| Cursed / Cursed aura | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Your defiling touch permeates everything around you, permanently imparting a random curse on each item you find. When you equip a cursed item, you gain the effects of that curse (shown as a beneficial effect). Each item with the same curse that is equipped increases the curse's power. Initially curses are harmful, but powerful benefits accumulate as the power of the curse increases.
The Dark Gifts talent unlocks higher level curse effects and increases their power.
Your aura permeates your equipment more thoroughly with talent level and can affect items as follows:
Level 1 -- weapons
Level 2 -- body armor and cloaks
Level 3 -- shields and helmets
Level 4 -- gloves, boots and belts
Level 6 -- rings
Level 7 -- amulets/necklaces
Level 8 -- lites
Level 9 -- tools/totems/torques/wands
level 10 -- ammunition
At level 5, you can activate this talent to surround yourself with an aura that adds 2 levels to a curse of your choosing. (None chosen)
Also, talent levels above 5 reduce the negative effects of your curses (currently 0% reduction). Defiling Touch
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your curses bring you dark gifts. Unlocks bonus level 0 effects on all of your curses, allowing you to gain that effect when the power level of your curse reaches that level. At talent level 5, the luck penalty of cursed effects is reduced to 1.
Talent levels above 5 add bonus power levels to your curses, increasing their effects (currently 0.0). Dark Gifts
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: 5
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Instill a part of your living curse into a weapon in your inventory, and toss it nearby. This nearly impervious sentry will attack all nearby enemies for 1 turns. When the curse ends, the weapon will drop to the ground.
Cursed Sentry attack speed (currently 0%) will improve with talent level.
When you first select a weapon, it will be remembered and used as long as it's in your inventory. Use Choose Cursed Sentry talent to alter your selection.
At talent level 3, you get the ability to afflict powerful mundane objects (greater egos).
At talent level 5, you can corrupt artifacts. Cursed Sentry
| 0/5 |
| Cunning / Survival | 2.00 |
Effective talent level: 2.0
Use mode: Passive
Description: You notice the small things others do not notice, allowing you to "see" creatures in a 6 radius even outside of light radius.
This is not telepathy, however, and it is still limited to line of sight.
Also, your attention to detail allows you to detect traps around you (40 detection 'power').
At level 3, you learn to disarm known traps (40 disarm 'power').
The trap detection and disarming ability improves with your Cunning. Heightened Senses
| 1/5 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Combat (100% of a turn)
Description: Your quick wit allows you to see attacks before they land, granting you a 13% chance to completely evade them and granting you 0 defense for 8 turns.
Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Evasion
| 0/5 |
| Wild-gift / Mindstar mastery | 2.00 |
Effective talent level: 2.0
Use mode: Sustained
Sustain equilibrium cost: 18
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Channel your mental power through your wielded mindstars, generating psionic blades sprouting from the mindstars.
Mindstar psiblades have their damage modifiers (how much damage they gain from stats) multiplied by 1.53, their armour penetration by 1.37 and mindpower, willpower and cunning by 1.53.
Also increases Physical Power by 20 and increases weapon damage by 32% when using mindstars. Psiblades
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 7
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power and a nature gift
Description: You touch the target with your psiblade, bringing the forces of nature to bear on your foe.
Thorny vines will grab the target, slowing it by 17% and dealing 0.97 nature damage each turn for 10 turns.
Damage will increase with your Mindpower and Mindstar power (requires two mindstars, multiplier 1). Thorn Grab
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 20
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Smash your psiblades into the ground, creating a tide of crystallized leaves circling you in a radius of 3 for 7 turns.
All foes hit by the leaves will start bleeding for 6.03 per turn (cumulative).
All allies hit will be covered in leaves, granting them 11% chance to completely avoid any damaging attack.
Damage and avoidance will increase with your Mindpower and Mindstar power (requires two mindstars, multiplier 1). Leaves Tide
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: You hit a foe with your mainhand psiblade doing 250% weapon damage, channeling all the damage done through your offhand psiblade with which you touch a friendly creature to heal it.
The maximum heal possible is 58. Equilibrium of the healed target will also decrease by 10% of the heal power.
Max heal will increase with your Mindpower and Mindstar power (requires two mindstars, multiplier 1). Nature's Equilibrium
| 0/5 |
| Corruption / Demonic strength | 2.00 |
Effective talent level: 0.0
Use mode: Passive
Description: Your melee attacks cripple your targets when they critically strike, lowering their movement speed by 9% and their accuracy by 1 for 1 turns.
Additionally, you gain 0% chance to critically strike with your melee attacks. Dismember
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 16
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Use your stored vim to supercharge your body, recovering 3% of your maximum stamina (5) and 3% of your maximum life (5).
Additionally, you will be able to survive your HP going under 0, down to -10 HP, for the next 8 turns.
This does not take a turn. These values will increase with your Spellpower. Surge of Power
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Demonic Blood flows through your veins, increasing your spellpower by 0 and your maximum vim by 0.
Additionally, you will recieve a bonus to all damage equal to 3% of your current vim (Currently 0%). Demonic Blood
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain vim cost: 15
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Surround yourself with a defensive aura, increasing armor by 0, and inflicting 0.78 fire and 0.78 blight damage to all attacking foes.
Additionally, your vim will enhance your defences, reducing all damage by 0% of your current vim (currently 0), but never reducing by more than half of the original damage. This will cost vim equal to 5% of the damage blocked.
The damage will scale with your Spellpower. Abyssal Shield
| 0/5 |
| Technique / Thuggery | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 21.2
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 11.3 Physical damage.
If the attack hits, the target is confused (35% effect) for 2 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power and chance increase with your Dexterity and Accuracy. Skullcracker
| 0/5 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You go all out, trying to burn down your foes as fast as possible.
Every hit in battle has +1% critical chance and +2% physical resistance penetration, but each strike drains 13.9 stamina. Total Thuggery
| 0/5 |
| Psionic / Mentalism | 2.00 |
Effective talent level: 0.0
Use mode: Passive
Description: Resonate with psionic, nature, and anti-magic powered objects you wear, increasing your physical and mind power by 0.00 or 50% of the object's material level (whichever is lower).
This effect stacks and applies for each qualifying object worn. Psychometry
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 16.8
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 1 mental effects will be affected.
This talent takes no time to use. Mental Shielding
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 22.4
Range: melee/personal
Cooldown: 23
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Activate to project your mind from your body for 0 turns. In this state you're invisible (+1 power), can see invisible and stealthed creatures (+2 detection power), can move through walls, and do not need air to survive.
All damage you suffer is shared with your physical body, and while in this form you may only deal damage to 'ghosts' or through an active mind link (mind damage only in the second case.)
To return to your body, simply release control of the projection. Projection
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 50
Range: 7
Cooldown: 132
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Link minds with the target. While your minds are linked, you'll inflict 1% more mind damage to the target and gain telepathy for its creature type.
Only one mindlink can be maintained at a time, and the effect will break if the target dies or goes beyond range (14)).
The mind damage bonus will scale with your Mindpower. Mind Link
| 0/5 |
| Psionic / Feedback | 2.00 |
Effective talent level: 0.0
Use mode: Passive
Description: Your Feedback decay now heals you for 0.0 times the loss, and the decay rate is reduced to 100% of the normal rate (up to 10.0% per turn). As a result, you are healed for 0.00% of your feedback pool each turn.
The healing effect improves with your Willpower. Biofeedback
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Feedback cost: 28
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Activate to create a resonance field that will absorb 50% of all damage you take (23 max absorption). The field will not interfere with Feedback gain.
The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns. Resonance Field
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Feedback cost: 28
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Use Feedback to replenish yourself. This heals you for 17 life, and restores 2 stamina, 3 mana, 2 equilibrium, 2 vim, 1 positive and negative energies, 1 psi energy, and 0 hate.
The heal and resource gain will improve with your Mindpower. Conversion
| 0/5 |
| Spell / Aegis | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 28
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Imbues your body with arcane forces, reconstructing it to a default state, healing for 57 life.
The life healed will increase with your Spellpower. Arcane Reconstruction
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Surround yourself with strengthening arcane forces.
Every damage shield, time shield, displacement shield, and disruption shield affecting you has its power increased by 21%.
At level 5, it also increases the duration of all shields by 1 turn.
The shield value will increase with your Spellpower. Shielding
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Surround yourself with protective arcane forces.
Each time you receive a direct heal (not a life regeneration effect), you automatically get a damage shield of 23% of the heal value for 3 turns.
The shield value will increase with your Spellpower. Arcane Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 56
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Release arcane energies into any magical shield currently protecting you, further charging it by 41% of its max absorb value.
It will affect at most 3 shield effects.
Affected shields are: Damage Shield, Time Shield, Displacement Shield, and Disruption Shield.
The charging will increase with your Spellpower. Aegis
| 0/5 |
| Psionic / Augmented mobility | 2.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: You telekinetically float just off the ground.
This allows you to slide around the battle quickly, increasing your movement speed by 7%.
It also makes you more vulnerable to being pushed around (-105% knockback resistance). Skate
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 33.6
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Encase your body in a sheath of thought-quick forces, allowing you to control your body's movements directly without the inefficiency of dealing with crude mechanisms like nerves and muscles.
Increases Accuracy by 3, your critical strike chance by 1.5% and your global speed by 0% for 5 turns.
The duration improves with your Mindpower. Quick as Thought
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 11.2
Range: melee/personal
Cooldown: 27
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you.
Works on enemies up to -1 squares away.
The cooldown decreases, and the range increases, with additional talent points spent. Mindhook
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 11.2
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You perform a precise, telekinetically-enhanced leap, landing up to -8 squares away. Telekinetic Leap
| 0/5 |
| Spell / Stone alchemy | 2.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 89.6
Range: melee/personal
Cooldown: 100
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Imbue a body armour with a gem (up to tier 0), granting it additional powers.
You can only imbue items once, and it is permanent. Imbue Item
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 22.4
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Crush 5 alchemists gems into dust to mark impassable terrain next to you. You immediately enter it and appear on the other side of the obstacle, up to 4 grids away. Gem Portal
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50.4
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Touch your foe and turn it to stone for 1 turns.
Stoned creatures are unable to act or regen life, and are very brittle.
If a stoned creature is hit by an attack that deals more than 30% of its life, it will shatter and be destroyed.
Stoned creatures are highly resistant to fire and lightning, and somewhat resistant to physical attacks.
At level 3 the touch will become a beam.
This spell may fail against creatures resistant to being stunned, that are specifically immune to stoning, or certain bosses. Stone Touch
| 0/5 |
| Technique / Conditioning | 2.00 |
Effective talent level: 0.0
Use mode: Passive
Cooldown: 15
Description: You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by 1%.
Additionally, when your life falls below 50%, you heal for a base 8.5 health plus 0.3% of your maximum life (currently 9.0 total) each turn for 8 turns. This effect can only happen once every 15 turns.
The base healing scales with your Constitution. Vitality
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You've learned to recover quickly from effects that would disable you. Each turn, you have a -15% chance to recover from a single stun effect.
At talent level 2 you may also recover from blindness, at level 3 confusion, level 4 pins, and level 5 slows and wounds.
Only one effect may be recovered from each turn, and the chance to recover from an effect scales with your Constitution. Unflinching Resolve
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: Enemies are intimidated by how composed you remain under fire. When you take more then 5% of your maximum life in a single hit, all enemies in a radius of 0 will be intimidated, reducing their Physical Power, Mindpower, and Spellpower by 1 for 4 turns.
If your health drops below 93, you'll be unable to maintain your daunting presence, and the sustain will deactivate.
The power of the intimidation effect improves with your Physical power, and it's chance to affect your enemies improves with your Strength. Daunting Presence
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You release a surge of adrenaline that increases your Physical Power by 1 for 1 turns. While the effect is active, you may continue to fight beyond the point of exhaustion.
Your stamina based sustains will not be disabled if your stamina reaches zero, and you may continue to use stamina based talents while at zero stamina at the cost of life.
The Physical Power increase will scale with your Constitution.
Using this talent does not take a turn. Adrenaline Surge
| 0/5 |
| Technique / Combat training | 2.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You become better at using your armour to deflect blows and protect your vital areas. Increases Armour value by 0, Armour hardiness by 0%, and reduces chance to be critically hit by 0% with your current body armour.
(This talent only provides bonuses for heavy mail or massive plate armour.)
At level 1, it allows you to wear heavy mail armour, gauntlets, helms, and heavy boots.
At level 2, it allows you to wear shields.
At level 3, it allows you to wear massive plate armour.
(Note that wearing mail or plate armour will interfere with stealth.) Armour Training
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 2.00 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain vim cost: 18
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: When you kill a creature, the remainder of the damage done will not be lost. Instead, 25% of it will splash in a radius 2 as blight damage.
The splash damage will increase with your Spellpower. Overkill
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain vim cost: 22
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: When you are dealt a blow that reduces your life by at least 18%, you have a 22% chance to reduce the remaining cooldown of all your spells by 1.
The chance will increase with your Spellpower. Blood Vengeance
| 0/5 |
| Cunning / Scoundrel | 2.00 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Rend your foe with every attack you do. All attacks now have a -7% chance of inflicting an additional 15% of your attack's damage in Bleeding damage, divided over ten turns. Lacerating Strikes
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Learn to take advantage of your enemy's pain.
If your enemy is bleeding and attempts to attack you, their critical hit rate is reduced by 0%, as their wounds make them more predictable.
If you attack a bleeding enemy, there is a 4% chance that, for 2 turns, they are disabled as you take advantage of openings (reducing their movement speed by 6% and Accuracy by 6) or anguished as you strike their painful wounds (reducing their Willpower by 6 and their Cunning by 6).
The statistical reductions will increase with your Cunning.
Scoundrel's Strategies
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your abilities in sowing confusion and chaos have reached their peak. Now, even your most simple moves confuse your enemies, rendering their offense less effective.
Your Defense increases by 0%, and enemies have a -1% chance of targetting a random square within 1 squares of you.
The bonus to Defense will increase with Cunning. Misdirection
| 0/5 |
| Psionic / Finer energy manipulations | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 16.8
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Realign and readjust your body with the power of your mind, curing up to 1 detrimental physical effects and healing you for 52 life.
The life healed increases with your Mindpower. Realign
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Manipulate forces on the molecular level to realign, rebalance, and hone a weapon, set of body armor, or a shield. (Mindstars resist being adjusted because they are already in an ideal natural state.)
The accuracy and damage of any weapon will act as if 0 higher.
Your total armour will increase by 0 and your fatigue rating by 0 for each body armour and shield worn.
The effects increase with your Mindpower. Reshape Weapon/Armour
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 0
Range: melee/personal
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Matter is energy, as any good Mindslayer knows. Unfortunately, the various bonds and particles involved are just too numerous and complex to make the conversion feasible in most cases. The ordered, crystalline structure of a gem, however, make it possible to transform a small percentage of its matter into usable energy.
This talent consumes one gem and grants 1 energy per turn for between 5 and 13 turns, depending on the quality of the gem used.
This process also creates a resonance field that provides the (imbued) effects of the gem to you while this effect lasts. Matter is Energy
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: By carefully synchronizing your mind to the resonant frequencies of your psionic focus, you strengthen its effects.
For conventional weapons, this increases the percentage of your willpower and cunning that is used in place of strength and dexterity for all weapon attacks, from 60% to 60%.
For mindstars, this increases the chance to pull enemies to you by +0%.
For gems, this increases the bonus stats by 0. Resonant Focus
| 0/5 |