP.reg +3.00 Stun/Frz- +24% Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. vined mindstar of disruption (5-6 power, 18 apr, mind damage) (In main hand)]plaguebringer's steel battleaxe of projection (24-35 power, 2 apr) 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Ego++] Arcane/Psionic Power 23.5 - 35.2(+18.5 - +29.8) Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 (-16) Crit +5.0% (+2.0%) Atk.spd 100% (-) Melee+ +10 blight Against +0% (-7% )Unnatural On Hit: 20% Epidemic 2 On Hit: * 12% chance to reduce strength, dexterity, and constitution by 5 - Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% + Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-4 (-1 eff.)) ----- def ----- Disease- +17% ---------- misc Talents +0(+-1) Attune Mindstar Massive two-handed battleaxes. |
[vs. vined mindstar of disruption (5-6 power, 18 apr, mind damage) (In main hand)]steel greatsword (24-38 power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Normal] Power 24.0 - 38.4(+19.0 - +32.9) Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 (-16) Crit +3.0% (-) Atk.spd 100% (-) Against +0% (-7% )Unnatural On Hit: - Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-4 (-1 eff.)) ---------- misc Talents +0(+-1) Attune Mindstar Massive two-handed swords. |
[vs. vined mindstar of disruption (5-6 power, 18 apr, mind damage) (In main hand)]steel waraxe 'Polutta' (18-25 power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Rare] Master Power 18.0 - 25.2(+13.0 - +19.7) Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 (-15) Crit +4.0% (+1.0%) Atk.spd 100% (-) Against +0% (-7% )Unnatural On Hit: * 20% chance to reduce armor by 9% - Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-4 (-1 eff.)) Res.pen +10% acid On Hit (Melee): * 10% chance to slow global speed by 53% ----- def ----- Resists +6% light +3% fire ---------- misc Talents +0(+-1) Attune Mindstar One-handed war axes. |
[vs. vined mindstar of disruption (5-6 power, 18 apr, mind damage) (In main hand, 1 of 2)]steel dagger of daylight (12-16 power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane Power 12.5 - 16.2(+7.5 - +10.8) Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 (-12) Crit +5.0% (+2.0%) Atk.spd 100% (-) Melee+ +6 light Against +10% Undead +0% (-7% )Unnatural On Hit: - Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-4 (-1 eff.)) ---------- misc Talents +0(+-1) Attune Mindstar Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. vined mindstar of disruption (5-6 power, 18 apr, mind damage) (In main hand, 1 of 2)]blooming mossy mindstar (2-3 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature Power 2.5 - 2.8(-2.5 - -2.8) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-6) Crit +2.5% (-0.5%) Atk.spd 100% (-) Against +0% (-7% )Unnatural On Hit: - Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +1% (-1%) Mind.pwr +2 (+1 eff.) (-2 (+0 eff.)) ----- def ----- Heal.mod +13% Heal/summ +12 ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. vined mindstar of disruption (5-6 power, 18 apr, mind damage) (In main hand, 1 of 2)]mossy mindstar (2-2 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 2.0 - 2.2(-3.0 - -3.3) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-6) Crit +2.5% (-0.5%) Atk.spd 100% (-) Against +0% (-7% )Unnatural On Hit: - Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +1% (-1%) Mind.pwr +2 (+1 eff.) (-2 (+0 eff.)) ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. vined mindstar of disruption (5-6 power, 18 apr, mind damage) (In main hand, 1 of 2)]mossy mindstar (2-3 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 2.5 - 2.8(-2.5 - -2.8) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-6) Crit +2.5% (-0.5%) Atk.spd 100% (-) Against +0% (-7% )Unnatural On Hit: - Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +1% (-1%) Mind.pwr +2 (+1 eff.) (-2 (+0 eff.)) ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. vined mindstar of disruption (5-6 power, 18 apr, mind damage) (In main hand, 1 of 2)]Xerydavena the Unlightwinnow (4-4 power, 18 apr, mind damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Rare] Nature Power 4.0 - 4.4(-1.0 - -1.1) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (-) Crit +7.0% (+4.0%) Atk.spd 100% (-) Melee+ +12 mind Against +0% (-7% )Unnatural On Crit.r2 +16 darkness On Hit: * 8% chance to reduce armor by 9% * 7% chance to slow global speed by 53% - Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +6% (+4%) Mind.pwr +4 (+1 eff.) (-) Res.pen +5% darkness ----- def ----- Resists +6% nature Mind.save +9 (+3 eff.) ---------- misc Talents +1.00(-) Attune Mindstar Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. vined mindstar of disruption (5-6 power, 18 apr, mind damage) (In main hand, 1 of 2)]creative vined mindstar of resolve (5-6 power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Power 5.0 - 5.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (-) Crit +3.0% (-) Atk.spd 100% (-) Against +0% (-7% )Unnatural On Hit: - Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.crit +2% (-) Crit.mult +5.00% Mind.pwr +4 (+1 eff.) (-) ----- def ----- Spell.save +4 (+2 eff.) ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
pouch of steel shots (14/14, 18-22 power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Normal] Power 18.5 - 22.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 14 Shots are used with slings to pummel your foes to death. |
[vs. mindwoven linen robe of blight (+10%) (0 def, 0 armour) (Main armor)]focusing linen robe of frost (+19%) (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Mind.crit +0% (-3%) Mind.pwr +0 (+0 eff.) (-2 (+0 eff.)) Dmg.mod +0%(-10%) blight +13% cold ----- def ----- Resists +0%(-10%) blight +19% cold +7%(-) all Mind.save +0 (+0 eff.) (-17 (-9 eff.)) ---------- misc Mana/turn +0.11 Psi/turn +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. mindwoven linen robe of blight (+10%) (0 def, 0 armour) (Main armor)]mindwoven woollen robe of corrosion (+18%) (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% (-) Mind.pwr +3 (+1 eff.) (+1 (+1 eff.)) Dmg.mod +12% acid +0%(-10%) blight ----- def ----- Resists +18% acid +0%(-10%) blight +9%(+2%) all Mind.save +18 (+9 eff.) (+1 (+0 eff.)) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. mindwoven linen robe of blight (+10%) (0 def, 0 armour) (Main armor)]rejuvenating iron mail armour of the deep (2 def, 6 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego+] Nature While equipped: dps ---------- Mind.crit +0% (-3%) Mind.pwr +0 (+0 eff.) (-2 (+0 eff.)) Dmg.mod +0%(-10%) blight ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +5% acid +6% cold +0%(-10%) blight +0%(-7%) all Mind.save +0 (+0 eff.) (-17 (-9 eff.)) HP.reg +2.00 ---------- misc Stam/turn +0.60 Breathe water A suit of armour made of mail. |
[vs. mindwoven linen robe of blight (+10%) (0 def, 0 armour) (Main armor)]Woesquall (0 def, 9 armour) 17.0 T2 massive armor Reqs Massive armour training Str 28 [Rare] Nature While equipped: dps ---------- Mind.crit +0% (-3%) Mind.pwr +0 (+0 eff.) (-2 (+0 eff.)) Dmg.mod +0%(-10%) blight Res.pen +20% darkness ----- def ----- Armour +9 Fatigue +22% Resists +0%(-10%) blight +5% arcane +18% darkness +0%(-7%) all Mind.save +0 (+0 eff.) (-17 (-9 eff.)) Max.HP +22.00 A suit of armour made of metal plates. |
[vs. mindwoven linen robe of blight (+10%) (0 def, 0 armour) (Main armor)]prismatic steel plate armour of spell shielding (0 def, 9 armour) 17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego] Arcane While equipped: dps ---------- Mind.crit +0% (-3%) Mind.pwr +0 (+0 eff.) (-2 (+0 eff.)) Dmg.mod +0%(-10%) blight ----- def ----- Armour +9 Fatigue +22% Resists +12% light +0%(-10%) blight +11% darkness +5% arcane +0%(-7%) all Spell.save +10 (+5 eff.) Mind.save +0 (+0 eff.) (-17 (-9 eff.)) A suit of armour made of metal plates. |
[vs. Mighty Girdle (Around waist)]nightruned rough leather belt of the mystic 1.0 T1 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +2 (+1 eff.) ----- def ----- Armour +0 (-4) Fatigue +0% (+10%) Resists +6% light +6% darkness Mind.save +6 (+2 eff.) Max.HP +0.00 (-40.00) Knockbk- +0% (-40%) ---------- misc Max.enc +0 (-70) A belt that goes around your waist. |
[vs. linen cloak 'Delagrim' (1 def, 0 armour) (Cloak)]Velykira the Glitterobeisance (6 def, 2 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1(-) Str +0(-1) Mag +0(-1) Con dps ---------- Phys.crit +0.0% (-3.0%) Crit.mult +0.00% (-5.00%) Phys.pwr +20 (+10 eff.) ----- def ----- Armour +2 Defense +6 (+3 eff.) (+5 (+2 eff.)) Crit.chn- 0.00% (-10.00%) Phys.save +6 (+6 eff.) Die.at +0.00 life (+60.00 life) ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. linen cloak 'Delagrim' (1 def, 0 armour) (Cloak)]linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Normal] While equipped: Stats +0(-1) Str +0(-1) Mag +0(-1) Con dps ---------- Phys.crit +0.0% (-3.0%) Crit.mult +0.00% (-5.00%) ----- def ----- Defense +1 (+1 eff.) (-) Crit.chn- 0.00% (-10.00%) Die.at +0.00 life (+60.00 life) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. linen cloak 'Delagrim' (1 def, 0 armour) (Cloak)]linen cloak of protection (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Arcane While equipped: Stats +0(-1) Str +0(-1) Mag +0(-1) Con dps ---------- Phys.crit +0.0% (-3.0%) Crit.mult +0.00% (-5.00%) ----- def ----- Defense +1 (+1 eff.) (-) Crit.chn- 0.00% (-10.00%) Spell.save +5 (+3 eff.) Mind.save +5 (+2 eff.) Die.at +0.00 life (+60.00 life) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Lelodin the pair of rough leather boots (0 def, 3 armour) (On feet)]grounding pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Nature/Master While equipped: Stats +0(-2) Str +0(-2) Con dps ---------- Phys.pwr +0 (+0 eff.) (-15 (-10 eff.)) Res.pen +0%(-15%) blight ----- def ----- Armour +1 (-2) Resists +5% lightning +6% temporal ---------- misc Stam/turn +0.40 (-0.60) Max.stam +13.00 (-17.00) A pair of boots made of leather. |
[vs. Lelodin the pair of rough leather boots (0 def, 3 armour) (On feet)]traveler's pair of rough leather boots of speed (0 def, 1 armour) 2.0 T1 feet armor [Ego] Arcane/Master While equipped: Stats +0(-2) Str +0(-2) Con dps ---------- Phys.pwr +0 (+0 eff.) (-15 (-10 eff.)) Mov.spd +25% Res.pen +0%(-15%) blight ----- def ----- Armour +1 (-2) Fatigue -5% Phys.save +6 (+6 eff.) ---------- misc Max.enc +23 Stam/turn +0.00 (-1.00) Max.stam +0.00 (-30.00) A pair of boots made of leather. |
[vs. Lelodin the pair of rough leather boots (0 def, 3 armour) (On feet)]traveler's pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: Stats +0(-2) Str +0(-2) Con dps ---------- Phys.pwr +0 (+0 eff.) (-15 (-10 eff.)) Res.pen +0%(-15%) blight ----- def ----- Armour +1 (-2) Fatigue -4% Phys.save +6 (+6 eff.) ---------- misc Max.enc +23 Stam/turn +0.40 (-0.60) Max.stam +14.00 (-16.00) A pair of boots made of leather. |
[vs. Lelodin the pair of rough leather boots (0 def, 3 armour) (On feet)]Beryvon the Smearbreaker (0 def, 5 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +0(-2) Str +0(-2) Con dps ---------- Phys.pwr +0 (+0 eff.) (-15 (-10 eff.)) Dmg.mod +6% nature Res.pen +0%(-15%) blight ----- def ----- Armour +5 (+2) Fatigue +2% Resists +3% acid Phys.save +6 (+6 eff.) HP.reg +4.00 Poison- +20% ---------- misc Stam/turn +0.00 (-1.00) Max.stam +0.00 (-30.00) Max.vim +40.00 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. hardened leather gloves 'Scorchvault' (0 def, 8 armour) (On hands)]rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Normal] While equipped: dps ---------- Melee+ 0(-8) physical Dmg.mod +0%(-6%) fire +0%(-3%) physical ----- def ----- Armour +1 (-7) Resists +0%(-9%) blight +0%(-5%) arcane +0%(-9%) light Disarm- +0% (-20%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. hardened leather gloves 'Scorchvault' (0 def, 8 armour) (On hands)]umbral dwarven-steel gauntlets (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Melee+ 11 darkness 0(-8) physical Dmg.mod +0%(-3%) physical +5% darkness +0%(-6%) fire ----- def ----- Armour +2 (-6) Fatigue +3% Resists +0%(-9%) blight +0%(-9%) light +7% darkness +0%(-5%) arcane Disarm- +0% (-20%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Cloud Caller (0 def, 0 armour) (On head)]insulating linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +0%(-10%) lightning +0%(-10%) cold ----- def ----- Defense +1 (+0 eff.) Resists +0%(-10%) lightning +6% fire +5%(-5%) cold A pointy cloth hat, very wizardly... |
[vs. Cloud Caller (0 def, 0 armour) (On head)]prismatic rough leather cap of strength (+2) (0 def, 1 armour) 2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +0%(-10%) lightning +0%(-10%) cold ----- def ----- Armour +1 Fatigue +1% Resists +0%(-10%) lightning +0%(-10%) cold +11% light +10% darkness A cap made of leather. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
[vs. bright brass lantern of focus (Light source)]Singekin 2.0 T1 lite [Rare] Master While equipped: Stats +0(-4) Wil dps ---------- Dmg.mod +9% acid +9% fire +0%(-6%) mind +3% temporal ----- def ----- Resists +6% temporal ---------- misc Light +5 (-1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. bright brass lantern of focus (Light source)]Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: Stats +0(-4) Wil dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light +0%(-6%) mind ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 (-1) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(108 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
[vs. bright brass lantern of focus (Light source)]brass lantern 'Furnacemight' 2.0 T1 lite [Rare] Master While equipped: Stats +3(-1) Wil dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +0%(-6%) mind +3% fire Res.pen +5% fire ----- def ----- Mind.save +9 (+3 eff.) ---------- misc Light +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. bright brass lantern of focus (Light source)]bright brass lantern of clarity 2.0 T1 lite [Ego] Master/Psionic While equipped: Stats +0(-4) Wil dps ---------- Dmg.mod +0%(-6%) mind ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Light +5 (-1) See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
[vs. iron torque of clear mind [power 1] (25 cooldown) (Tool)]Bleakscar (dig speed 19 turns) 3.0 T1 digger tool [Rare] Psionic While equipped: Stats +1 Str dps ---------- Mind.crit +2% Dmg.mod +12% mind +6% fire Res.pen +5% arcane ----- def ----- Resists +5% arcane +6% darkness Mind.save +21 (+7 eff.) ---------- misc Max.hate +2.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. iron torque of clear mind [power 1] (25 cooldown) (Tool)]woodsman's iron pickaxe (dig speed 36 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. iron torque of clear mind [power 1] (25 cooldown) (Tool)]woodsman's iron pickaxe (dig speed 40 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. iron torque of clear mind [power 1] (25 cooldown) (Tool)]Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. iron torque of clear mind [power 1] (25 cooldown) (Tool)]iron torque of gale force [power 105] (15 cooldown) 2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 108 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
[vs. iron torque of clear mind [power 1] (25 cooldown) (Tool)]steel torque of gale force [power 165] (15 cooldown) 2.0 T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 170 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
[vs. iron torque of clear mind [power 1] (25 cooldown) (Tool)]steel torque of gale force [power 180] (15 cooldown) 2.0 T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 185 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
[vs. iron torque of clear mind [power 1] (25 cooldown) (Tool)]steel torque of gale force [power 155] (15 cooldown) 2.0 T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 160 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
[vs. iron torque of clear mind [power 1] (25 cooldown) (Tool)]elm totem of healing [power 116] (15 cooldown) 2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
[vs. iron torque of clear mind [power 1] (25 cooldown) (Tool)]elm totem of summon tentacle [power 100] (25 cooldown) 2.0 T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 216 Base Damage: 100 Armor: 0 All Resist: 0 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
[vs. iron torque of clear mind [power 1] (25 cooldown) (Tool)]soothing elm totem of stinging [power 116] (15 cooldown) 2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to heal for 38. Natural totems are made by powerful wilders to store nature power. |
[vs. iron torque of clear mind [power 1] (25 cooldown) (Tool)]elm wand of clairvoyance [power 9] (15 cooldown) 2.0 T1 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 9, power 33 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
[vs. iron torque of clear mind [power 1] (25 cooldown) (Tool)]extending elm wand of conjuration [power 105] (15 cooldown) 2.0 T1 wand charm [Ego] Arcane Fire a magical bolt dealing 105 acid damage Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
[vs. iron torque of clear mind [power 1] (25 cooldown) (Tool)]overpowered elm wand of lightning storm [power 164] (19 cooldown) 2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 39 lightning damage and will be dazed for 1 turn (198 total damage) Puts all charms on 19 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Ok Doomer the Thalore Doomed level 15
24th Dusk 122nd year of Ascendancy at 21:33 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Ok Doomer the Thalore Doomed level 18
42nd Dusk 122nd year of Ascendancy at 18:24 see stats
Level 10 (Roguelike)
Got a character to level 10.By Ok Doomer the Thalore Doomed level 10
10th Mirth 122nd year of Ascendancy at 02:35 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Ok Doomer the Thalore Doomed level 8
8th Mirth 122nd year of Ascendancy at 12:17 see stats
Log
Ok Doomer uses Reproach.
Ok Doomer hits Glalrana the blue ooze for 76 mind damage.
Ok Doomer hits Glalrana the blue ooze for 16 lightning damage.
Shadow casts Phase Door.
You have deflected 23 incoming damage!
Glalrana the blue ooze uses Dominate.
Ok Doomer shrugs off Glalrana the blue ooze's 'Dominated'!
You have deflected 49 incoming damage!
You have deflected 1 incoming damage!
Glalrana the blue ooze hits Ok Doomer for (5 gestured), (49 deflected), 49 physical, 54 physical (103 total damage).
Greater Weapon Focus from Glalrana the blue ooze hits Ok Doomer for (1 gestured), (1 deflected), 95 physical (95 total damage).
Deep Wound from Glalrana the blue ooze hits Ok Doomer for (23 deflected), 23 physical (23 total damage).
LIFE LOST WARNING!
Ok Doomer uses Infusion: Healing.
Ok Doomer's deep wound closes.
Ok Doomer receives 15 healing from Infusion: Healing.
Ok Doomer uses Infusion: Regeneration.
Ok Doomer starts regenerating health quickly.
Glalrana the blue ooze is no longer rampaging.
Ok Doomer hits Glalrana the blue ooze for 20 lightning damage.
Shadow casts Shadow Flames.
Shadow hits Glalrana the blue ooze for 115 fire damage.
Glalrana the blue ooze uses Shield Pummel.
You have deflected 23 incoming damage!
Ok Doomer is stunned!
Glalrana the blue ooze hits Ok Doomer for (5 gestured), (23 deflected), 51 physical, (1 gestured), 84 physical (135 total damage).
Greater Weapon Focus from Glalrana the blue ooze hits Ok Doomer for 114 physical damage.
Ok Doomer the level 18 thalore doomed was battered to death by Glalrana the blue ooze on level 3 of The Maze.



































































































