











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Anorithil |
| Level / Exp | 50 / 2699% |
| Size | small |
| Lifes / Deaths | Killed by Urkis, the High Tempest at level 28 on the 76th Haze 122nd year of Ascendancy at 02:49 / 1 |
Primary Stats
| Strength | 34 (base 13) |
| Dexterity | 81 (base 60) |
| Constitution | 42 (base 24) |
| Magic | 124 (base 60) |
| Willpower | 40 (base 13) |
| Cunning | 93 (base 60) |
Resources
| Life | 1197/1197 |
| Mana | 713/713 |
| Negative | 157/157 |
| Positive | 182/182 |
| Healing Factor | 1.7339880031269 |
| Regeneration | 22.975341041432 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +17% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -992.83930387414 |
| Infravision | 14 |
| See Stealth | 61.527245065421 |
| See Invisible | 75.527245065421 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor |
Offense: Mainhand
| Damage | 63 |
| Accuracy | 62 |
| Crit Chance | 53% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 88 |
| Crit Chance | 100% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +42% |
| Cold | +34% |
| All | +21% |
| Lightning | +34% |
| Light | +45% |
| Temporal | +30% |
| Physical | +35% |
| Fire | +31% |
| Darkness | +173% |
Offense: Damage Penetration
| Lightning | +40% |
| Light | +41% |
| Blight | +50% |
| Arcane | +35% |
| Darkness | +45% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 53 (48.304188961773%) |
| Defense | 97 |
| Ranged Defense | 97 |
| Fatigue | 0 |
| Physical Save | 46 |
| Spell Save | 55 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 40%( 70%) |
| Blight | + 40%( 70%) |
| Arcane | + 49%( 70%) |
| Cold | + 36%( 70%) |
| All | + 36%( 70%) |
| Lightning | + 40%( 70%) |
| Light | + 61%( 80%) |
| Temporal | + 48%( 70%) |
| Darkness | + 67%( 70%) |
| Fire | + 50%( 70%) |
| Mind | + 61%( 70%) |
Defense: Immunities
| Silence Resistance | 78% |
| Disarm Resistance | 10% |
| Knockback Resistance | 10% |
| Confusion Resistance | 100% |
| Fear Resistance | 30% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 33% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 37 up to 7 times. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 113 with a minimum range of 15. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 40 up to 6 times. Its effects scale with your Dexterity stat. |
Class Talents
| Celestial / Circles | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| Celestial / Star fury | 1.60 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Celestial / Eclipse | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 4/5 |
| Celestial / Glyphs | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Celestial / Twilight | 1.60 |
| 2/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Celestial / Sunlight | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 3/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Celestial / Hymns | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Glyphs |
| talent | Corona |
| talent | Hymn Nocturnalist |
| talent | Hymn of Perseverance |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Islurethra the ghoulking. Escort: lost defiler (level 4 of Dreadfell) | failed |
You failed to protect the lost defiler from death by Gonor the master vampire. Escort: lost defiler (level 8 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by fool of a took. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by skeleton archer. Escort: lost warrior (level 7 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Cyryda the great wolf. Escort: temporal explorer (level 1 of Daikara) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of voratun boots 'Heatstriker' (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +5 Mag offense ------ Damage +9% lightning +6% fire When Hit 4 lightning 8 fire defense ------ Armor +5 Fatigue -5% Resistance +21% fire Physical save +13 (+4 eff.) Silence Resist +48% Confus Resist +48% Stun Resist +42% other ------- Encumbrance +44 Spell cooldown 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Dúathedlen Heart1.0 Encumbrance T4 lite [Unique] Arcane While equipped: Stats +5 Mag offense ------ Physical Power +7 (+3 eff.) On-Hit 20 darkness defense ------ Resistance +30% light Max Resistance +10% light other ------- Light -1000 Infravision +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness level 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
| On head | Telen the Duskkiller (15 def, 10 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +9 Cun offense ------ Damage +9% temporal Ignore resists +20% darkness Accuracy +8 (+2 eff.) When Hit: * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +10 Defense +15 (+3 eff.) Fatigue +5% Resistance +6% acid +5% all Physical save +26 (+8 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cap made of leather. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Unarmed combat: Weapon Damage 145% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 83% On-hit +20 arcane On Hit: 10% Displacement Shield level 3 On Hit: 15% Wave of Power level 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | Berokaltholdil [power 476] (12 cooldown)2.0 Encumbrance T5 wand charm [Random Unique] Arcane While equipped: offense ------ Critical power +20.00% Ignore resists +15% blight defense ------ Resistance +5% arcane other ------- Max mana +40.00 Create a shield absorbing up to 476 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 turn cooldown 100% to increase all damage by 30% for 2 turns. 100% to increase all damage penetration by 22% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Void Orb0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +10 (+2 eff.) On-Hit 15 arcane Damage +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Ignore resists +10% arcane defense ------ Resistance +15% arcane Spell save +10 (+3 eff.) Silence Resist +30% other ------- Max mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex level 2 Manathrust: Effective talent level: 6.1 Power cost 4 out of 6/6. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 397.92 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
| On fingers | Wheel of Fate0.1 Encumbrance T4 ring jewelry [Unique] Arcane While equipped: offense ------ Move Speed +17% Accuracy +9 (+2 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 26 defense ------ Defense +19 (+3 eff.) Resistance +9% light +9% mind Crit Resistance 15.00% Life Regen +13.00 Disarm Resist +10% Stun Resist +78% Knockbk Resist +10% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 turn cooldown Activation is instant. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | Limmir's Amulet of the Moon0.1 Encumbrance T5 amulet jewelry [Unique] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con offense ------ Physical Power +12 (+4 eff.) Spellpower +16 (+3 eff.) Damage +9% all When Hit 34 darkness defense ------ Defense +10 (+2 eff.) Resistance +30% mind Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Healmod +50% Confus Resist +30% Fear Resist +30% other ------- Light +2 Infravision +3 See Invisibility +14 Telepathy Demon/Major Demon/Minor Amulets make your neck look great! |
| In main hand | Shinesting (136% power, 6 apr, darkness element)5.0 Encumbrance T5 staff 1H weapon [Random Unique] Arcane/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Con offense ------ Physical Crit +9.0% Spell Crit +24% Critical power +19.00% Physical Power +12 (+4 eff.) Spellpower +24 (+5 eff.) Damage +30% darkness Ignore resists +16% light Accuracy +19 (+4 eff.) defense ------ Resistance +6% blight other ------- Stamina/turn +3.00 Light +3 Talents +1 Command Staff On Spell Hit: 10% Flame level 6 Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Shiverpride1.0 Encumbrance T5 belt armor [Rare] Arcane While equipped: Stats +2 Str +15 Mag +14 Wil offense ------ Spell Crit +6% Critical power +20.00% Physical Power +15 (+5 eff.) Damage +6% arcane +9% cold defense ------ Armor +12 Defense +31 (+5 eff.) A belt that goes around your waist. |
| In off hand | Lunar Shield (0 def, 20 armour, 156% power, 250 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training Str 35 [Unique] Arcane When used to Attack: Weapon Damage 156% Range: 1.0x-1.4x Uses 100% Str Damage Darkness Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +10.0% Block +250 While equipped: offense ------ Spellpower +20 (+4 eff.) Damage +40% darkness defense ------ Armor +20 Fatigue +2% Resistance +25% darkness other ------- Talents +1 Block Masteries +0.30 Celestial/Star fury +0.30 Celestial/Twilight On Spell Hit: 10% Moonlight Ray level 2 A large section of chitin removed from Nimisil. It continues to give off a strange white glow. |
| Cloak | elven-silk cloak 'Darkire' (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Wil +4 Mag offense ------ Critical power +29.00% Damage +6% darkness Ignore resists +10% blight +15% lightning Accuracy +14 (+3 eff.) Ignore Armor +13 When Hit 4 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 22% defense ------ Defense +3 (+0 eff.) Resistance +6% lightning +19% temporal +24% darkness Stealth +13 Out-of-Phase Defense +30 Out-of-Phase Resistance +14% Out-of-Phase Resilience +25% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Obsidianrebel the elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane While equipped: Stats +2 Dex +3 Mag +5 Cun +3 Con offense ------ Spell Crit +28% Spellpower +41 (+8 eff.) Spellpower/crit +10 Damage +24% light +33% darkness defense ------ Resistance +15% all Spell save +26 (+8 eff.) other ------- Mana/turn +0.37 Max mana +94.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Primal Infusion (affinity 14%; reduction 2; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the sneak (heal 253; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 253 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 27%; mental; dur 4; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; physical, cold, darkness, fire)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 5 cold, 3 darkness, 4 fire Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the titan (damage 263; dur 4; cd 21)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 263.18 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the wizard (damage 406; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 405.75 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 97; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 97 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 620; dur 6; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 620 damage for 6 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the titan (threshold 44; blocks 5; dur 4; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 44 up to 5 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the titan (threshold 43; blocks 6; dur 4; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 43 up to 6 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Airsever the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Cun offense ------ Damage +12% lightning +30% arcane Ignore resists +5% lightning defense ------ Resistance +29% fire +5% arcane +24% cold other ------- Masteries +0.37 Corruption/Vile life +0.37 Celestial/Hymns Amulets make your neck look great! |
Belutira the gold amulet0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +1 Mag offense ------ Spellpower +20 (+4 eff.) defense ------ Armor +5 Defense +8 (+1 eff.) Resistance +15% temporal Max Resistance +4% all Physical save +16 (+5 eff.) Spell save +3 (+1 eff.) Pinning Resist +22% Knockbk Resist +29% other ------- Max mana +80.00 Amulets make your neck look great! |
Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+1 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 36 power out of 60/60 The evilness of undeath radiates from this amulet. |
Cinderbile the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag offense ------ Critical power +5.00% Spellpower/crit +4 Ignore resists +25% fire Ignore Shields +20% defense ------ Resistance +2% physical Unlife -80.00 life Disarm Resist +20% other ------- Mana/turn +0.40 Max mana +29.00 Amulets make your neck look great! |
Dairorain the Cracklepassion0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: Stats +3 Dex +14 Mag +10 Wil offense ------ Spellpower/crit +6 Ignore resists +15% lightning On-Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 36 defense ------ Resistance +9% blight Physical save +22 (+7 eff.) Spell save +25 (+7 eff.) Mind save +22 (+8 eff.) other ------- Max vim +30.00 Amulets make your neck look great! |
Glilrada the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Arcane While equipped: Stats +7 Str +3 Mag +1 Con offense ------ Damage +9% arcane Ignore resists +5% arcane On-Hit (Melee): * 20% chance to reduce armor by 47% Amulets make your neck look great! |
Hailwarden0.1 Encumbrance T4 amulet jewelry [Rare] Psionic While equipped: Stats +3 Dex +5 Wil offense ------ Spell Crit +8% Physical Power +20 (+7 eff.) Spellpower +15 (+3 eff.) Mindpower +13 (+5 eff.) Damage +15% arcane +9% cold defense ------ Armor +6 Mind save +13 (+5 eff.) Confus Resist +18% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Amulets make your neck look great! |
Lustrekarma0.1 Encumbrance T5 amulet jewelry [Rare] Arcane While equipped: Stats +9 Mag offense ------ Damage +6% nature +12% light +12% arcane Ignore resists +10% light +20% mind When Hit 8 mind 4 light On-Hit (Melee): * 20% chance to reduce all saves and defense by 26 defense ------ Resistance +5% arcane +15% light Amulets make your neck look great! |
Pendant of the Sun and Moons0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +8 (+2 eff.) Damage +8% light +8% darkness Ignore resists +15% light +15% darkness defense ------ Resistance +10% light +10% darkness Max Resistance +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Effective talent level: 5.9 Power cost 18 out of 60/60. Range melee/personal Cooldown: 18 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 47 light damage to everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Phoenixvile the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Mag offense ------ Spell Crit +6% Critical power +20.00% Physical Power +9 (+3 eff.) Spellpower +18 (+4 eff.) Combat Speed +10% Damage +9% lightning +7% temporal +7% darkness +11% blight +32% fire +8% light +16% physical Ignore resists +10% lightning defense ------ Resistance +6% light Amulets make your neck look great! |
Runumalach the steel amulet0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Str offense ------ Physical Crit +1.0% Critical power +5.00% Accuracy +10 (+2 eff.) When Hit 8 physical defense ------ Armor +2 Resistance +10% lightning +14% fire +12% cold Stun Resist +22% Amulets make your neck look great! |
Shiverfame0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Cun +3 Con offense ------ Damage +6% cold Ignore resists +10% arcane When Hit 6 cold defense ------ Resistance +9% cold +15% light +10% darkness Physical save +8 (+2 eff.) Life +38.00 Life Regen +1.00 Blind Resist +34% Amulets make your neck look great! |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.5 Power cost 22 out of 36/36. Range 10 Cooldown: 27 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (188). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Xanomitira the Oakbiter0.1 Encumbrance T1 amulet jewelry [Rare] Psionic While equipped: Stats +2 Wil offense ------ Mindpower +7 (+3 eff.) Damage +6% nature defense ------ Resistance +5% arcane Crit Resistance 10.00% Spell save +15 (+5 eff.) Mind save +22 (+8 eff.) Confus Resist +12% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Amulets make your neck look great! |
Zemekkys' Broken Hourglass0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil offense ------ Damage +10% temporal defense ------ Resistance +20% temporal Max Resistance +5% temporal other ------- Spell cooldown 10% Time Stop: Effective talent level: 2.5 Power cost 30 out of 80/80. Range melee/personal Cooldown: 34 Travel.spd instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
copper amulet 'Bleakspawner'0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: offense ------ Damage +6% nature +9% darkness Ignore resists +20% darkness +5% temporal defense ------ Resistance +6% darkness +3% temporal other ------- Masteries +0.12 Cunning/Survival Amulets make your neck look great! |
copper amulet 'Hazewreck'0.1 Encumbrance T1 amulet jewelry [Rare] Arcane While equipped: Stats +1 Dex +2 Mag offense ------ Physical Crit +2.0% Damage +6% cold Ignore resists +10% physical When Hit 6 cold defense ------ Armor +2 Amulets make your neck look great! |
gold amulet 'Brandwoe'0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +1 Con offense ------ Damage +3% fire Ignore Armor +4 defense ------ Resistance +21% lightning +9% blight +12% light +3% darkness Stun Resist +32% other ------- Max stamina +30.00 Amulets make your neck look great! |
grounding copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% lightning Stun Resist +20% Amulets make your neck look great! |
grounding copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% lightning Stun Resist +22% Amulets make your neck look great! |
grounding stralite amulet of vision0.1 Encumbrance T4 amulet jewelry [Ego+] Nature While equipped: defense ------ Resistance +21% lightning Blind Resist +14% Stun Resist +44% other ------- Infravision +5 Sight +2 See Invisibility +9 Amulets make your neck look great! |
mindweaver's gold amulet of manastreaming0.1 Encumbrance T3 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +2 Mag +2 Wil offense ------ Mindpower +5 (+2 eff.) Spellpower/crit +3 defense ------ Mind save +7 (+3 eff.) Confus Resist +14% other ------- Mana/turn +0.15 Max mana +27.00 Amulets make your neck look great! |
mindweaver's steel amulet of vision0.1 Encumbrance T2 amulet jewelry [Ego++] Nature/Psionic While equipped: Stats +2 Wil offense ------ Mindpower +7 (+3 eff.) defense ------ Mind save +5 (+2 eff.) Blind Resist +12% Confus Resist +14% other ------- Infravision +3 Sight +2 See Invisibility +6 Amulets make your neck look great! |
savior's stralite amulet of constitution (+3)0.1 Encumbrance T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Con defense ------ Physical save +18 (+6 eff.) Spell save +14 (+5 eff.) Mind save +15 (+5 eff.) Amulets make your neck look great! |
steel amulet 'Gorezilaldil'0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +1 Str +4 Dex +5 Cun +7 Con offense ------ Critical power +5.00% Move Speed +10% defense ------ Fatigue -5% Resistance +1% physical Unlife -80.00 life Life Regen +2.00 other ------- Stamina/turn +0.30 Masteries +0.14 Technique/Combat training Amulets make your neck look great! |
steel amulet 'Lisybrewe'0.1 Encumbrance T2 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag offense ------ Physical Crit +2.0% Spell Crit +4% Physical Power +10 (+4 eff.) Spellpower +4 (+1 eff.) Damage +5% darkness +11% temporal +6% light +6% physical Ignore resists +25% arcane +25% temporal Accuracy +10 (+2 eff.) defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Arybeth0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +14 Str +4 Mag +16 Con offense ------ Critical power +20.00% Physical Power +13 (+5 eff.) Damage +9% physical defense ------ Defense +20 (+4 eff.) Rings make your fingers look great! |
Chillwell the stralite ring0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: offense ------ Damage +30% cold Ignore resists +25% cold On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 36 defense ------ Resistance +20% light Life +44.00 Disarm Resist +44% Pinning Resist +44% Knockbk Resist +40% other ------- Light +3 Rings make your fingers look great! |
Dawngore the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +6 Str +6 Con offense ------ Physical Power +8 (+3 eff.) Mindpower +10 (+4 eff.) Damage +12% light Ignore resists +15% mind When Hit 10 acid On-Hit (Melee): * 20% chance to reduce armor by 47% defense ------ Resistance +9% acid other ------- Max hate +6.00 Rings make your fingers look great! |
Eclipseraze0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mindpower +6 (+2 eff.) Damage +12% nature +3% lightning On-Hit (Melee): * 20% chance to reduce damage dealt by 22% defense ------ Resistance +24% nature Life Regen +3.00 Stun Resist +23% Rings make your fingers look great! |
Eilinalaith0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +10 Str +4 Wil +17 Con offense ------ Physical Power +11 (+4 eff.) Damage +19% darkness +3% acid Ignore Shields +20% On-Hit (Melee): * 20% chance to reduce armor by 47% defense ------ Resistance +38% darkness Physical save +16 (+5 eff.) other ------- Mana-on-crit +2.00 Max vim +10.00 Rings make your fingers look great! |
Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Exiler0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spellpower +10 (+2 eff.) On-Hit 15 temporal Damage +15% temporal +10% physical defense ------ Resistance +15% temporal Anomaly Control +10 other ------- Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread level 2 Attempt to inflict 185.20 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s). Uses 20 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Fogrip the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Master While equipped: Stats +8 Cun +10 Dex offense ------ Move Speed +21% Damage +9% darkness Ignore resists +10% darkness Accuracy +29 (+7 eff.) On-Hit (Melee): * 20% chance to reduce damage dealt by 22% defense ------ Defense +14 (+3 eff.) Fatigue -10% Resistance +15% lightning +12% fire other ------- Encumbrance +28 Blinding Speed: Puts all charms on 24 turn cooldown Effective talent level: 3.5 Power cost 24 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
Glinthunter the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +9% light +3% mind Ignore resists +20% temporal When Hit 6 mind defense ------ Blind Resist +22% other ------- Infravision +3 See Stealth +6 See Invisibility +6 Rings make your fingers look great! |
Issuchik the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Physical Power +30 (+10 eff.) defense ------ Defense +15 (+3 eff.) Resistance +15% lightning +9% blight +15% fire +5% arcane +9% nature Life Regen +5.00 Stun Resist +34% Rings make your fingers look great! |
Mardyhor0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +11 Str +2 Dex +6 Cun +7 Con offense ------ Physical Power +9 (+3 eff.) Spellpower/crit +4 On-Hit 23 physical On-Ranged-Hit 14 physical Damage +9% blight Ignore resists +10% physical On-Hit (Melee): * 15% chance to reduce all saves and defense by 26 On-Hit (Ranged): * 16% chance to reduce all saves and defense by 26 defense ------ Blind Resist +28% other ------- Hate-on-crit +2.00 Max hate +9.00 Infravision +5 See Stealth +16 See Invisibility +13 Bleeding Edge: Puts all charms on 12 turn cooldown Effective talent level: 3.5 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
Mnemonic0.1 Encumbrance T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil offense ------ Mindpower +12 (+4 eff.) defense ------ Resistance +25% mind Mind save +20 (+7 eff.) Confus Resist +40% other ------- Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh level 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Effective talent level: 3.5 Power cost 18 out of 30/30. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Nurarim0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Critical power +10.00% Physical Power +20 (+7 eff.) Ignore Armor +2 defense ------ Defense +15 (+3 eff.) Resistance +8% blight +12% temporal +8% nature Crit Resistance 10.00% Poison Resist +16% Disease Resist +19% Rings make your fingers look great! |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
copper ring of arcana (+0.11/turn)0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: defense ------ Silence Resist +20% other ------- Mana/turn +0.11 Rings make your fingers look great! |
copper ring of pilfering0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +8 (+2 eff.) Ignore Armor +8 defense ------ Defense +9 (+2 eff.) Disengage: Puts all charms on 6 turn cooldown Effective talent level: 3.5 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gladiator's stralite ring of clarity0.1 Encumbrance T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +7 Str +6 Con offense ------ Physical Power +8 (+3 eff.) defense ------ Mind save +9 (+3 eff.) Confus Resist +34% Rings make your fingers look great! |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun offense ------ On-Hit 11 physical On-Ranged-Hit 5 physical On-Hit (Melee): * 10% chance to reduce all saves and defense by 26 On-Hit (Ranged): * 14% chance to reduce all saves and defense by 26 defense ------ Stun Resist +30% other ------- Hate-on-crit +2.00 Max hate +10.00 Bleeding Edge: Puts all charms on 12 turn cooldown Effective talent level: 5.5 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
gold ring 'Flashblight'0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +5 Wil offense ------ Ignore resists +10% lightning On-Hit (Melee): * 10% chance to slow global speed by 53% defense ------ Resistance +6% acid +6% light +15% darkness +6% blight Spell save +3 (+1 eff.) Mind save +10 (+4 eff.) Rings make your fingers look great! |
mule's stralite ring of darkness (+28%)0.1 Encumbrance T4 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Damage +14% darkness defense ------ Fatigue -7% Resistance +28% darkness other ------- Encumbrance +31 Rings make your fingers look great! |
pixie's gold ring of pilfering0.1 Encumbrance T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +3 Cun +5 Mag offense ------ Spellpower +7 (+1 eff.) Accuracy +10 (+2 eff.) Ignore Armor +8 defense ------ Defense +9 (+2 eff.) Disengage: Puts all charms on 6 turn cooldown Effective talent level: 3.5 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
rogue's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun defense ------ Defense +6 (+1 eff.) Rings make your fingers look great! |
steel ring 'Kilnenvy'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Damage +15% acid When Hit 4 fire On-Hit (Melee): * 20% chance to reduce armor by 47% defense ------ Resistance +15% acid +18% cold Spell save +6 (+2 eff.) Life Regen +4.00 Stun Resist +28% Rings make your fingers look great! |
stralite quartz ring0.1 Encumbrance T4 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun offense ------ On-Hit 26 physical On-Ranged-Hit 14 physical On-Hit (Melee): * 13% chance to reduce all saves and defense by 26 On-Hit (Ranged): * 14% chance to reduce all saves and defense by 26 defense ------ Stun Resist +30% other ------- Hate-on-crit +2.00 Max hate +9.00 Bleeding Edge: Puts all charms on 12 turn cooldown Effective talent level: 5.5 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
treant's gold ring0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: defense ------ Resistance +5% nature +10% blight Poison Resist +15% Disease Resist +16% Rings make your fingers look great! |
voratun Prothotipe's Prismatic Eye ring0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Con offense ------ Damage +10% lightning +10% fire +10% cold defense ------ Resistance +27% acid +21% fire +17% lightning +23% cold other ------- Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Rings make your fingers look great! |
voratun ring 'Arcprophet'0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Psionic While equipped: offense ------ Damage +10% acid Ignore resists +5% lightning On-Hit (Melee): * 10% chance to reduce damage dealt by 22% defense ------ Resistance +20% acid +3% temporal +6% darkness +12% blight +9% fire +6% nature +9% lightning Spell save +6 (+2 eff.) Mind save +11 (+4 eff.) Poison Resist +26% Disease Resist +22% Confus Resist +45% Rings make your fingers look great! |
warrior's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Str defense ------ Armor +6 Rings make your fingers look great! |
warrior's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +2 Str defense ------ Armor +4 Life +20.00 Disarm Resist +22% Pinning Resist +23% Knockbk Resist +22% Rings make your fingers look great! |
warrior's steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats +4 Str defense ------ Armor +8 Life Regen +1.00 Stun Resist +20% Rings make your fingers look great! |
wizard's voratun ring of speed0.1 Encumbrance T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Mag offense ------ Move Speed +21% Accuracy +10 (+2 eff.) defense ------ Defense +15 (+3 eff.) Spell save +10 (+3 eff.) Blinding Speed: Puts all charms on 24 turn cooldown Effective talent level: 5.5 Power cost 24 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
truestriking voratun battleaxe of massacre (187% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 187% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: offense ------ Ignore resists +19% physical Accuracy +31 (+7 eff.) Ignore Armor +21 Massive two-handed battleaxes. |
Bregoroddachik (113% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Rare] Master Weapon Damage 113% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: Stats +5 Str offense ------ Critical power +20.00% Damage +11% physical Accuracy +10 (+2 eff.) defense ------ Resistance +12% acid +9% cold +3% nature +3% blight Physical save +6 (+2 eff.) Life Regen +4.00 Sharp, short and deadly. |
Life Drinker (152% power, 11 apr)1.0 Encumbrance T5 dagger 1H weapon [Unique] Arcane Weapon Damage 152% Range: 1.0x-1.3x Uses 55% Mag, 35% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +11 Critical Rate +18.0% Attack Speed 100% While equipped: Stats +6 Cun +6 Mag offense ------ Spell Crit +10% Spellpower +12 (+2 eff.) Damage +15% blight +15% darkness +15% acid other ------- Infravision +2 On Spell Hit: 15% Blood Grasp level 2 Worm Rot: Effective talent level: 3.5 Power cost 24 out of 50/50. Range 6 Cooldown: 8 Travel.spd instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 29.36 acid and 29.36 blight damage. If not cleared after five turns it will inflict 166.72 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 69% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
enhanced steel dagger of massacre (116% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego+] Nature/Master Weapon Damage 116% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +6 Str +7 Dex +5 Mag +5 Wil +6 Cun +5 Con Sharp, short and deadly. |
stralite dagger 'Emanor' (138% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Rare] Master Weapon Damage 138% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +12.0% Attack Speed 100% While equipped: Stats +7 Str +4 Dex +7 Con offense ------ Physical Crit +13.0% Mind Crit +5% Critical power +30.00% Damage +15% physical Ignore Armor +13 Sharp, short and deadly. |
arcing voratun longsword of rage (153% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Ego+] Arcane/Master Weapon Damage 154% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 136 damage While equipped: Stats +7 Str offense ------ Damage +15% physical Accuracy +23 (+5 eff.) Sharp, long, and deadly. |
truestriking voratun longsword of shearing (150% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Ego++] Master Weapon Damage 150% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Ignore resists +14% physical +15% all Accuracy +48 (+12 eff.) Ignore Armor +28 Sharp, long, and deadly. |
creative living mindstar of resolve (112% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego] Nature/Psionic Weapon Damage 112% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +8 Cun +7 Wil offense ------ Mind Crit +5% Critical power +16.00% Mindpower +10 (+4 eff.) defense ------ Spell save +10 (+3 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
runic drakeskin leather sling of enduring4.0 Encumbrance T5 sling 1H weapon Reqs Shoot [Ego++] Arcane/Nature Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On Hit: 10% Arcane Vortex level 5 While equipped: Stats +7 Mag +15 Wil +15 Con offense ------ Spellpower +15 (+3 eff.) Damage +15% arcane defense ------ Life +93.00 Slings are used to hurl stones or metal shots at your foes. |
Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 130% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+10 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 120 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Isuwen the dragonbone magestaff (136% power, 6 apr, darkness element)5.0 Encumbrance T5 staff 1H weapon [Random Unique] Arcane/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +10 Mag +3 Wil +8 Cun +9 Con offense ------ Physical Crit +10.0% Spell Crit +8% Critical power +28.00% Physical Power +15 (+5 eff.) Spellpower +25 (+5 eff.) Mindpower +15 (+5 eff.) Spellpower/crit +7 Damage +15% arcane +30% darkness Accuracy +13 (+3 eff.) When Hit 6 arcane other ------- Negative/turn +0.20 Vim-on-crit +7.00 Max vim +40.00 Max negative +38.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Xelaith (136% power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +33% Critical power +75.00% Spellpower +24 (+5 eff.) On-Hit 30 fire Damage +30% fire defense ------ Defense +15 (+3 eff.) Resistance +12% cold Unlife -20.00 life Healmod +10% Silence Resist +21% Teleport Resist +21% other ------- See Invisibility +11 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel dragonbone magestaff of greater warding (136% power, 6 apr, lightning element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +20% Critical power +20.00% Spellpower +15 (+3 eff.) Damage +30% lightning defense ------ Armor +9 Defense +12 (+2 eff.) other ------- Wards +3 lightning Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
imbued dragonbone magestaff of wizardry (136% power, 6 apr, arcane element)5.0 Encumbrance T5 staff 2H weapon [Ego++] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +6 Mag +6 Wil offense ------ Spell Crit +5% Spellpower +25 (+5 eff.) Damage +30% arcane other ------- Max mana +110.00 Talents +1 Command Staff On Spell Hit: 10% Moonlight Ray level 6 Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff of channeling (136% power, 6 apr, arcane element)5.0 Encumbrance T5 staff 2H weapon [Ego++] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Critical power +40.00% Spellpower +38 (+8 eff.) On-Hit 34 fire Damage +30% arcane other ------- Mana/turn +0.60 See Invisibility +20 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 18 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone magestaff of protection (150% power, 6 apr, arcane element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 150% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +20 (+4 eff.) Damage +40% arcane defense ------ Resistance +20% arcane other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
plaguebringer's voratun waraxe (149% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Ego+] Arcane Weapon Damage 149% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +20 blight On Hit: 20% Epidemic level 5 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 36 While equipped: defense ------ Disease Resist +35% One-handed war axes. |
Koriharaldir the drakeskin leather belt1.0 Encumbrance T5 belt armor [Rare] Arcane While equipped: defense ------ Resistance +6% lightning +2% physical +15% light +9% blight +18% acid +6% mind +33% darkness Poison Resist +20% Cut Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A belt that goes around your waist. |
Lightning Catcher1.0 Encumbrance T5 belt armor [Unique] Psionic While equipped: defense ------ Fatigue +5% Resistance +30% lightning Stun Resist +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Neira's Memory1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 410, based on Magic) for 10 turns. Uses 12 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Voidimmortal1.0 Encumbrance T5 belt armor [Rare] Master While equipped: offense ------ Physical Power +11 (+4 eff.) Ignore resists +26% blight +26% temporal +26% darkness When Hit 4 darkness defense ------ Resistance +12% blight +6% darkness Spell save +15 (+5 eff.) Out-of-Phase Defense +16 Out-of-Phase Resistance +16% Out-of-Phase Resilience +16% other ------- Size +1 A belt that goes around your waist. |
drakeskin leather belt 'Airwinter'1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master While equipped: offense ------ Physical Crit +5.0% Critical power +15.00% Physical Power +6 (+2 eff.) Damage +6% lightning +9% acid Ignore resists +10% lightning When Hit 2 lightning defense ------ Fatigue -8% Resistance +6% acid +14% darkness +13% light +15% lightning other ------- Encumbrance +40 A belt that goes around your waist. |
reinforced drakeskin leather belt of transcendence1.0 Encumbrance T5 belt armor [Ego+] Master/Psionic While equipped: offense ------ Mindpower +12 (+4 eff.) defense ------ Armor +15 Defense +15 (+3 eff.) Physical save +39 (+13 eff.) A belt that goes around your waist. |
reinforced hardened leather belt of magery1.0 Encumbrance T3 belt armor [Ego++] Arcane/Master While equipped: Stats +5 Mag +8 Wil offense ------ Spell Crit +5% defense ------ Armor +7 Defense +10 (+2 eff.) Physical save +13 (+4 eff.) A belt that goes around your waist. |
Nerarewe the elven-silk cloak (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +1 Wil offense ------ Damage +17% darkness Ignore resists +13% darkness Accuracy +35 (+8 eff.) defense ------ Defense +3 (+0 eff.) Fatigue -10% Resistance +16% darkness +9% mind Mind save +3 (+1 eff.) Stealth +9 Life +164.00 other ------- Psi when Hit +0.08 Max stamina +40.00 Max psi +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radiance (15 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag offense ------ Spellpower +20 (+4 eff.) Damage +25% light When Hit 30 blinding light defense ------ Defense +15 (+3 eff.) Resistance +30% light +30% darkness Max Resistance +10% light Category Bonus +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
elven-silk cloak 'Sparkmalice' (15 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +4 Dex +4 Wil +3 Cun offense ------ On-Hit (Melee): * 10 arcane resource burn defense ------ Defense +15 (+3 eff.) Resistance +12% lightning +5% arcane +9% light Physical save +14 (+4 eff.) Spell save +12 (+4 eff.) Mind save +12 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Arcane While equipped: Stats +1 Mag +3 Wil defense ------ Defense +2 (+0 eff.) Resistance +17% darkness +16% temporal Spell save +10 (+3 eff.) Out-of-Phase Defense +22 Out-of-Phase Resistance +11% Out-of-Phase Resilience +19% other ------- Max mana +47.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blazewilder the elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane While equipped: Stats +4 Mag +5 Wil offense ------ Spell Crit +5% Spellpower +36 (+7 eff.) Spellpower/crit +6 Damage +9% lightning +16% all Ignore resists +15% lightning On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +3% lightning +3% temporal +15% all Spell save +30 (+9 eff.) Silence Resist +42% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glimmernail (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +8 Cun offense ------ Critical power +14.00% Spellpower +20 (+4 eff.) Damage +13% darkness +7% all Ignore resists +10% light When Hit 8 light defense ------ Resistance +6% light +19% darkness +15% all other ------- Hate-on-crit +3.00 Psi-on-crit +2.00 Light +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glitterblow (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +5 Cun offense ------ Spell Crit +18% Spellpower +36 (+7 eff.) Damage +27% physical +15% cold +27% darkness +30% light When Hit 10 nature 10 light defense ------ Resistance +27% physical +15% all other ------- Mana/turn +0.30 Max mana +99.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
psion's elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Psionic While equipped: offense ------ Mind Crit +5% Mindpower +10 (+4 eff.) Damage +30% mind Ignore resists +20% mind defense ------ Resistance +15% all other ------- Psi/turn +0.85 Max psi +40.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
restorative pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Nature/Master While equipped: defense ------ Armor +5 Life Regen +11.00 Healmod +20% other ------- Stamina/turn +1.30 Max stamina +35.00 A pair of boots made of leather. |
restorative pair of voratun boots of tirelessness (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Nature/Master While equipped: defense ------ Armor +5 Fatigue +4% Life Regen +10.00 Healmod +20% other ------- Stamina/turn +1.30 Max stamina +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of drakeskin leather boots of force (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Arcane/Master/Psionic While equipped: offense ------ Physical Power +18 (+6 eff.) Spellpower +17 (+3 eff.) Mindpower +16 (+6 eff.) defense ------ Armor +5 Fatigue -10% Physical save +14 (+4 eff.) other ------- Encumbrance +47 A pair of boots made of leather. |
undeterred pair of voratun boots of tirelessness (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Arcane/Master While equipped: defense ------ Armor +5 Fatigue +4% Silence Resist +45% Confus Resist +50% Stun Resist +33% other ------- Stamina/turn +1.00 Max stamina +32.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Xama the voratun gauntlets (10 def, 3 armour)1.5 Encumbrance T4 hands armor [Rare] Master While equipped: Stats +2 Wil offense ------ Physical Crit +20.0% Spell Crit +20% Mind Crit +20% Critical power +25.00% Ignore resists +20% mind +25% acid defense ------ Armor +3 Defense +10 (+2 eff.) Fatigue +5% Resistance +12% nature +7% physical Unarmed combat: Weapon Damage 151% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +24.0% Attack Speed 83% On Crit: 20% Cripple level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
stone warden's voratun gauntlets of spellstriking (0 def, 21 armour)1.5 Encumbrance T4 hands armor [Ego++] Arcane While equipped: Stats +9 Mag +7 Wil +13 Con offense ------ Spellpower +9 (+2 eff.) On-Hit 13 arcane Damage +7% arcane defense ------ Armor +21 Hardiness +10% Fatigue +5% Resistance +8% arcane +9% physical Unarmed combat: Weapon Damage 137% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-hit +10 arcane On Hit: 5% Stone Touch level 5 On Hit: 10% Manathrust level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Eye of the Forest (8 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil offense ------ Damage +20% nature Ignore resists +15% nature defense ------ Defense +8 (+1 eff.) Mind save +12 (+4 eff.) Blind Resist +100% other ------- Infravision +2 See Stealth +15 See Invisibility +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Effective talent level: 3.5 Power cost 21 out of 35/35. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
elven-silk wizard hat 'Poxdare' (3 def, 0 armour)2.0 Encumbrance T5 head armor [Rare] Psionic While equipped: Stats +7 Dex +11 Wil +13 Cun +3 Con offense ------ Mind Crit +8% Damage +24% darkness defense ------ Defense +3 (+0 eff.) Resistance +12% nature Crit Resistance 15.66% Mind save +24 (+8 eff.) Hateful Whisper: Puts all charms on 9 turn cooldown Effective talent level: 5.5 Power cost 9 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 189 Mind damage and spreads amongst your foes, dealing damage and feeding you 5.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 4 tiles if one is available; beyond this, all affected targets have a 35% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
grounding voratun helm of trickery (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Nature/Master While equipped: Stats +5 Cun +5 Dex offense ------ Ignore Armor +8 defense ------ Armor +5 Fatigue +5% Resistance +15% lightning +15% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
mindwoven elven-silk wizard hat of frost (+30%) (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +6% Mindpower +6 (+2 eff.) Damage +20% cold defense ------ Defense +3 (+0 eff.) Resistance +30% cold other ------- Psi/turn +0.40 A pointy cloth hat, very wizardly... |
drakeskin leather armour (20 def, 8 armour)9.0 Encumbrance T5 light armor [Normal] While equipped: defense ------ Armor +8 Defense +20 (+4 eff.) Fatigue +8% A suit of armour made of leather. |
rejuvenating voratun plate armour of command (15 def, 23 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 60 [Ego+] Nature/Psionic While equipped: Stats +6 Cun defense ------ Armor +23 Defense +15 (+3 eff.) Fatigue +22% Mind save +24 (+8 eff.) Life Regen +8.00 other ------- Stamina/turn +2.50 A suit of armour made of metal plates. |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1567 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
soldier's dwarven-steel pickaxe (dig speed 15 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +2 Str defense ------ Armor +4 Defense +6 (+1 eff.) Resistance +7% physical While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
9 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Betumira the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +2 Mag offense ------ Spellpower +30 (+6 eff.) Spellpower/crit +2 When Hit 2 blight defense ------ Spell save +9 (+3 eff.) other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eldritch Pearl0.0 Encumbrance lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck offense ------ Physical Power +12 (+4 eff.) Spellpower +12 (+2 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 5.5 Power cost 48 out of 150/150. Range melee/personal Cooldown: 9 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 66.54 cold damage and 67.04 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Jetvortex the dwarven lantern1.0 Encumbrance T5 lite [Random Unique] Nature/Master/Psionic While equipped: offense ------ Mind Crit +12% Mindpower +12 (+4 eff.) Damage +6% darkness defense ------ Resistance +1% physical +5% arcane +6% light Crit Resistance 15.00% Physical save +14 (+4 eff.) Spell save +3 (+1 eff.) Mind save +12 (+4 eff.) Unlife -60.00 life Healmod +24% Blind Resist +49% Poison Resist +10% Disease Resist +20% Disarm Resist +10% Confus Resist +22% other ------- Light +11 See Stealth +25 See Invisibility +25 Track: Puts all charms on 24 turn cooldown Effective talent level: 5.5 Power cost 24 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Umbraphage0.0 Encumbrance T3 lite [Unique] Psionic While equipped: offense ------ Mindpower +10 (+4 eff.) Damage +15% light +15% darkness Ignore resists +10% darkness defense ------ Resistance +20% darkness Affinity +20% darkness Mind save +10 (+4 eff.) other ------- Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 581.99 darkness damage (based on Mindpower and charge). Uses 6 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
dreamer's dwarven lantern of the sun1.0 Encumbrance T5 lite [Ego++] Arcane/Psionic While equipped: offense ------ Mind Crit +9% Mindpower +12 (+4 eff.) Damage +15% light defense ------ Resistance +15% darkness Affinity +5% light Mind save +11 (+4 eff.) other ------- Light +8 Sun Flare: Puts all charms on 18 turn cooldown Effective talent level: 5.9 Power cost 18 out of 30/30. Range melee/personal Cooldown: 11 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 431.59 light damage. At talent level 3 you gain 56% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Guda'1.0 Encumbrance T5 lite [Rare] Arcane While equipped: Stats +2 Cun +8 Dex offense ------ Damage +15% acid Ignore resists +20% blight On-Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 36 defense ------ Resistance +10% cold +10% temporal Crit Resistance 15.00% Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +27% other ------- Light +5 See Invisibility +21 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
void-walker's alchemist's lamp of health1.0 Encumbrance T3 lite [Ego+] Arcane/Nature While equipped: defense ------ Resistance +6% cold +7% temporal Life +45.00 Out-of-Phase Defense +13 Out-of-Phase Resistance +10% Out-of-Phase Resilience +12% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+1 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
78 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
13 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
acidic pouch of voratun shots of crippling (22/22, 166% power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego+] Arcane/Master Weapon Damage 166% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +22.0% Capacity 22 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 227 damage over 5 turns and reducing armor and accuracy by 29 Shots are used with slings to pummel your foes to death. |
Adotha the stralite torque of mindblast [power 370] (9 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: offense ------ Spellpower +25 (+5 eff.) defense ------ Resistance +5% physical +18% darkness +6% fire Pinning Resist +20% Blast the opponent's mind dealing 448 mind damage and silencing them for 4 turns Puts all charms on 9 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Nerinn the Flashvile [power 434] (9 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: Stats +4 Str +3 Dex +4 Mag offense ------ Ignore resists +15% lightning +25% temporal other ------- Light +3 See Invisibility +18 Heal yourself and all friendly characters within 10 spaces for 434 Puts all charms on 9 turn cooldown 100% to reduce fatigue by 48% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Disease Resist +15% Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. It was changed by the digestive sack. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
13 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By fool of a took the Halfling Anorithil level 37
77th Pyre 123rd year of Ascendancy at 08:06 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By fool of a took the Halfling Anorithil level 50
22nd Pyre 124th year of Ascendancy at 09:59 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By fool of a took the Halfling Anorithil level 37
75th Pyre 123rd year of Ascendancy at 10:38 see stats
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By fool of a took the Halfling Anorithil level 48
8th Decay 123rd year of Ascendancy at 21:58 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By fool of a took the Halfling Anorithil level 42
37th Dusk 123rd year of Ascendancy at 13:24 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By fool of a took the Halfling Anorithil level 50
7th Regrowth 124th year of Ascendancy at 15:05 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By fool of a took the Halfling Anorithil level 40
27th Dusk 123rd year of Ascendancy at 11:16 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By fool of a took the Halfling Anorithil level 28
72nd Haze 122nd year of Ascendancy at 04:32 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By fool of a took the Halfling Anorithil level 8
2nd Flare 122nd year of Ascendancy at 22:00 see stats
Destroyer of the creation (Insane (Roguelike) difficulty)
Killed Slasul.By fool of a took the Halfling Anorithil level 44
51st Dusk 123rd year of Ascendancy at 16:45 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By fool of a took the Halfling Anorithil level 39
19th Dusk 123rd year of Ascendancy at 15:45 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By fool of a took the Halfling Anorithil level 33
31st Pyre 123rd year of Ascendancy at 19:43 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By fool of a took the Halfling Anorithil level 30
9th Pyre 123rd year of Ascendancy at 19:19 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By fool of a took the Halfling Anorithil level 50
10th Dusk 124th year of Ascendancy at 12:27 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By fool of a took the Halfling Anorithil level 23
18th Haze 122nd year of Ascendancy at 13:26 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By fool of a took the Halfling Anorithil level 32
23rd Pyre 123rd year of Ascendancy at 12:26 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By fool of a took the Halfling Anorithil level 50
35th Pyre 124th year of Ascendancy at 06:10 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By fool of a took the Halfling Anorithil level 50
1st Dusk 124th year of Ascendancy at 11:00 see stats
Flooder (Insane (Roguelike) difficulty)
Defeated Ukllmswwik while doing his own quest.By fool of a took the Halfling Anorithil level 45
51st Dusk 123rd year of Ascendancy at 19:07 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By fool of a took the Halfling Anorithil level 50
34th Regrowth 124th year of Ascendancy at 18:51 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By fool of a took the Halfling Anorithil level 33
32nd Pyre 123rd year of Ascendancy at 00:29 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By fool of a took the Halfling Anorithil level 43
38th Dusk 123rd year of Ascendancy at 11:00 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By fool of a took the Halfling Anorithil level 10
5th Dusk 122nd year of Ascendancy at 17:40 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By fool of a took the Halfling Anorithil level 20
79th Dusk 122nd year of Ascendancy at 18:38 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By fool of a took the Halfling Anorithil level 30
46th Regrowth 123rd year of Ascendancy at 02:08 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By fool of a took the Halfling Anorithil level 40
19th Dusk 123rd year of Ascendancy at 15:45 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By fool of a took the Halfling Anorithil level 50
10th Allure 124th year of Ascendancy at 17:39 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By fool of a took the Halfling Anorithil level 50
60th Pyre 124th year of Ascendancy at 15:45 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By fool of a took the Halfling Anorithil level 25
35th Haze 122nd year of Ascendancy at 22:19 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By fool of a took the Halfling Anorithil level 50
5th Pyre 124th year of Ascendancy at 21:02 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By fool of a took the Halfling Anorithil level 39
19th Dusk 123rd year of Ascendancy at 11:49 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By fool of a took the Halfling Anorithil level 16
58th Dusk 122nd year of Ascendancy at 03:12 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By fool of a took the Halfling Anorithil level 40
20th Dusk 123rd year of Ascendancy at 02:41 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By fool of a took the Halfling Anorithil level 50
10th Dusk 124th year of Ascendancy at 12:26 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By fool of a took the Halfling Anorithil level 7
3rd Mirth 122nd year of Ascendancy at 12:01 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By fool of a took the Halfling Anorithil level 50
41st Pyre 124th year of Ascendancy at 00:19 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By fool of a took the Halfling Anorithil level 50
10th Dusk 124th year of Ascendancy at 12:27 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By fool of a took the Halfling Anorithil level 50
12nd Regrowth 124th year of Ascendancy at 07:03 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By fool of a took the Halfling Anorithil level 10
8th Dusk 122nd year of Ascendancy at 18:35 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By fool of a took the Halfling Anorithil level 28
10th Decay 122nd year of Ascendancy at 02:31 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By fool of a took the Halfling Anorithil level 46
9th Haze 123rd year of Ascendancy at 04:24 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By fool of a took the Halfling Anorithil level 23
19th Haze 122nd year of Ascendancy at 01:15 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By fool of a took the Halfling Anorithil level 16
58th Dusk 122nd year of Ascendancy at 00:12 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By fool of a took the Halfling Anorithil level 28
76th Haze 122nd year of Ascendancy at 02:49 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By fool of a took the Halfling Anorithil level 36
73rd Pyre 123rd year of Ascendancy at 20:18 see stats
Log
Lore found: ominous, dark runed staff
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 7 turns (stop reason: learnt lore).
Fool of a took picks up ( .): Awakened Staff of Absorption (172% power, 60 apr, fire element).
--------------------------------
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Fool of a took picks up ( .): truestriking voratun longsword of shearing (150% power, 6 apr).
Fool of a took picks up ( .): diamond.
Fool of a took picks up ( .): infernal dragonbone magestaff of channeling (136% power, 6 apr, arcane element).
Fool of a took picks up ( .): runic drakeskin leather sling of enduring.
Fool of a took picks up ( .): dreamer's dwarven lantern of the sun.
Fool of a took picks up ( .): imbued dragonbone magestaff of wizardry (136% power, 6 apr, arcane element).
Today is the 11st Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Fool of a took picks up ( .): potent dragonbone magestaff of protection (150% power, 6 apr, arcane element).
Fool of a took picks up ( .): drakeskin leather armour (20 def, 8 armour).
Ran for 6 turns (stop reason: interesting terrain).
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Ran for 5 turns (stop reason: interesting terrain).
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Ran for 3 turns (stop reason: interesting terrain).
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Ran for 2 turns (stop reason: interesting terrain).
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A shield forms around fool of a took.





























































































































































