Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Temporal Warden |
| Level / Exp | 25 / 5% |
| Size | medium |
| Lifes / Deaths | Killed by snow giant thunderer at level 25 on the 50th Regrowth 123rd year of Ascendancy at 14:50 / 1 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 70 (base 43) |
| Constitution | 13 (base 10) |
| Magic | 57 (base 53) |
| Willpower | 23 (base 12) |
| Cunning | 31 (base 10) |
Resources
| Life | -31/595 |
| Paradox | 343 |
| Healing Factor | 1.1 |
| Regeneration | 19.922569766352 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -4.4408920985006E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 13.302100788423 |
| See Invisible | 13.302100788423 |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 42 |
| Crit Chance | 12% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 33 |
| Accuracy | 42 |
| Crit Chance | 18% |
| APR | 30 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 41.333333333333 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25.25 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 25 (35%) |
| Defense | 56.434033596141 |
| Ranged Defense | 57.100700262808 |
| Fatigue | 6 |
| Physical Save | 21.5125 |
| Spell Save | 27.4375 |
| Mental Save | 19.775 |
Defense: Resistances
| All | + 40%( 70%) |
Defense: Immunities
| Silence Resistance | 23% |
| Bleed Resistance | 100% |
| Confusion Resistance | 50% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Stun Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 221 damage for 3 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 38%, your defense is increased by 38 and all your resistances by 38%. Its effects scale with your Dexterity stat. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Stasis | 1.10 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 1/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Weapon Folding |
| beneficial effect | The target's appearance has been altered. Cloak of Deception |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| beneficial effect | The target is regaining 15 life per turn and refreshing talents at twice the normal rate. Invigorate |
| beneficial effect | The target is out of phase with reality, increasing defense by 50, resist all by 40%, and reducing the duration of detrimental timed effects by 50%. Out of Phase |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost anorithil from death by Ivesethra the hornet swarm. Escort: lost anorithil (level 4 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by Ivessra the cave bear. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 121. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed ice wyrm tooth. * You've found the needed skeleton mage skull. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Yvudama (0 def, 1 armour) (On feet)] Yvudama (0 def, 1 armour)Yvudama (0 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Effects on melee hit: * 20% chance to disease Damage (Melee): 0(-20) item blight disease Changes damage: +3%(-) acid Silence immunity: +23% (-) Confusion immunity: +20% (-) Stun/Freeze immunity: +22% (-) A pair of boots made of leather. |
| Light source | [vs. Summertide Phial (Light source)] Summertide PhialSummertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30%(-) light Changes damage: +10%(-) light Light radius: +4 (-) Healing mod.: +10% (-) It can be used to call light (74 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. Quasit's Skull (0 def, 12 armour) (On head)] Quasit's Skull (0 def, 12 armour)Quasit's Skull (0 def, 12 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 (-) Armour Hardiness: +5% (-) Fatigue: +5% (-) Changes stats: +3(-) Con Physical save: +12 (+10 eff.) (-) Stun/Freeze immunity: +30% (-) Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On hands | [vs. Sludgegrip (0 def, 0 armour) (On hands)] Sludgegrip (0 def, 0 armour)Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4(-) Cun / +4(-) Wil Changes resistances: +10%(-) nature Changes damage: +5%(-) nature Talent masteries: +0.20(-) Wild-gift / Slime Poison immunity: +20% (-) Mindpower: +2 (+1 eff.) (-) These gloves are coated with a thick, green liquid. |
| Tool | [vs. Prox's Lucky Halfling Foot (Tool)] Prox's Lucky Halfling FootProx's Lucky Halfling Foot Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) (-) Changes stats: +5(-) Lck Trap disarming bonus: +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | [vs. Bokyduhor the Skyravager (On fingers, 1 of 2)] Bokyduhor the SkyravagerBokyduhor the Skyravager Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to daze Damage (Melee): 0(-15) item lightning daze Damage when hit (Melee): 12(-) nature Changes resistances: +3%(-) lightning Changes damage: +3%(-) nature Stun/Freeze immunity: +22% (-) Life regen: +0.80 (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Bokyduhor the Skyravager (On fingers, 1 of 2)] Guta the gold ringGuta the gold ring Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Damage (Melee): 0(-15) item lightning daze Damage when hit (Melee): 0(-12) nature Changes stats: +4 Cun / +4 Mag Changes resistances: +9% blight / +6% temporal / +7% nature / +0%(-3%) lightning Changes damage: +0%(-3%) nature Poison immunity: +13% Disease immunity: +15% Stun/Freeze immunity: +35% (+13%) Life regen: +2.00 (+1.20) Vim when firing critical spell: +2.00 Spellpower: +7 (+2 eff.) Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. Isusebeth (Around neck)] IsusebethIsusebeth Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage (Melee): 0(-30) item nature slow Changes resistances: +6%(-) mind / +6%(-) physical Spell save: +6 (+3 eff.) (-) Stamina each turn: +0.30 (-) Amulets can have magical properties. |
| In main hand | [vs. Yvitha the Stormwill (21.5-30.1 power, 4 apr) (In main hand, 1 of 2)] Yvitha the Stormwill (21.5-30.1 power, 4 apr)Yvitha the Stormwill (21.5-30.1 power, 4 apr) Requires: - Magic 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 21.5 - 30.1 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +4 (-) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) On weapon hit: * 20% chance to daze * 18% chance to cause random gloom Damage (Melee): +24(-) insidious poison / +8(-) darkness / +16(-) blight / +5(-) mind Burst (radius 1) on hit: +8(-) lightning Damage against: +6% (-)Living When wielded/worn: Changes stats: +3(-) Cun / +2(-) Wil Changes damage: +3%(-) blight One-handed war axes. Tap to cycle through comparison choices |
| Around waist | [vs. Neira's Memory (Around waist)] Neira's MemoryNeira's Memory Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2(-) Cun / +5(-) Wil Confusion immunity: +30% (-) Stun/Freeze immunity: +30% (-) Mana when firing critical spell: +3.00 (-) It can be used to surround yourself with a magical shield (strength 242, based on Magic) for 10 turns, costing 20 power out of 6/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In off hand | [vs. Yvitha the Stormwill (21.5-30.1 power, 4 apr) (In main hand, 1 of 3)] Shantiz the Stormblade (15-19.5 power, 20 apr)Shantiz the Stormblade (15-19.5 power, 20 apr) Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5(-6.5 - -10.6) Uses stats: 0% Mag, 100% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 (+16) Physical crit. chance: +10.0% (+5.5%) Attack speed: 100% (-) On weapon hit: * 0% chance to daze (-20%) * 0% chance to cause random gloom (-18%) + Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. Damage (Melee): +0(-24) insidious poison / +0(-8) darkness / +0(-16) blight / +0(-5) mind Burst (radius 1) on hit: +0(-8) lightning Damage against: +0% (-6% )Living When wielded/worn: Changes stats: +20 Dex / +0(-3) Cun / +0(-2) Wil Changes damage: +0%(-3%) blight Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. Tap to cycle through comparison choices |
| Cloak | [vs. cashmere cloak of the voidstalker (2 def, 0 armour) (Cloak)] cashmere cloak of the voidstalker (2 def, 0 armour)cashmere cloak of the voidstalker (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) (-) Changes resistances: +13%(-) darkness / +14%(-) temporal Defense after a teleport: +14 (-) Resist all after a teleport: +10% (-) New effects duration reduction after a teleport: +12% (-) It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. The Untouchable (14 def, 12 armour) (Main armor)] The Untouchable (14 def, 12 armour)The Untouchable (14 def, 12 armour) Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 (-) Armour: +12 (-) Defense: +14 (+5 eff.) (-) Changes stats: +8(-) Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
heroism infusion of the titan (+7 for 9 turns, die at -164) heroism infusion of the titan (+7 for 9 turns, die at -164)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 9 turns. While Heroism is active, you will only die when reaching -164 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Rune: Phase Door [phase door rune of the duelist (range 12; power 38; dur 4)] (on body)] phase door rune of the titan (range 6; power 18; dur 3)phase door rune of the titan (range 6; power 18; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 6(-6). Afterwards you stay out of phase for 3(-1) turns. In this state all new negative status effects duration is reduced by 18%(-20%), your defense is increased by 18(-20) and all your resistances by 18%(-20%). Its effects scale with your -Dexterity, +Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the warrior (50 cold damage; 30 apply power) biting gale rune of the warrior (50 cold damage; 30 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 50.20 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 30. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Rune: Heat Beam (on body)] heat beam rune of the sneak (166 fire damage)This item will automatically be transmogrified when you leave the level. heat beam rune of the sneak (166 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 165.80(+125.80) fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your +Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Rune: Shielding [shielding rune of the wizard (absorb 128 for 3 turns)] (on body)] shielding rune of the psychic (absorb 265 for 3 turns)shielding rune of the psychic (absorb 265 for 3 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 265(+44) damage for 3(-) turns. Its effects scale with your -Magic, +Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Rune: Shielding [shielding rune of the wizard (absorb 128 for 3 turns)] (on body)] shielding rune of the psychic (absorb 312 for 3 turns)shielding rune of the psychic (absorb 312 for 3 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 312(+91) damage for 3(-) turns. Its effects scale with your -Magic, +Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 92) teleportation rune of the duelist (range 92)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 92 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune of the psychic (range 65)teleportation rune of the psychic (range 65) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 65 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune of the sneak (123 lightning damage)lightning rune of the sneak (123 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 40.93 to 122.80 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Isusebeth (Around neck)] AnymnirAnymnir Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Damage (Melee): 0(-30) item nature slow Changes resistances: +12%(+6%) mind / +0%(-6%) physical Changes resistances penetration: +10% mind Talent mastery: +0.11 Chronomancy / Temporal Hounds Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Confusion immunity: +23% Life regen: +1.30 Stamina each turn: +0.00 (-0.30) Mental crit. chance: +1% Amulets can have magical properties. |
[vs. Isusebeth (Around neck)] steel amulet 'Amutir'steel amulet 'Amutir' Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage (Melee): 0(-30) item nature slow Changes stats: +3 Wil Changes resistances: +9% acid / +0%(-6%) physical / +0%(-6%) mind Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Disarm immunity: +10% Stamina each turn: +0.00 (-0.30) Amulets can have magical properties. |
[vs. Isusebeth (Around neck)] steel amulet 'Eilinyldavea' =con +5=steel amulet 'Eilinyldavea' =con +5= Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Damage (Melee): 0(-30) item nature slow Changes stats: +3 Dex / +5 Con Changes resistances: +3% acid / +0%(-6%) physical / +3% light / +0%(-6%) mind Physical save: +3 (+2 eff.) Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Cut immunity: +10% Stamina each turn: +0.00 (-0.30) Amulets can have magical properties. |
[vs. Bokyduhor the Skyravager (On fingers, 1 of 2)] psionicist's copper ring of sensingpsionicist's copper ring of sensing Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 0(-15) item lightning daze Damage when hit (Melee): 0(-12) nature Changes stats: +3 Wil Changes resistances: +0%(-3%) lightning Changes damage: +0%(-3%) nature Mental save: +6 (+3 eff.) Blindness immunity: +21% Stun/Freeze immunity: +0% (-22%) Life regen: +0.00 (-0.80) Infravision radius: +3 See stealth: +5 See invisible: +5 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Bokyduhor the Skyravager (On fingers, 1 of 2)] steel ring 'Gunikath' =light res 27=steel ring 'Gunikath' =light res 27= Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 0(-15) item lightning daze Damage when hit (Melee): 0(-12) nature Changes resistances: +27%(+24%) lightning / +9% fire / +6% cold Changes damage: +12% lightning / +0%(-3%) nature Stun/Freeze immunity: +0% (-22%) Life regen: +0.00 (-0.80) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Bokyduhor the Skyravager (On fingers, 1 of 2)] warrior's steel ring =str 2=warrior's steel ring =str 2= Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Damage (Melee): 0(-15) item lightning daze Damage when hit (Melee): 0(-12) nature Changes stats: +2 Str Changes resistances: +0%(-3%) lightning Changes damage: +0%(-3%) nature Stun/Freeze immunity: +0% (-22%) Life regen: +0.00 (-0.80) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Bokyduhor the Skyravager (On fingers, 1 of 2)] warrior's steel ringwarrior's steel ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Damage (Melee): 0(-15) item lightning daze Damage when hit (Melee): 0(-12) nature Changes stats: +2 Str Changes resistances: +0%(-3%) lightning Changes damage: +0%(-3%) nature Stun/Freeze immunity: +0% (-22%) Life regen: +0.00 (-0.80) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Bokyduhor the Skyravager (On fingers, 1 of 2)] warrior's steel ring of perseverancewarrior's steel ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Damage (Melee): 0(-15) item lightning daze Damage when hit (Melee): 0(-12) nature Changes stats: +3 Str Changes resistances: +0%(-3%) lightning Changes damage: +0%(-3%) nature Stun/Freeze immunity: +20% (-2%) Life regen: +0.90 (+0.10) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Bokyduhor the Skyravager (On fingers, 1 of 2)] Polubrewe the RadiancepiercerThis item will automatically be transmogrified when you leave the level. Polubrewe the Radiancepiercer Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage (Melee): 0(-15) item lightning daze Damage when hit (Melee): 0(-12) nature Changes stats: +7 Wil Changes resistances: +0%(-3%) lightning / +9% mind / +3% light Changes damage: +0%(-3%) nature / +3% light / +3% mind Mental save: +14 (+7 eff.) Stun/Freeze immunity: +0% (-22%) Life regen: +0.00 (-0.80) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Bokyduhor the Skyravager (On fingers, 1 of 2)] wizard's gold ring of darkness (+24%) =res dark 25=wizard's gold ring of darkness (+24%) =res dark 25= Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage (Melee): 0(-15) item lightning daze Damage when hit (Melee): 0(-12) nature Changes stats: +3 Mag Changes resistances: +24% darkness / +0%(-3%) lightning Changes damage: +12% darkness / +0%(-3%) nature Spell save: +6 (+3 eff.) Stun/Freeze immunity: +0% (-22%) Life regen: +0.00 (-0.80) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Yvitha the Stormwill (21.5-30.1 power, 4 apr) (In main hand, 1 of 2)] Beryderath (20-24 power, 4 apr, darkness element)This item will automatically be transmogrified when you leave the level. Beryderath (20-24 power, 4 apr, darkness element) Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0(-1.5 - -6.1) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (-) Physical crit. chance: +3.5% (-1.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to cause random gloom (-18%) * 0% chance to daze (-20%) Damage (Melee): +0(-24) insidious poison / +0(-8) darkness / +0(-16) blight / +0(-5) mind Burst (radius 1) on hit: +0(-8) lightning Damage against: +0% (-6% )Living When wielded/worn: Changes stats: +1 Mag / +2(-) Wil / +0(-3) Cun / +3 Con Changes damage: +20% darkness / +0%(-3%) blight Talent granted: +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Infravision radius: +1 Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Yvitha the Stormwill (21.5-30.1 power, 4 apr) (In main hand, 1 of 2)] yew starstaff (20-24 power, 4 apr, light element)This item will automatically be transmogrified when you leave the level. yew starstaff (20-24 power, 4 apr, light element) Requires: - Magic 24 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0(-1.5 - -6.1) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (-) Physical crit. chance: +3.5% (-1.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to cause random gloom (-18%) * 0% chance to daze (-20%) Damage (Melee): +0(-24) insidious poison / +0(-8) darkness / +0(-16) blight / +0(-5) mind Burst (radius 1) on hit: +0(-8) lightning Damage against: +0% (-6% )Living When wielded/worn: Changes stats: +0(-3) Cun / +0(-2) Wil Changes damage: +20% light / +0%(-3%) blight Talent granted: +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Yvitha the Stormwill (21.5-30.1 power, 4 apr) (In main hand, 1 of 2)] yew vilestaff (20-24 power, 4 apr, blight element)This item will automatically be transmogrified when you leave the level. yew vilestaff (20-24 power, 4 apr, blight element) Requires: - Magic 24 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0(-1.5 - -6.1) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (-) Physical crit. chance: +3.5% (-1.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to cause random gloom (-18%) * 0% chance to daze (-20%) Damage (Melee): +0(-24) insidious poison / +0(-8) darkness / +0(-16) blight / +0(-5) mind Burst (radius 1) on hit: +0(-8) lightning Damage against: +0% (-6% )Living When wielded/worn: Changes stats: +0(-3) Cun / +0(-2) Wil Changes damage: +20%(+17%) blight Talent granted: +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Yvitha the Stormwill (21.5-30.1 power, 4 apr) (In main hand, 1 of 2)] steel battleaxe of massacre (30.5-45.75 power, 2 apr)This item will automatically be transmogrified when you leave the level. steel battleaxe of massacre (30.5-45.75 power, 2 apr) Requires: - Magic 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 30.5 - 45.8(+9.0 - +15.7) Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-2) Physical crit. chance: +5.0% (+0.5%) Attack speed: 100% (-) On weapon hit: * 0% chance to cause random gloom (-18%) * 0% chance to daze (-20%) Damage (Melee): +0(-24) insidious poison / +0(-8) darkness / +0(-16) blight / +0(-5) mind Burst (radius 1) on hit: +0(-8) lightning Damage against: +0% (-6% )Living When wielded/worn: Changes stats: +0(-3) Cun / +0(-2) Wil Changes damage: +0%(-3%) blight Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. Yvitha the Stormwill (21.5-30.1 power, 4 apr) (In main hand, 1 of 2)] balanced dwarven-steel battleaxe (31-46.5 power, 2 apr)This item will automatically be transmogrified when you leave the level. balanced dwarven-steel battleaxe (31-46.5 power, 2 apr) Requires: - Magic 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.0 - 46.5(+9.5 - +16.4) Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-2) Physical crit. chance: +6.5% (+2.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to cause random gloom (-18%) * 0% chance to daze (-20%) Damage (Melee): +0(-24) insidious poison / +0(-8) darkness / +0(-16) blight / +0(-5) mind Burst (radius 1) on hit: +0(-8) lightning Damage against: +0% (-6% )Living When wielded/worn: Accuracy: +14 (+5 eff.) Defense: +12 (+4 eff.) Changes stats: +0(-3) Cun / +0(-2) Wil Changes damage: +0%(-3%) blight Disarm immunity: +39% Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. Yvitha the Stormwill (21.5-30.1 power, 4 apr) (In main hand, 1 of 2)] dwarven-steel battleaxe 'Arthuntir' (33.5-50.25 power, 2 apr)This item will automatically be transmogrified when you leave the level. dwarven-steel battleaxe 'Arthuntir' (33.5-50.25 power, 2 apr) Requires: - Magic 24 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 33.5 - 50.3(+12.0 - +20.2) Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-2) Physical crit. chance: +6.5% (+2.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to cause random gloom (-18%) * 0% chance to daze (-20%) Damage (Melee): +0(-24) insidious poison / +20 temporal / +0(-8) darkness / +0(-5) mind / +0(-16) blight / +16 nature Burst (radius 1) on hit: +0(-8) lightning Damage against: +0% (-6% )Living When wielded/worn: Damage when hit (Melee): 16 mind Changes stats: +0(-3) Cun / +0(-2) Wil Changes resistances penetration: +5% mind Changes damage: +0%(-3%) blight Maximum encumbrance: +10 Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. Yvitha the Stormwill (21.5-30.1 power, 4 apr) (In main hand, 1 of 2)] steel greatsword 'Betymilaith' (22.5-36 power, 2 apr)This item will automatically be transmogrified when you leave the level. steel greatsword 'Betymilaith' (22.5-36 power, 2 apr) Requires: - Magic 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 22.5 - 36.0(+1.0 - +5.9) Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-2) Physical crit. chance: +3.0% (-1.5%) Attack speed: 100% (-) On weapon hit: * 0% chance to cause random gloom (-18%) * 0% chance to daze (-20%) Damage (Melee): +0(-24) insidious poison / +0(-8) darkness / +0(-16) blight / +13(+8) mind Burst (radius 1) on hit: +0(-8) lightning Burst (radius 2) on crit: +4 physical Damage against: +0% (-6% )Living When wielded/worn: Changes stats: +0(-3) Cun / +0(-2) Wil Changes damage: +0%(-3%) blight Only die when reaching: -80.00 life Maximum life: +30.00 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. Tap to cycle through comparison choices |
[vs. Yvitha the Stormwill (21.5-30.1 power, 4 apr) (In main hand, 1 of 2)] dwarven-steel longsword (20.5-28.7 power, 4 apr)This item will automatically be transmogrified when you leave the level. dwarven-steel longsword (20.5-28.7 power, 4 apr) Requires: - Magic 24 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 20.5 - 28.7(-1.0 - -1.4) Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 (-) Physical crit. chance: +3.5% (-1.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to cause random gloom (-18%) * 0% chance to daze (-20%) Damage (Melee): +0(-24) insidious poison / +0(-8) darkness / +0(-16) blight / +0(-5) mind Burst (radius 1) on hit: +0(-8) lightning Damage against: +0% (-6% )Living When wielded/worn: Changes stats: +0(-3) Cun / +0(-2) Wil Changes damage: +0%(-3%) blight Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Yvitha the Stormwill (21.5-30.1 power, 4 apr) (In main hand, 1 of 2)] Zerildil (24.5-34.3 power, 4 apr)Zerildil (24.5-34.3 power, 4 apr) Requires: - Magic 24 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 24.5 - 34.3(+3.0 - +4.2) Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 (-) Physical crit. chance: +1.5% (-3.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to cause random gloom (-18%) * 0% chance to daze (-20%) Damage (Melee): +0(-24) insidious poison / +0(-8) darkness / +0(-16) blight / +0(-5) mind Burst (radius 1) on hit: +0(-8) lightning Damage against: +0% (-6% )Living When wielded/worn: Armour penetration: +16 Physical crit. chance: +7.0% Physical power: +8 (+3 eff.) Changes stats: +0(-2) Wil / +0(-3) Cun / +2 Con Changes resistances: +3% acid / +6% temporal / +6% light / +3% fire / +6% lightning Changes resistances penetration: +17% physical Changes damage: +0%(-3%) blight / +10% physical Critical mult.: +13.00% Disarm immunity: +18% Blunt and deadly. Tap to cycle through comparison choices |
[vs. Yvitha the Stormwill (21.5-30.1 power, 4 apr) (In main hand, 1 of 2)] flaming dwarven-steel mace (25.5-35.7 power, 4 apr)This item will automatically be transmogrified when you leave the level. flaming dwarven-steel mace (25.5-35.7 power, 4 apr) Requires: - Magic 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 25.5 - 35.7(+4.0 - +5.6) Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 (-) Physical crit. chance: +1.5% (-3.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to cause random gloom (-18%) * 0% chance to daze (-20%) Damage (Melee): +0(-24) insidious poison / +0(-8) darkness / +0(-16) blight / +0(-5) mind Burst (radius 1) on hit: +0(-8) lightning / +10 fire Damage against: +0% (-6% )Living When wielded/worn: Changes stats: +0(-3) Cun / +0(-2) Wil Changes damage: +0%(-3%) blight Blunt and deadly. Tap to cycle through comparison choices |
[vs. Yvitha the Stormwill (21.5-30.1 power, 4 apr) (In main hand, 1 of 3)] dwarven-steel dagger 'Berolathadar' (19-24.7 power, 7 apr)dwarven-steel dagger 'Berolathadar' (19-24.7 power, 7 apr) Requires: - Dexterity 24 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7(-2.5 - -5.4) Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 (+3) Physical crit. chance: +6.0% (+1.5%) Attack speed: 100% (-) On weapon hit: * 0% chance to cause random gloom (-18%) * 0% chance to daze (-20%) + 20% chance to torment the target Damage (Melee): +0(-24) insidious poison / +0(-8) darkness / +0(-16) blight / +4(-1) mind Burst (radius 1) on hit: +0(-8) lightning Burst (radius 2) on crit: +8 ice Damage against: +0% (-6% )Living When wielded/worn: Armour: +6 Effects on melee hit: * 10 arcane resource burn Changes stats: +0(-3) Cun / +0(-2) Wil Changes resistances: +6% light / +5% arcane Changes resistances penetration: +6% cold / +6% mind / +4% darkness Changes damage: +0%(-3%) blight It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Yvitha the Stormwill (21.5-30.1 power, 4 apr) (In main hand, 1 of 3)] creative thorny mindstar of slime (9.5-10.45 power, 24 apr, nature damage)This item will automatically be transmogrified when you leave the level. creative thorny mindstar of slime (9.5-10.45 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5(-12.0 - -19.6) Uses stats: 40% Wil, 0% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 (+20) Physical crit. chance: +3.5% (-1.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to cause random gloom (-18%) * 0% chance to daze (-20%) Damage (Melee): +0(-24) insidious poison / +0(-8) darkness / +0(-16) blight / +0(-5) mind Burst (radius 1) on hit: +0(-8) lightning Damage against: +0% (-6% )Living When wielded/worn: Effects when hit in melee: * Slows global speed by 4% Changes stats: +2(-1) Cun / +0(-2) Wil Changes damage: +4% nature / +0%(-3%) blight Critical mult.: +8.00% Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Yvitha the Stormwill (21.5-30.1 power, 4 apr) (In main hand, 1 of 2)] Epoch's CurveEpoch's Curve Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0(-21.5 - -30.1) Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.5%) Attack speed: 143% (+43%) Firing range: +8 On weapon hit: * 0% chance to cause random gloom (-18%) * 0% chance to daze (-20%) Damage (Melee): +0(-24) insidious poison / +0(-8) darkness / +0(-16) blight / +0(-5) mind Burst (radius 1) on hit: +0(-8) lightning Damage against: +0% (-6% )Living When wielded/worn: Damage (Ranged): 15 temporal Changes stats: +5 Dex / +4 Mag / +0(-2) Wil / +0(-3) Cun Changes damage: +0%(-3%) blight / +10% temporal Talent mastery: +0.10 Chronomancy / Bow Threading Life regen: +2.00 Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many years before being lost. According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal. Tap to cycle through comparison choices |
[vs. The Untouchable (14 def, 12 armour) (Main armor)] hardened leather armour 'Thunderbloom' (3 def, 6 armour)This item will automatically be transmogrified when you leave the level. hardened leather armour 'Thunderbloom' (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +0 (-10) Armour: +6 (-6) Defense: +3 (+1 eff.) (-11 (-4 eff.)) Fatigue: +8% Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 14 physical Changes stats: +2 Dex / +0(-8) Cun Light radius: +3 Infravision radius: +1 A suit of armour made of leather. |
[vs. The Untouchable (14 def, 12 armour) (Main armor)] dwarven-steel mail armour of stability (3 def, 8 armour)This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour of stability (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour penetration: +0 (-10) Armour: +8 (-4) Defense: +3 (+1 eff.) (-11 (-4 eff.)) Fatigue: +16% Changes stats: +0(-8) Cun Changes resistances: +5% physical Physical save: +10 (+5 eff.) A suit of armour made of mail. |
[vs. The Untouchable (14 def, 12 armour) (Main armor)] dwarven-steel plate armour (5 def, 11 armour)This item will automatically be transmogrified when you leave the level. dwarven-steel plate armour (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour penetration: +0 (-10) Armour: +11 (-1) Defense: +5 (+2 eff.) (-9 (-3 eff.)) Fatigue: +24% Changes stats: +0(-8) Cun A suit of armour made of metal plates. |
[vs. Neira's Memory (Around waist)] Beloritira the FlarefiendThis item will automatically be transmogrified when you leave the level. Beloritira the Flarefiend Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 (+3 eff.) Damage when hit (Melee): 4 nature / 12 fire Changes stats: +0(-2) Cun / +0(-5) Wil Changes resistances: +18% fire Spell save: +8 (+4 eff.) Confusion immunity: +0% (-30%) Stun/Freeze immunity: +0% (-30%) Mana when firing critical spell: +0.00 (-3.00) Size category: +1 A belt that goes around your waist. |
[vs. Neira's Memory (Around waist)] Isovena the hardened leather belt =telepathy orc=Isovena the hardened leather belt =telepathy orc= Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +0(-2) Cun / +0(-5) Wil Changes resistances: +3% mind Grants telepathy: Humanoid/Orc Mental save: +9 (+5 eff.) Confusion immunity: +0% (-30%) Stun/Freeze immunity: +0% (-30%) Mana when firing critical spell: +0.00 (-3.00) Maximum life: +46.00 A belt that goes around your waist. |
[vs. Neira's Memory (Around waist)] MiretideMiretide Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +7 Damage when hit (Melee): 8 nature / 4 temporal Changes stats: +0(-2) Cun / +0(-5) Wil Changes resistances: +6% temporal Changes damage: +6% nature / +3% temporal Confusion immunity: +0% (-30%) Stun/Freeze immunity: +0% (-30%) Mana when firing critical spell: +0.00 (-3.00) It can be used to create a temporary shield that absorbs 239 damage, putting all charms on cooldown for 30 turns. A belt that goes around your waist. |
[vs. Neira's Memory (Around waist)] GilatirGilatir Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +9 Defense: +12 (+4 eff.) Damage when hit (Melee): 4 physical Changes stats: +6 Str / +4 Dex / +5(-) Wil / +5(+3) Cun Changes resistances: +6% acid / +3% temporal Physical save: +46 (+21 eff.) Spell save: +38 (+17 eff.) Mental save: +18 (+9 eff.) Confusion immunity: +0% (-30%) Stun/Freeze immunity: +0% (-30%) Mana when firing critical spell: +0.00 (-3.00) Maximum life: +53.00 A belt that goes around your waist. |
[vs. cashmere cloak of the voidstalker (2 def, 0 armour) (Cloak)] Wind's Whisper (4 def, 0 armour)Wind's Whisper (4 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) (+2 (+1 eff.)) Changes stats: +3 Dex Changes resistances: +0%(-13%) darkness / +0%(-14%) temporal Silence immunity: +30% Deflect projectiles away: +25% Defense after a teleport: +0 (-14) Resist all after a teleport: +0% (-10%) New effects duration reduction after a teleport: +0% (-12%) Slows Projectiles: +20% It can be used to activate talent Evasion (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 28% chance to completely evade them and granting you 17 defense for 7 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
[vs. cashmere cloak of the voidstalker (2 def, 0 armour) (Cloak)] Cloak of DeceptionCloak of Deception Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Defense: +0 (+0 eff.) (-2 (-1 eff.)) Changes resistances: +0%(-13%) darkness / +0%(-14%) temporal Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) Defense after a teleport: +0 (-14) Resist all after a teleport: +0% (-10%) New effects duration reduction after a teleport: +0% (-12%) A black cloak, with subtle illusion enchantments woven into its very fabric. |
[vs. Yvudama (0 def, 1 armour) (On feet)] Eredebar (0 def, 3 armour)Eredebar (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 (+2) Fatigue: -4% (-5%) Damage (Melee): 0(-20) item blight disease Changes resistances: +9% blight Changes damage: +0%(-3%) acid Maximum encumbrance: +25 Physical save: +10 (+5 eff.) Spell save: +3 (+2 eff.) Mental save: +3 (+2 eff.) Silence immunity: +0% (-23%) Confusion immunity: +0% (-20%) Stun/Freeze immunity: +0% (-22%) Only die when reaching: -40.00 life Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A pair of boots made of leather. |
[vs. Yvudama (0 def, 1 armour) (On feet)] pair of hardened leather boots (0 def, 3 armour)This item will automatically be transmogrified when you leave the level. pair of hardened leather boots (0 def, 3 armour) 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 (+2) Fatigue: +3% (+2%) Damage (Melee): 0(-20) item blight disease Changes damage: +0%(-3%) acid Silence immunity: +0% (-23%) Confusion immunity: +0% (-20%) Stun/Freeze immunity: +0% (-22%) A pair of boots made of leather. |
[vs. Yvudama (0 def, 1 armour) (On feet)] pair of hardened leather boots of uncanny dodging (4 def, 3 armour)This item will automatically be transmogrified when you leave the level. pair of hardened leather boots of uncanny dodging (4 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 (+2) Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +3% (+2%) Damage (Melee): 0(-20) item blight disease Changes damage: +0%(-3%) acid Silence immunity: +0% (-23%) Confusion immunity: +0% (-20%) Stun/Freeze immunity: +0% (-22%) A pair of boots made of leather. |
[vs. Yvudama (0 def, 1 armour) (On feet)] stealthy pair of hardened leather boots of uncanny dodging (4 def, 3 armour)This item will automatically be transmogrified when you leave the level. stealthy pair of hardened leather boots of uncanny dodging (4 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 (+2) Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +3% (+2%) Damage (Melee): 0(-20) item blight disease Changes stats: +5 Lck / +4 Dex Changes damage: +0%(-3%) acid Stealth bonus: +6 Silence immunity: +0% (-23%) Confusion immunity: +0% (-20%) Stun/Freeze immunity: +0% (-22%) A pair of boots made of leather. |
[vs. Sludgegrip (0 def, 0 armour) (On hands)] cinder dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)This item will automatically be transmogrified when you leave the level. cinder dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +14 (+5 eff.) Armour: +2 Damage (Melee): 7 fire Changes stats: +3 Dex / +0(-4) Cun / +0(-4) Wil Changes resistances: +0%(-10%) nature / +7% fire Changes damage: +0%(-5%) nature / +5% fire Talent mastery: +0.00(-0.20) Wild-gift / Slime Poison immunity: +0% (-20%) Mindpower: +0 (+0 eff.) (-2 (-1 eff.)) Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Sludgegrip (0 def, 0 armour) (On hands)] polar dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)This item will automatically be transmogrified when you leave the level. polar dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +16 (+5 eff.) Armour: +2 Damage (Melee): 8 cold Changes stats: +3 Dex / +0(-4) Cun / +0(-4) Wil Changes resistances: +0%(-10%) nature / +6% cold Changes damage: +0%(-5%) nature / +5% cold Talent mastery: +0.00(-0.20) Wild-gift / Slime Poison immunity: +0% (-20%) Mindpower: +0 (+0 eff.) (-2 (-1 eff.)) Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Quasit's Skull (0 def, 12 armour) (On head)] Dagoromisagas the cashmere wizard hat (2 def, 0 armour) =telepathy dragon=Dagoromisagas the cashmere wizard hat (2 def, 0 armour) =telepathy dragon= Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +0 (-12) Armour Hardiness: +0% (-5%) Defense: +2 (+1 eff.) Fatigue: +0% (-5%) Changes stats: +0(-3) Con / +2 Mag Changes resistances: +19% nature Changes damage: +13% nature Grants telepathy: Dragon Physical save: +0 (+0 eff.) (-12 (-10 eff.)) Mental save: +12 (+6 eff.) Stun/Freeze immunity: +0% (-30%) A pointy cloth hat, very wizardly... |
[vs. Quasit's Skull (0 def, 12 armour) (On head)] Eye of the Forest (8 def, 0 armour)Eye of the Forest (8 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 (-12) Armour Hardiness: +0% (-5%) Defense: +8 (+3 eff.) Fatigue: +0% (-5%) Changes stats: +8 Wil / +6 Cun / +0(-3) Con Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Physical save: +0 (+0 eff.) (-12 (-10 eff.)) Mental save: +12 (+6 eff.) Blindness immunity: +100% Stun/Freeze immunity: +0% (-30%) Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
[vs. Quasit's Skull (0 def, 12 armour) (On head)] Brightjeer the dwarven-steel helm (0 def, 4 armour)This item will automatically be transmogrified when you leave the level. Brightjeer the dwarven-steel helm (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +4 (-8) Armour Hardiness: +0% (-5%) Fatigue: +4% (-1%) Effects on melee hit: * 15% chance to blind Changes stats: +0(-3) Con Changes resistances: +7% lightning / +8% temporal Reduces incoming crit damage: 15.00% Physical save: +10 (+9 eff.) (-2 (-1 eff.)) Stun/Freeze immunity: +0% (-30%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Quasit's Skull (0 def, 12 armour) (On head)] dwarven-steel helm 'Shinedredge' (0 def, 4 armour)dwarven-steel helm 'Shinedredge' (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 (-8) Armour Hardiness: +0% (-5%) Fatigue: +4% (-1%) Effects on melee hit: * Slows global speed by 30% * 30% chance to blind Changes stats: +0(-3) Con Changes resistances: +8% fire / +3% light / +5% cold Physical save: +0 (+0 eff.) (-12 (-10 eff.)) Stun/Freeze immunity: +0% (-30%) Light radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
[vs. Summertide Phial (Light source)] Obsidianpall the alchemist's lampThis item will automatically be transmogrified when you leave the level. Obsidianpall the alchemist's lamp Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 8 blight / 15 fire Changes resistances: +0%(-30%) light / +7% fire Changes resistances penetration: +10% arcane Changes damage: +6% darkness / +0%(-10%) light Spell save: +6 (+3 eff.) Light radius: +3 (-1) Healing mod.: +0% (-10%) A normal brass lantern, enhanced by alchemy to make it brighter. |
[vs. Prox's Lucky Halfling Foot (Tool)] Voralle (dig speed 31 turns)Voralle (dig speed 31 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-2 eff.)) Changes stats: +2 Str / +0(-5) Lck Changes resistances: +11% nature / +6% darkness Changes damage: +7% nature Trap disarming bonus: +0 (-5) Blindness immunity: +30% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Prox's Lucky Halfling Foot (Tool)] quick dwarven-steel torque of charged psionic shield [power 39] (9/16 cooldown)This item will automatically be transmogrified when you leave the level. quick dwarven-steel torque of charged psionic shield [power 39] (9/16 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-2 eff.)) Changes stats: +0(-5) Lck Trap disarming bonus: +0 (-5) It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 39 for 7 turns, putting all charms on cooldown for 16 turns. Torques are made by powerful psionics to store psionic powers. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By ins tw skele the Skeleton Temporal Warden level 21
68th Haze 122nd year of Ascendancy at 15:19 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By ins tw skele the Skeleton Temporal Warden level 9
42nd Dusk 122nd year of Ascendancy at 10:40 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By ins tw skele the Skeleton Temporal Warden level 19
53rd Haze 122nd year of Ascendancy at 05:28 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By ins tw skele the Skeleton Temporal Warden level 24
49th Regrowth 123rd year of Ascendancy at 09:59 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By ins tw skele the Skeleton Temporal Warden level 19
37th Haze 122nd year of Ascendancy at 13:22 see stats
Impossible Death (Insane (Roguelike) difficulty)
Got killed by your future self.By ins tw skele the Skeleton Temporal Warden level 23
48th Regrowth 123rd year of Ascendancy at 13:26 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By ins tw skele the Skeleton Temporal Warden level 10
49th Dusk 122nd year of Ascendancy at 14:43 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By ins tw skele the Skeleton Temporal Warden level 20
53rd Haze 122nd year of Ascendancy at 16:31 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By ins tw skele the Skeleton Temporal Warden level 16
16th Haze 122nd year of Ascendancy at 16:28 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By ins tw skele the Skeleton Temporal Warden level 9
23rd Dusk 122nd year of Ascendancy at 11:38 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By ins tw skele the Skeleton Temporal Warden level 4
9th Mirth 122nd year of Ascendancy at 16:54 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By ins tw skele the Skeleton Temporal Warden level 18
34th Haze 122nd year of Ascendancy at 10:37 see stats
Log
Snow giant thunderer hits ins tw skele for 100 lightning damage.
Guyawen the snow giant chieftain's natural acid becomes more concentrated!
Guyawen the snow giant chieftain's Acidfire cloud hits ins tw skele for 40 acid damage.
Guyawen the snow giant chieftain uses Call of the Ooze.
Ins tw skele casts Rune: Phase Door.
Snow giant thunderer casts Chain Lightning.
Snow giant thunderer casts Lightning.
Snow giant misses ins tw skele.
The fabric of time around ins tw skele returns to normal.
Snow giant thunderer hits ins tw skele for 65 lightning damage.
Snow giant thunderer hits Snow giant for 78 lightning damage.
Snow giant thunderer hits ins tw skele for 51 lightning damage.
Guyawen the snow giant chieftain uses Slime Spit.
Ins tw skele uses cashmere cloak of the voidstalker (2 def, 0 armour)!
Snow giant thunderer uses Infusion: Insidious Poison.
Snow giant casts Mind Disruption.
Ins tw skele shrugs off the effect 'Confused'!
Talent Blink Blade is ready to use.
Snow giant thunderer's Infusion: Insidious Poison hits ins tw skele for 10 nature damage.
Guyawen the snow giant chieftain uses Acidbeam.
Guyawen the snow giant chieftain's natural acid becomes more concentrated!
Guyawen the snow giant chieftain hits ins tw skele for 130 acid damage.
Ins tw skele casts Invigorate.
Ins tw skele is invigorated.
You feel the edges of spacetime begin to ripple and bend!
Snow giant thunderer casts Lightning.
Saving game...
