















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Items Vault 1.7.6Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Sawbutcher |
| Level / Exp | 35 / 57% |
| Size | medium |
| Lifes / Deaths | Killed by Velolemira the faerlhing at level 35 on the 21st Regrowth 123rd year of Ascendancy at 08:20 / 2Killed by Velolemira the faerlhing at level 35 on the 21st Regrowth 123rd year of Ascendancy at 10:16 |
Primary Stats
| Strength | 85 (base 60) |
| Dexterity | 50 (base 26) |
| Constitution | 26 (base 11) |
| Magic | 12 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 76 (base 60) |
Resources
| Life | -172/918 |
| Steam | 115/100 |
| Healing Factor | 1.6716586254954 |
| Regeneration | 4.7642270826619 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 127 |
| Accuracy | 71 |
| Crit Chance | 36% |
| APR | 21 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 64 |
| Accuracy | 71 |
| Crit Chance | 36% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +3% |
| Lightning | +6% |
| Light | +15% |
| All | 0% |
Offense: Damage Penetration
| Light | +20% |
| All | +10% |
| Physical | +75% |
| Mind | +30% |
| Nature | +30% |
Defense: Base
| Armour (hardiness) | 64.08934837382 (100%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 49 |
| Physical Save | 48 |
| Spell Save | 8 |
| Mental Save | 28 |
Defense: Resistances
| Blight | + 15%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 26%( 70%) |
| All | + 10%( 70%) |
| Lightning | + 51%( 70%) |
| Light | + 21%( 70%) |
| Physical | + 23%( 70%) |
| Darkness | + 40%( 70%) |
| Mind | + 21%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Stun Resistance | 70% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Disarm Resistance | 60% |
| Bleed Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.9 steam per turn. Can be activated for an instant burst of 60 steam. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.6 steam per turn. Can be activated for an instant burst of 68 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 145% efficiency and cooldown mod of 50%. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 105 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 197.20 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. |
Class Talents
| Steamtech / Automated butchery | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Steamtech / Battlefield management | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Battle machinery | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Steamtech / Chemistry | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Blacksmith | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by ritch flamespitter. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by Aeragath the greater faeros. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by skeleton magus. Escort: repented thief (level 4 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 137. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed pouch of faeros ash. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Shoes of Moving Quickly (10 def, 12 armour) 2.0 Encumbrance T4 feet armor [Unique] Steamtech While equipped: Stats +8 Cun +8 Dex offense ------ Steampower +5 (+1 eff.) defense ------ Armor +12 Defense +10 (+3 eff.) Fatigue +3% Pinning Resist +100% Knockbk Resist -100% other ------- Talents +3 Rocket Boots You move 3 spaces at once. Accurately? Less so. |
| Light source | brass lantern 'Lorinik'2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Cun +1 Str offense ------ Ignore resists +15% physical Ignore Shields +30% defense ------ Physical save +12 (+4 eff.) Healmod +13% other ------- Max stamina +30.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Branadan the dwarven-steel helm (0 def, 4 armour) 3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +5 Str +3 Con offense ------ Critical power +5.00% Ignore resists +10% mind +15% physical Accuracy +4 (+1 eff.) On-Hit (Melee): * 10% chance to reduce all saves and defense by 20 defense ------ Armor +4 Fatigue +4% Physical save +15 (+5 eff.) Unlife -60.00 life other ------- Light +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Veliriawen the Strikerage (20 def, 6 armour) 1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +5 Str offense ------ Physical Power +43 (+11 eff.) Damage +6% lightning Ignore resists +10% mind Accuracy +30 (+7 eff.) defense ------ Armor +6 Defense +20 (+6 eff.) Fatigue +3% Resistance +3% mind other ------- Talents +3 Fatal Attractor Unarmed combat: Weapon Damage 26.5 - 37.1 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | yew wand of shielding 'Greentrail' [power 272] (20 cooldown)2.0 Encumbrance T3 wand charm [Random Unique] Arcane While equipped: offense ------ Damage +3% blight Ignore resists +20% nature When Hit 2 nature defense ------ Resistance +6% blight Create a shield absorbing up to 272 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase all damage penetration by 14% for 2 turns. 100% to reduce 1 talent cooldowns by 2. 100% to increase all damage by 16% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Starvenom =dexcon,pen=0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +3 Dex +4 Con offense ------ Damage +15% light Ignore resists +10% light +25% physical On-Hit (Melee): * 20% chance to reduce all saves and defense by 20 defense ------ Armor +4 Physical save +8 (+2 eff.) other ------- Stamina/turn +2.00 Rings make your fingers look great! |
| On fingers | Hanuran0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Cun offense ------ On-Hit 8 physical On-Ranged-Hit 8 physical On-Hit (Melee): * 11% chance to reduce all saves and defense by 20 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 20 defense ------ Resistance +5% arcane +3% lightning Mind save +6 (+3 eff.) Blind Resist +10% Stun Resist +20% other ------- Hate-on-crit +1.00 Max hate +6.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| Around neck | The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +5 (+4 eff.) defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
| In main hand | Chidubar the stralite steamsaw (30-45 power, 12 apr) 3.0 Encumbrance T4 steamsaw 1H weapon [Random Unique] Nature/Master/Steamtech Weapon Damage 30.0 - 45.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Critical Rate +16.0% Attack Speed 100% Block +68 On-hit +8 temporal On-crit, radius 2 +8 temporal Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Str +3 Dex offense ------ On-Hit 6 fire Accuracy +9 (+2 eff.) When Hit 12 fire defense ------ Armor +5 Defense +16 (+5 eff.) Fatigue +10% Resistance +14% physical Disarm Resist +44% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Skyviper the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +4 Cun +2 Mag defense ------ Resistance +12% lightning +12% light +5% arcane Life Regen +2.60 Healmod +16% A belt that goes around your waist. |
| In off hand | warbringer's stralite steamsaw of shearing (31-46 power, 12 apr) 3.0 Encumbrance T4 steamsaw 1H weapon [Ego++] Master/Steamtech Weapon Damage 31.0 - 46.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Critical Rate +16.0% Attack Speed 100% Block +75 Uses 1.0 Steam While equipped: Stats +5 Con offense ------ Physical Power +9 (+3 eff.) Ignore resists +10% physical +10% all Accuracy +10 (+2 eff.) Ignore Armor +9 defense ------ Armor +5 Defense +8 (+2 eff.) Fatigue +10% Disarm Resist +16% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Zerogrim the cashmere cloak (10 def, 4 armour) =main=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Critical power +15.00% Accuracy +5 (+1 eff.) defense ------ Armor +4 Defense +10 (+3 eff.) Resistance +9% mind +30% lightning Physical save +11 (+3 eff.) Stun Resist +50% other ------- Stamina/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Thalore-Wood Cuirass (4 def, 13 armour) 12.0 Encumbrance T2 massive armor [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con defense ------ Armor +13 Hardiness +20% Defense +4 (+1 eff.) Fatigue +19% Resistance +18% cold +18% darkness +18% nature Healmod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Inventory
medical injector implant of the titan (efficiency 150% / cooldown 56%)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 150% efficiency and cooldown mod of 56%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 144% / cooldown 54%)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 144% efficiency and cooldown mod of 54%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the sneak (damage 197; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 197.20 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the psychic (range 4; phase 12; cd 12)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 4 Cooldown: 12 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 96; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 96 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 49; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 49 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 29; blocks 4; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 29 up to 4 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 66; cd 11)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 66 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the warrior (range 105; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 105 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Acid Groove0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Air Recycler0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour Reinforcement0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Back Support0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flare Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Frost Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal Web0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Itching Powder0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic Stabiliser0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Magnetic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Razor Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Touch0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Injector0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Arebar0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +6% acid defense ------ Resistance +10% lightning +9% darkness Stun Resist +20% Amulets make your neck look great! |
Arthanik the Glacierwrack =critpow=0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Wil offense ------ Critical power +20.00% defense ------ Resistance +6% lightning +3% cold +12% light +13% darkness Blind Resist +22% other ------- Max psi +30.00 Amulets make your neck look great! |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+13 eff.) Mind save -7 (-3 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+5 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Manutohek the voratun amulet =strcon=0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature While equipped: Stats +5 Str +5 Con defense ------ Resistance +17% fire +6% light +19% cold Life +20.00 Life Regen +2.00 Knockbk Resist +20% Amulets make your neck look great! |
Mirror Shards0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Damage +12% light When Hit: * 30% chance to blind defense ------ Resistance +25% light other ------- Light +1 Create a reflective shield (50% reflection rate, 174 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Undeathradiance the gold amulet =dexwill=0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Dex +3 Wil offense ------ Critical power +15.00% Spellpower +5 (+4 eff.) Damage +9% nature other ------- Max psi +30.00 Amulets make your neck look great! |
stralite amulet 'Aerosekira' =conf=0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +5 Wil offense ------ Spellpower +5 (+4 eff.) Mindpower +8 (+4 eff.) Damage +9% blight defense ------ Resistance +18% mind Mind save +9 (+5 eff.) Blind Resist +22% Confus Resist +42% other ------- Max mana +40.00 Max vim +40.00 Infravision +6 Sight +2 See Invisibility +9 Amulets make your neck look great! |
Betunor =critres=0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +5 Str +2 Mag defense ------ Resistance +9% temporal Crit Resistance 15.00% Life +35.00 Disarm Resist +33% Pinning Resist +29% Knockbk Resist +29% other ------- Light +2 Infravision +3 See Invisibility +12 Rings make your fingers look great! |
Hanurain =magwil=0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +5 Mag +7 Wil +1 Cun offense ------ Spellpower +6 (+4 eff.) Damage +3% mind defense ------ Mind save +12 (+6 eff.) other ------- Psi when Hit +0.12 Max psi +30.00 Rings make your fingers look great! |
Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+4 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Starrain =dex=0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +4 Dex offense ------ Damage +18% nature Ignore resists +25% light +20% nature Accuracy +8 (+2 eff.) defense ------ Resistance +3% nature other ------- Light +3 Rings make your fingers look great! |
Vorata =disarm,conf=0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: defense ------ Defense +30 (+9 eff.) Resistance +6% temporal Mind save +7 (+4 eff.) Disarm Resist +20% Confus Resist +44% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Rings make your fingers look great! |
gold ring 'Torchbutcher' =conf=0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +12% fire Ignore resists +10% fire +10% cold defense ------ Resistance +6% lightning +12% fire +12% cold Mind save +5 (+3 eff.) Confus Resist +28% Rings make your fingers look great! |
titan's gold ring of perseverance0.1 Encumbrance T3 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con defense ------ Physical save +6 (+2 eff.) Life Regen +3.00 Stun Resist +20% Rings make your fingers look great! |
Freezecrypt (12-16 power, 6 apr) =wilcon=1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Nature/Master Weapon Damage 12.0 - 15.6 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +12 cold +8 nature +4 arcane On-Hit, radius 1 +4 arcane +4 cold On-crit, radius 2 +8 arcane On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +9 Con +6 Wil offense ------ Physical Crit +6.0% defense ------ Life +10.00 Sharp, short and deadly. |
Samygen the Frozenumbra (19-25 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Rare] Master Weapon Damage 19.0 - 24.7 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +8 cold On-Hit, radius 1 +12 mind On-crit, radius 2 +12 mind +8 cold While equipped: Stats +6 Str offense ------ Critical power +20.00% Damage +12% mind +11% physical Accuracy +16 (+4 eff.) other ------- EQ when Hit +0.12 Psi when Hit +0.12 Hate-on-crit +5.00 Sharp, short and deadly. |
Branosarek the Pyrevile (28-40 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Random Unique] Master Weapon Damage 28.5 - 39.9 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +12 fire While equipped: offense ------ Ignore resists +10% fire +10% all Accuracy +17 (+4 eff.) Ignore Armor +7 defense ------ Defense +7 (+2 eff.) Resistance +6% nature +3% acid Disarm Resist +30% Sharp, long, and deadly. |
Chamaneg (26-36 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Rare] Nature Weapon Damage 26.0 - 36.4 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +2 Str +14 Wil +11 Con offense ------ Damage +12% physical defense ------ Defense +25 (+8 eff.) Life +30.00 Blunt and deadly. |
Cyrivea the dwarven-steel mace (36-51 power, 4 apr) =stats=3.0 Encumbrance T3 mace 1H weapon [Random Unique] Nature/Master Weapon Damage 36.5 - 51.1 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Str +5 Dex +7 Mag +5 Wil +6 Cun +6 Con offense ------ Physical Crit +8.0% defense ------ Armor +8 Resistance +6% light Unlife -20.00 life other ------- Max stamina +10.00 Blunt and deadly. |
Flashsin (27-38 power, 4 apr) =critpow.dmg=3.0 Encumbrance T3 mace 1H weapon [Rare] Master Weapon Damage 27.0 - 37.8 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +5 Str +2 Wil offense ------ Critical power +20.00% Damage +6% light +10% physical Accuracy +14 (+3 eff.) defense ------ Spell save +18 (+15 eff.) other ------- Max vim +50.00 Light +3 Blunt and deadly. |
acidic dwarven-steel mace of daylight (28-38 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Ego] Arcane Weapon Damage 27.5 - 38.5 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +9 light Damage Against +12% Undead On Critical: * Splash the target with acid dealing 35 damage over 5 turns and reducing armor and accuracy by 5 Blunt and deadly. |
dwarven-steel steamgun 'Shimmercutter'4.0 Encumbrance T3 steamgun 1H weapon Reqs Shoot [Rare] Arcane/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +8 Projectile Speed +600% On-ranged-hit +13 acid On-Hit, radius 1 +12 lightning +12 light +20 acid On-crit, radius 2 +20 lightning +20 acid Uses 2.0 Steam While equipped: offense ------ Damage +13% acid Ignore resists +25% acid Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Eilinyssra the Arcspiker (20-31 power, 4 apr)3.0 Encumbrance T3 steamsaw 1H weapon [Rare] Psionic/Steamtech Weapon Damage 20.5 - 30.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% Block +43 Ignore Shields +30% Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Dex offense ------ Critical power +20.00% On-Hit (Melee): * 10% chance to reduce all saves and defense by 20 When Hit: * 19% chance to reduce all saves and defense by 20 defense ------ Armor +10 Defense +6 (+2 eff.) Fatigue +8% Physical save +6 (+2 eff.) other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
stralite steamsaw of resilience (32-47 power, 0 apr)3.0 Encumbrance T4 steamsaw 1H weapon [Ego] Nature/Steamtech Weapon Damage 31.5 - 47.2 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +76 Uses 1.0 Steam While equipped: defense ------ Armor +5 Defense +8 (+2 eff.) Fatigue +10% Life +48.00 other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cobrawhisper the dwarven-steel waraxe (28-39 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Random Unique] Nature/Master Weapon Damage 28.0 - 39.2 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +14 lightning +11 cold On Hit: * 20% chance to slow global speed by 46% On Critical: * Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +1 Wil offense ------ Physical Crit +8.0% Critical power +5.00% Physical Power +8 (+2 eff.) Mindpower +5 (+3 eff.) Move Speed +29% Ignore resists +14% lightning +12% cold defense ------ Resistance +3% nature One-handed war axes. |
Magmaburst (20-28 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Random Unique] Nature/Master Weapon Damage 20.0 - 28.0 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +8 nature While equipped: offense ------ Damage +3% mind +15% fire Ignore resists +10% mind +7% physical Accuracy +11 (+2 eff.) Ignore Armor +5 defense ------ Defense +7 (+2 eff.) Disarm Resist +25% One-handed war axes. |
Girdle of the Calm Waters1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+4 eff.) Mindpower +5 (+3 eff.) defense ------ Resistance +0% lightning A black cloak, with subtle illusion enchantments woven into its very fabric. |
linen cloak 'Eremethad' (1 def, 0 armour) =con=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +7 Str +2 Con offense ------ Physical Crit +1.0% defense ------ Defense +1 (+0 eff.) Resistance +6% cold +1% physical Spell save +6 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of dwarven-steel boots 'Demonblast' (10 def, 12 armour) =crit,acc=3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +7 Str offense ------ Physical Crit +8.0% Ignore resists +10% darkness Accuracy +25 (+6 eff.) defense ------ Armor +12 Defense +10 (+3 eff.) Fatigue +3% Resistance +10% fire +10% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Belydin' (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +2 Wil offense ------ Damage +6% mind defense ------ Armor +3 Mind save +6 (+3 eff.) Healmod +20% Blind Resist +20% Silence Resist +38% Confus Resist +55% Stun Resist +38% other ------- Max hate +2.00 A pair of boots made of leather. |
wanderer's pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Master While equipped: Stats +3 Cun +3 Con defense ------ Armor +3 Physical save +14 (+4 eff.) Mind save +14 (+7 eff.) other ------- Stamina/turn +0.60 Max stamina +18.00 A pair of boots made of leather. |
cashmere wizard hat 'Silevea' (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: Stats +7 Mag offense ------ Mindpower +30 (+14 eff.) defense ------ Defense +2 (+0 eff.) Resistance +5% arcane +9% fire Crit Resistance 15.00% Spell save +9 (+9 eff.) Unlife -80.00 life Pinning Resist +20% A pointy cloth hat, very wizardly... |
iron helm 'Elidhekira' (0 def, 5 armour) =strcon=3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Str +6 Con offense ------ Physical Crit +1.0% defense ------ Armor +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing hardened leather hat of the bounder (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego+] Master While equipped: Stats +7 Str +5 Dex defense ------ Armor +3 Fatigue +3% Physical save +14 (+4 eff.) Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 383.3 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A hat made of leather. Very stylish. |
The Untouchable (14 def, 12 armour)9.0 Encumbrance T3 light armor [Unique] Arcane While equipped: Stats +8 Cun offense ------ Ignore Armor +10 defense ------ Armor +12 Defense +14 (+4 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Nimbusreign the iron plate armour (0 def, 7 armour) =stats=17.0 Encumbrance T1 massive armor [Rare] Arcane While equipped: Stats +4 Str +6 Mag +4 Wil +2 Cun +6 Con offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Physical Power +11 (+3 eff.) Spellpower +12 (+7 eff.) Mindpower +12 (+6 eff.) Damage +12% lightning +21% blight defense ------ Armor +7 Fatigue +22% Resistance +11% lightning A suit of armour made of metal plates. |
8 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
395 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+6 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+6 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
7 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Darkraven the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +3 Cun offense ------ Mind Crit +5% Damage +9% darkness Ignore resists +10% mind When Hit 6 darkness 4 fire defense ------ Blind Resist +35% Confus Resist +15% other ------- EQ when Hit +0.28 Light +9 See Stealth +17 See Invisibility +12 Track: Puts all charms on 40 turn cooldown Effective talent level: 6.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Yvelaith the alchemist's lamp =con=1.0 Encumbrance T3 lite [Random Unique] Nature/Master While equipped: Stats +6 Con offense ------ Spellpower +5 (+4 eff.) defense ------ Resistance +16% blight Life Regen +14.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Vim-on-crit +2.00 Max mana +80.00 Max vim +10.00 Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
bright alchemist's lamp of health1.0 Encumbrance T3 lite [Ego] Nature/Master While equipped: defense ------ Life +61.00 other ------- Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
6 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 17] simple frost salve [power 17]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech Using medical injector with 145% efficiency and 50% cooldown modifier. Remove 1 physical effects and grants a frost aura (17% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
simple healing salve [power 211] simple healing salve [power 211]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech Using medical injector with 145% efficiency and 50% cooldown modifier. Heal 211 Puts Talent Medical Injector on 15 turn cooldown Medical salve. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Glylle [power 49] (25 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +2 Cun offense ------ Damage +6% mind +24% arcane Ignore resists +15% arcane Setup a psionic shield, reducing all damage taken by 49 for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
8 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ash wand of conjuration 'Betuwyn' [power 170] (15 cooldown) =critpow=2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: Stats +5 Cun +2 Mag offense ------ Critical power +15.00% Spellpower +25 (+14 eff.) When Hit 4 arcane 10 blight other ------- Max mana +80.00 Fire a magical bolt dealing 170 cold damage Puts all charms on 15 turn cooldown 100% to increase all damage by 17% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of clairvoyance 'Shimmerwaker' [power 11] (15 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: Stats +2 Str offense ------ Physical Power +30 (+8 eff.) Damage +6% lightning Ignore resists +5% lightning defense ------ Armor +4 Resistance +6% lightning other ------- Wards +4 blight +4 fire +4 light +3 lightning Talents +1 Ward Reveal the area around you, dispelling darkness (radius 11, power 38 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
7 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By GetOffVentOrillHaveYouBen the Skeleton Sawbutcher level 34
8th Regrowth 123rd year of Ascendancy at 19:13 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By GetOffVentOrillHaveYouBen the Skeleton Sawbutcher level 34
7th Regrowth 123rd year of Ascendancy at 16:11 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By GetOffVentOrillHaveYouBen the Skeleton Sawbutcher level 28
61st Haze 122nd year of Ascendancy at 09:39 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By GetOffVentOrillHaveYouBen the Skeleton Sawbutcher level 13
26th Dusk 122nd year of Ascendancy at 05:20 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By GetOffVentOrillHaveYouBen the Skeleton Sawbutcher level 30
71st Haze 122nd year of Ascendancy at 10:14 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By GetOffVentOrillHaveYouBen the Skeleton Sawbutcher level 22
12nd Haze 122nd year of Ascendancy at 06:17 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By GetOffVentOrillHaveYouBen the Skeleton Sawbutcher level 31
2nd Decay 122nd year of Ascendancy at 14:16 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By GetOffVentOrillHaveYouBen the Skeleton Sawbutcher level 28
25th Haze 122nd year of Ascendancy at 16:32 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By GetOffVentOrillHaveYouBen the Skeleton Sawbutcher level 10
5th Flare 122nd year of Ascendancy at 06:25 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By GetOffVentOrillHaveYouBen the Skeleton Sawbutcher level 20
63rd Dusk 122nd year of Ascendancy at 07:26 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By GetOffVentOrillHaveYouBen the Skeleton Sawbutcher level 30
70th Haze 122nd year of Ascendancy at 07:54 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By GetOffVentOrillHaveYouBen the Skeleton Sawbutcher level 21
66th Dusk 122nd year of Ascendancy at 14:15 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By GetOffVentOrillHaveYouBen the Skeleton Sawbutcher level 29
67th Haze 122nd year of Ascendancy at 10:17 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By GetOffVentOrillHaveYouBen the Skeleton Sawbutcher level 22
11st Haze 122nd year of Ascendancy at 18:33 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By GetOffVentOrillHaveYouBen the Skeleton Sawbutcher level 5
4th Mirth 122nd year of Ascendancy at 18:32 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By GetOffVentOrillHaveYouBen the Skeleton Sawbutcher level 29
68th Haze 122nd year of Ascendancy at 10:52 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By GetOffVentOrillHaveYouBen the Skeleton Sawbutcher level 5
6th Mirth 122nd year of Ascendancy at 05:14 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By GetOffVentOrillHaveYouBen the Skeleton Sawbutcher level 22
12nd Haze 122nd year of Ascendancy at 07:56 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By GetOffVentOrillHaveYouBen the Skeleton Sawbutcher level 22
1st Time of Equilibrium 122nd year of Ascendancy at 05:16 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By GetOffVentOrillHaveYouBen the Skeleton Sawbutcher level 14
39th Dusk 122nd year of Ascendancy at 00:56 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By GetOffVentOrillHaveYouBen the Skeleton Sawbutcher level 35
21st Regrowth 123rd year of Ascendancy at 08:20 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By GetOffVentOrillHaveYouBen the Skeleton Sawbutcher level 33
7th Regrowth 123rd year of Ascendancy at 08:01 see stats
Log
Melee retaliation hits Velolemira the faerlhing for (0 to psi shield), 0 nature, (4 ignored), 0 fire (0 total damage).
--------------------------------
GetOffVentOrillHaveYouBen activates Rocket Boots.
You pickup 0.55 gold pieces.
GetOffVentOrillHaveYouBen picks up ( .): Darkraven the alchemist's lamp.
--------------------------------
Velolemira the faerlhing casts Manaflow.
Velolemira the faerlhing starts to surge mana.
GetOffVentOrillHaveYouBen rearms.
GetOffVentOrillHaveYouBen is not silenced anymore.
GetOffVentOrillHaveYouBen activates Overheat Saws.
--------------------------------
GetOffVentOrillHaveYouBen deactivates Rocket Boots.
Velolemira the faerlhing casts Phase Door.
Velolemira the faerlhing's fully exits the shadows.
Velolemira the faerlhing's Beyond the Flesh misses GetOffVentOrillHaveYouBen.
Velolemira the faerlhing uses Kinetic Surge.
Your shield crumbles under the damage!
The shield around GetOffVentOrillHaveYouBen crumbles.
GetOffVentOrillHaveYouBen resists the stun!
Velolemira the faerlhing hits GetOffVentOrillHaveYouBen for (100 absorbed), 45 physical (45 total damage).
--------------------------------
Velolemira the faerlhing casts Manathrust.
Velolemira the faerlhing hits GetOffVentOrillHaveYouBen for 187 arcane damage.
Velolemira the faerlhing uses Thermal Leech.
Velolemira the faerlhing hits GetOffVentOrillHaveYouBen for 70 cold damage.
GetOffVentOrillHaveYouBen the level 35 skeleton sawbutcher was frozen and shattered into a million little shards to death by Velolemira the faerlhing on level 2 of Lost Dwarven Kingdom of Reknor.



















































































































