











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Archmage |
| Level / Exp | 45 / 94% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks at level 14 on the 42nd Dusk 122nd year of Ascendancy at 12:38 0 / 10Killed by worm that walks at level 14 on the 48th Dusk 122nd year of Ascendancy at 10:14 Killed by Gloryba the broken golem at level 19 on the 23rd Haze 122nd year of Ascendancy at 15:09 Killed by armoured skeleton warrior at level 23 on the 70th Haze 122nd year of Ascendancy at 22:41 Killed by Bethokira the master vampire at level 28 on the 52nd Regrowth 123rd year of Ascendancy at 06:21 Killed by Celia at level 28 on the 52nd Regrowth 123rd year of Ascendancy at 13:15 Killed by Combat Trainer Eilinenne at level 36 on the 45th Haze 123rd year of Ascendancy at 20:50 Killed by Doomed Shade of Aroden at level 37 on the 58th Haze 123rd year of Ascendancy at 15:05 Killed by Aroden at level 42 on the 68th Regrowth 124th year of Ascendancy at 09:10 Killed by Isamima the ice wyrm at level 45 on the 20th Pyre 124th year of Ascendancy at 10:33 |
Primary Stats
| Strength | 18 (base 10) |
| Dexterity | 40 (base 27) |
| Constitution | 46 (base 19) |
| Magic | 93 (base 58) |
| Willpower | 83 (base 60) |
| Cunning | 53 (base 33) |
Resources
| Life | 0/779 |
| Mana | 146/793 |
| Healing Factor | 1.5167804250993 |
| Regeneration | 17.518813909897 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +1.9539925233403E-12% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 78 |
| Accuracy | 31 |
| Crit Chance | 27% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 83 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Mind
| Mindpower | 57 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +21% |
| Blight | +32% |
| Arcane | +17% |
| Mind | +20% |
| All | +8% |
| Darkness | +23% |
| Physical | +38% |
| Fire | +18% |
| Cold | +42% |
Offense: Damage Penetration
| Darkness | +30% |
| Mind | +40% |
| Nature | +40% |
| Blight | +30% |
| Physical | +32% |
| Cold | +45% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 16 (62.946778433524%) |
| Defense | 64 |
| Ranged Defense | 64 |
| Fatigue | 0 |
| Physical Save | 27 |
| Spell Save | 50 |
| Mental Save | 37 |
Defense: Resistances
| Acid | + 37%( 70%) |
| Blight | + 33%( 70%) |
| Arcane | + 31%( 70%) |
| Cold | + 46%( 70%) |
| All | + 27%( 70%) |
| Darkness | + 49%( 70%) |
| Light | + 34%( 70%) |
| Temporal | + 29%( 70%) |
| Lightning | + 35%( 70%) |
| Fire | + 48%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Stun Resistance | 40% |
| Instadeath Resistance | 100% |
| Blind Resistance | 90% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 554 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 565 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 862% for 10 turns (57 total) and instantly restoring 43 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 250 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Spell / Meta | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Ice | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by Aroden. Escort: lone alchemist (level 8 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Aroden. Escort: lost defiler (level 7 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You failed to protect the repented thief from death by Aletta Soultorn. Escort: repented thief (level 6 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have forced a recall while in an exploratory farportal zone. The farportal was rendered unusable in the process. The fortress's current energy level is: 503. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | blightbringer's pair of dwarven-steel boots of strife (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Psionic While equipped: Stats +5 Mag +4 Wil +3 Con dps ---------- Spell.pwr +7 (+2 eff.) Mind.pwr +4 (+1 eff.) Dmg.mod +7% acid +7% blight Res.pen +7% physical ----- def ----- Armour +4 Fatigue +3% Disease- +25% Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 10 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Salaribeth1.0 T3 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind ----- def ----- Resists +3% lightning +6% acid +9% light +5% arcane Crit.chn- 15.00% Max.HP +55.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Decayed Visage (0 def, 0 armour)1.0 T3 head armor [Unique] Arcane While equipped: Stats +4 Mag +4 Wil +3 Cun dps ---------- Spell.crit +3% Dmg.mod +8% blight +9% arcane Melee Ret 10 vim draining blight On Hit (Melee): * 20% chance to reduce damage dealt by 27% ----- def ----- Resists +8% blight +7% darkness Crit.chn- 15.00% Spell.save +5 (+2 eff.) Mind.save +8 (+4 eff.) ---------- misc Max.vim +25.00 Vimsense: Level 2.0 Pwr.cost 25 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 19% and all saves by 32, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. This object's appearance was changed to Omniscience. |
| Tool | dragonbone wand of shielding 'Khelemas' [power 422] (20 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Phys.pwr +20 (+6 eff.) Spell.pwr +25 (+5 eff.) Melee Ret 6 blight ---------- misc Vim/s.crit +2.00 Create a shield absorbing up to 422 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 41. 100% to increase all damage penetration by 26% for 2 turns. 100% to reduce fatigue by 58% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Duskgash0.1 T5 ring jewelry [Random Unique] Master While equipped: dps ---------- Phys.pwr +14 (+5 eff.) Spell.pwr +15 (+3 eff.) Mind.pwr +13 (+4 eff.) Dmg.mod +9% darkness +8% all Res.pen +5% darkness +15% nature Melee Ret 2 darkness ----- def ----- Fatigue -10% Resists +15% darkness HP.reg +7.00 Stun/Frz- +40% ---------- misc Max.enc +33 Rings make your fingers look great! |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 26.09 cold and 25.36 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| Around waist | Icewarden1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid +24% cold Res.pen +20% cold ----- def ----- Armour +6 Defense +6 (+1 eff.) Resists +12% cold Phys.save +12 (+6 eff.) A belt that goes around your waist. |
| In main hand | Lelekath the dragonbone starstaff (30-36 power, 6 apr, physical element)5.0 T5 staff 1H weapon [Random Unique] Nature/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +5 Con dps ---------- Phys.crit +9.0% Spell.crit +16% Crit.mult +14.00% Phys.pwr +14 (+5 eff.) Spell.pwr +34 (+7 eff.) Dmg.mod +6% mind +30% physical Res.pen +15% mind Acc +8 (+4 eff.) ----- def ----- Resists +3% nature +3% temporal HP.reg +1.30 Heal.mod +26% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. This object's appearance was changed to Eclipse. |
| On hands | dwarven-steel gauntlets 'Khelyrakath' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: dps ---------- Spell.crit +5% Spell.pwr +7 (+2 eff.) Melee+ 7 darkness Dmg.mod +6% darkness +9% blight Res.pen +5% blight Melee Ret 8 acid ----- def ----- Armour +2 Fatigue +3% Resists +8% darkness HP.reg +3.00 ---------- misc Stam/turn +0.80 Mana/turn +0.16 Max.stam +17.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Black Robe (6 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+3 eff.) Spell.pwr +30 (+6 eff.) ----- def ----- Defense +6 (+1 eff.) Resists +15% all Spell.save +25 (+8 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 A silk robe, darker than the darkest night sky, it radiates power. |
| Cloak | elven-silk cloak 'Berotar' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Str +3 Wil +4 Cun +3 Con dps ---------- Mind.pwr +15 (+4 eff.) ----- def ----- Defense +3 (+1 eff.) Resists +7% acid +8% fire +8% lightning +9% cold Max.HP +45.00 ---------- misc Max.hate +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to enveloping kruk cloak of the Shaloren. |
| Around neck | Fiery Choker0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+2 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Inventory
Prismatic Rune (6 turns; acid, physical, blight, lightning, arcane, temporal)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 4 physical, 4 blight, 4 lightning, 5 arcane, 4 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 451; dur 5; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 451 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Shadetorrent0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +4 Str +9 Dex +3 Wil +2 Con dps ---------- Phys.pwr +8 (+3 eff.) Phys.spd +10% Dmg.mod +9% darkness +8% physical ---------- misc Light +3 Infravis +3 See.Invis +6 Amulets make your neck look great! |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.2 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (183). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 14). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
starseer's gold amulet of manastreaming0.1 T3 amulet jewelry [Ego++] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) S.pwr/crit +4 Dmg.mod +4% darkness +4% temporal +5% light +4% physical ---------- misc Mana/turn +0.28 Max.mana +33.00 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Aeradhevena0.1 T4 ring jewelry [Rare] Master While equipped: Stats +6 Cun +3 Wil dps ---------- Phys.pwr +17 (+5 eff.) Spell.pwr +16 (+3 eff.) Mind.pwr +17 (+5 eff.) Dmg.mod +6% all Acc +15 (+8 eff.) ----- def ----- Resists +15% light +9% acid ---------- misc Infravis +3 Rings make your fingers look great! |
The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+2 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
blazebringer's stralite battleaxe of torment (41-62 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego++] Nature/Psionic Power 41.0 - 61.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit.r2 +55 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- All.spd +7% Res.pen +13% fire Massive two-handed battleaxes. |
Glacierbreaker the stralite dagger (28-36 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Psionic Power 28.0 - 36.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +21 mind On Hit.r1 +16 cold On Hit: * 30% chance to reduce all saves and defense by 34 While equipped: Stats +3 Cun +6 Wil dps ---------- Dmg.mod +12% acid +9% cold Res.pen +10% mind Melee Ret 10 acid 8 cold ----- def ----- Resists +12% acid ---------- misc Equi/ret +0.08 Hate/m.crit +4.00 Sharp, short and deadly. |
quick voratun dagger of enduring (38-49 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Nature/Master Power 37.5 - 48.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +4 Dex +6 Wil +13 Con dps ---------- Phys.spd +10% Acc +21 (+10 eff.) ----- def ----- Max.HP +59.00 Sharp, short and deadly. |
stormbringer's voratun greatsword of ruin (62-98 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego++] Nature/Master Power 61.5 - 98.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +30 lightning +42 cold While equipped: dps ---------- Phys.crit +14.0% Crit.mult +35.00% Mov.spd +50% Res.pen +13% lightning +21% cold Apr +16 Massive two-handed swords. |
Unlightquill the reinforced leather sling4.0 T4 sling 1H weapon [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Hit: * 20% chance to reduce damage dealt by 27% While equipped: dps ---------- Phys.crit +9.0% Dmg.mod +15% darkness Acc +13 (+7 eff.) ----- def ----- Resists +24% acid +15% cold +6% darkness +15% temporal Spell.save +15 (+5 eff.) Slings are used to hurl stones or metal shots at your foes. |
stargazer's elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +4 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+2 eff.) Dmg.mod +17% light +17% darkness ----- def ----- Resists +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +3 Cun dps ---------- Spell.crit +6% Spell.pwr +20 (+4 eff.) Dmg.mod +16% darkness +19% light +13% all ----- def ----- Resists +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's pair of voratun boots of void walking (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Arcane/Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Res.pen +15% darkness +13% temporal ----- def ----- Armour +5 Fatigue +4% Resists +11% darkness +14% temporal Phys.save +12 (+6 eff.) Spell.save +6 (+2 eff.) Mind.save +11 (+5 eff.) Def/telep +27 Res/telep +20% Dur/telep +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
The Black Crown (0 def, 15 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
aegis elven-silk wizard hat of knowledge (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Defense +3 (+1 eff.) Shield.pwr +13% HP.reg +5.90 A pointy cloth hat, very wizardly... |
drakeskin leather cap 'Isuda' (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +10 Dex +4 Cun dps ---------- Crit.mult +20.00% Dmg.mod +15% mind On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue +5% Resists +6% temporal Mind.save +9 (+4 eff.) ---------- misc Psi/ret +0.28 A cap made of leather. |
leafwalker's voratun helm of the bounder (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +7 Str +8 Dex ----- def ----- Armour +5 Fatigue +5% Resists +9% nature Spell.save +7 (+2 eff.) Max.HP +110.00 Heal.mod +15% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 93.3 Physical damage. If the attack hits, the target is confused (37% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic voratun helm of constitution (+5) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +5 Con ----- def ----- Armour +5 Fatigue +5% Resists +15% light +17% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stralite mail armour 'Kilnquencher' (4 def, 13 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Rare] Nature While equipped: Stats +7 Wil dps ---------- Dmg.mod +9% lightning +12% fire Res.pen +15% blight +15% fire ----- def ----- Armour +13 Defense +4 (+1 eff.) Fatigue +12% Resists +13% acid +13% cold +15% fire +15% blight Crit.chn- 15.00% ---------- misc Breathe water A suit of armour made of mail. |
stralite mail armour of Eyal (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Max.HP +41.00 HP.reg +4.00 Heal.mod +14% A suit of armour made of mail. |
Masochism (0 def, 0 armour)9.0 T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3 Cun +9 Mag dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 25 vim draining blight Melee Ret 25 vim draining blight ----- def ----- Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Disease- +100% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 Blood Grasp: Level 5.0 Pwr.cost 12 out of 12/12. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 259.81 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
stralite shield (0 def, 8 armour, 144 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Normal] Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +8 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
77 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 189.59 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 189.59 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
44 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
piercing dragonbone totem of summon tentacle [power 390] (25 cooldown)2.0 T5 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 11 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1005 Base Damage: 450 Armor: 0 All Resist: 21 Puts all charms on 25 cooldown 100% to increase all damage penetration by 17% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Glareradiance [power 12] (15 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +5 Str +3 Con ----- def ----- Resists +9% light Crit.chn- 15.00% ---------- misc Infravis +2 See.Invis +9 Reveal the area around you, dispelling darkness (radius 12, power 84 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Aroden the Cornac Archmage level 31
2nd Summertide 123rd year of Ascendancy at 13:28 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Aroden the Cornac Archmage level 43
77th Regrowth 124th year of Ascendancy at 11:23 see stats
Against all odds
Killed Ukruk in the ambush.By Aroden the Cornac Archmage level 30
65th Pyre 123rd year of Ascendancy at 04:05 see stats
Arachnophobia
Destroyed the spydric menace.By Aroden the Cornac Archmage level 35
34th Haze 123rd year of Ascendancy at 18:37 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Aroden the Cornac Archmage level 38
73rd Haze 123rd year of Ascendancy at 05:08 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Aroden the Cornac Archmage level 40
1st Regrowth 124th year of Ascendancy at 02:58 see stats
Brave new world
Went to the Far East and took part in the war.By Aroden the Cornac Archmage level 34
31st Haze 123rd year of Ascendancy at 09:55 see stats
Bringer of Doom
Killed a Bringer of Doom.By Aroden the Cornac Archmage level 29
65th Regrowth 123rd year of Ascendancy at 11:17 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Aroden the Cornac Archmage level 28
49th Regrowth 123rd year of Ascendancy at 14:51 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Aroden the Cornac Archmage level 32
5th Flare 123rd year of Ascendancy at 13:40 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Aroden the Cornac Archmage level 42
34th Regrowth 124th year of Ascendancy at 02:34 see stats
Earth Master
Killed Harkor'Zun.By Aroden the Cornac Archmage level 23
79th Haze 122nd year of Ascendancy at 04:45 see stats
Exterminator
Killed 1000 creatures.By Aroden the Cornac Archmage level 19
23rd Haze 122nd year of Ascendancy at 13:22 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Aroden the Cornac Archmage level 29
3rd Pyre 123rd year of Ascendancy at 04:12 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Aroden the Cornac Archmage level 30
22nd Pyre 123rd year of Ascendancy at 19:29 see stats
Level 10
Got a character to level 10.By Aroden the Cornac Archmage level 10
7th Mirth 122nd year of Ascendancy at 10:42 see stats
Level 20
Got a character to level 20.By Aroden the Cornac Archmage level 20
60th Haze 122nd year of Ascendancy at 22:11 see stats
Level 30
Got a character to level 30.By Aroden the Cornac Archmage level 30
22nd Pyre 123rd year of Ascendancy at 06:18 see stats
Level 40
Got a character to level 40.By Aroden the Cornac Archmage level 40
9th Allure 124th year of Ascendancy at 21:32 see stats
Orbituary
Stabilized the Abashed Expanse to maintain it in orbit.By Aroden the Cornac Archmage level 2
75th Pyre 122nd year of Ascendancy at 04:23 see stats
Size matters
Did over 600 damage in one attack.By Aroden the Cornac Archmage level 34
52nd Dusk 123rd year of Ascendancy at 12:48 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Aroden the Cornac Archmage level 33
6th Flare 123rd year of Ascendancy at 23:16 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Aroden the Cornac Archmage level 30
22nd Pyre 123rd year of Ascendancy at 21:23 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Aroden the Cornac Archmage level 30
22nd Pyre 123rd year of Ascendancy at 21:23 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Aroden the Cornac Archmage level 15
48th Dusk 122nd year of Ascendancy at 16:08 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Aroden the Cornac Archmage level 38
2nd Wintertide 124th year of Ascendancy at 08:35 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Aroden the Cornac Archmage level 26
2nd Wintertide 123rd year of Ascendancy at 17:24 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Aroden the Cornac Archmage level 19
24th Haze 122nd year of Ascendancy at 01:23 see stats
Unstoppable
Returned from the dead.By Aroden the Cornac Archmage level 37
58th Haze 123rd year of Ascendancy at 15:05 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Aroden the Cornac Archmage level 30
64th Pyre 123rd year of Ascendancy at 10:31 see stats
Log
Elemental Surge hits Isamima the ice wyrm for (24 flat reduction), 254 lightning, (24 flat reduction), 278 arcane (532 total damage).
Elemental Surge hits Gorbat, Supreme Wyrmic of the Pride for 176 lightning, 238 arcane (414 total damage).
Aroden's glacial vapour area effect hits Something for 241 cold damage.
Aroden's glacial vapour area effect hits Rimebark for 241 cold damage.
Aroden's glacial vapour area effect hits Isamima the ice wyrm for (24 flat reduction), 146 cold (146 total damage).
Aroden's glacial vapour area effect hits Gorbat, Supreme Wyrmic of the Pride for 193 cold damage.
Isamima the ice wyrm shoots!
Gorbat, Supreme Wyrmic of the Pride activates his totem!
Rimebark uses Winter's Fury.
Rimebark receives 347 healing from Gorbat, Supreme Wyrmic of the Pride.
Isamima the ice wyrm receives 463 healing from Gorbat, Supreme Wyrmic of the Pride.
Gorbat, Supreme Wyrmic of the Pride receives 449 healing.
Isamima the ice wyrm's Shoot hits Aroden for 109 physical, 20 cold (129 total damage).
Isamima the ice wyrm's Shoot hits Aroden for 103 physical, 20 cold (123 total damage).
Talent Ice Shards is ready to use.
Aroden resists!
Rimebark's ice area effect hits Aroden for 150 cold damage.
Rimebark's ice area effect hits Isamima the ice wyrm for (24 flat reduction), 58 cold (58 total damage).
Rimebark's ice area effect hits Gorbat, Supreme Wyrmic of the Pride for 104 cold damage.
Aroden's arcane area effect hits Rimebark for 392 arcane damage.
Aroden's arcane area effect hits Isamima the ice wyrm for (24 flat reduction), 368 arcane (368 total damage).
Aroden's arcane area effect hits Gorbat, Supreme Wyrmic of the Pride for 244 arcane damage.
Aroden's glacial vapour area effect hits Rimebark for 241 cold damage.
Aroden's glacial vapour area effect hits Isamima the ice wyrm for (24 flat reduction), 146 cold (146 total damage).
Aroden's glacial vapour area effect hits Gorbat, Supreme Wyrmic of the Pride for 180 cold damage.
Aroden's Arcane Reconstruction has been disrupted by anti-magic forces!
Isamima the ice wyrm shoots!
Isamima the ice wyrm's Shoot hits Aroden for 102 physical, 20 cold (122 total damage).
Aroden the level 45 cornac archmage was iced to death by Isamima the ice wyrm on level 3 of Gorbat Pride.





















































































































