











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 21 / 77% |
| Size | medium |
| Lifes / Deaths | Killed by faeros at level 16 on the 68th Dusk 122nd year of Ascendancy at 05:32 0 / 6Killed by Aditta the master vampire at level 19 on the 1st Time of Equilibrium 122nd year of Ascendancy at 21:55 Killed by Glatira the ghoulking at level 21 on the 25th Haze 122nd year of Ascendancy at 02:10 Killed by dreaming horror at level 21 on the 26th Haze 122nd year of Ascendancy at 03:44 Killed by Aletta Soultorn at level 21 on the 28th Haze 122nd year of Ascendancy at 10:42 Killed by skeleton magus at level 21 on the 28th Haze 122nd year of Ascendancy at 14:54 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 40 (base 33) |
| Constitution | 23 (base 18) |
| Magic | 52 (base 44) |
| Willpower | 28 (base 16) |
| Cunning | 18 (base 11) |
Resources
| Life | -33/605 |
| Paradox | 462 |
| Healing Factor | 1.3599022211821 |
| Regeneration | 0.33997555529546 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Stealth | 10 |
| See Invisible | 16 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 79 |
| Accuracy | 50 |
| Crit Chance | 11% |
| APR | 25 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 36 |
| Accuracy | 50 |
| Crit Chance | 14% |
| APR | 28 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +8% |
| Light | +10% |
| Temporal | +20% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Temporal | +10% |
| Mind | +5% |
| Physical | +35% |
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 6 (69.687909656376%) |
| Defense | 58 |
| Ranged Defense | 58 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 40 |
| Mental Save | 25 |
Defense: Resistances
| Acid | + 31%( 70%) |
| Arcane | + 14%( 70%) |
| Cold | + 12%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 12%( 70%) |
| Light | + 45%( 70%) |
| Temporal | + 52%( 70%) |
| Physical | + 13%( 70%) |
| Mind | + 14%( 70%) |
| Darkness | + 28%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Confusion Resistance | 32% |
| Disarm Resistance | 10% |
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 262 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 57 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -358 life. The duration and life will increase by 1% for every 1% life you have lost (currently 736 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by Wrathroot. Escort: repented thief (level 4 of Old Forest) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed pouch of luminous horror dust. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed bloated horror heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed honey tree root. * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | pair of hardened leather boots 'Huregodor' (8 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +7 Dex +4 Wil ----- def ----- Armour +3 Defense +8 (+2 eff.) Resists +5% arcane +12% temporal ---------- misc See.Invis +6 A pair of boots made of leather. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(81 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Malurin (20 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Phys.pwr +10 (+5 eff.) Acc +30 (+10 eff.) Melee Ret 4 acid ----- def ----- Armour +3 Defense +20 (+5 eff.) Fatigue +3% Resists +10% light +10% darkness A cap made of leather. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Tool | Earetir the Shimmerraze [power 404] (15 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: ----- def ----- Resists +3% lightning +3% cold +9% acid +15% temporal Heal yourself and all friendly characters within 10 spaces for 404 Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | stralite ring 'Xovea'0.1 T4 ring jewelry [Rare] Psionic While equipped: ----- def ----- Resists +6% mind +4% physical Spell.save +9 (+3 eff.) Mind.save +11 (+5 eff.) Max.HP +40.00 Disarm- +10% Confus- +32% Rings make your fingers look great! |
| On fingers | copper quartz ring0.1 T1 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | Ragyroddadin the Gleamworth (39-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Psionic Power 39.0 - 54.6 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +7 mind On Hit.r1 +16 light On Hit: * 34% chance to reduce all saves and defense by 21 While equipped: Stats +2 Cun +3 Wil ----- def ----- Spell.save +6 (+2 eff.) Max.HP +80.00 Heal.mod +15% Silence- +20% Stun/Frz- +20% One-handed war axes. |
| Around waist | Oakspitter1.0 T3 belt armor [Rare] Psionic While equipped: Stats +5 Con dps ---------- Phys.crit +2.0% Mind.pwr +5 (+2 eff.) Res.pen +25% physical On Hit (Melee): * 20% chance to slow global speed by 47% ----- def ----- Phys.save +10 (+5 eff.) A belt that goes around your waist. |
| In off hand | Haligagorn the Chillbender (37-48 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Rare] Master Power 37.0 - 48.1 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 cold On Hit.r1 +12 acid On Crit.r2 +20 fire +8 cold While equipped: dps ---------- Res.pen +10% cold +10% physical Acc +9 (+3 eff.) Apr +12 ----- def ----- Resists +15% acid Sharp, short and deadly. |
| Cloak | Demonquencher the cashmere cloak (8 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Mind.crit +2% Dmg.mod +3% mind Res.pen +5% mind On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Defense +8 (+2 eff.) Resists +3% darkness Phys.save +7 (+3 eff.) Mind.save +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | spellwoven woollen robe of time (+12%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +3 (+2 eff.) Dmg.mod +12% temporal ----- def ----- Resists +9% all +12% temporal Spell.save +17 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
clarifying gold amulet of willpower (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Wil ----- def ----- Resists +10% mind Confus- +28% Amulets make your neck look great! |
steel amulet0.1 T2 amulet jewelry [Normal] Amulets make your neck look great! |
Belille the Loamwedge0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Melee Ret 2 nature On Hit (Melee): * 20% chance to slow global speed by 47% ----- def ----- Fatigue -7% Resists +3% lightning +18% cold +6% nature +5% arcane ---------- misc Max.enc +22 Rings make your fingers look great! |
marksman's gold ring of nature (+24%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +7 Dex dps ---------- Dmg.mod +12% nature Acc +14 (+5 eff.) ----- def ----- Resists +24% nature Rings make your fingers look great! |
mule's steel ring of fire (+22%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Fatigue -5% Resists +22% fire ---------- misc Max.enc +22 Rings make your fingers look great! |
Drake's Bane (45-68 power, 21 apr)3.0 T2 battleaxe 2H weapon [Unique] Master Power 45.0 - 67.5 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+4 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Brightknight (42-55 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Master Power 42.5 - 55.2 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +20 fire While equipped: dps ---------- Mind.crit +3% Mind.pwr +10 (+5 eff.) Acc +10 (+4 eff.) ----- def ----- Defense +15 (+4 eff.) ---------- misc Stam/turn +3.00 Sharp, short and deadly. |
Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
flaming dwarven-steel greatsword of massacre (46-73 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Arcane/Master Power 45.5 - 72.8 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +14 fire Massive two-handed swords. |
yew longbow4.0 T3 longbow 2H weapon [Normal] Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Longbows are used to shoot arrows at your foes. |
chilling dwarven-steel mace (27-38 power, 4 apr)3.0 T3 mace 1H weapon [Ego] Arcane Power 27.0 - 37.8 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +11 cold Blunt and deadly. |
Islobeth the voratun waraxe (52-73 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Master Power 52.0 - 72.8 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: ----- def ----- Resists +3% acid +9% cold +9% mind HP.reg +4.00 Blind- +20% Silence- +20% One-handed war axes. |
rough leather belt of unlife =Breath=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +7% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
linen cloak of Eldoral (1 def, 0 armour) =DEX=2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere robe 'Leloblek' (0 def, 0 armour) =-Acid=2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +16% acid Melee Ret 6 mind ----- def ----- Resists +24% acid +3% fire +6% cold +11% all Spell.save +18 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silominne the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +4 (+2 eff.) Res.pen +8% physical ----- def ----- Armour +3 Resists +15% acid +6% darkness +6% lightning Spell.save +9 (+3 eff.) Disarm- +20% A pair of boots made of leather. |
miner's pair of dwarven-steel boots of speed (0 def, 7 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +7 Fatigue +3% ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
thaloren rough leather cap of trickery (0 def, 1 armour) =DEX=2.0 T1 head armor [Ego++] Master While equipped: Stats +3 Dex +3 Wil +2 Cun dps ---------- Apr +5 ----- def ----- Armour +1 Fatigue +1% Resists +5% blight Mind.save +5 (+2 eff.) A cap made of leather. |
radiant dwarven-steel mail armour of command (10 def, 13 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego++] Nature/Psionic While equipped: Stats +2 Cun +3 Wil ----- def ----- Armour +13 Defense +10 (+3 eff.) Fatigue +12% Resists +10% blight +16% darkness Mind.save +14 (+7 eff.) ---------- misc Light +2 A suit of armour made of mail. |
marauder's rough leather armour (5 def, 2 armour) =DEX=9.0 T1 light armor [Ego+] Master While equipped: Stats +4 Str +4 Dex ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +6% Phys.save +6 (+3 eff.) A suit of armour made of leather. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +2 Con +4 Wil dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+2 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Stormwire [power 330] (15 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: ----- def ----- Defense +20 (+5 eff.) Resists +9% lightning Die.at -40.00 life Pinning- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Fire a magical bolt dealing 330 cold damage Puts all charms on 15 cooldown 100% to reduce fatigue by 33% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Hjard the Cornac Temporal Warden level 20
11st Haze 122nd year of Ascendancy at 11:18 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Hjard the Cornac Temporal Warden level 13
13rd Dusk 122nd year of Ascendancy at 21:06 see stats
Exterminator
Killed 1000 creatures.By Hjard the Cornac Temporal Warden level 18
76th Dusk 122nd year of Ascendancy at 17:03 see stats
Impossible Death
Got killed by your future self.By Hjard the Cornac Temporal Warden level 16
67th Dusk 122nd year of Ascendancy at 14:38 see stats
Level 10
Got a character to level 10.By Hjard the Cornac Temporal Warden level 10
6th Mirth 122nd year of Ascendancy at 08:21 see stats
Level 20
Got a character to level 20.By Hjard the Cornac Temporal Warden level 20
9th Haze 122nd year of Ascendancy at 17:45 see stats
That was close
Killed your target while having only 1 life left.By Hjard the Cornac Temporal Warden level 19
9th Haze 122nd year of Ascendancy at 15:40 see stats
The secret city
Discovered the truth about mages.By Hjard the Cornac Temporal Warden level 19
1st Time of Equilibrium 122nd year of Ascendancy at 15:41 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Hjard the Cornac Temporal Warden level 19
77th Dusk 122nd year of Ascendancy at 10:05 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By Hjard the Cornac Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 13:24 see stats
Log
Hjard hits Skeleton magus for 85 physical, 6 mind, 5 mind, 13 light, 50 temporal, 14 light, 35 physical, 14 cold, 5 mind, 13 light, 50 temporal (289 total damage).
Hjard hits Degenerated skeleton archer for 15 light, 16 light, 15 light, 11 acid (56 total damage).
Hjard hits Skeleton master archer for 15 light, 16 light, 15 light, 11 acid, 80 physical, 6 mind, 5 mind, 15 light, 50 temporal, 16 light, 38 physical, 14 cold, 5 mind, 15 light, 50 temporal, 11 acid (360 total damage).
Hjard hits Ghoul for 15 light, 16 light, 15 light, 11 acid, 15 light, 16 light, 15 light, 11 acid (113 total damage).
Hjard hits Skeleton warrior for 15 light, 16 light, 15 light, 9 acid, 15 light, 16 light, 15 light, 9 acid (108 total damage).
Hjard hits Borfast the Broken for (12 absorbed), 0 light, (13 absorbed), 0 light, (12 absorbed), 0 light, (11 absorbed), 0 acid (0 total damage).
Hjard hits Forest wight for 22 light, 24 light, 22 light, 11 acid, 22 light, 24 light, 22 light, 11 acid (158 total damage).
Hjard killed Skeleton magus!
Hjard killed Skeleton master archer!
Forest wight's glacial vapour area effect hits Skeleton magus for 24 cold damage.
Forest wight's glacial vapour area effect hits Skeleton warrior for 21 cold damage.
Forest wight's glacial vapour area effect hits Elder vampire for 5 cold damage.
Forest wight's glacial vapour area effect hits Skeleton archer for 24 cold damage.
Elder vampire speeds up.
The shield around Borfast the Broken crumbles.
Elder vampire uses Summon.
Elder vampire summons Banshee!
Skeleton mage casts Manathrust.
Your shield crumbles under the damage!
The shield around Hjard crumbles.
Your Contingency has failed to cast See the Threads!
Skeleton magus casts Manathrust.
Your Contingency has failed to cast See the Threads!
Skeleton mage hits Hjard for (7 absorbed), 91 arcane (91 total damage).
Skeleton mage hits Skeleton master archer for 114 arcane damage.
Skeleton mage hits Ghoul for 114 arcane damage.
Skeleton magus hits Hjard for 108 arcane damage.
Skeleton magus hits Skeleton warrior for 125 arcane damage.
Skeleton magus hits Skeleton warrior for 125 arcane damage.
Hjard the level 21 cornac temporal warden was blasted to death by a skeleton magus on level 1 of Dreadfell.




























































































