








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | No More Rare Monsters 1.2.5Get rid of those constant one-shot encounters. Elites and Bosses untouched. Items Vault 1.7.6Donators/Buyers bonus! Notes to Self 1.7.0Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Visibly Distinct Subvaults 1.7.0Changes the appearance of the entrance to "sub-vaults" in the Orc Prides and High Peak to be different from the stairs down to the next level, to avoid confusion. Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Skeleton |
Class | Corruptor |
Level / Exp | 50 / 1182% |
Size | medium |
Lifes / Deaths | Killed by thief at level 11 on the 17th Dusk 122nd year of Ascendancy at 00:09 / 183Killed by Ddore the human at level 14 on the 30th Dusk 122nd year of Ascendancy at 17:36 Killed by Tanrek the Invoker at level 14 on the 36th Dusk 122nd year of Ascendancy at 09:55 Killed by Queezeim the Bringer of Doom at level 14 on the 36th Dusk 122nd year of Ascendancy at 15:40 Killed by war hound at level 14 on the 37th Dusk 122nd year of Ascendancy at 07:47 Killed by bandit at level 15 on the 40th Dusk 122nd year of Ascendancy at 10:10 Killed by Minotaur of the Labyrinth at level 15 on the 42nd Dusk 122nd year of Ascendancy at 18:02 Killed by Isindanl the human at level 16 on the 15th Haze 122nd year of Ascendancy at 20:13 Killed by Griimi the halfling at level 16 on the 15th Haze 122nd year of Ascendancy at 21:44 Killed by orc grand master assassin at level 17 on the 44th Haze 122nd year of Ascendancy at 06:52 Killed by Rantha the Worm at level 17 on the 44th Haze 122nd year of Ascendancy at 14:04 Killed by telugoroth at level 18 on the 45th Haze 122nd year of Ascendancy at 12:38 Killed by Chronolith Twin at level 18 on the 46th Haze 122nd year of Ascendancy at 17:15 Killed by Vzar the Invoker at level 19 on the 55th Haze 122nd year of Ascendancy at 13:51 Killed by Liyakor the Bringer of Doom at level 19 on the 55th Haze 122nd year of Ascendancy at 16:08 Killed by Weirdling Beast at level 20 on the 60th Haze 122nd year of Ascendancy at 03:41 Killed by Weirdling Beast at level 20 on the 60th Haze 122nd year of Ascendancy at 06:16 Killed by Aereth the black bear at level 21 on the 5th Allure 123rd year of Ascendancy at 02:37 Killed by Xerebrerin the war bear at level 21 on the 6th Allure 123rd year of Ascendancy at 22:13 Killed by Islywen the brown bear at level 21 on the 7th Allure 123rd year of Ascendancy at 06:44 Killed by Iserithra the brown bear at level 21 on the 7th Allure 123rd year of Ascendancy at 08:28 Killed by Velysewen the polar bear at level 21 on the 8th Allure 123rd year of Ascendancy at 09:49 Killed by Subject Z at level 23 on the 24th Regrowth 123rd year of Ascendancy at 05:44 Killed by Belolekira the cutpurse at level 24 on the 60th Regrowth 123rd year of Ascendancy at 11:42 Killed by Belolekira the cutpurse at level 24 on the 60th Regrowth 123rd year of Ascendancy at 13:14 Killed by Belolekira the cutpurse at level 24 on the 60th Regrowth 123rd year of Ascendancy at 15:13 Killed by Assassin Lord at level 24 on the 61st Regrowth 123rd year of Ascendancy at 02:20 Killed by fire drake hatchling at level 24 on the 77th Regrowth 123rd year of Ascendancy at 09:59 Killed by elven guard at level 25 on the 35th Pyre 123rd year of Ascendancy at 10:04 Killed by elven cultist at level 25 on the 35th Pyre 123rd year of Ascendancy at 18:54 Killed by elven cultist at level 25 on the 36th Pyre 123rd year of Ascendancy at 14:01 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 37th Pyre 123rd year of Ascendancy at 10:37 Killed by elven cultist at level 26 on the 38th Pyre 123rd year of Ascendancy at 05:10 Killed by elven cultist at level 26 on the 38th Pyre 123rd year of Ascendancy at 09:53 Killed by Omikgu the halfling at level 26 on the 43rd Pyre 123rd year of Ascendancy at 05:50 Killed by elven cultist at level 26 on the 47th Pyre 123rd year of Ascendancy at 04:49 Killed by elven cultist at level 26 on the 47th Pyre 123rd year of Ascendancy at 06:44 Killed by elven corruptor at level 26 on the 47th Pyre 123rd year of Ascendancy at 21:02 Killed by elven corruptor at level 26 on the 47th Pyre 123rd year of Ascendancy at 22:41 Killed by elven corruptor at level 26 on the 48th Pyre 123rd year of Ascendancy at 01:51 Killed by Grand Corruptor at level 26 on the 48th Pyre 123rd year of Ascendancy at 10:54 Killed by minotaur at level 26 on the 48th Pyre 123rd year of Ascendancy at 13:49 Killed by 3-headed hydra at level 26 on the 48th Pyre 123rd year of Ascendancy at 16:15 Killed by fire drake at level 26 on the 48th Pyre 123rd year of Ascendancy at 17:55 Killed by Polekira the lesser vampire at level 26 on the 51st Pyre 123rd year of Ascendancy at 18:56 Killed by Voralevea the bone giant at level 26 on the 52nd Pyre 123rd year of Ascendancy at 00:08 Killed by Celia at level 26 on the 52nd Pyre 123rd year of Ascendancy at 02:43 Killed by Celia at level 26 on the 52nd Pyre 123rd year of Ascendancy at 04:26 Killed by Tofna the dwarf at level 27 on the 62nd Pyre 123rd year of Ascendancy at 13:43 Killed by Benffe the halfling at level 27 on the 63rd Pyre 123rd year of Ascendancy at 19:42 Killed by skeleton warrior at level 28 on the 67th Pyre 123rd year of Ascendancy at 17:21 Killed by skeleton warrior at level 28 on the 67th Pyre 123rd year of Ascendancy at 19:13 Killed by ruin banshee at level 28 on the 68th Pyre 123rd year of Ascendancy at 02:03 Killed by rogue at level 28 on the 70th Pyre 123rd year of Ascendancy at 14:56 Killed by Veluriavea the degenerated skeleton archer at level 29 on the 71st Pyre 123rd year of Ascendancy at 18:29 Killed by thought-forged bowman at level 29 on the 71st Pyre 123rd year of Ascendancy at 20:13 Killed by treant at level 29 on the 71st Pyre 123rd year of Ascendancy at 23:12 Killed by Konhsh the Invoker at level 29 on the 72nd Pyre 123rd year of Ascendancy at 02:05 Killed by armoured skeleton warrior at level 29 on the 72nd Pyre 123rd year of Ascendancy at 04:44 Killed by Yakrnz the Bringer of Doom at level 29 on the 72nd Pyre 123rd year of Ascendancy at 06:25 Killed by armoured skeleton warrior at level 29 on the 73rd Pyre 123rd year of Ascendancy at 22:54 Killed by elder vampire at level 30 on the 75th Pyre 123rd year of Ascendancy at 02:54 Killed by armoured skeleton warrior at level 30 on the 75th Pyre 123rd year of Ascendancy at 06:16 Killed by The Master at level 30 on the 75th Pyre 123rd year of Ascendancy at 08:04 Killed by Lord of Skulls (archer) at level 30 on the 75th Pyre 123rd year of Ascendancy at 09:49 Killed by Ardni the halfling at level 31 on the 1st Flare 123rd year of Ascendancy at 16:59 Killed by worm that walks at level 33 on the 4th Dusk 123rd year of Ascendancy at 00:28 Killed by Ce'Niriawen the orc pyromancer at level 34 on the 36th Dusk 123rd year of Ascendancy at 06:29 Killed by Emelayaba the orc pyromancer at level 34 on the 36th Dusk 123rd year of Ascendancy at 16:57 Killed by orc grand master assassin at level 34 on the 36th Dusk 123rd year of Ascendancy at 20:42 Killed by Silera the orc pyromancer at level 34 on the 37th Dusk 123rd year of Ascendancy at 01:46 Killed by orc cryomancer at level 34 on the 37th Dusk 123rd year of Ascendancy at 07:23 Killed by orc high cryomancer at level 34 on the 37th Dusk 123rd year of Ascendancy at 18:43 Killed by Xerewe the orc cryomancer at level 35 on the 38th Dusk 123rd year of Ascendancy at 06:29 Killed by Xerewe the orc cryomancer at level 35 on the 38th Dusk 123rd year of Ascendancy at 07:55 Killed by daelach at level 35 on the 39th Dusk 123rd year of Ascendancy at 12:06 Killed by daelach at level 35 on the 39th Dusk 123rd year of Ascendancy at 13:32 Killed by uruivellas at level 35 on the 39th Dusk 123rd year of Ascendancy at 18:41 Killed by uruivellas at level 35 on the 39th Dusk 123rd year of Ascendancy at 21:50 Killed by forge-giant at level 35 on the 39th Dusk 123rd year of Ascendancy at 23:56 Killed by champion of Urh'Rok at level 35 on the 40th Dusk 123rd year of Ascendancy at 06:40 Killed by shadow at level 35 on the 40th Dusk 123rd year of Ascendancy at 12:57 Killed by orc high pyromancer at level 35 on the 40th Dusk 123rd year of Ascendancy at 16:23 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 40th Dusk 123rd year of Ascendancy at 17:40 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 40th Dusk 123rd year of Ascendancy at 18:21 Killed by orc high cryomancer at level 36 on the 41st Dusk 123rd year of Ascendancy at 00:00 Killed by orc high pyromancer at level 36 on the 41st Dusk 123rd year of Ascendancy at 01:21 Killed by Xanyyath the orc cryomancer at level 36 on the 41st Dusk 123rd year of Ascendancy at 03:43 Killed by orc high cryomancer at level 36 on the 41st Dusk 123rd year of Ascendancy at 12:43 Killed by Velagabeth the orc pyromancer at level 36 on the 41st Dusk 123rd year of Ascendancy at 14:55 Killed by Cyrowyn the orc high cryomancer at level 36 on the 41st Dusk 123rd year of Ascendancy at 23:33 Killed by Elyth the orc cryomancer at level 36 on the 42nd Dusk 123rd year of Ascendancy at 02:46 Killed by Velawyn the orc pyromancer at level 36 on the 42nd Dusk 123rd year of Ascendancy at 09:14 Killed by Poleldakira the orc pyromancer at level 36 on the 42nd Dusk 123rd year of Ascendancy at 11:31 Killed by orc archer at level 36 on the 42nd Dusk 123rd year of Ascendancy at 12:58 Killed by naga psyren at level 36 on the 71st Dusk 123rd year of Ascendancy at 01:03 Killed by Islyrarin the ice wyrm at level 38 on the 15th Haze 123rd year of Ascendancy at 18:01 Killed by shadow at level 38 on the 17th Haze 123rd year of Ascendancy at 10:53 Killed by minotaur at level 39 on the 18th Haze 123rd year of Ascendancy at 00:06 Killed by stone golem at level 39 on the 18th Haze 123rd year of Ascendancy at 03:35 Killed by Belebrenn the Frozen Terror at level 39 on the 18th Haze 123rd year of Ascendancy at 06:19 Killed by Belebrenn the Frozen Terror at level 39 on the 18th Haze 123rd year of Ascendancy at 07:53 Killed by Emelima the Storm Terror at level 39 on the 18th Haze 123rd year of Ascendancy at 10:36 Killed by Emelima the Storm Terror at level 39 on the 18th Haze 123rd year of Ascendancy at 12:27 Killed by Emelima the Storm Terror at level 39 on the 18th Haze 123rd year of Ascendancy at 13:51 Killed by Emelima the Storm Terror at level 39 on the 18th Haze 123rd year of Ascendancy at 15:08 Killed by Nerolrawe the Caustic Terror at level 39 on the 18th Haze 123rd year of Ascendancy at 17:19 Killed by Nerolrawe the Caustic Terror at level 39 on the 18th Haze 123rd year of Ascendancy at 18:56 Killed by Nerolrawe the Caustic Terror at level 39 on the 18th Haze 123rd year of Ascendancy at 20:27 Killed by Nerolrawe the Caustic Terror at level 39 on the 18th Haze 123rd year of Ascendancy at 22:28 Killed by Nerolrawe the Caustic Terror at level 39 on the 18th Haze 123rd year of Ascendancy at 23:42 Killed by Nerolrawe the Caustic Terror at level 39 on the 19th Haze 123rd year of Ascendancy at 01:12 Killed by Bethuna the Flame Terror at level 39 on the 19th Haze 123rd year of Ascendancy at 05:13 Killed by Bethuna the Flame Terror at level 39 on the 19th Haze 123rd year of Ascendancy at 06:38 Killed by Bethuna the Flame Terror at level 39 on the 19th Haze 123rd year of Ascendancy at 09:01 Killed by Bethuna the Flame Terror at level 39 on the 19th Haze 123rd year of Ascendancy at 10:28 Killed by Bethuna the Flame Terror at level 39 on the 19th Haze 123rd year of Ascendancy at 11:57 Killed by Bethuna the Flame Terror at level 39 on the 19th Haze 123rd year of Ascendancy at 13:39 Killed by Bethuna the Flame Terror at level 39 on the 19th Haze 123rd year of Ascendancy at 15:07 Killed by Emigalaith the orc grand summoner at level 39 on the 19th Haze 123rd year of Ascendancy at 18:55 Killed by ritch flamespitter at level 40 on the 20th Haze 123rd year of Ascendancy at 10:50 Killed by Eilineba the spire dragon at level 40 on the 20th Haze 123rd year of Ascendancy at 12:21 Killed by Ce'Nedamina the blinkwyrm at level 40 on the 20th Haze 123rd year of Ascendancy at 13:39 Killed by Xanorille the blinkwyrm at level 40 on the 21st Haze 123rd year of Ascendancy at 06:01 Killed by Iverin the blinkwyrm at level 40 on the 21st Haze 123rd year of Ascendancy at 08:20 Killed by orc necromancer at level 41 on the 28th Haze 123rd year of Ascendancy at 05:49 Killed by Emelarenne the orc necromancer at level 41 on the 29th Haze 123rd year of Ascendancy at 01:16 Killed by Mayedalle the orc blood mage at level 41 on the 29th Haze 123rd year of Ascendancy at 05:39 Killed by Garenn the orc blood mage at level 41 on the 29th Haze 123rd year of Ascendancy at 08:33 Killed by Glacial Legion at level 41 on the 29th Haze 123rd year of Ascendancy at 11:48 Killed by Glacial Legion at level 41 on the 29th Haze 123rd year of Ascendancy at 13:47 Killed by Glacial Legion at level 41 on the 29th Haze 123rd year of Ascendancy at 15:04 Killed by Sleeping Cyrumina at level 42 on the 31st Haze 123rd year of Ascendancy at 00:37 Killed by Rak'shor, Grand Necromancer of the Pride at level 42 on the 31st Haze 123rd year of Ascendancy at 03:42 Killed by armoured skeleton warrior at level 42 on the 31st Haze 123rd year of Ascendancy at 04:59 Killed by Combat Trainer Eilinykira at level 43 on the 72nd Haze 123rd year of Ascendancy at 10:28 Killed by orc elite berserker at level 44 on the 73rd Haze 123rd year of Ascendancy at 04:02 Killed by Polytta the Neverdead at level 44 on the 74th Haze 123rd year of Ascendancy at 04:17 Killed by ghoulking at level 44 on the 74th Haze 123rd year of Ascendancy at 07:24 Killed by armoured skeleton warrior at level 44 on the 74th Haze 123rd year of Ascendancy at 08:52 Killed by Xanovea the Fearsome at level 44 on the 74th Haze 123rd year of Ascendancy at 20:53 Killed by naga myrmidon at level 45 on the 1st Wintertide 124th year of Ascendancy at 18:21 Killed by naga myrmidon at level 45 on the 1st Wintertide 124th year of Ascendancy at 21:41 Killed by Dozing Aeroth at level 45 on the 2nd Wintertide 124th year of Ascendancy at 08:22 Killed by Sleeping Xenne at level 45 on the 2nd Wintertide 124th year of Ascendancy at 10:00 Killed by worm that walks at level 47 on the 27th Regrowth 124th year of Ascendancy at 03:10 Killed by luminous horror at level 47 on the 27th Regrowth 124th year of Ascendancy at 04:27 Killed by headless horror at level 47 on the 28th Regrowth 124th year of Ascendancy at 07:32 Killed by worm that walks at level 47 on the 28th Regrowth 124th year of Ascendancy at 11:34 Killed by worm that walks at level 47 on the 28th Regrowth 124th year of Ascendancy at 13:03 Killed by worm that walks at level 47 on the 28th Regrowth 124th year of Ascendancy at 14:23 Killed by Ninandra, the Great Weaver at level 48 on the 29th Regrowth 124th year of Ascendancy at 07:48 Killed by faerlhing at level 48 on the 29th Regrowth 124th year of Ascendancy at 09:06 Killed by worm that walks at level 49 on the 30th Regrowth 124th year of Ascendancy at 05:04 Killed by champion of Urh'Rok at level 49 on the 32nd Regrowth 124th year of Ascendancy at 06:43 Killed by Mandrfla the dolleg at level 50 on the 34th Regrowth 124th year of Ascendancy at 13:45 Killed by fiery orc wyrmic at level 50 on the 35th Regrowth 124th year of Ascendancy at 01:55 Killed by skeleton master archer at level 50 on the 36th Regrowth 124th year of Ascendancy at 18:24 Killed by Nerille the runed bone giant at level 50 on the 38th Regrowth 124th year of Ascendancy at 05:14 Killed by Nerille the runed bone giant at level 50 on the 38th Regrowth 124th year of Ascendancy at 07:11 Killed by worm that walks at level 50 on the 39th Regrowth 124th year of Ascendancy at 08:05 Killed by radiant horror at level 50 on the 39th Regrowth 124th year of Ascendancy at 13:00 Killed by Zuboth the naga tide huntress at level 50 on the 40th Regrowth 124th year of Ascendancy at 00:51 Killed by skeleton master archer at level 50 on the 42nd Regrowth 124th year of Ascendancy at 10:57 Killed by Poltergeist Silewyn at level 50 on the 44th Regrowth 124th year of Ascendancy at 07:26 Killed by elder vampire at level 50 on the 44th Regrowth 124th year of Ascendancy at 16:08 Killed by daelach at level 50 on the 44th Regrowth 124th year of Ascendancy at 22:07 Killed by orc corruptor at level 50 on the 45th Regrowth 124th year of Ascendancy at 04:45 Killed by Argoniel at level 50 on the 46th Regrowth 124th year of Ascendancy at 22:21 Killed by Elandar at level 50 on the 47th Regrowth 124th year of Ascendancy at 00:07 Killed by Elandar at level 50 on the 47th Regrowth 124th year of Ascendancy at 02:20 Killed by Elandar at level 50 on the 47th Regrowth 124th year of Ascendancy at 03:47 Killed by Elandar at level 50 on the 47th Regrowth 124th year of Ascendancy at 05:14 Killed by Argoniel at level 50 on the 47th Regrowth 124th year of Ascendancy at 06:44 Killed by Argoniel at level 50 on the 47th Regrowth 124th year of Ascendancy at 07:59 Killed by Elandar at level 50 on the 47th Regrowth 124th year of Ascendancy at 09:27 Killed by Elandar at level 50 on the 47th Regrowth 124th year of Ascendancy at 11:20 Killed by Elandar at level 50 on the 47th Regrowth 124th year of Ascendancy at 12:45 Killed by Argoniel at level 50 on the 47th Regrowth 124th year of Ascendancy at 14:32 Killed by Elandar at level 50 on the 47th Regrowth 124th year of Ascendancy at 16:16 Killed by Elandar at level 50 on the 47th Regrowth 124th year of Ascendancy at 18:42 Killed by Elandar at level 50 on the 47th Regrowth 124th year of Ascendancy at 21:38 Killed by Rak'Shor Cultist at level 50 on the 72nd Regrowth 124th year of Ascendancy at 22:32 |
Primary Stats
Strength | 57 (base 11) |
Dexterity | 66 (base 14) |
Constitution | 75 (base 60) |
Magic | 100 (base 60) |
Willpower | 54 (base 27) |
Cunning | 102 (base 60) |
Resources
Life | 1509/1509 |
Vim | 1/229 |
Healing Factor | 1.0495578233781 |
Regeneration | 2.3615051026006 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +122.74110863059% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 3 |
Offense: Mainhand
Damage | 56 |
Accuracy | 41 |
Crit Chance | 63% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 66 |
Crit Chance | 68% |
Speed | 1 |
Offense: Mind
Mindpower | 46 |
Crit Chance | 46% |
Speed | 1 |
Offense: Damage Bonus
Acid | +24% |
Light | +15% |
Darkness | +24% |
Blight | +94% |
Arcane | +19% |
Mind | +27% |
All | +9% |
Offense: Damage Penetration
Blight | +40% |
Darkness | +30% |
Arcane | +45% |
All | +10% |
Defense: Base
Armour (hardiness) | 19 (30%) |
Defense | 35 |
Ranged Defense | 35 |
Fatigue | 0 |
Physical Save | 47 |
Spell Save | 40 |
Mental Save | 40 |
Defense: Resistances
Blight | + 48%( 70%) |
Cold | + 34%( 70%) |
All | + 18%( 70%) |
Darkness | + 55%( 70%) |
Light | + 23%( 70%) |
Lightning | + 23%( 70%) |
Mind | + 40%( 70%) |
Fire | + 44%( 70%) |
Nature | + 34%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 100% |
Confusion Resistance | 36% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 350 damage for 3 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 85 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Willpower stat. |
Class Talents
Corruption / Blood | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Blight | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Bone | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Vim | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Corruption / Sanguisuge | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Curses | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Corruption / Hexes | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Flame of Urh'Rok |
talent | Blood Fury |
talent | Blood Vengeance |
talent | Dark Ritual |
talent | Absorb Life |
talent | Overkill |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Straw. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by snow giant boulder thrower. Escort: lost warrior (level 1 of Daikara) | failed |
You failed to protect the lost warrior from death by Straw. Escort: lost warrior (level 2 of Daikara) | failed |
You failed to protect the lost warrior from death by Straw. Escort: lost warrior (level 2 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Straw. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost warrior from death by ruin banshee. Escort: lost warrior (level 4 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1943. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within15 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways. | failed |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T1 feet armor [Ego+] Psionic While equipped: Stats +2 Cun +2 Wil ----- def ----- Armour +1 Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) A pair of boots made of leather. |
Light source | ![]() 1.0 T3 lite [Rare] Master While equipped: dps ---------- Res.pen +10% all Apr +7 ----- def ----- Resists +6% lightning +6% darkness Phys.save +15 (+5 eff.) Max.HP +100.00 Blind- +20% Cut- +10% ---------- misc Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T5 head armor [Random Unique] Master/Psionic While equipped: dps ---------- Dmg.mod +12% blight Res.pen +20% darkness +5% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 30 * 10% chance to reduce damage dealt by 24% ----- def ----- Armour +15 Defense +5 (+2 eff.) Fatigue +5% Resists +3% darkness +18% mind +4% all Phys.save +9 (+3 eff.) Mind.save +17 (+6 eff.) Confus- +36% ---------- misc Infravis +1 A cap made of leather. |
Tool | ![]() 2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- Spell.crit +2% Dmg.mod +12% blight Res.pen +10% arcane ---------- misc Mana/s.crit +2.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 85 lightning damage and will be dazed for 1 turn (427 total damage) Puts all charms on 21 cooldown 100% to reduce 1 talent cooldowns by 2. 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +4 Str +2 Dex +2 Mag +6 Wil +2 Con ----- def ----- Crit.chn- 15.00% Phys.save +4 (+1 eff.) Rings make your fingers look great! |
On fingers | ![]() 0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +5 Cun +3 Mag dps ---------- Spell.pwr +10 (+3 eff.) Rings make your fingers look great! |
Around waist | ![]() 1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
In main hand | ![]() 1.0 T5 dagger 1H weapon [Unique] Arcane Power 152% Range: 1.3x Uses 55% Mag, 35% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+3 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 3.5 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 23.10 acid and 36.14 blight damage. If not cleared after five turns it will inflict 205.19 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 69% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
On hands | ![]() 1.0 T4 hands armor [Rare] Master While equipped: Stats +2 Cun dps ---------- Phys.crit +14.0% Spell.crit +11% Mind.crit +14% Crit.mult +19.00% Spell.pwr +25 (+7 eff.) Dmg.mod +9% mind Res.pen +25% arcane ----- def ----- Armour +3 ---------- misc Mana/turn +0.08 Unarmed combat: Power 142% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +17.0% Atk.spd 100% On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% arcane +10% blight ----- def ----- Resists +10% blight +7% all ---------- misc Max.mana +17.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Dmg.mod +6% light +27% blight Res.pen +25% blight ----- def ----- Defense +2 (+1 eff.) Resists +6% light +6% blight ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +14 Dex +8 Wil +16 Cun +8 Con dps ---------- Mov.spd +10% Dmg.mod +9% mind +9% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Fatigue -10% Resists +9% mind HP.reg +4.00 ---------- misc Stam/turn +0.70 Amulets make your neck look great! |
Inventory
![]() 0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 2 physical, 3 blight, 5 acid, 3 nature, 4 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 600 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 398.94 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 131 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 417 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 109 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in searing flames. Yet they do not harm you. |
![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Resists +10% mind Confus- +21% Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +5 Dex +2 Mag +5 Cun +6 Con dps ---------- S.pwr/crit +4 Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +3.00 ---------- misc Stam/turn +0.60 Mana/turn +0.16 Max.mana +24.00 Amulets make your neck look great! |
![]() 0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +8% physical Acc +10 (+4 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+14 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
![]() 0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +2 Cun dps ---------- Dmg.mod +15% nature +3% fire Melee Ret 10 fire ----- def ----- Resists +30% nature ---------- misc Light +3 See.Invis +6 Rings make your fingers look great! |
![]() 1.0 T5 dagger 1H weapon [Unique] Nature Power 150% Range: 1.3x Uses 35% Dex, 30% Cun, 35% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
![]() 1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 100% Range: 1.3x Uses 20% Str, 20% Dex Dmg Darkness Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
![]() 1.0 T2 dagger 1H weapon [Unique] Arcane Power 121% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
![]() 1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 100% Range: 1.3x Uses 20% Str, 20% Dex Dmg Light Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
![]() 3.0 T4 longsword 1H weapon [Unique] Nature/Master Power 147% Range: 1.4x Uses 100% Str Dmg Fire Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +18.0% Atk.spd 100% On Hit: 15% Fire Breath 4 While equipped: Stats +7 Str +7 Wil dps ---------- Dmg.mod +20% fire Res.pen +15% fire ----- def ----- Resists +10% nature +15% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
![]() 3.0 T5 mindstar 1H weapon [Unique] Nature/Disrupt Power 124% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+6 eff.) Dmg.mod +20% nature +10% acid Res.pen +20% nature +10% acid ----- def ----- Resists +25% blight +15% nature ---------- misc Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Level 4.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 7, doing 52.76 slime damage for 12 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
![]() 7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+12 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() 5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +27 (+7 eff.) Dmg.mod +30% blight +30% fire +30% darkness +30% acid ----- def ----- Resists +15% blight +15% fire +15% darkness +15% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +33.00% Spell.pwr +25 (+7 eff.) Melee+ 27 fire Dmg.mod +30% blight ----- def ----- Resists +15% blight ---------- misc See.Invis +16 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon [Random Unique] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Spell.pwr +16 (+4 eff.) Dmg.mod +20% acid +6% temporal +20% darkness +20% blight +20% fire Apr +2 ----- def ----- Defense +10 (+5 eff.) Resists +7% darkness +7% temporal Anom.red +20 Def/telep +13 Res/telep +8% Dur/telep +13% ---------- misc Stam/turn +3.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+4 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+3 eff.) Spell.save +15 (+5 eff.) Max.HP +100.00 ---------- misc Light +1 Unarmed combat: Power 142% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Apr +18 Crit +12.0% Atk.spd 83% Melee+ +20 silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 173.74 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
![]() 3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +8 Mag +4 Wil +8 Cun dps ---------- Dmg.mod +20% blight Res.pen +10% blight Acc +10 (+4 eff.) ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +6% Resists +20% blight Disease- +50% ---------- misc See.Stealth +12 See.Invis +12 Masteries +0.30 Corruption/Vim On Spell Hit: 10% Vimsense 3 This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
![]() 2.0 T3 head armor [Ego++] Arcane While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +5% lightning +5% temporal +6% light +4% fire +4% nature +5% acid +4% blight +3% cold +5% darkness Shield.pwr +7% HP.reg +1.70 A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Ego++] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.pwr +4 (+1 eff.) ----- def ----- Defense +1 (+0 eff.) Shield.pwr +6% HP.reg +1.70 A pointy cloth hat, very wizardly... |
![]() 3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
![]() 3.0 T5 arrow ammo [Unique] Master Power 180% Range: 1.4x Uses 70% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-9 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+5 eff.) Spell.pwr +16 (+4 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+5 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 5.5 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 40.88 cold damage and 40.88 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() 2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 6.5 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
![]() 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Straw the Skeleton Corruptor level 31
6th Flare 123rd year of Ascendancy at 14:04 see stats
By Straw the Skeleton Corruptor level 36
41st Dusk 123rd year of Ascendancy at 09:58 see stats
By Straw the Skeleton Corruptor level 30
75th Pyre 123rd year of Ascendancy at 15:38 see stats
By Straw the Skeleton Corruptor level 34
11st Dusk 123rd year of Ascendancy at 08:33 see stats
By Straw the Skeleton Corruptor level 33
7th Dusk 123rd year of Ascendancy at 18:50 see stats
By Straw the Skeleton Corruptor level 14
36th Dusk 122nd year of Ascendancy at 17:14 see stats
By Straw the Skeleton Corruptor level 22
8th Allure 123rd year of Ascendancy at 21:03 see stats
By Straw the Skeleton Corruptor level 50
73rd Regrowth 124th year of Ascendancy at 00:11 see stats
By Straw the Skeleton Corruptor level 16
21st Haze 122nd year of Ascendancy at 04:59 see stats
By Straw the Skeleton Corruptor level 37
71st Dusk 123rd year of Ascendancy at 17:20 see stats
By Straw the Skeleton Corruptor level 32
3rd Dusk 123rd year of Ascendancy at 10:29 see stats
By Straw the Skeleton Corruptor level 25
79th Regrowth 123rd year of Ascendancy at 01:35 see stats
By Straw the Skeleton Corruptor level 36
43rd Dusk 123rd year of Ascendancy at 01:29 see stats
By Straw the Skeleton Corruptor level 50
47th Regrowth 124th year of Ascendancy at 23:24 see stats
By Straw the Skeleton Corruptor level 18
45th Haze 122nd year of Ascendancy at 12:20 see stats
By Straw the Skeleton Corruptor level 45
75th Haze 123rd year of Ascendancy at 08:25 see stats
By Straw the Skeleton Corruptor level 46
7th Regrowth 124th year of Ascendancy at 21:03 see stats
By Straw the Skeleton Corruptor level 20
60th Haze 122nd year of Ascendancy at 12:10 see stats
By Straw the Skeleton Corruptor level 45
1st Wintertide 124th year of Ascendancy at 19:33 see stats
By Straw the Skeleton Corruptor level 10
3rd Dusk 122nd year of Ascendancy at 02:05 see stats
By Straw the Skeleton Corruptor level 20
56th Haze 122nd year of Ascendancy at 11:33 see stats
By Straw the Skeleton Corruptor level 30
74th Pyre 123rd year of Ascendancy at 15:54 see stats
By Straw the Skeleton Corruptor level 40
19th Haze 123rd year of Ascendancy at 20:25 see stats
By Straw the Skeleton Corruptor level 50
34th Regrowth 124th year of Ascendancy at 05:50 see stats
By Straw the Skeleton Corruptor level 44
73rd Haze 123rd year of Ascendancy at 08:48 see stats
By Straw the Skeleton Corruptor level 50
76th Regrowth 124th year of Ascendancy at 11:30 see stats
By Straw the Skeleton Corruptor level 50
47th Regrowth 124th year of Ascendancy at 23:23 see stats
By Straw the Skeleton Corruptor level 45
1st Allure 124th year of Ascendancy at 18:28 see stats
By Straw the Skeleton Corruptor level 31
1st Dusk 123rd year of Ascendancy at 08:49 see stats
By Straw the Skeleton Corruptor level 20
76th Haze 122nd year of Ascendancy at 08:42 see stats
By Straw the Skeleton Corruptor level 32
3rd Dusk 123rd year of Ascendancy at 11:48 see stats
By Straw the Skeleton Corruptor level 44
73rd Haze 123rd year of Ascendancy at 10:31 see stats
By Straw the Skeleton Corruptor level 22
16th Regrowth 123rd year of Ascendancy at 07:58 see stats
By Straw the Skeleton Corruptor level 39
18th Haze 123rd year of Ascendancy at 05:01 see stats
By Straw the Skeleton Corruptor level 25
9th Pyre 123rd year of Ascendancy at 03:51 see stats
By Straw the Skeleton Corruptor level 24
61st Regrowth 123rd year of Ascendancy at 01:45 see stats
By Straw the Skeleton Corruptor level 16
21st Haze 122nd year of Ascendancy at 04:59 see stats
By Straw the Skeleton Corruptor level 30
75th Pyre 123rd year of Ascendancy at 11:18 see stats
Log
Carrion worm mass's wormblight area effect hits Training Dummy for 5 blight damage.
Carrion worm mass's wormblight area effect hits Training Dummy for 5 blight damage.
Carrion worm mass's wormblight area effect hits Training Dummy for 5 blight damage.
Carrion worm mass's wormblight area effect hits Training Dummy for 5 blight damage.
Carrion worm mass's wormblight area effect hits Training Dummy for 5 blight damage.
Training Dummy is free from the numbing blight.
Decrepitude Disease from Straw hits Training Dummy for 140 blight damage.
Weakness Disease from Straw hits Training Dummy for 310 blight damage.
Talent Virulent Disease is ready to use.
Training Dummy is free from the weakness disease.
Training Dummy is free from the hex.
Decrepitude Disease from Straw hits Training Dummy for 121 blight damage.
Decrepitude Disease from Straw hits Training Dummy for 101 blight damage.
Talent Wraithform is ready to use.
Training Dummy is free from the hex.
Decrepitude Disease from Straw hits Training Dummy for 101 blight damage.
Training Dummy is free from the decrepitude disease.
Talent Corrupted Negation is ready to use.
Talent Relentless Pursuit is ready to use.
Saving game...
Saving done.