Cornomancer the level 7 Cornac Necromancer by glab

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.1
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassNecromancer
Level / Exp7 / 61%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity10 (base 10)
Constitution11 (base 10)
Magic27 (base 24)
Willpower13 (base 13)
Cunning16 (base 11)

Resources

Life-114/155
Mana117/117
Souls10/10
Healing Factor1.0082872928177
Regeneration1.3611878453039

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth6
See Invisible5

Offense: Mainhand

Damage11
Accuracy6
Crit Chance8%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance9%
Speed1

Offense: Mind

Mindpower15
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)11 (32%)
Defense20
Ranged Defense20
Fatigue1
Physical Save16
Spell Save22
Mental Save20

Defense: Immunities

Pinning Resistance5%
Poison Resistance15%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
0/5
0/5
0/5
Spell / Necrosis1.30
2/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
0/5
0/5
0/5
Cunning / Survival0.90
0/5
0/5
0/5
0/5

Effects

talent
talent
detrimental effect

Quests

active
active
active
active
active

Equipment

On feet
On hands
On head
Tool
On fingers
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Ran for 11 turns (stop reason: didn't move).


Saving done.


Ran for 3 turns (stop reason: didn't move).


Cyrona the thalore hunter is asphyxiating!


You feel a surge of power as a powerful creature falls nearby.


Cornomancer picks up (f.):
zircon.
Cornomancer picks up (a.):
earthen elm magestaff of might (10-12 power, 2 apr, arcane element).
Cornomancer picks up (f.):
Silevea the cured leather armour (2 def, 4 armour).
Cornomancer picks up (c.):
reinforced iron shield (4 def, 6 armour, 50.5 block).
Cornomancer picks up (e.):
mindwoven linen robe of blight (+11%) (0 def, 0 armour).
Cornomancer picks up (l.):
scorching brass lantern of focus.
Cornomancer picks up (c.):
steel dagger of massacre (16.5-21.45 power, 6 apr).
Cornomancer picks up (c.):
balanced steel dagger of massacre (15.5-20.15 power, 6 apr).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 48 turns (stop reason: at exit).


Cornomancer is asphyxiating!

Resting starts...

Rested for 1 turns (stop reason: taken damage).

Saving game...