Rahimus the level 2 Higher Alchemist by azeim

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceHigher
ClassAlchemist
Level / Exp2 / 21%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity13 (base 10)
Constitution13 (base 13)
Magic22 (base 21)
Willpower12 (base 11)
Cunning10 (base 10)

Resources

Life114/114
Mana117/117
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy11
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance1%
Speed1

Offense: Damage Bonus

Physical+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense8
Ranged Defense8
Fatigue0
Physical Save13
Spell Save17
Mental Save12

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
3/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
On fingers
Main armor
Quiver
Light source
Cloak
In main hand

Inventory

Achievements

Log


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Rahimus wears:
marksman's copper ring.

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Rahimus wears:
enveloping linen cloak of protection (6 def, 0 armour).

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Rahimus wears:
iron torque of clear mind [power 1] (25 cooldown).

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Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


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There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


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You gain 0.10 gold from the transmogrification of
quiver of elm arrows (17/17, 109% power, 5 apr).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 2.06 gold from the transmogrification of
blink rune of the psychic (range 4; phase 12; cd 13).
There is a Passageway into the Trollmire here (press '' or right click to use).
Saving game...

There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


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Saving done.

There is an exit to the worldmap here (press '' or right click to use).