






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Archmage |
| Level / Exp | 50 / 39140% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 54 (base 54) |
| Willpower | 54 (base 54) |
| Cunning | 11 (base 11) |
Resources
| Life | 51640/51640 |
| Mana | 38373/38415 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 17 |
| Accuracy | 4 |
| Crit Chance | 2% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 1190 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +10% |
| Lightning | +1482% |
Offense: Damage Penetration
| Lightning | +60% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 0 |
| Physical Save | 7 |
| Spell Save | 28 |
| Mental Save | 21 |
Defense: Resistances
| Arcane | + 70%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 20001.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Ice | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Meta | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 20001.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 20001.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Spell / Wildfire | 20001.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Spell / Air | 20001.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Stone | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aether | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 20001.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Burning Wake |
| talent | Tempest |
| talent | Arcane Power |
| talent | Disruption Shield |
| talent | Shielding |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | elm starstaff (10-12 power, 2 apr, physical element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% physical Talent granted: +1 Command Staff Spellpower: +3 (+0 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Inventory
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Almost Master of Arena (Madness (Roguelike) difficulty)
Became the new master of the arena in 30-wave mode.By Arena2 the Cornac Archmage level 50
76th Pyre 122nd year of Ascendancy at 18:45 see stats
Arena Battler 20 (Madness (Roguelike) difficulty)
Got to wave 20 in the arena.By Arena2 the Cornac Archmage level 50
75th Pyre 122nd year of Ascendancy at 17:35 see stats
Grand Master (Madness (Roguelike) difficulty)
Earned the rank of Grand Master in the arena.By Arena2 the Cornac Archmage level 50
75th Pyre 122nd year of Ascendancy at 05:45 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Arena2 the Cornac Archmage level 10
74th Pyre 122nd year of Ascendancy at 11:45 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Arena2 the Cornac Archmage level 20
74th Pyre 122nd year of Ascendancy at 13:08 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By Arena2 the Cornac Archmage level 30
74th Pyre 122nd year of Ascendancy at 14:08 see stats
Level 40 (Madness (Roguelike) difficulty)
Got a character to level 40.By Arena2 the Cornac Archmage level 40
74th Pyre 122nd year of Ascendancy at 16:16 see stats
Level 50 (Madness (Roguelike) difficulty)
Got a character to level 50.By Arena2 the Cornac Archmage level 50
74th Pyre 122nd year of Ascendancy at 20:01 see stats
Overpowered! (Madness (Roguelike) difficulty)
Did over 6000 damage in one attack.By Arena2 the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 11:33 see stats
Size is everything (Madness (Roguelike) difficulty)
Did over 1500 damage in one attack.By Arena2 the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 11:33 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Arena2 the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 11:33 see stats
Ten at one blow (Madness (Roguelike) difficulty)
Killed 10 or more enemies in one single attack in the arena.By Arena2 the Cornac Archmage level 17
74th Pyre 122nd year of Ascendancy at 12:51 see stats
The bigger the better! (Madness (Roguelike) difficulty)
Did over 3000 damage in one attack.By Arena2 the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 11:33 see stats
XXX the Destroyer (Madness (Roguelike) difficulty)
Earned the rank of Destroyer in the arena.By Arena2 the Cornac Archmage level 46
74th Pyre 122nd year of Ascendancy at 18:48 see stats
Log
Arena2's cleansing fire area effect hits Rej Arkatis for 44281 fire damage.
Burning from Arena2 hits Rej Arkatis for 36885 fire damage.
Rej Arkatis uses Deadly Strikes.
Arena2 is not dazed anymore.
Rej Arkatis aims carefully.
Raze hits Arena2 for (47 absorbed), 0 darkness, (47 absorbed), 0 darkness, (47 absorbed), 0 darkness (0 total damage).
Rej Arkatis hits Arena2 for (72 absorbed), 0 physical, (82 absorbed), 0 physical, (8 absorbed), 0 fire (0 total damage).
Rej Arkatis casts Illuminate.
Arena2 loses sight!
Raze hits Arena2 for (47 absorbed), 0 darkness (0 total damage).
Something hits Arena2 for (179 absorbed), 0 light (0 total damage).
Arena2 casts Lightning.
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Almost Master of Arena (Madness (Roguelike) difficulty)!
Arena2 hits Something for 6928254 lightning damage.
Talent Flame is ready to use.
Talent Manathrust is ready to use.
Talent Lightning is ready to use.
Arena2 recovers sight.
Talent Nova is ready to use.
There is an item here: lifebinding elven-wood magestaff of illumination (25-30 power, 5 apr, cold element)
You pickup 0.60 gold pieces.
You pickup 0.50 gold pieces.









































































