Deep the level 1 Higher Doombringer by Ozzies

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassDoombringer
Level / Exp1 / 62%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 16)
Dexterity11 (base 10)
Constitution12 (base 12)
Magic14 (base 13)
Willpower11 (base 10)
Cunning11 (base 11)

Resources

Life120/128
Stamina102/102
Vim100/100
Healing Factor1.0191526171258
Regeneration0.25478815428145

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage28
Accuracy21
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower14
Crit Chance1%
Speed1

Offense: Mind

Mindpower12
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)6.3350939529706 (47.857809501309%)
Defense2
Ranged Defense2
Fatigue12
Physical Save10
Spell Save8
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Torture1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.30
1/5
0/5
0/5
0/5
Corruption / Brutality1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Corruption / Oppression1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

beneficial effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Rested for 24 turns (stop reason: all resources and life at maximum).

You pickup 2.45 gold pieces.

You pickup 0.55 gold pieces.

You pickup 0.50 gold pieces.

You pickup 0.90 gold pieces.

Ran for 3 turns (stop reason: hostile spotted to the south (manaworm - offscreen)).


Deep uses
Infusion: Regeneration.
Deep starts regenerating health quickly.


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (manaworm - offscreen)).


Deep stops regenerating health quickly.


Talent Infusion: Regeneration is ready to use.

Manaworm is on fire!

Deep hits Manaworm for 55 physical, 3 fire (58 total damage).
Melee retaliation hits
Deep for 4 arcane damage.
Deep has no mana to burn.

Manaworm hits Deep for 2 arcane damage.

Burning from Deep hits Manaworm for
1 fire damage.
Deep's weapon surges with fire!

Deep hits Manaworm for 39 physical damage.
Melee retaliation hits
Deep for 4 arcane damage.
Deep killed Manaworm!