Yeama the level 10 Yeek Archmage by ralfer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceYeek
ClassArchmage
Level / Exp10 / 52%
Sizemedium
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity10 (base 10)
Constitution12 (base 17)
Magic35 (base 30)
Willpower27 (base 21)
Cunning15 (base 11)

Resources

Life193/193
Mana183/183
Healing Factor1.1391526171258
Regeneration1.4239407714072

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage13
Accuracy15
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower32
Crit Chance4%
Speed1

Offense: Mind

Mindpower22
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+10%
Cold+11%

Offense: Damage Penetration

Acid+20%

Defense: Base

Armour (hardiness)2 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save6
Spell Save23
Mental Save23

Defense: Resistances

Acid+ 10%( 70%)
Temporal+ 12%( 70%)
Lightning+ 13%( 70%)
Arcane+ 18%( 70%)
Cold+ 22%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
2/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
3/5
1/5
2/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
2/5
0/5
0/5
Spell / Air1.30
2/5
2/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
5/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
done
done
done

Equipment

Tool
On feet
Around waist
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By Yeama the Yeek Archmage level 10
10th Mirth 122nd year of Ascendancy at 12:07
see stats

Log

Resting starts...
Talent Flame is ready to use.
Talent Chain Lightning is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


There is a ladder to the previous level here (press '' or right click to use).
Ran for 29 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


Yeama wears:
Betutira the pair of rough leather boots (0 def, 1 armour).

You gain 5.00 gold from the transmogrification of
elm totem of stinging [power 110] (15 cooldown).
You gain 1.84 gold from the transmogrification of
blazing quiver of elm arrows (21/21, 12-17 power, 5 apr).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 2.42 gold from the transmogrification of
corrosive iron gauntlets of strength (+2) (0 def, 1 armour).
You gain 0.95 gold from the transmogrification of
arcing iron mace of massacre (18-25 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-14 power, 5 apr).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.