










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 16 / 37% |
| Size | medium |
| Lifes / Deaths | Killed by venom drake hatchling at level 6 on the 1st Summertide 122nd year of Ascendancy at 05:16 / 110Killed by venom drake hatchling at level 6 on the 1st Summertide 122nd year of Ascendancy at 05:25 Killed by venom drake hatchling at level 6 on the 1st Summertide 122nd year of Ascendancy at 05:37 Killed by Eilinoyann the skeleton warrior at level 6 on the 1st Summertide 122nd year of Ascendancy at 05:47 Killed by skeleton master archer at level 6 on the 1st Summertide 122nd year of Ascendancy at 05:55 Killed by netherworm mass at level 7 on the 1st Summertide 122nd year of Ascendancy at 07:27 Killed by skeleton magus at level 7 on the 1st Summertide 122nd year of Ascendancy at 17:03 Killed by Velemina the vampire at level 7 on the 1st Summertide 122nd year of Ascendancy at 23:55 Killed by Test at level 7 on the 2nd Summertide 122nd year of Ascendancy at 00:11 Killed by Velemina the vampire at level 7 on the 2nd Summertide 122nd year of Ascendancy at 00:25 Killed by Velemina the vampire at level 7 on the 2nd Summertide 122nd year of Ascendancy at 00:44 Killed by Velemina the vampire at level 7 on the 2nd Summertide 122nd year of Ascendancy at 00:54 Killed by giant boulder trap at level 8 on the 2nd Summertide 122nd year of Ascendancy at 13:15 Killed by poison spore at level 8 on the 2nd Summertide 122nd year of Ascendancy at 13:45 Killed by poison spore at level 8 on the 2nd Summertide 122nd year of Ascendancy at 13:55 Killed by cave troll at level 8 on the 2nd Summertide 122nd year of Ascendancy at 16:29 Killed by skeleton warrior at level 8 on the 2nd Summertide 122nd year of Ascendancy at 19:02 Killed by skeleton warrior at level 8 on the 2nd Summertide 122nd year of Ascendancy at 19:14 Killed by skeleton archer at level 8 on the 2nd Summertide 122nd year of Ascendancy at 22:53 Killed by skeleton assassin at level 8 on the 2nd Summertide 122nd year of Ascendancy at 23:54 Killed by poison spore at level 8 on the 3rd Summertide 122nd year of Ascendancy at 03:47 Killed by skeleton mage at level 9 on the 3rd Summertide 122nd year of Ascendancy at 09:59 Killed by onilug at level 9 on the 1st Flare 122nd year of Ascendancy at 01:55 Killed by skeleton magus at level 9 on the 1st Flare 122nd year of Ascendancy at 04:16 Killed by skeleton warrior at level 9 on the 1st Flare 122nd year of Ascendancy at 05:21 Killed by armoured skeleton warrior at level 9 on the 1st Flare 122nd year of Ascendancy at 06:00 Killed by dread at level 9 on the 1st Flare 122nd year of Ascendancy at 06:17 Killed by dread at level 9 on the 1st Flare 122nd year of Ascendancy at 06:41 Killed by ghoulking at level 9 on the 1st Flare 122nd year of Ascendancy at 07:01 Killed by elder vampire at level 9 on the 1st Flare 122nd year of Ascendancy at 07:12 Killed by skeleton warrior at level 10 on the 1st Flare 122nd year of Ascendancy at 07:36 Killed by orc cryomancer at level 10 on the 1st Flare 122nd year of Ascendancy at 09:01 Killed by orc cryomancer at level 10 on the 1st Flare 122nd year of Ascendancy at 09:11 Killed by skeleton master archer at level 10 on the 1st Flare 122nd year of Ascendancy at 09:36 Killed by orc grand master assassin at level 10 on the 1st Flare 122nd year of Ascendancy at 10:51 Killed by armoured skeleton warrior at level 10 on the 1st Flare 122nd year of Ascendancy at 10:58 Killed by orc grand master assassin at level 10 on the 1st Flare 122nd year of Ascendancy at 11:05 Killed by orc grand master assassin at level 10 on the 1st Flare 122nd year of Ascendancy at 11:14 Killed by orc grand master assassin at level 10 on the 1st Flare 122nd year of Ascendancy at 11:21 Killed by orc grand master assassin at level 10 on the 1st Flare 122nd year of Ascendancy at 11:33 Killed by orc grand master assassin at level 10 on the 1st Flare 122nd year of Ascendancy at 11:45 Killed by orc grand master assassin at level 10 on the 1st Flare 122nd year of Ascendancy at 11:55 Killed by orc grand master assassin at level 10 on the 1st Flare 122nd year of Ascendancy at 12:14 Killed by skeleton warrior at level 10 on the 1st Flare 122nd year of Ascendancy at 15:47 Killed by skeleton magus at level 10 on the 1st Flare 122nd year of Ascendancy at 15:58 Killed by black mamba at level 10 on the 1st Flare 122nd year of Ascendancy at 16:07 Killed by armoured skeleton warrior at level 10 on the 1st Flare 122nd year of Ascendancy at 16:22 Killed by onilug at level 11 on the 2nd Flare 122nd year of Ascendancy at 01:41 Killed by orc warrior at level 11 on the 2nd Flare 122nd year of Ascendancy at 07:44 Killed by giant netherworm at level 11 on the 3rd Flare 122nd year of Ascendancy at 04:38 Killed by netherworm mass at level 12 on the 3rd Flare 122nd year of Ascendancy at 06:16 Killed by netherworm mass at level 12 on the 3rd Flare 122nd year of Ascendancy at 06:45 Killed by netherworm mass at level 12 on the 3rd Flare 122nd year of Ascendancy at 07:26 Killed by orc grand master assassin at level 12 on the 3rd Flare 122nd year of Ascendancy at 16:58 Killed by orc grand master assassin at level 12 on the 3rd Flare 122nd year of Ascendancy at 17:09 Killed by storm drake hatchling at level 12 on the 3rd Flare 122nd year of Ascendancy at 17:26 Killed by netherworm mass at level 13 on the 5th Flare 122nd year of Ascendancy at 01:08 Killed by netherworm mass at level 13 on the 5th Flare 122nd year of Ascendancy at 01:30 Killed by netherworm mass at level 13 on the 5th Flare 122nd year of Ascendancy at 01:44 Killed by orc master assassin at level 13 on the 5th Flare 122nd year of Ascendancy at 09:21 Killed by orc master assassin at level 13 on the 5th Flare 122nd year of Ascendancy at 09:30 Killed by skeleton archer at level 13 on the 5th Flare 122nd year of Ascendancy at 15:38 Killed by skeleton magus at level 13 on the 6th Flare 122nd year of Ascendancy at 10:50 Killed by skeleton warrior at level 13 on the 6th Flare 122nd year of Ascendancy at 11:06 Killed by Lisiwyn the armoured skeleton warrior at level 14 on the 6th Flare 122nd year of Ascendancy at 17:29 Killed by The Master at level 14 on the 6th Flare 122nd year of Ascendancy at 21:33 Killed by ghast at level 14 on the 6th Flare 122nd year of Ascendancy at 21:40 Killed by The Master at level 14 on the 6th Flare 122nd year of Ascendancy at 21:50 Killed by The Master at level 14 on the 6th Flare 122nd year of Ascendancy at 22:04 Killed by The Master at level 14 on the 6th Flare 122nd year of Ascendancy at 22:12 Killed by The Master at level 14 on the 6th Flare 122nd year of Ascendancy at 22:24 Killed by The Master at level 14 on the 6th Flare 122nd year of Ascendancy at 22:50 Killed by ghast at level 14 on the 6th Flare 122nd year of Ascendancy at 23:06 Killed by The Master at level 14 on the 6th Flare 122nd year of Ascendancy at 23:42 Killed by The Master at level 14 on the 7th Flare 122nd year of Ascendancy at 00:01 Killed by The Master at level 14 on the 7th Flare 122nd year of Ascendancy at 00:11 Killed by The Master at level 14 on the 7th Flare 122nd year of Ascendancy at 00:20 Killed by The Master at level 14 on the 7th Flare 122nd year of Ascendancy at 00:40 Killed by armoured skeleton warrior at level 14 on the 7th Flare 122nd year of Ascendancy at 00:52 Killed by armoured skeleton warrior at level 14 on the 7th Flare 122nd year of Ascendancy at 01:02 Killed by armoured skeleton warrior at level 14 on the 7th Flare 122nd year of Ascendancy at 01:10 Killed by armoured skeleton warrior at level 14 on the 7th Flare 122nd year of Ascendancy at 01:18 Killed by The Master at level 14 on the 7th Flare 122nd year of Ascendancy at 01:24 Killed by armoured skeleton warrior at level 14 on the 7th Flare 122nd year of Ascendancy at 01:33 Killed by elder vampire at level 14 on the 7th Flare 122nd year of Ascendancy at 01:41 Killed by Lord of Skulls (warrior) at level 14 on the 7th Flare 122nd year of Ascendancy at 01:48 Killed by Lord of Skulls (warrior) at level 14 on the 7th Flare 122nd year of Ascendancy at 02:01 Killed by Lord of Skulls (warrior) at level 14 on the 7th Flare 122nd year of Ascendancy at 02:10 Killed by elder vampire at level 14 on the 7th Flare 122nd year of Ascendancy at 02:16 Killed by armoured skeleton warrior at level 14 on the 7th Flare 122nd year of Ascendancy at 02:27 Killed by The Master at level 14 on the 7th Flare 122nd year of Ascendancy at 02:37 Killed by The Master at level 14 on the 7th Flare 122nd year of Ascendancy at 02:57 Killed by Lord of Skulls (warrior) at level 14 on the 7th Flare 122nd year of Ascendancy at 03:20 Killed by skeleton master archer at level 14 on the 7th Flare 122nd year of Ascendancy at 03:26 Killed by The Master at level 14 on the 7th Flare 122nd year of Ascendancy at 03:32 Killed by Lord of Skulls (warrior) at level 14 on the 7th Flare 122nd year of Ascendancy at 03:38 Killed by Lord of Skulls (warrior) at level 14 on the 7th Flare 122nd year of Ascendancy at 03:45 Killed by Lord of Skulls (warrior) at level 14 on the 7th Flare 122nd year of Ascendancy at 03:59 Killed by skeleton magus at level 14 on the 7th Flare 122nd year of Ascendancy at 07:38 Killed by Lord of Skulls (mage) at level 14 on the 7th Flare 122nd year of Ascendancy at 09:13 Killed by lava floor at level 14 on the 7th Flare 122nd year of Ascendancy at 09:26 Killed by lava floor at level 14 on the 7th Flare 122nd year of Ascendancy at 09:31 Killed by armoured skeleton warrior at level 14 on the 7th Flare 122nd year of Ascendancy at 09:39 Killed by armoured skeleton warrior at level 14 on the 7th Flare 122nd year of Ascendancy at 09:51 Killed by The Master at level 14 on the 7th Flare 122nd year of Ascendancy at 12:17 Killed by elder vampire at level 14 on the 7th Flare 122nd year of Ascendancy at 12:48 Killed by The Master at level 14 on the 7th Flare 122nd year of Ascendancy at 13:00 Killed by Lord of Skulls (warrior) at level 14 on the 7th Flare 122nd year of Ascendancy at 13:09 Killed by Lord of Skulls (warrior) at level 16 on the 7th Flare 122nd year of Ascendancy at 13:19 Killed by Test at level 16 on the 7th Flare 122nd year of Ascendancy at 13:24 |
Primary Stats
| Strength | 34 (base 34) |
| Dexterity | 11 (base 11) |
| Constitution | 27 (base 27) |
| Magic | 16 (base 10) |
| Willpower | 20 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | 446/446 |
| Stamina | 181/181 |
| Healing Factor | 1.1386945338482 |
| Regeneration | 6.453604762452 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -58.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 73 |
| Accuracy | 29 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Cold | +22% |
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 32.08934837382 (81.151787968034%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 14 |
| Physical Save | 35 |
| Spell Save | 44 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Light | + 8%( 70%) |
| Lightning | + 9%( 70%) |
| Cold | + 34%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 25% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 124 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 111 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 3 physical, 4 fire, 3 cold, 4 arcane, 5 temporal |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 93 damage for 4 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You abandoned lost sun paladin, to death. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by netherworm mass. Escort: worried loremaster (level 1 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Equipment
| On feet | traveler's pair of dwarven-steel boots of speed (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +4 Fatigue -2% Phys.save +7 (+3 eff.) ---------- misc Max.enc +27 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 24.66 to 73.97 lightning damage (49.31 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| Tool | yew totem of healing [power 266] (15 cooldown)2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 266 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | wizard's gold ring of clarity0.1 T3 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+1 eff.) Mind.save +5 (+2 eff.) Confus- +25% Rings make your fingers look great! |
| On fingers | wizard's steel ring of frost (+24%)0.1 T2 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag dps ---------- Dmg.mod +12% cold ----- def ----- Resists +24% cold Spell.save +6 (+2 eff.) Rings make your fingers look great! |
| Around waist | noble's hardened leather belt1.0 T3 belt armor [Ego+] Master While equipped: Stats +4 Cun +5 Wil dps ---------- Against +19% Summoned ----- def ----- D.Red.from +18% Summoned A belt that goes around your waist. |
| In main hand | Neralaith the Voidbore (50-80 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 50.0 - 80.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +4 darkness While equipped: ----- def ----- Resists +9% light +6% acid Die.at -80.00 life Disarm- +10% Massive two-handed swords. |
| On hands | restful rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Psionic While equipped: ----- def ----- Armour +1 HP.reg +2.00 ---------- misc Stam/turn +0.60 Max.stam +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | dwarven-steel plate armour of implacability (0 def, 16 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Ego+] Master While equipped: ----- def ----- Armour +16 Fatigue +16% Phys.save +6 (+3 eff.) A suit of armour made of metal plates. |
| Cloak | linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | savior's gold amulet of manastreaming0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +1 Mag dps ---------- S.pwr/crit +2 ----- def ----- Phys.save +16 (+7 eff.) Spell.save +10 (+3 eff.) Mind.save +12 (+6 eff.) ---------- misc Mana/turn +0.16 Max.mana +30.00 Amulets make your neck look great! |
Inventory
acid wave rune of the titan (damage 105; dur 4; cd 23)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 105.40 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
warrior's steel amulet of magic (+3)0.1 T2 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag ----- def ----- Resists +7% physical ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
conjurer's steel ring of darkness (+20%)0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +5 (+4 eff.) Dmg.mod +10% darkness ----- def ----- Resists +20% darkness Rings make your fingers look great! |
dwarven-steel greatmaul (40-60 power, 2 apr)5.0 T3 greatmaul 2H weapon [Normal] Power 40.0 - 60.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Massive two-handed mauls. |
slime-covered dwarven-steel greatmaul of erosion (39-58 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego] Nature/Disrupt Power 39.0 - 58.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +10 nature On Hit: * 7% chance to slow global speed by 38% Massive two-handed mauls. |
iron greatsword (19-30 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 19.0 - 30.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
acidic dwarven-steel greatsword (38-61 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Arcane Power 38.5 - 61.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 31 damage over 5 turns and reducing armor and accuracy by 4 Massive two-handed swords. |
dwarven-steel greatsword (38-60 power, 2 apr)3.0 T3 greatsword 2H weapon [Normal] Power 38.0 - 60.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Massive two-handed swords. |
acidic steel waraxe of evisceration (13-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Arcane/Master Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 31 damage over 5 turns and reducing armor and accuracy by 4 While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +6 (+2 eff.) One-handed war axes. |
hateful dwarven-steel waraxe of rage (19-26 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Master/Psionic Power 19.0 - 26.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +11 darkness Against +8% Living While equipped: Stats +1 Str dps ---------- Dmg.mod +10% physical Acc +10 (+5 eff.) One-handed war axes. |
hardened leather sling4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Normal] Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Slings are used to hurl stones or metal shots at your foes. |
blazing quiver of yew arrows of accuracy (24/24, 28-39 power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Ego] Nature/Master Power 28.5 - 39.9 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Acc +17 Apr +10 Crit +2.0% Capacity 24 Ranged+ +15 fire On Crit.r2 +12 fire Arrows are used with bows to pierce your foes to death. |
mindwoven cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) ----- def ----- Resists +11% all Mind.save +21 (+10 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing hardened leather armour of clarity (9 def, 6 armour)9.0 T3 light armor [Ego] Disrupt/Psionic While equipped: ----- def ----- Armour +6 Defense +9 (+9 eff.) Fatigue +8% Resists +12% blight +12% nature +7% mind Mind.save +12 (+6 eff.) A suit of armour made of leather. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
radiant iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +1 Wil ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +10% blight +10% darkness ---------- misc Light +1 A suit of armour made of mail. |
Mardiruichak the steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Res.pen +5% arcane ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +15% acid +6% physical +11% light +12% temporal +5% arcane +11% darkness Phys.save +12 (+5 eff.) A suit of armour made of mail. |
fortifying dwarven-steel mail armour of implacability (3 def, 14 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +14 Defense +3 (+3 eff.) Fatigue +6% Phys.save +7 (+3 eff.) Max.HP +30.00 A suit of armour made of mail. |
rough leather belt of carrying1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +20 A belt that goes around your waist. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Kindlewrest (15 def, 14 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Con dps ---------- Mov.spd +10% Dmg.mod +6% light ----- def ----- Armour +14 Defense +15 (+15 eff.) Fatigue -3% Max.HP +35.00 ---------- misc Stam/turn +1.30 Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
alchemist's hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Ego+] Arcane While equipped: Stats +3 Mag +2 Wil dps ---------- Melee+ 3 acid 5 fire 3 cold 4 lightning ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
polar hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 7 cold Dmg.mod +3% cold Acc +12 (+6 eff.) ----- def ----- Armour +2 Resists +8% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
miner's rough leather cap of dexterity (+2) (0 def, 3 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +3 Fatigue +1% ---------- misc Infravis +1 A cap made of leather. |
rough leather cap (0 def, 1 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Chameraromidar the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Str +2 Mag dps ---------- Melee Ret 8 blight On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +3% Resists +5% arcane ---------- misc Mana/s.crit +2.00 A cap made of leather. |
bladed hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +4 Str ----- def ----- Armour +3 Fatigue +3% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 58.5 Physical damage. If the attack hits, the target is confused (25% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
stabilizing hardened leather cap of dexterity (+2) (0 def, 3 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +3 Fatigue +3% Phys.save +13 (+6 eff.) A cap made of leather. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
135 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
dwarven-steel torque of mindblast [power 205] (15 cooldown)2.0 T3 torque charm [Ego] Psionic Blast the opponent's mind dealing 205 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
ash totem of summon tentacle [power 175] (25 cooldown)2.0 T2 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 350 Base Damage: 187 Armor: 7 All Resist: 12 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
focusing ash totem of stinging [power 182] (15 cooldown)2.0 T2 totem charm [Ego+] Nature Sting an enemy dealing 182 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
piercing yew totem of stinging [power 260] (15 cooldown)2.0 T3 totem charm [Ego] Nature Sting an enemy dealing 260 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
yew totem of healing [power 254] (15 cooldown)2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 254 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
quick elm wand of lightning storm [power 98] (11 cooldown)2.0 T1 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 21 lightning damage and will be dazed for 1 turn (107 total damage) Puts all charms on 11 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ash wand of lightning storm 'Ivyrin' [power 194] (15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +25% temporal +15% physical On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 10 ----- def ----- Phys.save +6 (+3 eff.) Die.at -40.00 life Create a radius 3 storm for 5 turns. Each turn, creatures within take 42 lightning damage and will be dazed for 1 turn (213 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
innervating yew wand of clairvoyance [power 11] (15 cooldown)2.0 T3 wand charm [Ego+] Arcane Reveal the area around you, dispelling darkness (radius 11, power 42 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to reduce fatigue by 26% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Test the Cornac Berserker level 10
1st Flare 122nd year of Ascendancy at 07:18 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Test the Cornac Berserker level 8
2nd Summertide 122nd year of Ascendancy at 17:05 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Test the Cornac Berserker level 16
7th Flare 122nd year of Ascendancy at 13:24 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Test the Cornac Berserker level 14
7th Flare 122nd year of Ascendancy at 13:13 see stats
Log
Test hits Ghoulking for 83 physical, 3 darkness (87 total damage).
Test hits Lord of Skulls (warrior) for 3 darkness damage.
Lord of Skulls (warrior) hits Test for 80 physical damage.
Ghoulking hits Test for 22 physical damage.
Talent Rune: Prismatic is ready to use.
Talent Warshout is ready to use.
Rotting Disease from Ghoulking hits Test for 33 blight damage.
Test hits Lord of Skulls (warrior) for 16 lightning damage.
Test hits Ghoulking for 16 lightning damage.
Test hits Ghoul for 16 lightning damage.
Test hits Armoured skeleton warrior for 16 lightning damage.
Lord of Skulls (warrior) uses Giant Leap.
Ghoulking is dazed!
Test is dazed!
Test hits Lord of Skulls (warrior) for 69 physical, 3 darkness (73 total damage).
Test hits Ghoulking for 3 darkness damage.
Test hits Armoured skeleton warrior for 4 darkness damage.
Lord of Skulls (warrior) hits Ghoulking for 0 physical damage.
Lord of Skulls (warrior) hits Test for 190 physical damage.
Test the level 16 cornac berserker was pierced to death by a Lord of Skulls (warrior) on level 9 of Dreadfell.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Lord of Skulls (warrior) killed Test!
Saving game...
Talent Stunning Blow is ready to use.
Ran for 2 turns (stop reason: interesting character).
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!



















































































