Jabumre the level 7 Halfling Adventurer by xterminal

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassAdventurer
Level / Exp7 / 89%
Sizesmall
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity43 (base 30)
Constitution13 (base 12)
Magic13 (base 12)
Willpower18 (base 12)
Cunning26 (base 14)

Resources

Life200/241
Stamina134/134
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+85.666343404276%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage39
Accuracy43
Crit Chance16%
APR6
Speed1.00

Offense: Offhand

Damage29
Accuracy43
Crit Chance16%
APR6
Speed1.00

Offense: Spell

Spellpower4.3333333333333
Crit Chance7%
Speed1

Offense: Mind

Mindpower22
Crit Chance7%
Speed1

Offense: Damage Bonus

Nature+22%

Offense: Damage Penetration

Cold+15%

Defense: Base

Armour (hardiness)4 (30%)
Defense24
Ranged Defense24
Fatigue7
Physical Save12
Spell Save11
Mental Save20

Defense: Resistances

Lightning+ 5%( 70%)
Temporal+ 7%( 70%)
Blight+ 16%( 70%)
Nature+ 52%( 70%)
Cold+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.00
3/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Tireless Combatant1.00
1/5
1/5
0/5
0/5
Cunning / Dirty fighting1.00
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Technique / Dual techniques1.00
1/5
2/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Lethality1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
2/5
0/5
4/5

Effects

talent
beneficial effect

Quests

done
done
done
active
active

Equipment

On feet
On hands
On head
On fingers
On fingers
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Space around you starts to dissolve...

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 32 turns (stop reason: dialog is displayed).


Jabumre wears (replacing
linen robe (0 def, 0 armour)): cleansing rough leather armour (3 def, 2 armour).

Jabumre wears (replacing
resilient linen cloak of battle (1 def, 0 armour)): linen cloak 'Glibrewen' (1 def, 0 armour).

Jabumre wears (replacing
brass lantern): Emelolena.

You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 5.04 gold from the transmogrification of
Corruptionscar the iron mail armour (2 def, 4 armour).
You gain 1.39 gold from the transmogrification of
prismatic rough leather armour of fire resistance (3 def, 2 armour).
You gain 0.77 gold from the transmogrification of
reinforced iron shield of lightning resistance (+16%) (0 def, 4 armour, 44 block).
You gain 4.32 gold from the transmogrification of
Snowspawner (0 def, 2 armour, 21 block).
You gain 1.41 gold from the transmogrification of
gifted mossy mindstar of life (3-3 power, 12 apr, mind damage).
You gain 2.29 gold from the transmogrification of
surging elm starstaff of might (10-12 power, 2 apr, physical element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, cold element).
You gain 1.55 gold from the transmogrification of
phase door rune (range 6; power 15; dur 4).
You gain 0.62 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 3; dispels darkness).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.