PromWanderer the level 2 Skeleton Wanderer by Prom

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassWanderer
Level / Exp2 / 32%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 12)
Dexterity23 (base 12)
Constitution12 (base 12)
Magic18 (base 18)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Life124/124
Mana116/116
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage33
Accuracy25
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense12
Ranged Defense12
Fatigue6
Physical Save12
Spell Save10
Mental Save8

Defense: Resistances

Lightning+ 5%( 70%)
Temporal+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Artifice1.00
0/5
0/5
0/5
0/5
Spell / Fire1.00
3/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.00
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

beneficial effect
detrimental effect
beneficial effect

Quests

active

Equipment

Tool
On feet
Quiver
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

There is a previous level here (press '' or right click to use).
Ran for 28 turns (stop reason: at exit).


PromWanderer wears (replacing
iron greatsword (18-28 power, 1 apr)): arcing iron greatsword (15-24 power, 1 apr).

PromWanderer wears:
grounding pair of rough leather boots (0 def, 1 armour).

PromWanderer wears:
miner's iron pickaxe (dig speed 30 turns).

You gain 0.10 gold from the transmogrification of
pouch of iron shots (14/14, 14-17 power, 1 apr).
You gain 2.29 gold from the transmogrification of
flaming pouch of iron shots of daylight (15/15, 15-18 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 19 block).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 17 block).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-16 power, 2 apr).
You gain 2.54 gold from the transmogrification of
short elm vilestaff of might (10-12 power, 2 apr, acid element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, arcane element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-3 power, 12 apr, mind damage).
You gain 1.65 gold from the transmogrification of
creative mossy mindstar (3-3 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron longsword (12-17 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
iron dagger (10-14 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
There is a next level here (press '' or right click to use).