










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Marauder |
| Level / Exp | 14 / 62% |
| Size | small |
| Lifes / Deaths | Killed by Yvelemira the crimson crystal at level 14 on the 48th Dusk 122nd year of Ascendancy at 06:09 / 1 |
Primary Stats
| Strength | 29 (base 19) |
| Dexterity | 37 (base 31) |
| Constitution | 27 (base 30) |
| Magic | 10 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 20 (base 11) |
Resources
| Life | -41/286 |
| Stamina | 105/156 |
| Healing Factor | 1.2386945338482 |
| Regeneration | 0.30967363346208 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +4.4408920985006E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 34 |
| Crit Chance | 7% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 21 |
| Accuracy | 34 |
| Crit Chance | 8% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Light | +10% |
| Physical | +7% |
| Cold | +11% |
| All | 0% |
Offense: Damage Penetration
| Mind | +15% |
| Physical | +20% |
| Fire | +5% |
| Light | +5% |
Defense: Base
| Armour (hardiness) | 14 (38.594633868923%) |
| Defense | 54 |
| Ranged Defense | 54 |
| Fatigue | 1.9238052216851 |
| Physical Save | 22 |
| Spell Save | 15 |
| Mental Save | 17 |
Defense: Resistances
| Darkness | + 15%( 70%) |
| Lightning | + 13%( 70%) |
| Light | + 49%( 70%) |
| Temporal | + 16%( 70%) |
| Blight | + 7%( 70%) |
| Physical | + 5%( 70%) |
| Cold | + 25%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 75% |
| Silence Resistance | 42% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 464% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 32 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 421 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 342 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.00 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You must explore the underwater lair of Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | pair of iron boots 'Tarredur' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Spellpower +4 (+4 eff.) Damage +3% acid defense ------ Armor +3 Fatigue +2% Resistance +9% lightning +1% physical Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(64 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | bladed iron helm of the bounder (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego++] Master While equipped: Stats +9 Str +6 Dex defense ------ Armor +3 Fatigue +5% Skullcracker +3 Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.9 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 107.7 Physical damage. If the attack hits, the target is confused (36% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Shadewolf (0 def, 6 armour)1.5 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ On-Hit 6 physical Damage +4% physical On-Hit (Melee): * 10% chance to reduce damage dealt by 11% defense ------ Armor +6 Fatigue +1% Resistance +6% light +6% temporal Unarmed combat: Weapon Damage 96% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On-Hit, radius 1 +6 physical On-crit, radius 2 +6 physical On Hit: 10% Sand Breath level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Falosta (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str defense ------ Defense +5 (+2 eff.) Spell save +6 (+5 eff.) Unlife -20.00 life other ------- EQ when Hit +0.12 Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring 'Scorchgrit'0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: offense ------ Critical power +10.00% Damage +3% physical Ignore resists +5% fire +15% physical defense ------ Defense +10 (+4 eff.) Silence Resist +22% other ------- Mana/turn +0.13 Rings make your fingers look great! |
| On fingers | copper ring 'Lisassra'0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +3 Str offense ------ Mind Crit +1% Damage +11% cold Ignore resists +5% physical defense ------ Resistance +6% temporal +22% cold Rings make your fingers look great! |
| Around neck | Sameblek0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Cun +2 Dex offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +3% blight +11% light +11% darkness Blind Resist +20% Amulets make your neck look great! |
| In main hand | Emelunor the Daystake (120% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 121% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +5 mind +7 nature +8 light On Hit: * 12% chance to reduce all saves and defense by 13 While equipped: Stats +1 Cun +1 Wil offense ------ Ignore resists +15% mind +5% light One-handed war axes. |
| Around waist | rough leather belt 'Squalornoon'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +2 Con offense ------ On-Hit (Melee): * 10% chance to slow global speed by 38% defense ------ Defense +39 (+11 eff.) Stealth +6 other ------- Stamina/turn +1.00 A belt that goes around your waist. |
| In off hand | hateful steel dagger of phasing (105% power, 14 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego] Arcane/Psionic Weapon Damage 106% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +5.0% Attack Speed 100% Ignore Shields +12% On-hit +5 darkness Damage Against +6% Living Sharp, short and deadly. |
| Cloak | enveloping linen cloak (6 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: defense ------ Defense +6 (+2 eff.) Physical save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rough leather armour (3 def, 2 armour)9.0 Encumbrance T1 light armor [Normal] While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
Inventory
healing infusion (heal 57; cd 15)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 57 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 74; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 74 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune of the wizard (damage 58; dur 4; cd 20)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 57.72 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
mule's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -4% other ------- Encumbrance +22 Rings make your fingers look great! |
iron battleaxe of massacre (125% power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Ego] Master Weapon Damage 126% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% Massive two-handed battleaxes. |
Gloribreba the iron dagger (117% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Disrupt Weapon Damage 117% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-Hit, radius 1 +8 acid While equipped: offense ------ Physical Power +5 (+2 eff.) Ignore resists +5% physical defense ------ Resistance +7% acid +8% lightning +13% cold +7% fire +3% all Spell save +6 (+5 eff.) Sharp, short and deadly. |
flaming steel mace of massacre (126% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Ego] Arcane/Master Weapon Damage 127% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-Hit, radius 1 +6 fire Blunt and deadly. |
rough leather sling of lightning4.0 Encumbrance T1 sling 1H weapon Reqs Shoot [Ego] Arcane Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 On-ranged-hit +7 lightning While equipped: offense ------ Damage +8% lightning Slings are used to hurl stones or metal shots at your foes. |
elm starstaff of wizardry (100% power, 2 apr, light element)5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Ego+] Arcane Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +1 Mag +2 Wil offense ------ Spell Crit +1% Spellpower +5 (+5 eff.) Damage +10% light other ------- Max mana +12.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron steamgun of acid4.0 Encumbrance T1 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Arcane/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Attack Speed 100% Range +6 Projectile Speed +600% On-ranged-hit +6 acid Uses 2.0 Steam While equipped: offense ------ Damage +9% acid Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
flaming iron waraxe (101% power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Ego] Arcane Weapon Damage 101% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +5 fire One-handed war axes. |
blurring rough leather belt1.0 Encumbrance T1 belt armor [Ego] Master While equipped: defense ------ Defense +9 (+3 eff.) Stealth +5 A belt that goes around your waist. |
insulating rough leather belt1.0 Encumbrance T1 belt armor [Ego] Master While equipped: defense ------ Resistance +6% fire +7% cold A belt that goes around your waist. |
rough leather belt 'Ravenrebel'1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +2 Wil offense ------ Spellpower +3 (+3 eff.) Ignore resists +5% darkness defense ------ Mind save +6 (+4 eff.) other ------- Vim-on-crit +2.00 Max vim +10.00 A belt that goes around your waist. |
Blindbrand the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Str +1 Wil +3 Cun +3 Con offense ------ Damage +3% acid +9% light On-Hit (Melee): * 20% chance to reduce armor by 18% defense ------ Armor +1 Rush: Puts all charms on 25 turn cooldown Effective talent level: 3.9 Power cost 25 out of 25/25. Range 9 Cooldown: 22 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Rainpiety the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Ignore resists +5% blight +20% cold On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 8 defense ------ Armor +3 Fatigue +2% Resistance +6% blight other ------- Stamina/turn +0.40 Max stamina +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Eremudotar the iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Arcane While equipped: Stats +1 Cun offense ------ Critical power +15.00% On-Hit 6 light Damage +3% acid +4% light +6% mind defense ------ Armor +1 Fatigue +1% Resistance +6% light +3% acid Unarmed combat: Weapon Damage 104% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On Hit: 20% Searing Light level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Stormquencher the rough leather gloves (5 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ Accuracy +6 (+3 eff.) defense ------ Armor +1 Defense +5 (+2 eff.) Resistance +12% lightning +6% nature Physical save +6 (+3 eff.) Mind save +5 (+4 eff.) Unlife -40.00 life Disarm Resist +20% Stun Resist +20% Unarmed combat: Weapon Damage 96% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +7 Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On Hit: 10% Perfect Control level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spellstreaming dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego+] Arcane While equipped: offense ------ Spell Crit +6% Spellpower +4 (+4 eff.) defense ------ Armor +2 Fatigue +3% other ------- Mana/turn +0.10 Unarmed combat: Weapon Damage 118% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-hit +4 arcane On Hit: 10% Elemental Bolt level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Emelonor the iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +5 Dex +3 Mag +2 Con defense ------ Armor +3 Fatigue +5% Physical save +3 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Emina (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +4 Cun +1 Wil defense ------ Defense +1 (+1 eff.) Resistance +6% lightning +5% temporal +6% blight +3% fire A pointy cloth hat, very wizardly... |
Rainwrest the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Str offense ------ Damage +11% mind defense ------ Defense +1 (+1 eff.) Resistance +6% fire +11% mind +3% cold A pointy cloth hat, very wizardly... |
cleansing iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Disrupt While equipped: defense ------ Armor +3 Fatigue +5% Resistance +6% nature +6% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding rough leather cap of dexterity (+2) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: Stats +2 Dex defense ------ Armor +1 Fatigue +1% Resistance +5% lightning +5% temporal A cap made of leather. |
linen wizard hat 'Elurin' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +3 Dex +1 Con offense ------ Critical power +5.00% Damage +6% physical Ignore resists +10% physical defense ------ Defense +1 (+1 eff.) Resistance +6% cold +5% fire +2% physical Physical save +3 (+1 eff.) A pointy cloth hat, very wizardly... |
rough leather cap 'Aregatta' (0 def, 2 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Physical Power +5 (+2 eff.) defense ------ Armor +2 Fatigue +1% Crit Resistance 15.00% Unlife -60.00 life Confus Resist +10% other ------- Infravision +1 A cap made of leather. |
impenetrable steel mail armour (2 def, 11 armour)14.0 Encumbrance T2 heavy armor [Ego] Master While equipped: defense ------ Armor +11 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
prismatic rough leather armour of Toknor (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego+] Arcane/Master While equipped: offense ------ Physical Crit +3.0% Critical power +11.00% Physical Power +6 (+2 eff.) defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +10% light +11% darkness A suit of armour made of leather. |
exposing steel shield of resilience (0 def, 4 armour, 112% power, 41.5 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Ego] Nature/Psionic When used to Attack: Weapon Damage 112% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +42 While equipped: offense ------ On-Hit (Melee): * 5% chance to reduce all saves and defense by 13 When Hit: * 10% chance to reduce all saves and defense by 13 defense ------ Armor +4 Fatigue +8% Life +47.00 other ------- Talents +1 Block Handheld deflection devices. |
flaming steel shield (0 def, 4 armour, 117% power, 39 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Ego] Nature When used to Attack: Weapon Damage 117% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +39 On-Hit, radius 1 +11 fire While equipped: offense ------ On-Hit 6 fire When Hit 7 fire defense ------ Armor +4 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
Gloomshear the quiver of elm arrows (23/23, 123% power, 5 apr)3.0 Encumbrance T1 arrow ammo [Rare] Master Weapon Damage 123% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 23 On-ranged-hit +20 darkness On-Hit, radius 1 +12 temporal On-crit, radius 2 +12 temporal On Hit: * 10% chance to gain 10% of a turn (3/turn limit) Arrows are used with bows to pierce your foes to death. |
7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Winterpall' (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Cun offense ------ Critical power +10.00% Mindpower +5 (+3 eff.) defense ------ Resistance +3% cold other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crackleglamour2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +12% lightning defense ------ Resistance +3% lightning Physical save +9 (+4 eff.) Life +43.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
flaming pouch of steel shots of wind (10/16, 120% power, 2 apr)3.0 Encumbrance T2 shot ammo [Ego] Arcane/Nature Weapon Damage 121% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 16 Projectile Speed +200% On-Hit, radius 1 +7 fire On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 113 physical damage Shots are used with slings to pummel your foes to death. |
pouch of iron shots of paradox (15/15, 113% power, 1 apr)3.0 Encumbrance T1 shot ammo [Ego] Arcane Weapon Damage 113% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 15 On-ranged-hit +5 temporal On Hit: * 5% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
soothing elm wand of clairvoyance [power 9] (15 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 9, power 34 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 turn cooldown 100% to heal for 33. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By sapede the Yeek Marauder level 12
33rd Dusk 122nd year of Ascendancy at 15:51 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By sapede the Yeek Marauder level 10
2nd Flare 122nd year of Ascendancy at 15:13 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By sapede the Yeek Marauder level 12
5th Flare 122nd year of Ascendancy at 01:52 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By sapede the Yeek Marauder level 12
7th Flare 122nd year of Ascendancy at 00:07 see stats
Log
--------------------------------
Sapede is no longer pinned.
--------------------------------
Sapede rushes out!
Sapede picks up (e.): iron battleaxe of massacre (125% power, 1 apr).
Porybeth the black jelly slows down.
Porybeth the black jelly is dazed!
sapede hits Porybeth the black jelly for 36 physical, 13 light, 2 mind, 7 nature, 6 physical, 0 arcane, 25 light, 30 physical, 5 darkness, 6 physical, 0 arcane, 25 light (156 total damage).
Porybeth the black jelly uses Block.
Sapede is wasting away.
The shield around sapede crumbles.
Yvelemira the crimson crystal loses 5 health to the entropy.
--------------------------------
Sapede uses Flurry.
Shards of metal explode from Porybeth the black jelly's shield!
Sapede starts to bleed.
Porybeth the black jelly is not dazed anymore.
Porybeth the black jelly's is vulnerable to attacks and effects!
Porybeth the black jelly hits sapede for 7 acid, 0 physical (7 total damage).
sapede hits Porybeth the black jelly for (24 blocked), 0 physical, (13 blocked), 0 light, 4 mind, (7 blocked), 0 nature, (6 blocked), 0 physical, 0 arcane, (25 blocked), 0 light, (17 blocked), 0 physical, (5 blocked), 0 darkness, (6 blocked), 0 physical, 0 arcane, (25 blocked), 0 light, (25 blocked), 0 physical, (13 blocked), 0 light, 2 mind, (7 blocked), 0 nature, (6 blocked), 0 physical, 0 arcane, (25 blocked), 0 light, (15 blocked), 0 physical, (5 blocked), 0 darkness, (6 blocked), 0 physical, 0 arcane, (25 blocked), 0 light, (23 blocked), 0 physical, (13 blocked), 0 light, 2 mind, (7 blocked), 0 nature, (6 blocked), 0 physical, 0 arcane, (25 blocked), 0 light, (18 blocked), 0 physical, (5 blocked), 0 darkness, (6 blocked), 0 physical, 0 arcane, (25 blocked), 0 light (9 total damage).
Porybeth the black jelly uses To The Arms.
Sapede is recovering from the damage!
Sapede is on fire!
Sapede is suffering and fails to concentrate on dealing damage.
Porybeth the black jelly hits sapede for 112 acid, 16 acid, 4 acid (132 total damage).
Yvelemira the crimson crystal's Netherblast hits sapede for 82 temporal, 69 darkness (152 total damage).
sapede the level 14 yeek marauder was swallowed by the void to death by Yvelemira the crimson crystal on level 1 of Scintillating Caves.

































































































