MonoOp the level 2 Dwarf Wyrmic by SyncRyu

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDwarf
ClassWyrmic
Level / Exp2 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 15)
Dexterity12 (base 10)
Constitution14 (base 11)
Magic8 (base 10)
Willpower22 (base 19)
Cunning10 (base 10)

Resources

Life214/222
Equilibrium0
Healing Factor1.0372895330003
Regeneration3.0671099569349

Speed

Mental0%
Attack0%
Movement+22.60995032651%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage28
Accuracy25
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower19
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)6.3350939529706 (47.857809501309%)
Defense3
Ranged Defense3
Fatigue12
Physical Save13
Spell Save10
Mental Save11

Defense: Resistances

Cold+ 13%( 70%)
Lightning+ 2%( 70%)
Fire+ 13%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance23%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
2/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Tool
On fingers
Around neck
In main hand
Light source
Main armor

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


There is a next level here (press '' or right click to use).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


There is a next level here (press '' or right click to use).

MonoOp wears:
insulating copper amulet of dexterity (+2).

MonoOp wears:
marksman's copper ring of arcana (+0.10/turn).

MonoOp wears:
innervating elm wand of shielding [power 116] (20 cooldown).

You gain 0.60 gold from the transmogrification of
acidic quiver of elm arrows (15/15, 13-18 power, 5 apr).
You gain 0.66 gold from the transmogrification of
iron plate armour of fire resistance (0 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.47 gold from the transmogrification of
stabilizing iron helm (0 def, 3 armour).
You gain 1.05 gold from the transmogrification of
spellwoven linen wizard hat (1 def, 0 armour).
You gain 2.06 gold from the transmogrification of
pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 1.08 gold from the transmogrification of
rough leather sling of fire.
You gain 1.16 gold from the transmogrification of
rough leather sling of acid.
You gain 1.65 gold from the transmogrification of
horrifying mossy mindstar of balance (2-2 power, 12 apr, nature damage).
There is a previous level here (press '' or right click to use).