










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 9 / 41% |
| Size | medium |
| Lifes / Deaths | Killed by elven cultist at level 9 on the 5th Mirth 122nd year of Ascendancy at 08:47 / 1 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 16 (base 10) |
| Magic | 42 (base 32) |
| Willpower | 23 (base 20) |
| Cunning | 16 (base 11) |
Resources
| Life | -10/204 |
| Mana | 141/221 |
| Healing Factor | 1.0545771506545 |
| Regeneration | 0.26364428766363 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 15 |
| Accuracy | 5 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +21% |
| Blight | +4% |
| Arcane | +3% |
| Fire | +13% |
| Mind | +10% |
Offense: Damage Penetration
| Light | +5% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 21 |
| Mental Save | 13 |
Defense: Resistances
| Blight | + 14%( 70%) |
| Lightning | + 27%( 70%) |
| Nature | + 13%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 213 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Scintillating Caves. Escort: lost defiler (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
Equipment
| On feet | [vs. Undeathschism (0 def, 1 armour) (On feet)]Undeathschism (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Melee+ 0(-10) item darkness numbing Res.pen +5%(-) light On Hit (Melee): * 10% chance to reduce damage dealt by 13% ----- def ----- Armour +1 (-) Resists +6%(-) nature ---------- misc Stam/turn +0.40 (-) Max.stam +13.00 (-) A pair of boots made of leather. |
| On hands | [vs. blighted hardened leather gloves of magic (+3) (0 def, 2 armour) (On hands)]blighted hardened leather gloves of magic (+3) (0 def, 2 armour) 1.0 T2 hands armor [Ego] Arcane While equipped: Stats +3(-) Mag dps ---------- Melee+ 5(-) blight Dmg.mod +3%(-) arcane +4%(-) blight ----- def ----- Armour +2 (-) Resists +7%(-) blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. The Jolt (Tool)]The Jolt 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4(-) Cun dps ---------- Dmg.mod +10%(-) mind +10%(-) lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
| On fingers | [vs. titan's copper ring (On fingers, 1 of 2)]titan's copper ring 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3(-) Con ----- def ----- Phys.save +6 (+6 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. titan's copper ring (On fingers, 1 of 2)]titan's copper ring of lightning (+22%) 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3(-) Con dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Phys.save +6 (+6 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. copper amulet of mastery (0.10 Spell / Fire) (Around neck)]copper amulet of mastery (0.10 Spell / Fire) 0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.10(-) Spell/Fire Amulets make your neck look great! |
| In main hand | [vs. potent elm vilestaff of might (13-16 power, 2 apr, fire element) (In main hand)]potent elm vilestaff of might (13-16 power, 2 apr, fire element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 13.0 - 15.6 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +7% (-) Spell.pwr +5 (+2 eff.) (-) Dmg.mod +13%(-) fire ---------- misc Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Main armor | [vs. linen robe (0 def, 0 armour) (Main armor)]linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7%(-) all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | [vs. linen cloak (1 def, 0 armour) (Cloak)]linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 (-) Fatigue -10% (-) Max.HP +40.00 (-) Knockbk- +40% (-) ---------- misc Max.enc +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Inventory
healing infusion (heal 47; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 47 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the duelist (range 3; phase 12; cd 20)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 5; phase 17; cd 19)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shatter Afflictions (on body)]shatter afflictions rune (absorb 20; cd 18) 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shielding [shielding rune of the wizard (absorb 213; dur 4; cd 16)] (on body)]shielding rune (absorb 58; dur 4; cd 14) 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 58 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. titan's copper ring (On fingers, 1 of 2)]copper ring of darkness (+22%) 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +0(-3) Con dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Phys.save +0 (+0 eff.) (-6 (-6 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. titan's copper ring (On fingers, 1 of 2)]solipsist's copper ring 0.1 T1 ring jewelry [Ego+] Psionic While equipped: Stats +5 Wil +5 Cun +0(-3) Con dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Phys.save +0 (+0 eff.) (-6 (-6 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. titan's copper ring (On fingers, 1 of 2)]warrior's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str +0(-3) Con ----- def ----- Armour +4 Phys.save +0 (+0 eff.) (-6 (-6 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. potent elm vilestaff of might (13-16 power, 2 apr, fire element) (In main hand)]hateful steel battleaxe of erosion (23-34 power, 2 apr) 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Ego] Nature/Psionic Power 23.0 - 34.5(+10.0 - +18.9) Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 (-) Crit +5.0% (+2.5%) Atk.spd 100% (-) Melee+ +7 nature +9 darkness Against +7% Living While equipped: dps ---------- Spell.crit +0% (-7%) Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) Dmg.mod +0%(-13%) fire ---------- misc Talents +0(+-1) Command Staff Massive two-handed battleaxes. |
[vs. potent elm vilestaff of might (13-16 power, 2 apr, fire element) (In main hand)]arcing iron greatsword (15-24 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego] Arcane Power 15.0 - 24.0(+2.0 - +8.4) Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 (-1) Crit +2.5% (-) Atk.spd 100% (-) On Hit: + 25% chance for lightning to strike from the target to a second target dealing 57 damage While equipped: dps ---------- Spell.crit +0% (-7%) Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) Dmg.mod +0%(-13%) fire ---------- misc Talents +0(+-1) Command Staff Massive two-handed swords. |
[vs. potent elm vilestaff of might (13-16 power, 2 apr, fire element) (In main hand)]iron longsword (12-16 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Normal] Power 11.5 - 16.1(-1.5 - +0.5) Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-7%) Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) Dmg.mod +0%(-13%) fire ---------- misc Talents +0(+-1) Command Staff Sharp, long, and deadly. |
[vs. potent elm vilestaff of might (13-16 power, 2 apr, fire element) (In main hand)]flaming steel mace of daylight (13-18 power, 3 apr) 3.0 T2 mace 1H weapon Reqs Str 16 [Ego] Arcane Power 13.0 - 18.2(+0.0 - +2.6) Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 (+1) Crit +1.0% (-1.5%) Atk.spd 100% (-) Melee+ +5 light Against +5% Undead On Hit.r1 +5 fire While equipped: dps ---------- Spell.crit +0% (-7%) Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) Dmg.mod +0%(-13%) fire ---------- misc Talents +0(+-1) Command Staff Blunt and deadly. |
[vs. potent elm vilestaff of might (13-16 power, 2 apr, fire element) (In main hand)]Treezeal the iron waraxe (14-19 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Rare] Arcane Power 13.5 - 18.9(+0.5 - +3.3) Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 (-) Crit +3.5% (+1.0%) Atk.spd 100% (-) On Hit.r1 +8 arcane On Crit: + Splash the target with acid dealing 95 damage over 5 turns and reducing armor and accuracy by 12 While equipped: dps ---------- Phys.crit +2.0% Spell.crit +0% (-7%) Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) Dmg.mod +6% nature +0%(-13%) fire Apr +1 ---------- misc Talents +0(+-1) Command Staff One-handed war axes. |
[vs. potent elm vilestaff of might (13-16 power, 2 apr, fire element) (In main hand)]acidic iron waraxe of massacre (17-24 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Arcane/Master Power 17.0 - 23.8(+4.0 - +8.2) Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 (-) Crit +3.5% (+1.0%) Atk.spd 100% (-) On Crit: + Splash the target with acid dealing 95 damage over 5 turns and reducing armor and accuracy by 12 While equipped: dps ---------- Spell.crit +0% (-7%) Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) Dmg.mod +0%(-13%) fire ---------- misc Talents +0(+-1) Command Staff One-handed war axes. |
[vs. potent elm vilestaff of might (13-16 power, 2 apr, fire element) (In main hand)]hateful iron waraxe of massacre (16-23 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Master/Psionic Power 16.5 - 23.1(+3.5 - +7.5) Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 (-) Crit +3.5% (+1.0%) Atk.spd 100% (-) Melee+ +7 darkness Against +6% Living While equipped: dps ---------- Spell.crit +0% (-7%) Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) Dmg.mod +0%(-13%) fire ---------- misc Talents +0(+-1) Command Staff One-handed war axes. |
[vs. potent elm vilestaff of might (13-16 power, 2 apr, fire element) (In main hand)]blooming mossy mindstar (2-2 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature Power 2.0 - 2.2(-11.0 - -13.4) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (+10) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-7%) Mind.crit +1% Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) Mind.pwr +2 (+1 eff.) Dmg.mod +0%(-13%) fire ----- def ----- Heal.mod +12% Heal/summ +10 ---------- misc Talents +1 Attune Mindstar +0(+-1) Command Staff Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. potent elm vilestaff of might (13-16 power, 2 apr, fire element) (In main hand)]mossy mindstar (2-3 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 2.5 - 2.8(-10.5 - -12.8) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (+10) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-7%) Mind.crit +1% Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) Mind.pwr +2 (+1 eff.) Dmg.mod +0%(-13%) fire ---------- misc Talents +1 Attune Mindstar +0(+-1) Command Staff Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
iron shield (0 def, 2 armour, 21.5 block)7.0 T1 shield armor Reqs Shield usage training Str 11 [Normal] Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
[vs. linen robe (0 def, 0 armour) (Main armor)]linen robe of darkness (+16%) (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +16% darkness +7%(-) all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. linen robe (0 def, 0 armour) (Main armor)]rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +0%(-7%) all A suit of armour made of leather. |
[vs. linen robe (0 def, 0 armour) (Main armor)]impenetrable iron plate armour of fire resistance (0 def, 13 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Ego] Master While equipped: ----- def ----- Armour +13 Fatigue +22% Resists +0%(-7%) all +16% fire A suit of armour made of metal plates. |
[vs. linen robe (0 def, 0 armour) (Main armor)]searing iron plate armour of lightning resistance (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 10 acid 9 fire Melee Ret 8 acid 8 fire ----- def ----- Armour +7 Fatigue +22% Resists +16% lightning +10% fire +11% acid +0%(-7%) all A suit of armour made of metal plates. |
[vs. Mighty Girdle (Around waist)]rough leather belt 'Halukor' 1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Wil ----- def ----- Armour +2 (-2) Fatigue +0% (+10%) Resists +6% temporal Max.HP +32.00 (-8.00) Knockbk- +0% (-40%) ---------- misc Max.enc +0 (-70) A belt that goes around your waist. |
[vs. Undeathschism (0 def, 1 armour) (On feet)]insulating pair of rough leather boots of speed (0 def, 1 armour) 2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% Melee+ 0(-10) item darkness numbing Res.pen +0%(-5%) light ----- def ----- Armour +1 (-) Resists +5% fire +0%(-6%) nature +6% cold ---------- misc Stam/turn +0.00 (-0.40) Max.stam +0.00 (-13.00) A pair of boots made of leather. |
[vs. Undeathschism (0 def, 1 armour) (On feet)]miner's pair of rough leather boots (0 def, 3 armour) 2.0 T1 feet armor [Ego] Master While equipped: dps ---------- Melee+ 0(-10) item darkness numbing Res.pen +0%(-5%) light ----- def ----- Armour +3 (+2) Resists +0%(-6%) nature ---------- misc Stam/turn +0.00 (-0.40) Max.stam +0.00 (-13.00) Infravis +1 A pair of boots made of leather. |
[vs. Undeathschism (0 def, 1 armour) (On feet)]pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: dps ---------- Melee+ 0(-10) item darkness numbing Res.pen +0%(-5%) light ----- def ----- Armour +1 (-) Resists +0%(-6%) nature ---------- misc Stam/turn +0.30 (-0.10) Max.stam +11.00 (-2.00) A pair of boots made of leather. |
[vs. Undeathschism (0 def, 1 armour) (On feet)]pair of iron boots of tirelessness (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: dps ---------- Melee+ 0(-10) item darkness numbing Res.pen +0%(-5%) light ----- def ----- Armour +3 (+2) Fatigue +2% Resists +0%(-6%) nature ---------- misc Stam/turn +0.40 (-) Max.stam +10.00 (-3.00) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. blighted hardened leather gloves of magic (+3) (0 def, 2 armour) (On hands)]radiant rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Ego] Arcane While equipped: Stats +0(-3) Mag dps ---------- Melee+ 5 light 0(-5) blight Dmg.mod +0%(-4%) blight +3% light +0%(-3%) arcane ----- def ----- Armour +1 (-1) Resists +6% light +0%(-7%) blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. The Jolt (Tool)]quick iron torque of gale force [power 85] (11 cooldown) 2.0 T1 torque charm [Ego] Psionic While equipped: Stats +0(-4) Cun dps ---------- Dmg.mod +0%(-10%) mind +0%(-10%) lightning Project a gust of wind in a cone knocking all creatures back 6 spaces and dealing 85 physical damage Puts all charms on 11 cooldown Torques are made by powerful psionics to store psionic powers. |
[vs. The Jolt (Tool)]soothing elm wand of clairvoyance [power 9] (15 cooldown) 2.0 T1 wand charm [Ego] Arcane While equipped: Stats +0(-4) Cun dps ---------- Dmg.mod +0%(-10%) mind +0%(-10%) lightning Reveal the area around you, dispelling darkness (radius 9, power 58 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to heal for 40. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Orbituary (Roguelike)
Stabilized the Abashed Expanse to maintain it in orbit.By Frederyk the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 03:00 see stats
Log
Elven cultist casts Soul Rot.
Frederyk's glacial vapour area effect hits Elven cultist for 15 cold damage.
Frederyk's glacial vapour area effect hits Elven cultist for 17 cold damage.
Your shield crumbles under the damage!
The shield around Frederyk crumbles.
Weakness Disease from Elven cultist hits Frederyk for 33 blight damage.
Elven cultist's Soul Rot hits Frederyk for (100 absorbed), 32 blight (32 total damage).
Elven cultist performs a melee critical strike against Frederyk!
LIFE LOST WARNING!
Elven cultist hits Frederyk for 61 physical damage.
Keyboard input temporarily disabled.
Frederyk casts Lightning.
Frederyk's spell attains critical power!
Elven cultist vanishes from sight.
Elven cultist deactivates Secrets of the Eternals.
Frederyk hits Elven cultist for 189 lightning damage.
Frederyk hits Elven cultist for 189 lightning damage.
Frederyk's glacial vapour area effect hits Elven cultist for 15 cold damage.
Frederyk killed Elven cultist!
Weakness Disease from Elven cultist hits Frederyk for 33 blight damage.
Elven cultist casts Dark Portal.
Elven cultist's spell attains critical power!
Frederyk is afflicted by a rotting disease!
Frederyk's glacial vapour area effect hits Something for 15 cold damage.
Frederyk's glacial vapour area effect hits Frederyk for 17 cold damage.
Frederyk deactivates Keen Senses.
Weakness Disease from Elven cultist hits Frederyk for 33 blight damage.
Frederyk the level 9 shalore archmage was diseased to death by an elven cultist on level 2 of Rhaloren Camp.



















































































