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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Gunslinger |
| Level / Exp | 31 / 92% |
| Size | medium |
| Lifes / Deaths | Killed by Velasera the skeleton warrior at level 31 on the 50th Haze 122nd year of Ascendancy at 02:23 / 1 |
Primary Stats
| Strength | 27 (base 10) |
| Dexterity | 81 (base 60) |
| Constitution | 20 (base 11) |
| Magic | 20 (base 14) |
| Willpower | 30 (base 10) |
| Cunning | 70 (base 60) |
Resources
| Life | -310/839 |
| Steam | 51/100 |
| Vim | 220/220 |
| Healing Factor | 1.3370588855781 |
| Regeneration | 13.704853577176 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| See Invisible | 6 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 74 |
| Crit Chance | 40% |
| APR | 22 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 65 |
| Accuracy | 74 |
| Crit Chance | 40% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +9% |
| Temporal | +6% |
| Physical | +24% |
| Arcane | +9% |
| Fire | +12% |
| All | 0% |
Offense: Damage Penetration
| Physical | +30% |
| Arcane | +15% |
| Light | +5% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 37.08934837382 (100%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 13 |
| Physical Save | 25 |
| Spell Save | 18 |
| Mental Save | 40 |
Defense: Resistances
| Blight | + 15%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 26%( 70%) |
| All | + 10%( 70%) |
| Lightning | + 58%( 70%) |
| Light | + 13%( 70%) |
| Temporal | + 21%( 70%) |
| Fire | + 26%( 70%) |
| Darkness | + 24%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Confusion Resistance | 10% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.5 steam per turn. Can be activated for an instant burst of 62 steam. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 124% efficiency and cooldown mod of 50%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 172% efficiency and cooldown mod of 59%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.9 steam per turn. Can be activated for an instant burst of 44 steam. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 63 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Class Talents
| Steamtech / Avoidance | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Steamtech / Elusiveness | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Steamtech / Bullets mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Steamtech / Gunslinging | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Steamtech / Gunner training | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Steamtech / Chemistry | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved talent Curse of Defenselessness (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost warrior from death by Velirerin the faeros. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed vial of greater demon bile. * You've found the needed electric eel tail. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed vial of elder vampire blood. * You've found the needed vial of fire wyrm saliva. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed hummerhorn wing. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Duvivon (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +4 Dex +6 Lck +1 Con offense ------ Accuracy +10 (+2 eff.) Ignore Armor +1 defense ------ Armor +1 Stealth +6 Unlife -80.00 life other ------- See Invis +6 Talents +3 Rocket Boots A pair of boots made of leather. |
| Quiver | Aerygabeth (48/48, 38-46 power, 3 apr) 3.0 Encumbrance T3 shot ammo [Random Unique] Arcane/Master Weapon Damage 38.5 - 46.2 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +15.0% Capacity 48 On-ranged-hit +20 acid On-Hit, radius 1 +8 acid On Crit: * Splash the target with acid dealing 48 damage over 5 turns and reducing armor and accuracy by 6 * Wound the target dealing 218 physical damage across 5 turns and reducing healing by 50% While equipped: other ------- Reload +3 Talents +3 Saw Shell Shots are used with slings to pummel your foes to death. |
| Light source | Arikira2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Physical Crit +5.0% Critical power +5.00% defense ------ Unlife -40.00 life other ------- Max stamina +20.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Gledhelaith the linen wizard hat (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +1 Mag +3 Wil offense ------ Damage +12% physical Ignore resists +5% physical Accuracy +9 (+2 eff.) When Hit 2 physical defense ------ Defense +1 (+0 eff.) Resistance +3% light Physical save +5 (+2 eff.) other ------- Light +5 A pointy cloth hat, very wizardly... |
| On hands | hardened leather gloves 'Lisuralaith' (0 def, 7 armour) 1.0 Encumbrance T2 hands armor [Rare] Master While equipped: offense ------ Physical Power +30 (+9 eff.) Ignore resists +25% physical Ignore Armor +2 defense ------ Armor +7 Mind save +10 (+3 eff.) Unlife -80.00 life Life +54.00 other ------- Talents +3 Fatal Attractor Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | dwarven-steel torque of psionic shield [power 75] (24/25 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 75 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Iverivea the Pitchtorrent0.1 Encumbrance T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mindpower +9 (+3 eff.) Damage +9% darkness Ignore resists +5% light Accuracy +10 (+2 eff.) Ignore Armor +9 defense ------ Defense +9 (+3 eff.) Resistance +9% darkness Life Regen +4.00 Stun Resist +25% Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 114% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Elenesta the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +5 Cun +5 Dex offense ------ Ignore resists +10% mind Accuracy +6 (+1 eff.) defense ------ Defense +5 (+1 eff.) Resistance +3% darkness Life +60.00 Life Regen +2.00 Healmod +5% Rings make your fingers look great! |
| Around neck | Mayetira the stralite amulet =stunele-res=0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: offense ------ Spellpower/crit +6 Damage +6% arcane Ignore resists +15% arcane defense ------ Resistance +17% lightning +18% fire +18% cold Stun Resist +28% other ------- Mana-on-crit +2.00 Masteries +0.10 Celestial/Chants Amulets make your neck look great! |
| In main hand | stralite steamgun 'Blacknigh' 4.0 Encumbrance T4 steamgun 1H weapon [Rare] Arcane/Steamtech Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +24 Critical Rate +12.0% Attack Speed 100% Range +9 Projectile Speed +600% On-ranged-hit +7 fire Uses 2.0 Steam While equipped: offense ------ Damage +6% temporal +12% fire When Hit 4 nature On-Hit (Ranged): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to slow global speed by 52% * 20% chance to reduce damage dealt by 21% defense ------ Resistance +3% darkness +12% temporal Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Tuthel 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +3% arcane defense ------ Fatigue -12% Resistance +6% blight +5% arcane Crit Resistance 15.00% Life +34.00 other ------- Encumbrance +30 A belt that goes around your waist. |
| In off hand | steel steamgun 'Veloma' 4.0 Encumbrance T2 steamgun 1H weapon [Random Unique] Nature/Master/Steamtech Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +18 Critical Rate +12.0% Attack Speed 100% Range +7 Projectile Speed +600% On-ranged-hit +12 blight Uses 2.0 Steam While equipped: Stats +3 Str +6 Wil +5 Con offense ------ Physical Power +15 (+5 eff.) On-Hit (Ranged): * 10% chance to reduce strength, dexterity, and constitution by 12 * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Life +28.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Cloak | cashmere cloak 'Shockhue' (11 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +6 Wil defense ------ Defense +11 (+3 eff.) Resistance +36% lightning Physical save +8 (+4 eff.) Unlife -60.00 life Life Regen +4.00 Healmod +20% Stun Resist +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Poriba the iron plate armour (0 def, 18 armour) 17.0 Encumbrance T1 massive armor [Rare] Master While equipped: Stats +5 Str +3 Con offense ------ Physical Power +5 (+2 eff.) Damage +12% physical When Hit 0 physical defense ------ Armor +18 Hardiness +20% Fatigue +25% Life +34.00 other ------- EQ when Hit +0.04 Psi when Hit +0.08 A suit of armour made of metal plates. |
Inventory
shatter afflictions rune (absorb 49; cd 13)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 49 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
4 schematic: Acid Groove0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Air Recycler0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Alchemist's Helper0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour Reinforcement0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Crystal Plating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Deflection Field0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Fatal Attractor0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Fiery Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fireproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Flash Powder0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Focus Lens0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Frost Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fungal Web0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hand Cannon0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Hook Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Iron Grip0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic Stabiliser0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Lightning Coil0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mana Coil0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Mental Stimulator0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Moss Tread0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Pain Suppressor Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Poison Groove0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Razor Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Rocket Boots0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Saw Projector0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Shocking Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Spike Attachment0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Spring Grapple0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamgun0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamsaw0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunder Grenade0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Thunderclap Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Cannister Launcher0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Waterproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Choker of Dread =blindres,bait=0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+2 eff.) defense ------ Blind Resist +100% other ------- See Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Elena the gold amulet =con-stat,life+gen=0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Wil +3 Con offense ------ Spell Crit +3% Damage +3% arcane defense ------ Physical save +33 (+16 eff.) Spell save +34 (+18 eff.) Mind save +24 (+8 eff.) Life +51.00 Life Regen +4.00 other ------- Mana-on-crit +2.00 Amulets make your neck look great! |
The Black Core =blindres=0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Flameonslaught the gold ring =physresdmg=0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Mind Crit +4% Critical power +15.00% Damage +9% fire +15% physical When Hit 6 acid defense ------ Resistance +15% physical other ------- Psi when Hit +0.16 Rings make your fingers look great! |
Sleetmarrow =wilmag-stat=0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil offense ------ Spellpower +6 (+3 eff.) Damage +3% acid +9% cold +11% mind +12% darkness When Hit 2 acid defense ------ Resistance +9% cold +11% mind +24% darkness Rings make your fingers look great! |
Vargh Redemption =con-stat=0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 11.73 cold and 14.55 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
pixie's steel ring of luminosity =mag-stat=0.1 Encumbrance T2 ring jewelry [Ego++] Arcane While equipped: Stats +3 Cun +5 Mag offense ------ Spellpower +8 (+4 eff.) On-Hit 18 light On-Ranged-Hit 12 light Damage +13% light Rings make your fingers look great! |
savage's gold ring of perseverance =stun-res=0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +3 Con defense ------ Spell save +13 (+7 eff.) Life Regen +3.00 Stun Resist +24% other ------- Max stamina +16.00 Rings make your fingers look great! |
savior's copper ring of clarity =confus=0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: defense ------ Physical save +7 (+3 eff.) Spell save +7 (+4 eff.) Mind save +13 (+4 eff.) Confus Resist +21% Rings make your fingers look great! |
balanced stralite dagger of enduring (30-39 power, 9 apr) =willcon-stat=1.0 Encumbrance T4 dagger 1H weapon [Ego+] Nature/Master Weapon Damage 30.0 - 39.0 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +9 Con +8 Wil offense ------ Accuracy +8 (+2 eff.) defense ------ Defense +8 (+2 eff.) Life +39.00 Disarm Resist +25% Sharp, short and deadly. |
halfling hardened leather sling of true flight =crit=4.0 Encumbrance T3 sling 1H weapon [Ego++] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 While equipped: offense ------ Physical Crit +7.0% Damage +14% physical Accuracy +8 (+2 eff.) other ------- Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
swiftstrike hardened leather sling of piercing =spd,pierce=4.0 Encumbrance T3 sling 1H weapon [Ego++] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 Projectile Speed +200% While equipped: Stats +3 Cun offense ------ Combat Speed +10% Ignore resists +7% all Accuracy +17 (+4 eff.) Ignore Armor +8 Slings are used to hurl stones or metal shots at your foes. |
Ce'Nemiba the Glarewing =statlord=4.0 Encumbrance T4 steamgun 1H weapon [Random Unique] Nature/Steamtech Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% On-ranged-hit +12 light On-Hit, radius 1 +12 light +8 arcane On-crit, radius 2 +25 acid +13 nature Uses 2.0 Steam While equipped: Stats +8 Str +7 Dex +6 Mag +7 Wil +7 Cun +11 Con offense ------ Damage +9% arcane +3% light Ignore resists +14% acid +18% nature Ignore Armor +7 other ------- Masteries +0.20 Wild-gift/Fungus Regenerate 116 life over 5 turns Puts all charms on 20 turn cooldown Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Isyrathra (14-20 power, 8 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Psionic Weapon Damage 14.5 - 20.3 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +7.0% Attack Speed 100% On-hit +9 darkness Damage Against +8% Living While equipped: Stats +3 Dex defense ------ Resistance +15% blight Unlife -80.00 life One-handed war axes. |
Xerura the rough leather belt =strcon-stat=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +6 Str +4 Wil +4 Cun +6 Con offense ------ Physical Power +15 (+5 eff.) Damage +3% mind Against +16% Summoned defense ------ Resistance +6% temporal +4% physical Resist Against +20% Summoned other ------- Max stamina +10.00 A belt that goes around your waist. |
hardened leather belt 'Giyana' =lightningconfus-res=1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +2 Str +4 Mag +2 Con defense ------ Armor +10 Resistance +11% acid +6% temporal +7% fire +8% cold +22% lightning Physical save +6 (+3 eff.) Confus Resist +20% A belt that goes around your waist. |
spiritwalker's hardened leather belt of the mystic =mag-stat=1.0 Encumbrance T3 belt armor [Ego+] Arcane While equipped: Stats +6 Mag offense ------ Spellpower +3 (+1 eff.) defense ------ Mind save +7 (+2 eff.) other ------- Mana/turn +0.38 Max mana +42.00 A belt that goes around your waist. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+2 eff.) defense ------ Resistance +0% lightning A black cloak, with subtle illusion enchantments woven into its very fabric. |
linen cloak 'Shimmertreason' (1 def, 2 armour) =str-stat=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +3 Str +1 Dex +1 Cun offense ------ When Hit 4 lightning defense ------ Armor +2 Defense +1 (+0 eff.) other ------- Light +1 See Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Firewalker (15 def, 2 armour) =mag-stat=2.0 Encumbrance T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag offense ------ Spellpower +12 (+6 eff.) Damage +20% fire Ignore resists +20% fire When Hit 18 fire defense ------ Armor +2 Defense +15 (+5 eff.) Resistance +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Aribreth (0 def, 4 armour) =magcon-stat=3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +8 Str +4 Mag +5 Con defense ------ Armor +4 Fatigue +3% other ------- Psi when Hit +0.08 Hate-on-crit +3.00 Max hate +8.00 Rush: Puts all charms on 25 turn cooldown Effective talent level: 2.0 Power cost 25 out of 25/25. Range 7 Cooldown: 30 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Hettuthad the pair of iron boots (0 def, 3 armour) =str-stat=3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +6 Str offense ------ Ignore resists +5% acid +5% physical defense ------ Armor +3 Fatigue +2% Resistance +6% lightning +5% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dwarven-steel gauntlets 'Cyrurekira' (0 def, 2 armour) =magconstr-stat=1.5 Encumbrance T2 hands armor [Random Unique] Master/Psionic While equipped: Stats +5 Str +6 Mag +1 Wil +4 Con offense ------ Physical Power +9 (+3 eff.) Mindpower +5 (+2 eff.) On-Hit 16 mind 14 darkness On-Hit (Melee): * 13% chance to reduce all saves and defense by 25 defense ------ Armor +2 Fatigue +3% Physical save +12 (+6 eff.) Spell save +4 (+3 eff.) Mind save -9 (-4 eff.) Disarm Resist +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Islyda (0 def, 3 armour) =con-stat=3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +3 Con offense ------ Ignore resists +10% mind defense ------ Armor +3 Fatigue +5% Resistance +11% light +11% darkness Mind save +3 (+1 eff.) other ------- EQ when Hit +0.20 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Thunderoath the rough leather hat (0 def, 1 armour) =strdexcun-stat=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +5 Str +3 Dex +2 Cun offense ------ Damage +6% lightning defense ------ Armor +1 Fatigue +1% Resistance +3% lightning other ------- Infravision +2 A hat made of leather. Very stylish. |
dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Normal] While equipped: defense ------ Armor +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Duskedge' (1 def, 0 armour) =mag-stat=2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +1 Con +4 Mag offense ------ Physical Crit +1.0% Damage +12% temporal Ignore resists +5% physical On-Hit (Melee): * 10% chance to reduce damage dealt by 21% * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +1 (+0 eff.) Spell save +7 (+4 eff.) A pointy cloth hat, very wizardly... |
10 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
364 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+3 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+3 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Adelenne' (dig speed 11 turns)3.0 Encumbrance T3 digger tool [Random Unique] Master/Psionic While equipped: Stats +3 Str offense ------ Damage +11% mind +10% fire defense ------ Fatigue -6% Resistance +9% blight +5% arcane +6% nature Mind save +14 (+5 eff.) Poison Resist +10% Knockbk Resist +10% other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Bethyvena the Sleetbright =mag-stat=2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Mag offense ------ Damage +9% cold defense ------ Resistance +3% blight +12% temporal Physical save +6 (+3 eff.) Healmod +14% other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Dourscar =lightaff=1.0 Encumbrance T3 lite [Random Unique] Arcane While equipped: offense ------ Damage +12% blight +16% light +9% darkness When Hit 2 blight 18 fire defense ------ Resistance +14% darkness +7% fire Affinity +10% light other ------- Light +8 Sun Flare: Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 63.78 light damage. At talent level 3 you gain 13% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Olusarim the brass lantern =stun=2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +4 Cun defense ------ Mind save +5 (+2 eff.) Pinning Resist +10% Stun Resist +10% other ------- Light +4 See Stealth +5 See Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
great healing salve [power 480] great healing salve [power 480]1.0 Encumbrance T4 salve misc [Normal] Nature/Steamtech Using medical injector with 172% efficiency and 59% cooldown modifier. Heal 480 Puts Talent Medical Injector on 15 turn cooldown Medical salve. |
powerful frost salve [power 29] powerful frost salve [power 29]1.0 Encumbrance T3 salve misc [Normal] Nature/Steamtech Using medical injector with 172% efficiency and 59% cooldown modifier. Remove 2 physical effects and grants a frost aura (29% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven steel grip0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to hands When attached: defense ------ Disarm Resist +80% other ------- Talents +3 Iron Grip Tinkers can be attached to normal items to improve them with steam power! |
overpowered yew totem of healing [power 452] (24/19 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 452 Puts all charms on 19 turn cooldown Natural totems are made by powerful wilders to store nature power. |
10 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Eilinadhebeth [power 110] (24/20 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats +2 Cun +2 Con offense ------ Mindpower +5 (+2 eff.) Damage +6% acid defense ------ Defense +15 (+5 eff.) Unlife -20.00 life Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By westerndegen the Skeleton Gunslinger level 22
77th Dusk 122nd year of Ascendancy at 07:14 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By westerndegen the Skeleton Gunslinger level 18
54th Dusk 122nd year of Ascendancy at 00:31 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By westerndegen the Skeleton Gunslinger level 30
40th Haze 122nd year of Ascendancy at 18:16 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By westerndegen the Skeleton Gunslinger level 20
67th Dusk 122nd year of Ascendancy at 20:58 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By westerndegen the Skeleton Gunslinger level 25
19th Haze 122nd year of Ascendancy at 05:52 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By westerndegen the Skeleton Gunslinger level 29
33rd Haze 122nd year of Ascendancy at 23:37 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By westerndegen the Skeleton Gunslinger level 10
7th Dusk 122nd year of Ascendancy at 16:41 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By westerndegen the Skeleton Gunslinger level 20
66th Dusk 122nd year of Ascendancy at 20:56 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By westerndegen the Skeleton Gunslinger level 30
40th Haze 122nd year of Ascendancy at 02:04 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By westerndegen the Skeleton Gunslinger level 28
30th Haze 122nd year of Ascendancy at 22:40 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By westerndegen the Skeleton Gunslinger level 23
15th Haze 122nd year of Ascendancy at 19:37 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By westerndegen the Skeleton Gunslinger level 6
6th Mirth 122nd year of Ascendancy at 18:28 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By westerndegen the Skeleton Gunslinger level 9
3rd Summertide 122nd year of Ascendancy at 19:58 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By westerndegen the Skeleton Gunslinger level 21
69th Dusk 122nd year of Ascendancy at 22:29 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By westerndegen the Skeleton Gunslinger level 15
31st Dusk 122nd year of Ascendancy at 16:06 see stats
Log
Yvutha the elder vampire uses Twist the Knife.
Yvutha the elder vampire performs a melee critical strike against westerndegen!
Yvutha the elder vampire revels in the spilt blood and grows stronger!
Westerndegen resists the terror!
Westerndegen's Curse of Impotence was extended!
Westerndegen's Dazzled was extended!
Westerndegen's Impending Doom from Elurialle the vampire lord was extended!
Westerndegen's Bullet Mastery: Combustive was stripped!
Westerndegen's Psionic Shield was stripped!
Westerndegen somehow catches the falling steamguns.
Westerndegen's Awesome Toss was stripped!
Velasera the skeleton warrior regains their energy.
Velasera the skeleton warrior is free from the illness.
Westerndegen is freed from the impending doom.
Yvutha the elder vampire hits westerndegen for (108 flat reduction), 289 physical, (56 flat reduction), 0 light (289 total damage).
Melee retaliation hits Yvutha the elder vampire for 1 nature, 2 physical (2 total damage).
Decrepitude Disease from Elurialle the vampire lord hits westerndegen for (33 flat reduction), 19 blight (19 total damage).
Westerndegen burns with light!
Velasera the skeleton warrior's Judgement hits Yvutha the elder vampire for 286 light damage.
Velasera the skeleton warrior's Judgement hits westerndegen for (33 flat reduction), 205 light (205 total damage).
Velasera the skeleton warrior's Judgement hits Velasera the skeleton warrior for 100 healing, 100 healing (0 total damage) [200 healing].
Velasera the skeleton warrior uses Assault.
Velasera the skeleton warrior performs a melee critical strike against westerndegen!
Westerndegen is crippled.
Velasera the skeleton warrior performs a melee critical strike against westerndegen!
Velasera the skeleton warrior hits westerndegen for (33 flat reduction), 23 physical, (24 flat reduction), 0 physical, (19 flat reduction), 0 light, (16 flat reduction), 0 darkness, (33 flat reduction), 40 light, (33 flat reduction), 176 physical, (9 flat reduction), 0 blight, (33 flat reduction), 33 light, (33 flat reduction), 178 physical (449 total damage).
Melee retaliation hits Velasera the skeleton warrior for 3 nature, 2 physical, 3 nature, 2 physical, 2 nature, 1 physical (13 total damage).
westerndegen the level 31 skeleton gunslinger was squished to death by Velasera the skeleton warrior on level 3 of Dreadfell.
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Westerndegen deactivates his cloak's restoration systems.










































































































