Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Archmage (High Thaumaturgist) |
Level / Exp | 50 / 339% |
Size | medium |
Lifes / Deaths | Killed by Urkis, the High Tempest at level 25 on the 48th Pyre 124th year of Ascendancy at 19:21 0 / 7Killed by orc blood mage at level 39 on the 4th Allure 126th year of Ascendancy at 10:03 Killed by ghoul at level 45 on the 23rd Haze 126th year of Ascendancy at 02:33 Killed by orc necromancer at level 49 on the 6th Allure 127th year of Ascendancy at 03:58 Killed by orc corruptor at level 49 on the 6th Allure 127th year of Ascendancy at 05:17 Killed by ghast at level 49 on the 6th Allure 127th year of Ascendancy at 07:15 Killed by ghoulking at level 50 on the 1st Pyre 127th year of Ascendancy at 10:36 |
Primary Stats
Strength | 22 (base 22) |
Dexterity | 15 (base 15) |
Constitution | 25 (base 25) |
Magic | 94 (base 65) |
Willpower | 96 (base 65) |
Cunning | 69 (base 60) |
Resources
Life | 664/664 |
Mana | 904/948 |
Healing Factor | 1.1245178243369 |
Regeneration | 0.28112945608423 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 5 |
See Stealth | 38.594739025712 |
See Invisible | 38.594739025709 |
Offense: Barehand
Damage | 9 |
Accuracy | 22 |
Crit Chance | 18% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 56 |
Crit Chance | 29% |
Speed | 1 |
Offense: Mind
Mindpower | 54 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Cold | +14% |
Acid | +12% |
Mind | +6% |
All | 0% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 5 (30%) |
Defense | 30 |
Ranged Defense | 30 |
Fatigue | 5 |
Physical Save | 20 |
Spell Save | 43 |
Mental Save | 43 |
Defense: Resistances
Blight | + 21%( 70%) |
Cold | + 37%( 70%) |
Mind | + 18%( 70%) |
All | + 13%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 0% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 16 up to 5 times. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 74 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 885% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1483% for 10 turns (153 total) and instantly restoring 74 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
Spell / Meta | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Spell / Temporal | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Thaumaturgy | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aether | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Heart of the Gloom. Escort: lone alchemist (level 1 of Heart of the Gloom)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by orc master assassin. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You failed to protect the worried loremaster from death by orc warrior. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 623. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On fingers | voratun ring 'Arthodoldil' voratun ring 'Arthodoldil'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+5 eff.) Armour penetration: +12 Defense: +12 (+6 eff.) Changes stats: +5 Cun / +7 Wil Changes resistances: +6% mind / +28% cold Changes damage: +12% acid / +14% cold / +6% mind Mindpower: +9 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 130% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On head | thaloren drakeskin leather cap of precognition (8 def, 5 armour) thaloren drakeskin leather cap of precognition (8 def, 5 armour)Requires: - Level 35 Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +4 (+2 eff.) Armour: +5 Defense: +8 (+4 eff.) Fatigue: +5% Effects when hit in melee: * 15% chance to gain 10% of a turn (3/turn limit) Changes stats: +4 Cun / +9 Wil Changes resistances: +9% blight Mental save: +10 (+4 eff.) A cap made of leather. This item has been sent to the Item's Vault. This object's appearance was changed to linen wizard hat. |
Main armor | focusing silk robe of Linaniil (0 def, 0 armour) focusing silk robe of Linaniil (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +6 Mag / +7 Wil Changes resistances: +13% all Mana each turn: +0.53 Psi each turn: +0.29 Maximum mana: +75.00 Spellpower: +15 (+5 eff.) Spell crit. chance: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 6 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Void Star Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% fire / +6% cold / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 42 power out of 70/70) : Effective talent level: 2.0 Power cost: 42 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 47.80 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Channivaun the Cornac Archmage level 32
14th Haze 124th year of Ascendancy at 02:31 see stats
By Channivaun the Cornac Archmage level 50
12nd Pyre 127th year of Ascendancy at 09:03 see stats
By Channivaun the Cornac Archmage level 38
11st Haze 125th year of Ascendancy at 10:13 see stats
By Channivaun the Cornac Archmage level 40
51st Regrowth 126th year of Ascendancy at 09:36 see stats
By Channivaun the Cornac Archmage level 42
35th Pyre 126th year of Ascendancy at 01:13 see stats
By Channivaun the Cornac Archmage level 37
25th Dusk 125th year of Ascendancy at 09:31 see stats
By Channivaun the Cornac Archmage level 33
62nd Haze 124th year of Ascendancy at 13:39 see stats
By Channivaun the Cornac Archmage level 18
32nd Dusk 123rd year of Ascendancy at 11:09 see stats
By Channivaun the Cornac Archmage level 44
62nd Dusk 126th year of Ascendancy at 05:07 see stats
By Channivaun the Cornac Archmage level 15
7th Allure 123rd year of Ascendancy at 22:23 see stats
By Channivaun the Cornac Archmage level 36
22nd Pyre 125th year of Ascendancy at 22:04 see stats
By Channivaun the Cornac Archmage level 16
29th Regrowth 123rd year of Ascendancy at 07:07 see stats
By Channivaun the Cornac Archmage level 19
54th Dusk 123rd year of Ascendancy at 03:28 see stats
By Channivaun the Cornac Archmage level 26
50th Pyre 124th year of Ascendancy at 06:44 see stats
By Channivaun the Cornac Archmage level 47
52nd Haze 126th year of Ascendancy at 06:20 see stats
By Channivaun the Cornac Archmage level 27
2nd Mirth 124th year of Ascendancy at 12:45 see stats
By Channivaun the Cornac Archmage level 46
30th Haze 126th year of Ascendancy at 08:21 see stats
By Channivaun the Cornac Archmage level 10
1st Summertide 122nd year of Ascendancy at 21:42 see stats
By Channivaun the Cornac Archmage level 20
22nd Haze 123rd year of Ascendancy at 09:59 see stats
By Channivaun the Cornac Archmage level 30
3rd Haze 124th year of Ascendancy at 23:19 see stats
By Channivaun the Cornac Archmage level 40
43rd Regrowth 126th year of Ascendancy at 22:48 see stats
By Channivaun the Cornac Archmage level 50
24th Regrowth 127th year of Ascendancy at 20:09 see stats
By Channivaun the Cornac Archmage level 27
7th Mirth 124th year of Ascendancy at 19:42 see stats
By Channivaun the Cornac Archmage level 3
75th Pyre 122nd year of Ascendancy at 10:08 see stats
By Channivaun the Cornac Archmage level 19
41st Dusk 123rd year of Ascendancy at 16:07 see stats
By Channivaun the Cornac Archmage level 27
69th Pyre 124th year of Ascendancy at 06:33 see stats
By Channivaun the Cornac Archmage level 22
2nd Pyre 124th year of Ascendancy at 04:23 see stats
By Channivaun the Cornac Archmage level 37
23rd Pyre 125th year of Ascendancy at 01:10 see stats
By Channivaun the Cornac Archmage level 50
12nd Pyre 127th year of Ascendancy at 09:03 see stats
By Channivaun the Cornac Archmage level 8
7th Mirth 122nd year of Ascendancy at 17:42 see stats
By Channivaun the Cornac Archmage level 50
12nd Pyre 127th year of Ascendancy at 09:03 see stats
By Channivaun the Cornac Archmage level 32
36th Haze 124th year of Ascendancy at 10:12 see stats
By Channivaun the Cornac Archmage level 33
62nd Haze 124th year of Ascendancy at 16:35 see stats
By Channivaun the Cornac Archmage level 23
34th Pyre 124th year of Ascendancy at 12:21 see stats
By Channivaun the Cornac Archmage level 40
66th Regrowth 126th year of Ascendancy at 05:16 see stats
By Channivaun the Cornac Archmage level 33
62nd Haze 124th year of Ascendancy at 00:09 see stats
By Channivaun the Cornac Archmage level 50
56th Regrowth 127th year of Ascendancy at 03:41 see stats
By Channivaun the Cornac Archmage level 19
33rd Dusk 123rd year of Ascendancy at 02:11 see stats
By Channivaun the Cornac Archmage level 31
11st Haze 124th year of Ascendancy at 07:18 see stats
Log
Saving game...
Saving done.
You transfer Quiver of the Sun (25/25, 34-48 power, 15 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer The Titan's Quiver (18/18, 62-87 power, 20 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Void Quiver (0/0, 45-63 power, 120 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer barbed quiver of dragonbone arrows of corruption (19/19, 70-97 power, 18 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer plaguebringer's quiver of elven-wood arrows of crippling (22/22, 46-64 power, 14 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer self-loading quiver of dragonbone arrows of accuracy (21/21, 53-74 power, 18 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer thought-forged quiver of elven-wood arrows of disruption (20/20, 42-59 power, 14 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.