
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Krog |
| Class | Rogue |
| Level / Exp | 50 / 1882% |
| Size | big |
| Lifes / Deaths | Killed by Zubudata the umber hulk at level 26 on the 50th Haze 122nd year of Ascendancy at 13:26 4 / 3Killed by Layubrekira the skeleton archer at level 33 on the 9th Regrowth 123rd year of Ascendancy at 19:46 Killed by Betedavea the dreadmaster at level 34 on the 12nd Regrowth 123rd year of Ascendancy at 03:10 |
| Antimagic | Follower |
Primary Stats
| Strength | 29 (base 10) |
| Dexterity | 82 (base 60) |
| Constitution | 53 (base 31) |
| Magic | 35 (base 14) |
| Willpower | 121.60890402999 (base 60) |
| Cunning | 143.65342417991 (base 60) |
Resources
| Life | 1692/1692 |
| Stamina | 476/476 |
| Equilibrium | 48 |
| Healing Factor | 2.0145784192899 |
| Regeneration | 95.52174951094 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +24% |
| Spell | 0% |
| Global | +105% |
Vision
| Sight | 10 |
| Lite | -990 |
| Infravision | 7 |
| See Stealth | 71.859822826278 |
| See Invisible | 71.859822826278 |
| Stealth | 80 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 137 |
| Accuracy | 79 |
| Crit Chance | 61% |
| APR | 113 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 135 |
| Accuracy | 79 |
| Crit Chance | 61% |
| APR | 113 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Mind
| Mindpower | 88 |
| Crit Chance | 69% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +162% |
| Mind | +13% |
| Fire | +17% |
| Cold | +10% |
| All | +7% |
Offense: Damage Penetration
| Darkness | +29% |
| Nature | +78% |
| Lightning | +24% |
| Arcane | +29% |
| Fire | +25% |
| All | +9% |
Defense: Base
| Armour (hardiness) | 20 (38.594633868923%) |
| Defense | 70 |
| Ranged Defense | 70 |
| Fatigue | 0 |
| Physical Save | 31 |
| Spell Save | 47 |
| Mental Save | 58 |
Defense: Resistances
| Darkness | + 44%( 70%) |
| Light | + 34%( 70%) |
| Temporal | + 38%( 70%) |
| Nature | + 70%( 70%) |
| Fire | + 44%( 70%) |
| All | + 32%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Teleport Resistance | 100% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 0% |
| Poison Resistance | 89% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 872% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 44% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 22% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Cunning / Artifice | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Stealth | 1.50 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 1/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 2.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Assassination | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 2.80 |
| 4/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Generic Talents
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Quickdraw |
| talent | Apply Poison |
| talent | Antimagic Shield |
| talent | Trained Reactions |
| talent | Stealth |
| talent | Psiblades |
| talent | Leeching Poison |
| talent | Crippling Poison |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 9.7 and stamina regeneration by 1.9. Soothing Darkness |
| beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
| beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 110 - 154 Accuracy: 86 (knife) APR: 49 Crit Chance: +77% Crit mult: 281% Uses Stats: 50% Cun, 70% Dex |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Arcane talents fail 70% of the time and arcane sustains have a 7.0% chance to deactivate each turn. Antimagic Disruption |
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. You have found the 'prisoner' and it seems to have decided to like you. | done |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the lone alchemist from death by armoured skeleton warrior. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by snow giant thunderer. Escort: lost sun paladin (level 2 of Daikara) | failed |
You failed to protect the lost sun paladin from death by shadow. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost warrior from death by Polima the black mamba. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Emelobrenne the patchwork troll. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+4 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 21 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | Silyda the dwarven lantern1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +1 Cun +6 Wil dps ---------- Phys.crit +5.0% Crit.mult +25.00% Phys.pwr +9 (+3 eff.) Res.pen +9% all Apr +11 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Phys.save +12 (+6 eff.) Heal.mod +22% ---------- misc Max.hate +6.00 Max.psi +40.00 Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 23 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+1 eff.) Spell.save +15 (+5 eff.) Max.HP +100.00 ---------- misc Light +1 Unarmed combat: Power 34.0 - 47.6 Physical Uses 40% Cun, 40% Dex, 40% Str Apr +18 Crit +12.0% Atk.spd 83% Melee+ +20 silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 201.16 arcane damage and stunned). Uses 65 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | Thundersweep [power 3] (17 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +5 Str +8 Dex +3 Mag dps ---------- Res.pen +15% lightning ----- def ----- Crit.dmg- 15.00% ---------- misc Infravis +2 Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 17 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | voratun ring 'Betybeth'0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Cun +11 Wil dps ---------- Mind.pwr +32 (+6 eff.) Dmg.mod +6% mind +20% nature Melee Ret 2 mind ----- def ----- Resists +40% nature Crit.dmg- 5.00% HP.reg +7.00 Stun/Frz- +45% Rings make your fingers look great! |
| On fingers | voratun ring 'Healkill'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Mov.spd +24% Dmg.mod +6% nature Acc +15 (+4 eff.) Melee Ret 2 temporal On Hit (Melee): * 20% chance to slow global speed by 75% ----- def ----- Defense +13 (+3 eff.) Resists +18% nature Max.HP +72.00 HP.reg +27.00 Heal.mod +19% Stun/Frz- +43% Blinding Speed: Puts all charms on 26 cooldown Level 5.2 Pwr.cost 26 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 41% for 5 turns. Rings make your fingers look great! |
| Around neck | The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 24 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (109). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
| In main hand | Urasakath (18-19 power, 76 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 17.5 - 19.2 Nature Uses 93% Wil, 56% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +76 Crit +5.0% Atk.spd 100% Melee+ +12 acid While equipped: Stats +3 Mag +6 Wil +19 Cun dps ---------- Mind.crit +5% Crit.mult +19.00% Mind.pwr +19 (+3 eff.) All.spd +5% Melee+ 17 fire Dmg.mod +8% nature +10% fire Res.pen +9% nature +16% fire On Hit (Melee): * 20% chance to reduce armor by 14% ----- def ----- Resists +10% nature +18% fire ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | drakeskin leather belt 'Porithra'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Mag dps ---------- Crit.mult +15.00% S.pwr/crit +6 ----- def ----- Defense +18 (+4 eff.) Stealth +11 Max.HP +53.00 HP.reg +3.50 Heal.mod +26% ---------- misc Vim/s.crit +2.02 A belt that goes around your waist. |
| In off hand | Hazeguile the living mindstar (16-18 power, 76 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 16.5 - 18.2 Nature Uses 93% Wil, 56% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +76 Crit +5.0% Atk.spd 100% Against +30% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +15 Cun dps ---------- Mind.crit +5% Crit.mult +23.00% Mind.pwr +36 (+7 eff.) Dmg.mod +3% cold ----- def ----- Defense +10 (+2 eff.) Resists +9% temporal +3% light +6% darkness Heal.mod +5% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+5 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
| Main armor | Dourstoker the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +6 Cun +5 Con dps ---------- Crit.mult +19.00% Dmg.mod +56% nature Res.pen +20% darkness +20% arcane On Hit (Melee): * 10% chance to reduce damage dealt by 36% ----- def ----- Resists +31% nature +12% darkness +15% all Poison- +39% Disease- +47% ---------- misc Hate/m.crit +5.00 Psi/m.crit +5.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the duelist (heal 227; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 227 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 695%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 695% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 688%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 688% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 660%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 660% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 473; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 473 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Elenedrasta the Healwrest =2mag=0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Mag +5 Wil dps ---------- Dmg.mod +12% nature ----- def ----- Resists +12% lightning +12% nature Stun/Frz- +21% ---------- misc Infravis +2 Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+7 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Voruthra0.1 T3 amulet jewelry [Random Unique] Nature/Disrupt/Master While equipped: Stats +4 Con dps ---------- Acc +5 (+1 eff.) ----- def ----- Defense +5 (+1 eff.) Resists +13% nature +14% blight Phys.save +19 (+9 eff.) Spell.save +11 (+3 eff.) Mind.save +17 (+5 eff.) Poison- +28% Disease- +25% ---------- misc Stam/turn +3.00 Amulets make your neck look great! |
Wretchbender the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +9 Lck dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +18% lightning +12% nature Res.pen +15% nature Acc +7 (+2 eff.) ----- def ----- Defense +8 (+2 eff.) Resists +6% nature +2% physical Unseen.red 11% Amulets make your neck look great! |
copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun Amulets make your neck look great! |
gold amulet 'Blastwrack'0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Melee Ret 8 lightning ----- def ----- Fatigue -7% Resists +9% blight +6% mind +12% darkness +3% light HP.reg +2.00 Heal.mod +5% Poison- +20% Stun/Frz- +20% Amulets make your neck look great! |
stralite amulet 'Sunmight'0.1 T4 amulet jewelry [Rare] Arcane While equipped: Stats +9 Mag dps ---------- Dmg.mod +15% darkness Res.pen +25% light ----- def ----- Resists +9% blight +18% light ---------- misc Light +3 Amulets make your neck look great! |
wanderer's voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +5 Dex +7 Cun +9 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -7% HP.reg +3.00 Blind- +31% ---------- misc Stam/turn +0.60 Infravis +6 Sight +2 See.Invis +10 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Amuregogrim0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Mag dps ---------- Dmg.mod +12% fire On Hit (Melee): * 20% chance to slow global speed by 75% ----- def ----- Resists +24% fire +6% light +3% darkness Die.at -80.00 life Max.HP +20.00 Blind- +10% Cut- +10% Rings make your fingers look great! |
Belaba0.1 T4 ring jewelry [Rare] Master While equipped: Stats +7 Str +7 Dex +5 Con dps ---------- Phys.crit +2.0% Crit.mult +15.00% Mind.pwr +20 (+4 eff.) ----- def ----- Fatigue -8% Phys.save +12 (+6 eff.) ---------- misc Max.enc +32 Rings make your fingers look great! |
Blazetide the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +10% light +20% mind On Hit (Melee): * 20% chance to slow global speed by 75% ----- def ----- Resists +12% lightning +20% light +6% nature HP.reg +2.00 Stun/Frz- +32% Rings make your fingers look great! |
Bloomtitan the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +6 Dex dps ---------- Dmg.mod +11% lightning +10% mind +3% nature Acc +7 (+2 eff.) ----- def ----- Resists +22% lightning +10% mind +6% light Rings make your fingers look great! |
Bokeyakhad the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Dex dps ---------- Acc +8 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +9% fire Phys.save +12 (+6 eff.) Max.HP +40.00 Silence- +20% Disarm- +20% Rings make your fingers look great! |
Coalcut0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Wil +5 Cun +3 Con dps ---------- Mind.pwr +5 (+1 eff.) S.pwr/crit +2 ----- def ----- Resists +6% darkness Phys.save +6 (+3 eff.) Max.HP +21.00 Disarm- +24% Pinning- +31% Knockbk- +24% ---------- misc Mana/s.crit +2.00 Rings make your fingers look great! |
Cuthegrim the stralite ring0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +7 Str +5 Cun +3 Con dps ---------- Mind.crit +6% Crit.mult +22.89% Dmg.mod +17% arcane +24% mind ----- def ----- Resists +17% arcane ---------- misc Infravis +3 See.Invis +15 Rings make your fingers look great! |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+6 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+4 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Vilecrack0.1 T4 ring jewelry [Rare] Master While equipped: Stats +8 Cun +8 Dex dps ---------- Dmg.mod +24% mind Res.pen +25% nature Acc +13 (+3 eff.) Melee Ret 6 mind 10 nature On Hit (Melee): * 20% chance to slow global speed by 75% Rings make your fingers look great! |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
mule's copper ring of fire (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% fire ----- def ----- Fatigue -5% Resists +20% fire ---------- misc Max.enc +21 Rings make your fingers look great! |
steel ring 'Ivuldarenne'0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +6 Str +7 Con dps ---------- Apr +4 ----- def ----- Defense +30 (+7 eff.) Phys.save +8 (+4 eff.) ---------- misc Max.stam +30.00 Rings make your fingers look great! |
stralite quartz ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +3 Con ----- def ----- Spell.save +14 (+4 eff.) Stun/Frz- +30% ---------- misc Max.stam +34.00 Rings make your fingers look great! |
stralite ring 'Blackrage'0.1 T4 ring jewelry [Random Unique] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Dmg.mod +3% mind +9% darkness Acc +9 (+2 eff.) Melee Ret 6 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 46 ----- def ----- Phys.save +17 (+8 eff.) Spell.save +23 (+7 eff.) Mind.save +16 (+5 eff.) Rings make your fingers look great! |
stralite ring 'Gubeth'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +4 Wil dps ---------- Mind.pwr +15 (+3 eff.) ----- def ----- Resists +15% acid Mind.save +15 (+4 eff.) HP.reg +7.00 Stun/Frz- +37% ---------- misc Psi/ret +0.24 Hate/m.crit +2.00 Rings make your fingers look great! |
Adama the voratun dagger (37-48 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Master/Psionic Power 37.0 - 48.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +2 Cun +3 Con dps ---------- Spell.crit +2% Res.pen +10% all +11% physical Acc +36 (+9 eff.) Apr +24 Melee Ret 8 blight Sharp, short and deadly. |
Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Dex, 50% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+3 eff.) Phys.save +15 (+7 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
balanced voratun dagger of dampening (40-51 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Disrupt/Master Power 39.5 - 51.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Acc +6 (+1 eff.) ----- def ----- Defense +11 (+2 eff.) Resists +11% acid +10% lightning +11% cold +12% fire +3% all Spell.save +7 (+2 eff.) Disarm- +32% Sharp, short and deadly. |
enhanced stralite dagger (26-34 power, 9 apr) =6mag=1.0 T4 dagger 1H weapon [Ego+] Nature Power 26.5 - 34.5 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +7 Str +9 Dex +6 Mag +7 Wil +7 Cun +6 Con Sharp, short and deadly. |
inquisitor's voratun dagger of enduring (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Disrupt Power 38.0 - 49.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Deals 136 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: Stats +11 Con +15 Wil ----- def ----- Max.HP +65.00 Sharp, short and deadly. |
iron dagger 'Arthudurion' (11-14 power, 5 apr) =5mag=1.0 T1 dagger 1H weapon [Rare] Psionic Power 11.0 - 14.3 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 darkness Against +5% Living While equipped: Stats +1 Dex +5 Mag +3 Wil +3 Cun Sharp, short and deadly. |
stormbringer's voratun greatmaul of erosion (70-106 power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego+] Nature Power 70.5 - 105.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +28 nature On Crit.r2 +63 lightning +63 cold While equipped: dps ---------- Mov.spd +62% Res.pen +34% lightning +31% cold Massive two-handed mauls. |
Glitterkiller the voratun greatsword (62-100 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Rare] Master Power 62.5 - 100.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +24 fire +16 light On Hit.r1 +24 mind On Crit.r2 +20 fire On Hit: * 27% chance to reduce all saves and defense by 46 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +21.0% Dmg.mod +12% mind +41% lightning Res.pen +34% mind ----- def ----- Resists +18% light Massive two-handed swords. |
chilling steel greatsword of crippling (25-40 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Arcane/Master Power 25.0 - 40.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +20 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% Massive two-handed swords. |
quick voratun greatsword of massacre (83-133 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Power 83.0 - 132.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +9 Dex dps ---------- Phys.spd +10% Acc +35 (+9 eff.) Massive two-handed swords. |
chilling voratun longsword of rage (42-59 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 42.5 - 59.5 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +25 cold While equipped: Stats +11 Str dps ---------- Dmg.mod +11% physical Acc +25 (+6 eff.) Sharp, long, and deadly. |
hateful voratun longsword of crippling (42-59 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Master/Psionic Power 42.0 - 58.8 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +17 darkness Against +20% Living On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +15.0% Sharp, long, and deadly. |
Xerutha the voratun mace (54-75 power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Rare] Master Power 53.5 - 74.9 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Dex ----- def ----- Resists +7% arcane +20% temporal Phys.save +12 (+6 eff.) Spell.save +24 (+8 eff.) Poison- +27% Stun/Frz- +27% ---------- misc Hate/m.crit +6.80 Max.stam +40.80 Blunt and deadly. |
hateful voratun mace of paradox (44-62 power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego] Arcane/Psionic Power 44.5 - 62.3 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +17 darkness +19 temporal Against +19% Living While equipped: ----- def ----- Resists +20% temporal Blunt and deadly. |
Eyal's Will (22-24 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Disrupt Power 22.0 - 24.2 Nature Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+3 eff.) Dmg.mod +20% nature +10% acid Res.pen +20% nature +10% acid ----- def ----- Resists +25% blight +15% nature ---------- misc Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Level 3.0 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 196.59 slime damage for 14 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Halar the living mindstar (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +8 acid On Hit.r1 +12 acid While equipped: Stats +8 Wil dps ---------- Spell.crit +2% Mind.crit +5% Spell.pwr +15 (+2 eff.) Mind.pwr +20 (+4 eff.) S.pwr/crit +6 Res.pen +20% acid On Hit (Melee): * 27% chance to reduce armor by 14% ----- def ----- Spell.save +10 (+3 eff.) ---------- misc Hate/kill +5.00 Psi/kill +5.00 Max.mana +60.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 213.57 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 13 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Hettyrin (15-16 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to reduce all saves and defense by 46 While equipped: Stats +13 Cun dps ---------- Mind.crit +13% Crit.mult +45.00% Mind.pwr +25 (+5 eff.) ---------- misc Hate/m.crit +5.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Jetquarry' (16-17 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 15.5 - 17.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit.r2 +8 darkness On Hit: * 20% chance to reduce damage dealt by 36% While equipped: Stats +6 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +9% arcane Res.pen +15% arcane +5% nature ----- def ----- Resists +22% lightning +17% fire +14% mind +14% cold Spell.save +9 (+3 eff.) Mind.save +6 (+2 eff.) ---------- misc Psi/turn +1.20 Max.psi +27.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mitotic living mindstar (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +17.0% Atk.spd 100% On Hit: * 14% chance to slow global speed by 75% * 15% chance to reduce armor by 14% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (60-72 power, 60 apr, cold element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+7 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 130 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Islelaith the Unlightwreath (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +12 Cun +4 Wil dps ---------- Spell.crit +17% Crit.mult +18.00% Spell.pwr +15 (+2 eff.) Dmg.mod +30% fire Res.pen +20% darkness On Hit (Melee): * 27 arcane resource burn * 27% chance to reduce all saves and defense by 46 ----- def ----- Resists +18% acid Crit.dmg- 20.40% Spell.save +12 (+4 eff.) ---------- misc Light +4 Infravis +4 See.Invis +21 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blighted yew magestaff of greater warding (20-24 power, 4 apr, cold element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +17 (+3 eff.) Dmg.mod +20% cold ----- def ----- Armour +10 Defense +10 (+2 eff.) ---------- misc Vim/s.crit +4.00 Max.vim +25.00 Wards +3 cold Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff of breaching (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+2 eff.) Dmg.mod +30% fire Res.pen +15% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging dragonbone starstaff of fate (30-36 power, 6 apr, light element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Spell.pwr +15 (+2 eff.) S.pwr/crit +12 Dmg.mod +30% light ----- def ----- Phys.save +15 (+7 eff.) Spell.save +15 (+5 eff.) Mind.save +14 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
enhanced voratun waraxe of rage (38-53 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego++] Nature/Master Power 38.0 - 53.2 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +22 Str +13 Dex +13 Mag +12 Wil +13 Cun +13 Con dps ---------- Dmg.mod +15% physical Acc +25 (+6 eff.) One-handed war axes. |
quick voratun waraxe of daylight (39-55 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 39.0 - 54.6 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +18 light Against +30% Undead While equipped: Stats +7 Dex dps ---------- Phys.spd +10% Acc +25 (+6 eff.) One-handed war axes. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+5 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 5.2 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 49 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Galyharasus =5mag=1.0 T3 belt armor [Rare] Disrupt While equipped: Stats +5 Mag +4 Cun +5 Con ----- def ----- Resists +9% acid +12% darkness +10% blight +6% mind +12% light A belt that goes around your waist. |
Halykalthotir the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +10.00% Phys.pwr +13 (+5 eff.) S.pwr/crit +4 Dmg.mod +6% blight ----- def ----- Resists +9% lightning +12% temporal +5% arcane +6% fire Spell.save +12 (+4 eff.) Cut- +20% ---------- misc Size +1 A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
hardened leather belt 'Hailwreck'1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Str +5 Dex +5 Cun +4 Con dps ---------- Phys.crit +8.0% Mind.crit +7% Phys.pwr +7 (+3 eff.) Dmg.mod +3% cold Res.pen +20% lightning +5% cold ----- def ----- Defense +13 (+3 eff.) Resists +3% lightning +15% cold Phys.save +6 (+3 eff.) Stealth +8 ---------- misc Size +1 A belt that goes around your waist. |
rough leather belt 'Duvaharalar'1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Str +3 Dex +1 Mag +4 Cun +1 Con +6 Lck dps ---------- Res.pen +5% mind Melee Ret 4 mind ----- def ----- Crit.dmg- 10.00% Stealth +6 ---------- misc T.Disarm +6 Infravis +4 A belt that goes around your waist. |
Porilrawe the cashmere cloak (40 def, 12 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Phys.pwr +30 (+10 eff.) Res.pen +25% mind +25% blight Melee Ret 10 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 46 ----- def ----- Armour +12 Defense +40 (+10 eff.) Resists +19% light +19% fire Stealth +11 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping elven-silk cloak (18 def, 0 armour)2.0 T5 cloak armor [Ego] Master While equipped: ----- def ----- Defense +18 (+4 eff.) Phys.save +15 (+7 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Coalpain (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +4 Cun +4 Con dps ---------- Crit.mult +16.00% Dmg.mod +37% nature +9% arcane Res.pen +10% darkness ----- def ----- Resists +30% nature +5% arcane +12% darkness +11% all Poison- +29% Disease- +32% ---------- misc Hate/m.crit +4.00 Psi/m.crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+2 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+3 eff.) Resists +25% nature +13% all Phys.save +15 (+7 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Silylrata the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: Stats +7 Con dps ---------- Dmg.mod +29% nature +28% acid On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% lightning +24% blight +42% acid +5% arcane +15% all Max.HP +87.00 HP.reg +4.10 Heal.mod +23% Poison- +41% Disease- +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +15% acid +13% physical +17% fire +17% cold ----- def ----- Resists +16% acid +16% physical +16% fire +16% cold +11% all ---------- misc Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's elven-silk robe of frost (+20%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Dmg.mod +26% cold ----- def ----- Resists +20% darkness +39% cold +20% mind +15% all Phys.save +19 (+9 eff.) Spell.save +20 (+6 eff.) Mind.save +40 (+11 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven cashmere robe of life (0 def, 0 armour) =6mag=2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +5 Str +6 Mag +5 Wil dps ---------- Dmg.mod +13% lightning +10% physical +6% cold ----- def ----- Resists +10% blight +8% cold +9% lightning +11% all Max.HP +40.00 HP.reg +2.50 Heal.mod +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
eldritch pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +5% ----- def ----- Armour +5 Fatigue +4% ---------- misc Mana/turn +0.60 Max.mana +60.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots of massiveness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +10 Str +9 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +5 Fatigue +4% ---------- misc Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of voratun boots of invasion (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +6 (+2 eff.) Spell.pwr +13 (+2 eff.) Res.pen +15% physical ----- def ----- Armour +5 Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gloryreda the Shadowburst (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 5 cold Dmg.mod +9% light +4% cold ----- def ----- Armour +1 Resists +3% darkness +6% cold Unarmed combat: Power 7.5 - 8.2 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +5 ice On Hit: 10% Ice Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Velyrivena the Shadedare (0 def, 7 armour)1.0 T4 hands armor [Random Unique] Disrupt/Master While equipped: dps ---------- Phys.crit +11.0% Spell.crit +12% Mind.crit +11% Crit.mult +6.00% Dmg.mod +6% darkness On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +7 Resists +3% acid +3% light +12% blight +9% lightning +9% arcane +17% darkness Affinity +9% nature Spell.save +17 (+5 eff.) Mind.save +11 (+3 eff.) Max.HP +73.00 ---------- misc Masteries +0.20 Wild-gift/Antimagic Unarmed combat: Power 38.5 - 42.4 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +5 Crit +14.0% Atk.spd 100% On Hit: 10% Battle Shout 5 On Crit: 20% Cripple 5 On Crit: 20% Call of the Ooze 2 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Bareroyon the cashmere wizard hat (2 def, 0 armour) =8mag=2.0 T3 head armor [Rare] Nature While equipped: Stats +8 Mag +3 Cun +2 Con dps ---------- Dmg.mod +16% fire Res.pen +25% acid Melee Ret 10 acid ----- def ----- Defense +2 (+0 eff.) Resists +24% fire ---------- misc Infravis +3 A pointy cloth hat, very wizardly... |
Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+2 eff.) Mind.pwr +15 (+3 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
Haharakath (0 def, 3 armour) =water=2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Str dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 46 ----- def ----- Armour +3 Fatigue +3% Resists +12% mind +12% cold ---------- misc Light +3 Breathe water A cap made of leather. |
Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+1 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+7 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 20 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
catburglar's voratun helm of the depths (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +10 Dex ----- def ----- Armour +5 Fatigue +5% Resists +24% darkness +25% cold ---------- misc Infravis +8 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating voratun helm of trickery (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Cun +5 Dex dps ---------- Apr +8 ----- def ----- Armour +5 Fatigue +5% Resists +15% fire +15% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
fortifying stralite mail armour of Eyal (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego++] Nature/Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Max.HP +138.00 HP.reg +9.00 Heal.mod +18% A suit of armour made of mail. |
rejuvenating drakeskin leather armour of the deep (20 def, 11 armour)9.0 T5 light armor [Ego+] Nature While equipped: ----- def ----- Armour +11 Defense +20 (+5 eff.) Fatigue +8% Resists +14% acid +14% cold HP.reg +4.60 ---------- misc Stam/turn +2.10 Breathe water A suit of armour made of leather. |
searing voratun plate armour of clarity (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Arcane/Psionic While equipped: dps ---------- Melee+ 23 acid 23 fire Melee Ret 16 acid 16 fire ----- def ----- Armour +16 Fatigue +22% Resists +30% acid +30% fire +10% mind Mind.save +23 (+6 eff.) A suit of armour made of metal plates. |
impervious voratun shield of crushing (0 def, 22 armour, 303.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego++] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +7 Con dps ---------- Phys.crit +11.0% Phys.pwr +15 (+5 eff.) ----- def ----- Armour +22 Fatigue +8% Phys.save +15 (+7 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
barbed quiver of dragonbone arrows (21/21, 72-101 power, 18 apr)3.0 T5 arrow ammo [Ego+] Master Power 72.0 - 100.8 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +26.0% Capacity 21 On Crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
barbed quiver of dragonbone arrows of annihilation (19/19, 94-132 power, 36 apr)3.0 T5 arrow ammo [Ego++] Master Power 94.0 - 131.6 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +36 Crit +40.0% Capacity 19 Proj.spd +200% On Crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1143 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Blindvein (dig speed 15 turns) =3mag=3.0 T3 digger tool [Rare] Psionic While equipped: Stats +8 Str +3 Mag dps ---------- Dmg.mod +7% fire +10% mind +6% light Res.pen +10% light ----- def ----- Crit.dmg- 15.00% Mind.save +8 (+3 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rainfear (dig speed 7 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +12 Str +4 Dex +10 Wil +2 Cun dps ---------- Phys.crit +9.0% Mind.crit +13% Res.pen +20% cold ----- def ----- Resists +9% darkness +9% fire Crit.dmg- 15.00% ---------- misc Infravis +6 See.Invis +9 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Salissra1.0 T5 lite [Rare] Master While equipped: Stats +5 Con dps ---------- Phys.pwr +25 (+9 eff.) ----- def ----- Resists +2% physical +15% darkness +9% nature Heal.mod +15% Confus- +21% ---------- misc Max.stam +30.00 Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Zudur the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Str +7 Wil +1 Cun dps ---------- Mind.crit +2% Dmg.mod +5% mind ----- def ----- Resists +6% blight +3% nature ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Lisarissra'1.0 T3 lite [Rare] Master While equipped: Stats +7 Con dps ---------- Phys.crit +3.0% Res.pen +5% physical ----- def ----- Defense +10 (+2 eff.) Blind- +28% Confus- +18% ---------- misc Stam/turn +3.00 Max.stam +20.00 Light +8 See.Stealth +10 See.Invis +7 Track: Puts all charms on 26 cooldown Level 6.5 Pwr.cost 26 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 44 for 9 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
dwarven lantern 'Festerzeal'1.0 T5 lite [Rare] Master While equipped: Stats +4 Cun +6 Con ----- def ----- Resists +18% acid +15% nature +15% lightning Mind.save +9 (+3 eff.) Blind- +50% Cut- +23% Confus- +30% Def/telep +18 Res/telep +18% Dur/telep +18% ---------- misc Light +11 See.Stealth +19 See.Invis +24 Track: Puts all charms on 26 cooldown Level 2.6 Pwr.cost 26 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Miniature R2D2 Miniature R2D21.0 T3 mechanical misc [Plot Item] Unknown While carried: Stats +5 Cun +5 Wil Fire a jolt of lightning that has 50% chance to daze (damage based on your willpower or cunning). Uses 33 power out of 100/100 Activation is instant. This strange mechanical contraption seems to be kind of alive and keenly aware of you. It has taken a liking to you and seems intent on helping you. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
50 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
9 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +10% blight +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. It was corrupted by the digestive sack. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 131 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 890.80 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 17 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
cleansing dwarven-steel torque of psionic shield [power 65] (17 cooldown)2.0 T3 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 65 for 5 turns Puts all charms on 17 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
cleansing stralite torque of clear mind [power 3] (17 cooldown)2.0 T4 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 17 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
iron torque of mindblast 'Ashnail' [power 105] (10 cooldown) =2mag=2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Str +2 Mag +5 Con ----- def ----- Resists +3% fire Blast the opponent's mind dealing 119 mind damage and silencing them for 4 turns Puts all charms on 10 cooldown 100% to increase all damage by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 7 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 20 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
7 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Chode the Krog Rogue level 37
25th Regrowth 123rd year of Ascendancy at 10:56 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Chode the Krog Rogue level 37
23rd Regrowth 123rd year of Ascendancy at 16:30 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Chode the Krog Rogue level 44
71st Regrowth 123rd year of Ascendancy at 21:02 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Chode the Krog Rogue level 48
34th Pyre 123rd year of Ascendancy at 17:16 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Chode the Krog Rogue level 41
39th Regrowth 123rd year of Ascendancy at 15:29 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Chode the Krog Rogue level 27
51st Haze 122nd year of Ascendancy at 21:48 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Chode the Krog Rogue level 10
1st Flare 122nd year of Ascendancy at 16:00 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Chode the Krog Rogue level 39
35th Regrowth 123rd year of Ascendancy at 01:12 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Chode the Krog Rogue level 34
12nd Regrowth 123rd year of Ascendancy at 16:19 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Chode the Krog Rogue level 50
24th Dusk 123rd year of Ascendancy at 17:48 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Chode the Krog Rogue level 22
35th Haze 122nd year of Ascendancy at 09:14 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Chode the Krog Rogue level 32
3rd Regrowth 123rd year of Ascendancy at 08:36 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Chode the Krog Rogue level 50
19th Dusk 123rd year of Ascendancy at 05:09 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Chode the Krog Rogue level 10
1st Flare 122nd year of Ascendancy at 15:58 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Chode the Krog Rogue level 20
38th Dusk 122nd year of Ascendancy at 16:26 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Chode the Krog Rogue level 30
5th Decay 122nd year of Ascendancy at 23:24 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Chode the Krog Rogue level 40
35th Regrowth 123rd year of Ascendancy at 01:12 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Chode the Krog Rogue level 50
48th Pyre 123rd year of Ascendancy at 09:15 see stats
May the 4th be with you!
.By Chode the Krog Rogue level 18
25th Dusk 122nd year of Ascendancy at 17:59 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Chode the Krog Rogue level 50
17th Dusk 123rd year of Ascendancy at 17:57 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Chode the Krog Rogue level 20
71st Dusk 122nd year of Ascendancy at 07:08 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Chode the Krog Rogue level 50
60th Pyre 123rd year of Ascendancy at 18:54 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Chode the Krog Rogue level 43
68th Regrowth 123rd year of Ascendancy at 23:25 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Chode the Krog Rogue level 30
10th Decay 122nd year of Ascendancy at 06:34 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Chode the Krog Rogue level 40
35th Regrowth 123rd year of Ascendancy at 04:01 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Chode the Krog Rogue level 50
24th Dusk 123rd year of Ascendancy at 17:46 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Chode the Krog Rogue level 50
17th Dusk 123rd year of Ascendancy at 17:23 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Chode the Krog Rogue level 27
68th Haze 122nd year of Ascendancy at 17:13 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Chode the Krog Rogue level 50
24th Dusk 123rd year of Ascendancy at 17:48 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Chode the Krog Rogue level 48
37th Pyre 123rd year of Ascendancy at 22:50 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Chode the Krog Rogue level 44
71st Regrowth 123rd year of Ascendancy at 21:21 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Chode the Krog Rogue level 25
48th Haze 122nd year of Ascendancy at 17:33 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Chode the Krog Rogue level 16
20th Dusk 122nd year of Ascendancy at 10:21 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Chode the Krog Rogue level 36
23rd Regrowth 123rd year of Ascendancy at 01:26 see stats
Log
High Sun Paladin Aeryn receives 574 healing.
High Sun Paladin Aeryn casts Barrier.
A shield forms around High Sun Paladin Aeryn.
High Sun Paladin Aeryn casts Bathe in Light.
High Sun Paladin Aeryn's spell attains critical power!
High Sun Paladin Aeryn is filled with the Sun's fury!
A shield forms around Chode.
High Sun Paladin Aeryn receives 135 healing from High Sun Paladin Aeryn's healing light area effect.
High Sun Paladin Aeryn receives 135 healing from High Sun Paladin Aeryn's healing light area effect.
High Sun Paladin Aeryn casts Healing Light.
High Sun Paladin Aeryn's spell attains critical power!
High Sun Paladin Aeryn receives 135 healing from High Sun Paladin Aeryn's healing light area effect.
High Sun Paladin Aeryn receives 1375 healing.
High Sun Paladin Aeryn receives 135 healing from High Sun Paladin Aeryn's healing light area effect.
High Sun Paladin Aeryn receives 135 healing from High Sun Paladin Aeryn's healing light area effect.
High Sun Paladin Aeryn's solar fury subsides.
High Sun Paladin Aeryn uses Infusion: Regeneration.
High Sun Paladin Aeryn starts regenerating health quickly.
High Sun Paladin Aeryn receives 135 healing from High Sun Paladin Aeryn's healing light area effect.
High Sun Paladin Aeryn receives 135 healing from High Sun Paladin Aeryn's healing light area effect.
High Sun Paladin Aeryn receives 135 healing from High Sun Paladin Aeryn's healing light area effect.
High Sun Paladin Aeryn receives 135 healing from High Sun Paladin Aeryn's healing light area effect.
The shield around Chode crumbles.
High Sun Paladin Aeryn stops regenerating health quickly.
The shield around High Sun Paladin Aeryn crumbles.
Rested for 181 turns (stop reason: all resources and life at maximum).
--------------------------------
Ran for 2 turns (stop reason: interesting terrain).

























































































































































































