Psy the level 12 Kruk Yeti Psyshot by glab

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignOrcs
ModeInsane Roguelike
SexMale
RaceKruk Yeti
ClassPsyshot
Level / Exp12 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 11)
Dexterity26 (base 29)
Constitution14 (base 10)
Magic10 (base 10)
Willpower20 (base 16)
Cunning28 (base 29)

Resources

Life274/274
Psi85/85
Healing Factor1.3
Regeneration2.015

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage19
Accuracy22
Crit Chance9%
APR1
Speed1.00

Offense: Offhand

Damage7
Accuracy18
Crit Chance8%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower26
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)14.73 (68.103448275862%)
Defense16
Ranged Defense16
Fatigue18
Physical Save20
Spell Save21
Mental Save16

Defense: Resistances

All+ 17%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Thoughts of iron1.30
3/5
0/5
0/5
0/5
Steamtech / Psytech gunnery1.30
2/5
1/5
0/5
0/5
Psionic / Psionic fog1.30
1/5
1/5
0/5
0/5
Psionic / Action at a distance1.30
1/5
1/5
0/5
0/5
Steamtech / Mechstar1.30
1/5
0/5
0/5
0/5
Steamtech / Dread1.30
2/5
0/5
0/5
0/5
Psionic / Gestalt1.30
1/5
1/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
1/5
1/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
1/5
0/5
Race / Yeti1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

active
active
done
active
active

Equipment

On feet
Quiver
Light source
On head
Tool
On hands
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Psy the Kruk Yeti Psyshot level 10
21st Retaking 124th year of Ascendancy at 08:04
see stats

Log

Resting starts...
The psionic shield around Psy crumbles.

Talent Improved Gestalt is ready to use.
Talent Mechanical Arms is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


Psy activates Mechanical Arms.

A psionic shield forms around Psy.


Bought:
steam generator implant of the duelist (steam 6) for 55.40 gold.
You have no more inscription slots.

You are now inscribed with Implant: Steam Generator.

Resting starts...

The psionic shield around Psy crumbles.

Rested for 3 turns (stop reason: all resources and life at maximum).


Psy uses Create Tinker.

Psy uses Create Tinker.

Created tinker:
good saw shell
Psy uses Create Tinker.

Created tinker:
good head lamp
Psy uses Create Tinker.

You attach
good saw shell to your pouch of iron shots 'Bilewrest' (17/17, 13-15.6 power, 1 apr).
You carry too much--you are encumbered!
Drop some of your items.
You are no longer encumbered.
You attach
good head lamp to your insulating iron helm of strength (+2) (0 def, 3 armour).
Psy deactivates Molten Iron Blood.

Psy deactivates Gestalt.

Psy deactivates Mechanical Arms.