Graul the level 1 Dwarf Archmage by lowfye

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassArchmage
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity8 (base 10)
Constitution13 (base 10)
Magic13 (base 15)
Willpower16 (base 13)
Cunning11 (base 11)

Resources

Life82/102
Mana130/130
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy2
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower16
Crit Chance2%
Speed1

Offense: Mind

Mindpower15
Crit Chance1%
Speed1

Offense: Damage Bonus

Temporal+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save9
Spell Save10
Mental Save9

Defense: Resistances

All+ 21%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.30
0/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

beneficial effect
detrimental effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Orc archer shoots!
Orc archer's Shoot hits
Graul for 17 physical, 4 mind (20 total damage).

Run in which direction?

Graul uses
Infusion: Wild.
Graul lessens the pain.

Infusion: Wild is still on cooldown for 14 turns.

Infusion: Wild is still on cooldown for 14 turns.

Infusion: Wild is still on cooldown for 14 turns.

Infusion: Wild is still on cooldown for 14 turns.

Infusion: Wild is still on cooldown for 14 turns.

Infusion: Wild is still on cooldown for 14 turns.

Infusion: Wild is still on cooldown for 14 turns.

Infusion: Wild is still on cooldown for 14 turns.

Infusion: Wild is still on cooldown for 14 turns.

Infusion: Wild is still on cooldown for 14 turns.

Infusion: Wild is still on cooldown for 14 turns.

Infusion: Wild is still on cooldown for 14 turns.

Infusion: Wild is still on cooldown for 14 turns.

Infusion: Wild is still on cooldown for 14 turns.

Infusion: Wild is still on cooldown for 14 turns.

Infusion: Wild is still on cooldown for 14 turns.

Infusion: Wild is still on cooldown for 14 turns.

Infusion: Wild is still on cooldown for 14 turns.

Infusion: Wild is still on cooldown for 14 turns.

Infusion: Wild is still on cooldown for 14 turns.

Infusion: Wild is still on cooldown for 14 turns.

Infusion: Wild is still on cooldown for 14 turns.

Infusion: Wild is still on cooldown for 14 turns.

Infusion: Wild is still on cooldown for 14 turns.