











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Doomed |
| Level / Exp | 9 / 98% |
| Size | medium |
| Lifes / Deaths | Killed by Ce'Nymira the sick brown bear at level 9 on the 6th Mirth 122nd year of Ascendancy at 09:48 / 1 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 22 (base 10) |
| Constitution | 11 (base 10) |
| Magic | 11 (base 10) |
| Willpower | 30 (base 23) |
| Cunning | 32 (base 30) |
Resources
| Life | -13/234 |
| Hate | 100/100 |
| Healing Factor | 1.1597162075846 |
| Regeneration | 1.4496452594808 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 9 |
| Accuracy | 27 |
| Crit Chance | 9% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 9 |
| Accuracy | 27 |
| Crit Chance | 9% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| Light | +9% |
| Physical | +11% |
| Mind | +3% |
| Acid | +11% |
Offense: Damage Penetration
| Cold | +30% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 10 |
| Ranged Defense | 10 |
| Fatigue | 0 |
| Physical Save | 21 |
| Spell Save | 19 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Blight | + 26%( 70%) |
| Physical | + 23%( 70%) |
| Cold | + 28%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 13%( 70%) |
| Temporal | + 13%( 70%) |
| Mind | + 10%( 70%) |
| Darkness | + 10%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Stun Resistance | 35% |
| Confusion Resistance | 35% |
| Fear Resistance | 35% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 35% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 84 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
| Cursed / Shadows | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved physical save by +12. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| On feet | [vs. Murkwreath (0 def, 1 armour) (On feet)]Murkwreath (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Changes resistances: +6%(-) lightning / +6%(-) temporal / +3%(-) darkness / +3%(-) cold Changes resistances penetration: +15%(-) cold Changes damage: +3%(-) darkness A pair of boots made of leather. |
| Light source | [vs. brass lantern of health (Light source)]brass lantern of health Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 (-) Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Splendourwinter the linen wizard hat (1 def, 0 armour) (On head)]Splendourwinter the linen wizard hat (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +3(-) Dex Changes resistances: +16%(-) acid Changes resistances penetration: +15%(-) cold Changes damage: +11%(-) acid / +9%(-) light Infravision radius: +1 (-) A pointy cloth hat, very wizardly... |
| Tool | [vs. soothing elm totem of healing [power 110] (15 cooldown) (Tool)]soothing elm totem of healing [power 110] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 110 Activation puts all charms on cooldown for 15 turns. When used: * Heal for 30. Natural totems are made by powerful wilders to store nature power. |
| On hands | [vs. restful rough leather gloves of dexterity (+2) (0 def, 1 armour) (On hands)]restful rough leather gloves of dexterity (+2) (0 def, 1 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) (-) Armour: +1 (-) Changes stats: +2(-) Dex Life regen: +1.00 (-) Stamina each turn: +0.50 (-) Maximum stamina: +10.00 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Around waist | [vs. Girdle of the Calm Waters (Around waist)]Girdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3(-) Wil Changes resistances: +20%(-) blight / +20%(-) cold / +20%(-) nature Healing mod.: +15% (-) A belt rumoured to have been worn by the Conclave healers. |
| In main hand | [vs. Emelenn (2-2 power, 12 apr, mind damage) (In main hand, 1 of 2)]Emelenn (2-2 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-) Crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Changes stats: +3(-) Str / +3(-) Wil / +2(-) Cun / +1(-) Con Changes resistances: +3%(-) mind Changes damage: +3%(-) mind Talents granted: +1.00(-) Attune Mindstar Spell save: +3 (+3 eff.) (-) Mindpower: +2 (+1 eff.) (-) Mental crit. chance: +1% (-) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Main armor | [vs. mindwoven linen robe of the mountain (+11%) (0 def, 0 armour) (Main armor)]mindwoven linen robe of the mountain (+11%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7%(-) all / +11%(-) physical Changes damage: +11%(-) physical Mental save: +16 (+8 eff.) (-) Mindpower: +2 (+1 eff.) (-) Mental crit. chance: +2% (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In off hand | [vs. Emelenn (2-2 power, 12 apr, mind damage) (In main hand, 1 of 2)]gifted mossy mindstar of balance (2-3 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8(+0.5 - +0.5) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-) Crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Changes stats: +0(-3) Str / +0(-3) Wil / +0(-2) Cun / +0(-1) Con Changes resistances: +0%(-3%) mind Changes damage: +0%(-3%) mind Talents granted: +1.00(-) Attune Mindstar Physical save: +3 (+2 eff.) Spell save: +2 (+2 eff.) (-1 (-1 eff.)) Mental save: +2 (+1 eff.) Equilibrium when hit: +0.60 Mindpower: +5 (+2 eff.) (+3 (+1 eff.)) Mental crit. chance: +1% (-) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. linen cloak of the Shaloren (1 def, 0 armour) (Cloak)]linen cloak of the Shaloren (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +1(-) Mag / +1(-) Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. warrior's copper amulet of dexterity (+2) (Around neck)]warrior's copper amulet of dexterity (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2(-) Dex Changes resistances: +6%(-) physical Stamina each turn: +0.30 (-) Amulets make your neck look great! |
Inventory
[vs. warrior's copper amulet of dexterity (+2) (Around neck)]This item will automatically be transmogrified when you leave the level. Withering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Changes stats: +0(-2) Dex Changes resistances: +0%(-6%) physical Stamina each turn: +0.00 (-0.30) Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. Emelenn (2-2 power, 12 apr, mind damage) (In main hand)]This item will automatically be transmogrified when you leave the level. Ademitira the elm magestaff (10-12 power, 2 apr, arcane element) Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0(+8.0 - +9.8) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 (-10) Crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Changes stats: +0(-3) Str / +1 Dex / +0(-3) Wil / +0(-2) Cun / +0(-1) Con Changes resistances: +0%(-3%) mind Changes damage: +10% arcane / +6%(+3%) mind Talents granted: +0(+-1) Attune Mindstar +1 Command Staff Critical mult.: +16.00% Spell save: +0 (+0 eff.) (-3 (-3 eff.)) Stamina each turn: +3.00 Only die when reaching: -40.00 life Spellpower: +3 (+3 eff.) Spell crit. chance: +7% Mindpower: +0 (+0 eff.) (-2 (-1 eff.)) Mental crit. chance: +0% (-1%) Staves designed for wielders of magic, by the greats of the art. |
[vs. Emelenn (2-2 power, 12 apr, mind damage) (In main hand)]This item will automatically be transmogrified when you leave the level. balanced iron battleaxe (12-19 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 12.5 - 18.8(+10.5 - +16.6) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 (-11) Crit. chance: +4.5% (+2.0%) Attack speed: 100% (-) When wielded/worn: Accuracy: +7 (+4 eff.) Defense: +9 (+9 eff.) Changes stats: +0(-3) Str / +0(-3) Wil / +0(-2) Cun / +0(-1) Con Changes resistances: +0%(-3%) mind Changes damage: +0%(-3%) mind Talent granted: +0(+-1) Attune Mindstar Spell save: +0 (+0 eff.) (-3 (-3 eff.)) Disarm immunity: +35% Mindpower: +0 (+0 eff.) (-2 (-1 eff.)) Mental crit. chance: +0% (-1%) Massive two-handed battleaxes. |
[vs. Emelenn (2-2 power, 12 apr, mind damage) (In main hand)]This item will automatically be transmogrified when you leave the level. flaming iron greatmaul of daylight (20-29 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 19.5 - 29.2(+17.5 - +27.1) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 (-11) Crit. chance: +0.5% (-2.0%) Attack speed: 100% (-) Damage (Melee): +9 light Damage (radius 1) on hit: +9 fire Damage against: +9% Undead When wielded/worn: Changes stats: +0(-3) Str / +0(-3) Wil / +0(-2) Cun / +0(-1) Con Changes resistances: +0%(-3%) mind Changes damage: +0%(-3%) mind Talent granted: +0(+-1) Attune Mindstar Spell save: +0 (+0 eff.) (-3 (-3 eff.)) Mindpower: +0 (+0 eff.) (-2 (-1 eff.)) Mental crit. chance: +0% (-1%) Massive two-handed mauls. |
[vs. Emelenn (2-2 power, 12 apr, mind damage) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. balanced iron dagger (10-14 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7(+8.5 - +11.4) Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 (-7) Crit. chance: +4.0% (+1.5%) Attack speed: 100% (-) When wielded/worn: Accuracy: +6 (+3 eff.) Defense: +6 (+6 eff.) Changes stats: +0(-3) Str / +0(-3) Wil / +0(-2) Cun / +0(-1) Con Changes resistances: +0%(-3%) mind Changes damage: +0%(-3%) mind Talent granted: +0(+-1) Attune Mindstar Spell save: +0 (+0 eff.) (-3 (-3 eff.)) Disarm immunity: +21% Mindpower: +0 (+0 eff.) (-2 (-1 eff.)) Mental crit. chance: +0% (-1%) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. mindwoven linen robe of the mountain (+11%) (0 def, 0 armour) (Main armor)]Xemira the linen robe (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Physical power: +15 (+11 eff.) Defense: +5 (+5 eff.) Changes stats: +1 Dex / +1 Con Changes resistances: +16% acid / +2%(-9%) physical / +7%(-) all Changes damage: +11% acid / +0%(-11%) physical Mental save: +0 (+0 eff.) (-16 (-8 eff.)) Mindpower: +0 (+0 eff.) (-2 (-1 eff.)) Mental crit. chance: +0% (-2%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. linen cloak of the Shaloren (1 def, 0 armour) (Cloak)]This item will automatically be transmogrified when you leave the level. linen cloak 'Tempestclash' (11 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +15 (+8 eff.) Defense: +11 (+11 eff.) (+10 (+10 eff.)) Changes stats: +1 Dex / +0(-1) Mag / +0(-1) Wil Changes damage: +3% lightning / +6% fire Only die when reaching: -60.00 life Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. soothing elm totem of healing [power 110] (15 cooldown) (Tool)]Prox's Lucky Halfling Foot Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. soothing elm totem of healing [power 110] (15 cooldown) (Tool)]extending iron torque of mindblast [power 100] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to blast the opponent's mind dealing 103 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
[vs. soothing elm totem of healing [power 110] (15 cooldown) (Tool)]iron torque of mindblast [power 105] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to blast the opponent's mind dealing 108 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. soothing elm totem of healing [power 110] (15 cooldown) (Tool)]elm totem of summon tentacle [power 95] (25 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 192 Base Damage: 102 Armor: 0 All Resist: 2 Activation puts all charms on cooldown for 25 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Log
Shady Carrot shrugs off the effect 'Exposed'!
Ce'Nymira the sick brown bear hits Shady Carrot for (13 deflected), 27 physical (27 total damage).
--------------------------------
Shadow hits Ce'Nymira the sick brown bear for 22 physical damage.
Shady Carrot is not stunned anymore.
--------------------------------
You have deflected 3 incoming damage!
Ce'Nymira the sick brown bear hits Shady Carrot for (3 deflected), 51 physical (51 total damage).
Shadow hits Ce'Nymira the sick brown bear for 24 physical damage.
--------------------------------
You have deflected 2 incoming damage!
Ce'Nymira the sick brown bear hits Shady Carrot for (2 deflected), 43 physical (43 total damage).
Shadow hits Ce'Nymira the sick brown bear for 22 physical damage.
Talent Reproach is ready to use.
--------------------------------
You have deflected 3 incoming damage!
Ce'Nymira the sick brown bear hits Shady Carrot for (3 deflected), 39 physical (39 total damage).
Shadow hits Ce'Nymira the sick brown bear for 24 physical damage.
Shady Carrot is not crippled anymore.
--------------------------------
Shady Carrot uses Infusion: Regeneration.
Shady Carrot starts regenerating health quickly.
You have deflected 3 incoming damage!
Ce'Nymira the sick brown bear hits Shady Carrot for (3 deflected), 51 physical (51 total damage).
Shady Carrot the level 9 cornac doomed was battered to death by Ce'Nymira the sick brown bear on level 3 of Heart of the Gloom.





















































