












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Male | 
| Race | Dwarf | 
| Class | Marauder | 
| Level / Exp | 35 / 42% | 
| Size | medium | 
| Lifes / Deaths | Killed by Lisowyn the sand-drake at level 21 on the 35th Dearth 122nd year of Ascendancy at 03:00  / 2Killed by corrupted vampire at level 35 on the 14th Gold 123rd year of Ascendancy at 20:22  | 
Primary Stats
| Strength | 72 (base 59) | 
| Dexterity | 68 (base 57) | 
| Constitution | 47 (base 21) | 
| Magic | 24 (base 10) | 
| Willpower | 39 (base 10) | 
| Cunning | 46 (base 20) | 
Resources
| Life | -291/1280 | 
| Stamina | 87/300 | 
| Healing Factor | 1.5023364354647 | 
| Regeneration | 21.408294205372 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +31% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 11 | 
| Infravision | 7 | 
| See Stealth | 52.375532111355 | 
| See Invisible | 52.375532111355 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Mainhand
| Damage | 108 | 
| Accuracy | 54 | 
| Crit Chance | 32% | 
| APR | 28 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 74 | 
| Accuracy | 54 | 
| Crit Chance | 35% | 
| APR | 31 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 29 | 
| Crit Chance | 21% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 33 | 
| Crit Chance | 31% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +12% | 
| Lightning | +12% | 
| Darkness | +10% | 
| Temporal | +33% | 
| Blight | +19% | 
| Physical | +18% | 
| Mind | +6% | 
| All | 0% | 
Offense: Damage Penetration
| Lightning | +29% | 
| Temporal | +15% | 
| Physical | +8% | 
| Cold | +13% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 12 (53.292302510663%) | 
| Defense | 55 | 
| Ranged Defense | 55 | 
| Fatigue | 0 | 
| Physical Save | 55 | 
| Spell Save | 34 | 
| Mental Save | 47 | 
Defense: Resistances
| Acid | + 33%( 70%) | 
| Blight | + 38%( 70%) | 
| Arcane | + 33%( 70%) | 
| Cold | + 42%( 70%) | 
| All | + 29%( 70%) | 
| Darkness | + 44%( 70%) | 
| Light | + 36%( 70%) | 
| Mind | + 31%( 70%) | 
| Lightning | + 33%( 70%) | 
Defense: Immunities
| Stun Resistance | 45% | 
| Confusion Resistance | 65% | 
| Teleport Resistance | 40% | 
| Instadeath Resistance | 100% | 
| Silence Resistance | 68% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 354 life over 5 turns. Its effects scale with your Strength stat.  | 
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 135 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat.  | 
| Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 75 with a minimum range of 15. Its effects scale with your Constitution stat.  | 
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.  | 
Class Talents
| Technique / Combat techniques | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
| Technique / Bloodthirst | 1.00 | 
  | 1/5 | 
  | 5/5 | 
  | 2/5 | 
  | 5/5 | 
| Technique / Duelist | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Technique / Combat veteran | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Dual techniques | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Technique / Battle tactics | 1.30 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Cunning / Dirty fighting | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Throwing knives | 1.00 | 
  | 3/5 | 
  | 5/5 | 
  | 3/5 | 
  | 1/5 | 
Generic Talents
| Race / Dwarf | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Technique / Combat training | 1.30 | 
  | 4/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
| Technique / Thuggery | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Technique / Conditioning | 1.30 | 
  | 1/5 | 
  | 4/5 | 
  | 1/5 | 
  | 1/5 | 
| Technique / Mobility | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
| Cunning / Survival | 1.30 | 
  | 1/5 | 
  | 4/5 | 
  | 1/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active | 
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5.  | done | 
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +5.  | done | 
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5.  | done | 
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal..  | active | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 282.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | done | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid.  | active | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died.  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  undeterred pair of hardened leather boots of force (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Arcane/Master/Psionic While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+2 eff.) Mindpower +2 (+1 eff.) defense ------ Armor +3 Silence Resist +32% Confus Resist +35% Stun Resist +25% A pair of boots made of leather.  | 
| Light source |  Aruta the Galesteel1.0 Encumbrance T3 lite [Rare] Master While equipped: offense ------ Damage +12% lightning +12% temporal Ignore resists +20% lightning +10% temporal When Hit 10 lightning defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +8 A normal brass lantern, enhanced by alchemy to make it brighter.  | 
| On head |  Nerelrath (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +4 Cun +5 Wil offense ------ Mind Crit +5% defense ------ Defense +2 (+1 eff.) Resistance +6% acid Mind save +13 (+5 eff.) Life +100.00 Teleport Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Hateful Whisper: Puts all charms on 8 turn cooldown Effective talent level: 3.5 Power cost 8 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 107 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.8 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 28% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly...  | 
| On hands |  sand voratun gauntlets of war-making (0 def, 9 armour)1.5 Encumbrance T4 hands armor [Ego+] Nature/Master While equipped: offense ------ Physical Crit +9.0% Spell Crit +9% Mind Crit +14% Critical power +8.00% On-Hit 5 physical Damage +5% physical defense ------ Armor +9 Fatigue +5% Unarmed combat: Weapon Damage 139% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +17.0% Attack Speed 83% On-Hit, radius 1 +11 physical On-crit, radius 2 +10 physical On Hit: 10% Sand Breath level 5 On Crit: 20% Cripple level 5 Metal gloves protecting the hands up to the middle of the lower arm.  | 
| Tool |  Elenorand [power 3]  (14 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: defense ------ Defense +20 (+6 eff.) Resistance +5% arcane +15% darkness Confus Resist +10% Teleport Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 14 turn cooldown 100% to increase all damage by 21% for 2 turns. Torques are made by powerful psionics to store psionic powers.  | 
| On fingers |  Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+2 eff.) Fatigue -7% Mind save +13 (+5 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 3.5 Power cost 27 out of 24/50. Range 8 Cooldown: 5 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.  | 
| On fingers |  Glarebane the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Nature While equipped: Stats +15 Con offense ------ Damage +19% blight When Hit 2 blight defense ------ Resistance +9% light +6% blight Physical save +30 (+9 eff.) Life +63.00 Life Regen +14.00 Healmod +19% other ------- Light +3 Rings make your fingers look great! It was corrupted by the digestive sack.  | 
| Around neck |  steel amulet 'Gema'0.1 Encumbrance T2 amulet jewelry [Rare] Arcane While equipped: Stats +4 Mag offense ------ Damage +12% acid +6% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 22 defense ------ Resistance +6% blight +18% cold +6% lightning Life +80.00 Disease Resist +20% Amulets make your neck look great!  | 
| In main hand |  enhanced voratun longsword of amnesia (151% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego++] Nature/Psionic Weapon Damage 152% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +8 Str +3 Dex +3 Mag +12 Wil +7 Cun +5 Con Sharp, long, and deadly.  | 
| Around waist |  noble's hardened leather belt of recklessness1.0 Encumbrance T3 belt armor [Ego++] Master While equipped: Stats +4 Cun +5 Wil offense ------ Physical Crit +4.0% Critical power +10.00% Physical Power +3 (+0 eff.) Against +23% Summoned defense ------ Resist Against +20% Summoned A belt that goes around your waist.  | 
| In off hand |  stormbringer's stralite dagger of torment (132% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego++] Nature/Psionic Weapon Damage 133% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +21 lightning +21 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Move Speed +31% Ignore resists +9% lightning +13% cold Sharp, short and deadly.  | 
| Cloak |  Arthelathador (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +1 Str +3 Con defense ------ Defense +2 (+1 eff.) Resistance +6% darkness +3% mind Crit Resistance 15.00% Physical save +8 (+3 eff.) Unlife -80.00 life Life +45.00 Healmod +5% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Max hate +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  ancient silk robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: Stats +9 Mag +4 Wil offense ------ Spellpower +9 (+4 eff.) Spellpower/crit +3 Damage +21% temporal +13% physical Ignore resists +5% temporal +8% physical defense ------ Resistance +13% all Anomaly Control +12 Silence Resist +36% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
Inventory
 Primal Infusion (affinity 14%; reduction 2; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved.  | 
 movement infusion of the warrior (speed 891%; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 891% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 regeneration infusion of the titan (heal 361; 16 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 361 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 biting gale rune of the duelist (damage 180; dur 4; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 179.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 biting gale rune of the titan (damage 165; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 165.40 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 shielding rune (absorb 216; dur 5; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 216 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 shielding rune of the warrior (absorb 375; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 375 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Alidokath0.1 Encumbrance T3 amulet jewelry [Rare] Disrupt While equipped: Stats +3 Dex +2 Mag +4 Cun +5 Con offense ------ Damage +12% acid defense ------ Resistance +15% blight +16% nature +15% acid Poison Resist +33% Disease Resist +31% Amulets make your neck look great!  | 
 Rimeveil the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: offense ------ Damage +6% mind +18% cold When Hit 6 cold On-Hit (Melee): * 20% chance to reduce all saves and defense by 22 defense ------ Resistance +15% mind Physical save +16 (+5 eff.) Spell save +14 (+7 eff.) Mind save +16 (+6 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Amulets make your neck look great!  | 
 Unlightpanic0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Ignore resists +15% darkness defense ------ Armor +2 Resistance +12% light +10% darkness Spell save +3 (+2 eff.) Unlife -20.00 life Blind Resist +21% Amulets make your neck look great!  | 
 Vorulrawen the steel amulet0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: defense ------ Defense +10 (+4 eff.) Resistance +3% blight +26% fire +3% nature +23% cold Physical save +14 (+5 eff.) Spell save +12 (+6 eff.) Mind save +11 (+4 eff.) Silence Resist +20% Amulets make your neck look great!  | 
 copper amulet 'Shockdash'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +7 Str +5 Dex +4 Cun defense ------ Resistance +24% lightning Crit Resistance 10.00% Amulets make your neck look great!  | 
 enraging stralite amulet of perfection (0.31 Technique / Combat veteran,0.31 Technique / Dual techniques)0.1 Encumbrance T4 amulet jewelry [Ego++] Master While equipped: offense ------ Physical Power +8 (+2 eff.) Combat Speed +10% Damage +6% physical other ------- Masteries +0.31 Technique/Combat veteran +0.31 Technique/Dual techniques Amulets make your neck look great!  | 
 vitalizing copper amulet of mastery (0.11 Technique / Combat training)0.1 Encumbrance T1 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Con defense ------ Physical save +5 (+2 eff.) Life +30.00 Life Regen +2.00 other ------- Masteries +0.11 Technique/Combat training Amulets make your neck look great!  | 
 wanderer's steel amulet of the eclipse0.1 Encumbrance T2 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Dex +4 Cun +5 Con offense ------ Move Speed +10% On-Hit 5 light 6 darkness Damage +8% light +5% darkness When Hit: * 7% chance to reduce damage dealt by 18% * 6% chance to blind defense ------ Fatigue -5% Life Regen +2.00 other ------- Stamina/turn +0.50 Amulets make your neck look great!  | 
 Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors.  | 
 Floeparry0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +2 Cun +1 Dex offense ------ Ignore Armor +2 defense ------ Defense +4 (+2 eff.) Resistance +9% cold other ------- Max stamina +10.00 Rings make your fingers look great!  | 
 Pyrequell0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +3% blight Ignore resists +5% acid +5% fire When Hit 8 fire defense ------ Silence Resist +22% other ------- Mana/turn +0.16 Rings make your fingers look great!  | 
 Vorulewe the Flashviper0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Critical power +20.00% Damage +6% physical When Hit 6 lightning defense ------ Defense +15 (+5 eff.) Fatigue -6% Physical save +6 (+2 eff.) other ------- Encumbrance +27 Rings make your fingers look great!  | 
 gold ring0.1 Encumbrance T3 ring jewelry [Normal] Rings make your fingers look great!  | 
 gold ring of perseverance0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +3.00 Stun Resist +23% Rings make your fingers look great!  | 
 marksman's copper ring of nature (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex offense ------ Damage +10% nature Accuracy +4 (+1 eff.) defense ------ Resistance +20% nature Rings make your fingers look great!  | 
 marksman's gold ring of lightning (+24%)0.1 Encumbrance T3 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex offense ------ Damage +12% lightning Accuracy +4 (+1 eff.) defense ------ Resistance +24% lightning Rings make your fingers look great!  | 
 mule's copper ring of nature (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +11% nature defense ------ Fatigue -4% Resistance +22% nature other ------- Encumbrance +21 Rings make your fingers look great!  | 
 pixie's gold ring0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +2 Cun +4 Mag offense ------ Spellpower +7 (+3 eff.) Rings make your fingers look great!  | 
 pixie's gold ring of tenacity0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Cun +5 Mag offense ------ Spellpower +8 (+4 eff.) defense ------ Life +34.00 Disarm Resist +23% Pinning Resist +23% Knockbk Resist +23% Rings make your fingers look great!  | 
 pixie's steel ring of time (+12%)0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +4 Mag offense ------ Spellpower +6 (+3 eff.) Damage +12% temporal defense ------ Resistance +12% temporal Rings make your fingers look great!  | 
 pixie's stralite ring of misery0.1 Encumbrance T4 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +6 Cun +5 Mag offense ------ Spellpower +6 (+3 eff.) On-Hit 7 physical On-Ranged-Hit 13 physical On-Hit (Melee): * 14% chance to reduce all saves and defense by 22 On-Hit (Ranged): * 14% chance to reduce all saves and defense by 22 other ------- Hate-on-crit +1.00 Max hate +9.00 Bleeding Edge: Puts all charms on 11 turn cooldown Effective talent level: 7.2 Power cost 11 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 184% weapon damage. If the attack hits, the target will bleed for 343% weapon damage over 7 turns, and all healing will be reduced by 77%. Rings make your fingers look great!  | 
 savage's stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +2 Con defense ------ Spell save +13 (+6 eff.) Life +49.00 Life Regen +9.00 Healmod +14% other ------- Max stamina +26.00 Rings make your fingers look great!  | 
 steel ring of warding0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: defense ------ Resistance +14% acid +10% fire +14% lightning +14% cold Rings make your fingers look great!  | 
 warrior's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +2 Str defense ------ Armor +4 Life Regen +2.00 Stun Resist +20% Rings make your fingers look great!  | 
 Emelille the Abysspain (100% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Master Weapon Damage 100% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% While equipped: offense ------ Damage +3% fire Ignore resists +20% arcane Accuracy +6 (+2 eff.) defense ------ Defense +6 (+2 eff.) Spell save +3 (+2 eff.) Disarm Resist +22% Sharp, short and deadly.  | 
 Mercy (143% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Unique] Psionic Weapon Damage 144% Range: 1.0x-1.3x Uses 55% Dex, 45% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +15.0% Attack Speed 100% On Hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost While equipped: Stats +6 Str +6 Dex offense ------ Critical power +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened.  | 
 Rimekiss (101% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Psionic Weapon Damage 101% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +6 mind On Hit: * 11% chance to reduce all saves and defense by 22 While equipped: Stats +5 Cun +1 Wil offense ------ When Hit 6 cold other ------- See Invisibility +3 Sharp, short and deadly.  | 
 Umbral Razor (129% power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 129% Range: 1.0x-1.3x Uses 50% Dex, 15% Mag, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +9.0% Attack Speed 100% Damage Conversion 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag offense ------ Damage +5% darkness Ignore resists +10% darkness defense ------ Resistance +10% darkness Stealth +10 Invoke Darkness: Effective talent level: 4.5 Power cost 11 out of 20/20. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 101.99 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.  | 
 Unerring Scalpel (111% power, 25 apr)1.0 Encumbrance T1 dagger 1H weapon [Unique] Arcane Weapon Damage 111% Range: 1.0x-1.3x Uses 45% Str, 55% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+6 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.  | 
 enhanced stralite dagger of shearing (137% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego++] Nature/Master Weapon Damage 137% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +6 Str +7 Dex +6 Mag +7 Wil +7 Cun +11 Con offense ------ Ignore resists +8% all Accuracy +5 (+2 eff.) Ignore Armor +9 Sharp, short and deadly.  | 
 quick dwarven-steel dagger of projection (118% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego++] Master/Psionic Weapon Damage 119% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +3 Dex offense ------ Combat Speed +10% Accuracy +10 (+3 eff.) Sharp, short and deadly.  | 
 steel dagger of crippling (103% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego+] Master Weapon Damage 104% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +6.0% Sharp, short and deadly.  | 
 truestriking stralite dagger of torment (134% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego++] Master/Psionic Weapon Damage 134% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Ignore resists +9% physical Accuracy +13 (+4 eff.) Ignore Armor +7 Sharp, short and deadly.  | 
 elven-wood longbow of piercing4.0 Encumbrance T4 longbow 2H weapon Reqs Shoot [Ego+] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 While equipped: offense ------ Ignore resists +14% all Accuracy +29 (+9 eff.) Ignore Armor +14 Longbows are used to shoot arrows at your foes.  | 
 Belibreta the Dimkill (167% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Random Unique] Master Weapon Damage 168% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +12 darkness On Hit: * 20% chance to reduce damage dealt by 18% While equipped: Stats +4 Str offense ------ Damage +10% physical Ignore resists +10% lightning +10% darkness Accuracy +11 (+4 eff.) Sharp, long, and deadly.  | 
 Corpathus (150% power, 12 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Master/Unknown Weapon Damage 150% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +8.0% Attack Speed 100% On-hit +18 draining blight On Critical: * grows in power On Kill: * grows dramatically in power While equipped: offense ------ Critical power +4.00% Damage +5% blight defense ------ Cut Resist -25% other ------- Max vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.  | 
 stormbringer's stralite longsword (142% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego+] Nature Weapon Damage 142% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +18 lightning +18 cold While equipped: offense ------ Move Speed +21% Ignore resists +9% lightning +11% cold Sharp, long, and deadly.  | 
 thorny mindstar (100% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Normal] Nature Weapon Damage 100% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 Blood-Letter (140% power, 4.5 apr)3.0 Encumbrance T3 waraxe 1H weapon [Unique] Nature/Master Weapon Damage 141% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +7.0% Attack Speed 100% Damage Conversion 50% ice On Hit: 15% Ice Breath level 2 While equipped: offense ------ Ignore resists +20% cold defense ------ Armor +20 Pierce Iceblocks +25% A hand axe carved out of the most frozen parts of the northern wasteland.  | 
 Dramarath (149% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 149% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-Hit, radius 1 +8 temporal +10 fire On Hit: * 10% chance to gain 10% of a turn (3/turn limit) While equipped: offense ------ Physical Crit +11.0% Critical power +21.00% Damage +3% mind +3% temporal Ignore Armor +9 On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) One-handed war axes.  | 
 Arevena1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +2 Cun +4 Mag defense ------ Resistance +7% lightning +8% temporal +6% light +9% acid Unlife -80.00 life other ------- Infravision +3 A belt that goes around your waist.  | 
 Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.  | 
 rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist.  | 
 linen cloak 'Elelrann' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +1 Dex +2 Mag +1 Wil +1 Con offense ------ Critical power +10.00% Physical Power +10 (+2 eff.) defense ------ Defense +1 (+1 eff.) other ------- Max stamina +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Emelomira (3 def, 3 armour)2.0 Encumbrance T3 cloth armor [Random Unique] Nature/Master While equipped: Stats +6 Str +4 Mag +6 Wil offense ------ Damage +7% lightning +12% physical +15% blight +13% cold defense ------ Armor +3 Defense +3 (+1 eff.) Resistance +17% blight +8% cold +9% lightning +11% all Physical save +20 (+6 eff.) Life +53.00 Life Regen +2.90 Healmod +16% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Gumina (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Nature While equipped: offense ------ Damage +11% nature +13% fire When Hit 8 acid On-Hit (Melee): * 10% chance to reduce armor by 26% defense ------ Resistance +12% acid +3% mind +7% blight +19% fire +16% nature +9% all Life +47.00 Life Regen +3.00 Healmod +10% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 ancient silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: Stats +6 Mag offense ------ Damage +17% acid +16% physical +20% fire +8% temporal +6% cold Ignore resists +9% temporal +10% physical defense ------ Resistance +11% acid +15% physical +13% fire +10% cold +13% all Anomaly Control +12 other ------- Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Chikalthorig the pair of iron boots (0 def, 7 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +3% acid defense ------ Armor +7 Fatigue +2% Healmod +5% Disarm Resist +20% Stun Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Infravision +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 Yvumina (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Random Unique] Arcane While equipped: Stats +2 Mag +5 Wil offense ------ Mind Crit +3% Critical power +5.00% Spellpower +5 (+2 eff.) defense ------ Armor +4 Fatigue +3% Silence Resist +37% Confus Resist +25% Stun Resist +24% other ------- Max psi +20.00 Blink to a nearby random location (rad 9) Puts all charms on 14 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 pair of rough leather boots 'Alegafast' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Ignore resists +15% acid defense ------ Armor +1 Resistance +5% lightning +6% temporal Life +60.00 Life Regen +4.00 Silence Resist +10% Stun Resist +10% A pair of boots made of leather.  | 
 Dairychak the hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Psionic While equipped: offense ------ On-Hit 7 darkness Damage +4% darkness Accuracy +7 (+2 eff.) defense ------ Armor +2 Resistance +8% darkness +3% nature Physical save +6 (+2 eff.) Mind save +6 (+2 eff.) Life Regen +3.00 Healmod +5% Poison Resist +20% Disarm Resist +33% other ------- Stamina/turn +0.70 Max stamina +17.00 Unarmed combat: Weapon Damage 112% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +6 Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 20% Moonlight Ray level 3 On Hit: 10% Perfect Control level 3 On Hit: 10% Nightmare level 3 On Hit: * 7% chance to reduce damage dealt by 18% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 Nerudama (0 def, 6 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +4 Str +2 Cun +2 Con offense ------ Physical Crit +4.0% Critical power +20.00% Physical Power +10 (+2 eff.) Mindpower +25 (+11 eff.) defense ------ Armor +6 Unarmed combat: Weapon Damage 126% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 hardened leather gloves 'Aduwyn' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Master/Psionic While equipped: Stats +6 Str offense ------ Physical Power +14 (+3 eff.) Accuracy +6 (+2 eff.) defense ------ Armor +2 Resistance +12% nature +3% fire Physical save +6 (+2 eff.) Mind save +5 (+2 eff.) Disarm Resist +29% Unarmed combat: Weapon Damage 131% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 10% Perfect Control level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 Fulurach the Boltoblivion (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +12% cold defense ------ Armor +4 Fatigue +4% Resistance +7% acid +9% fire +17% lightning +10% cold Silence Resist +20% Stun Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 Issadrachak the Dourream (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +3 Mag offense ------ When Hit 8 darkness defense ------ Defense +1 (+1 eff.) Resistance +6% acid +3% mind +3% lightning Spell save +9 (+5 eff.) Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A pointy cloth hat, very wizardly...  | 
 Unlightripper the rough leather cap (0 def, 3 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Damage +12% darkness +3% fire Ignore resists +10% darkness defense ------ Armor +3 Fatigue +1% Resistance +3% fire Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Infravision +1 A cap made of leather.  | 
 Xanyta (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +2 Str +9 Wil +4 Cun offense ------ Mindpower +10 (+5 eff.) defense ------ Armor +4 Fatigue +4% Resistance +11% blight Mind save +11 (+4 eff.) other ------- Max hate +8.00 Light +3 Infravision +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Normal] While equipped: defense ------ Armor +3 Fatigue +3% A cap made of leather.  | 
 hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Normal] While equipped: defense ------ Armor +3 Fatigue +3% A cap made of leather.  | 
 hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Normal] While equipped: defense ------ Armor +3 Fatigue +3% A cap made of leather.  | 
 rough leather cap 'Charrip' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Cun +3 Dex offense ------ Spell Crit +1% Spellpower +5 (+2 eff.) Spellpower/crit +2 Ignore resists +10% fire Ignore Armor +5 When Hit 2 blight defense ------ Armor +1 Fatigue +1% Resistance +6% fire other ------- Mana-on-crit +1.00 A cap made of leather.  | 
 rough leather cap 'Shockhunt' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Cun +5 Wil offense ------ Damage +12% lightning When Hit 2 lightning defense ------ Armor +1 Fatigue +1% Resistance +6% cold other ------- Breathe water A cap made of leather.  | 
 dwarven-steel mail armour 'Prismpiety' (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Wil +3 Cun +4 Con offense ------ Ignore resists +10% light defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +9% light +8% physical Physical save +11 (+4 eff.) Life +77.00 Life Regen +5.00 Healmod +13% A suit of armour made of mail.  | 
 impenetrable dwarven-steel mail armour of cold resistance (3 def, 17 armour)14.0 Encumbrance T3 heavy armor [Ego] Master While equipped: defense ------ Armor +17 Defense +3 (+1 eff.) Fatigue +12% Resistance +20% cold A suit of armour made of mail.  | 
 Earydas the Glitterwrest (6 def, 4 armour)9.0 Encumbrance T2 light armor [Rare] Master While equipped: offense ------ Damage +15% mind Ignore resists +25% mind +20% light defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +7% physical +6% mind +6% darkness Physical save +16 (+5 eff.) A suit of armour made of leather.  | 
 The Untouchable (14 def, 12 armour)9.0 Encumbrance T3 light armor [Unique] Arcane While equipped: Stats +8 Cun offense ------ Ignore Armor +10 defense ------ Armor +12 Defense +14 (+5 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.  | 
 marauder's reinforced leather armour of Toknor (15 def, 7 armour)9.0 Encumbrance T4 light armor [Ego++] Master While equipped: Stats +3 Str +6 Dex offense ------ Physical Crit +4.0% Critical power +15.00% Physical Power +9 (+2 eff.) defense ------ Armor +7 Defense +15 (+5 eff.) Fatigue +8% Physical save +5 (+2 eff.) A suit of armour made of leather.  | 
 dwarven-steel plate armour 'Gydanor' (0 def, 17 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training [Rare] Arcane While equipped: Stats +2 Str +2 Dex offense ------ On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +17 Fatigue +22% Resistance +10% physical +22% temporal A suit of armour made of metal plates.  | 
 impervious stralite shield of the stars (0 def, 12 armour, 162% power, 174 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training [Ego++] Arcane/Master When used to Attack: Weapon Damage 162% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +174 On-hit +13 light +12 darkness While equipped: Stats +4 Mag +5 Cun +5 Con offense ------ Damage +13% light +14% darkness defense ------ Armor +12 Fatigue +8% Resistance +14% light +11% darkness Physical save +6 (+2 eff.) other ------- Talents +1 Block Handheld deflection devices.  | 
 hateful quiver of dragonbone arrows of crippling (23/24, 169% power, 18 apr)3.0 Encumbrance T5 arrow ammo [Ego++] Master/Psionic Weapon Damage 169% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +17.0% Capacity 24 On-ranged-hit +29 darkness Damage Against +11% Living On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death.  | 
 5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 429 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 4 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 6 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 Arotir (dig speed 24 turns)3.0 Encumbrance T3 digger tool [Rare] Arcane While equipped: Stats +9 Str +10 Wil offense ------ Physical Crit +11.0% Mind Crit +9% defense ------ Resistance +6% mind +6% light Spell save +6 (+3 eff.) Life Regen +4.00 Blind Resist +20% other ------- Vim-on-crit +2.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Koryyalar (dig speed 30 turns) =oop=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ Damage +6% blight +3% mind Ignore Armor +6 When Hit 2 mind On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 17 * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 14 turn cooldown Effective talent level: 4.5 Power cost 14 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +94 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways.  | 
 Mayalrama the iron pickaxe (dig speed 39 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +4 Str +1 Dex offense ------ Physical Crit +3.0% Accuracy +20 (+6 eff.) Ignore Armor +2 defense ------ Defense +10 (+4 eff.) Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow.  | 
 miner's iron pickaxe (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 woodsman's iron pickaxe (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +6% nature defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood.  | 
 5 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Goralach2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +2 Str +4 Con offense ------ Ignore resists +6% all Ignore Armor +6 When Hit 6 physical other ------- EQ when Hit +0.12 Psi when Hit +0.12 Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(95 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide.  | 
 brass lantern 'Blazestreaker' =oop=2.0 Encumbrance T1 lite [Rare] Arcane While equipped: offense ------ Mind Crit +4% Critical power +5.00% Spellpower +5 (+2 eff.) Spellpower/crit +2 When Hit 10 fire defense ------ Resistance +6% lightning +6% fire Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Max mana +40.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 nightwalker's alchemist's lamp of focus1.0 Encumbrance T3 lite [Ego+] Nature/Psionic While equipped: Stats +9 Wil offense ------ Physical Crit +5.0% Critical power +12.00% Physical Power +7 (+1 eff.) Damage +7% mind other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter.  | 
 void-walker's brass lantern of focus2.0 Encumbrance T1 lite [Ego+] Arcane/Psionic While equipped: Stats +4 Wil offense ------ Damage +5% mind defense ------ Resistance +5% cold +6% temporal Out-of-Phase Defense +11 Out-of-Phase Resistance +11% Out-of-Phase Resilience +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 108 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Obsidianzephyr the iron torque of psionic shield [power 23]  (14 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Damage +3% fire On-Hit (Melee): * 20% chance to reduce damage dealt by 18% defense ------ Resistance +3% light +3% darkness Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 14 turn cooldown Torques are made by powerful psionics to store psionic powers.  | 
 powerful dwarven-steel torque of psionic shield [power 93]  (14 cooldown)2.0 Encumbrance T3 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 93 for 5 turns Puts all charms on 14 turn cooldown 100% to increase all damage by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers.  | 
 steel torque of mindblast [power 160]  (8 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 170 mind damage and silencing them for 4 turns Puts all charms on 8 turn cooldown Torques are made by powerful psionics to store psionic powers.  | 
 ash totem of thorny skin [power 29]  (11 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 29 and armour hardiness by 40% Puts all charms on 11 turn cooldown Natural totems are made by powerful wilders to store nature power.  | 
 powerful yew totem of healing [power 260]  (8 cooldown)2.0 Encumbrance T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 260 Puts all charms on 8 turn cooldown 100% to increase all damage by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power.  | 
 6 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 cleansing elm wand of conjuration [power 100]  (8 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Fire a magical bolt dealing 100 fire damage Puts all charms on 8 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 overpowered ash wand of clairvoyance [power 12]  (12 cooldown)2.0 Encumbrance T2 wand charm [Ego+] Arcane Reveal the area around you, dispelling darkness (radius 12, power 50 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 12 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 9 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Bringer of Doom (Insane (Roguelike) difficulty)
			Killed a Bringer of Doom.By CHF the Dwarf Marauder level 33
29th Steel 123rd year of Ascendancy at 04:55 see stats
			Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By CHF the Dwarf Marauder level 10
42nd Profit 122nd year of Ascendancy at 06:41 see stats
			Dragon's Greed (Insane (Roguelike) difficulty)
			Amassed 8000 gold pieces.By CHF the Dwarf Marauder level 34
35th Steel 123rd year of Ascendancy at 12:27 see stats
			Earth Master (Insane (Roguelike) difficulty)
			Killed Harkor'Zun.By CHF the Dwarf Marauder level 29
1st Iron 123rd year of Ascendancy at 15:57 see stats
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By CHF the Dwarf Marauder level 24
43rd Dearth 122nd year of Ascendancy at 21:03 see stats
			Eye of the storm (Insane (Roguelike) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By CHF the Dwarf Marauder level 28
4th Shortage 122nd year of Ascendancy at 13:19 see stats
			Fear me not! (Insane (Roguelike) difficulty)
			Survived the Fearscape!By CHF the Dwarf Marauder level 32
3rd Steel 123rd year of Ascendancy at 00:09 see stats
			Home sweet home (Insane (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By CHF the Dwarf Marauder level 31
1st Steel 123rd year of Ascendancy at 03:58 see stats
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By CHF the Dwarf Marauder level 10
1st Acquisition 122nd year of Ascendancy at 00:21 see stats
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By CHF the Dwarf Marauder level 20
8th Dearth 122nd year of Ascendancy at 02:19 see stats
			Level 30 (Insane (Roguelike) difficulty)
			Got a character to level 30.By CHF the Dwarf Marauder level 30
3rd Iron 123rd year of Ascendancy at 15:13 see stats
			Poisonous (Insane (Roguelike) difficulty)
			Sided with the assassin lord.By CHF the Dwarf Marauder level 28
21st Shortage 122nd year of Ascendancy at 05:33 see stats
			Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.By CHF the Dwarf Marauder level 29
2nd Iron 123rd year of Ascendancy at 23:38 see stats
			Squadmate (Insane (Roguelike) difficulty)
			Escaped from Reknor alive with your squadmate Norgan.By CHF the Dwarf Marauder level 5
19th Voratun 122nd year of Ascendancy at 07:43 see stats
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By CHF the Dwarf Marauder level 10
3rd Acquisition 122nd year of Ascendancy at 06:03 see stats
			The Restless Dead (Insane (Roguelike) difficulty)
			Disturbed an old battlefield and survived the consequences.By CHF the Dwarf Marauder level 32
12nd Steel 123rd year of Ascendancy at 09:29 see stats
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By CHF the Dwarf Marauder level 10
2nd Profit 122nd year of Ascendancy at 02:40 see stats
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By CHF the Dwarf Marauder level 26
1st Shortage 122nd year of Ascendancy at 23:34 see stats
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By CHF the Dwarf Marauder level 17
26th Wealth 122nd year of Ascendancy at 22:35 see stats
			Unstoppable (Insane (Roguelike) difficulty)
			Returned from the dead.By CHF the Dwarf Marauder level 21
35th Dearth 122nd year of Ascendancy at 03:00 see stats
Log
Melee retaliation hits CHF for 4 acid, 6 fire, 5 acid, 12 fire, 8 acid, 5 fire, 4 acid, 11 fire (56 total damage).
CHF slows down.
Corrupted vampire uses Block.
Crippling Poison from Corrupted vampire hits CHF for 64 nature damage.
Corrupted vampire loses 11 health to the entropy.
--------------------------------
CHF hits Corrupted vampire for (55 blocked), 0 physical, (4 blocked), 0 physical, (20 blocked), 0 physical, (4 blocked), 0 physical (0 total damage).
Greater Weapon Focus from CHF hits Corrupted vampire for (21 blocked), 0 physical, (4 blocked), 0 physical, (18 blocked), 0 physical, (4 blocked), 0 physical (0 total damage).
Melee retaliation hits CHF for 6 acid, 12 fire, 5 acid, 11 fire, 6 acid, 9 fire, 5 acid, 12 fire (67 total damage).
CHF is no longer poisoned.
Corrupted vampire uses Greater Weapon Focus.
Corrupted vampire casts Netherblast.
Corrupted vampire's spell attains critical power!
Corrupted vampire loses 12 health to the entropy.
Corrupted vampire's Netherblast hits CHF for 116 temporal, 102 darkness (218 total damage).
--------------------------------
CHF hits Corrupted vampire for (21 exoskeleton), 21 physical, (2 exoskeleton), 2 physical, (15 exoskeleton), 15 physical, (2 exoskeleton), 2 physical (40 total damage).
Melee retaliation hits CHF for 5 acid, 6 fire, 5 acid, 7 fire (23 total damage).
Corrupted vampire uses Shield Pummel.
Greater Weapon Focus from Corrupted vampire performs a melee critical strike against CHF!
CHF resists the shield bash!
Corrupted vampire hits CHF for (24 parried), 165 physical, 19 acid, 32 nature, 13 fire, (24 parried), 194 physical (424 total damage).
Greater Weapon Focus from Corrupted vampire hits CHF for 534 physical, 13 acid, 22 nature, 19 fire (588 total damage).
Melee retaliation hits Corrupted vampire for (5 exoskeleton), 5 lightning, (1 exoskeleton), 1 blight, (5 exoskeleton), 5 lightning, (1 exoskeleton), 1 blight, (5 exoskeleton), 5 lightning, (1 exoskeleton), 1 blight (18 total damage).
CHF the level 35 dwarf marauder was cleaved to death by corrupted vampire on level 2 of Dreadfell.
--------------------------------
Corrupted vampire prepares for the next kill!
CHF no longer revels in blood quite so much.























































































































































