Hayward 1 the level 11 Halfling Skirmisher by Masquerine

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp11 / 79%
Sizesmall
Lifes / Deaths

Primary Stats

Strength15 (base 13)
Dexterity47 (base 36)
Constitution15 (base 10)
Magic12 (base 10)
Willpower28 (base 11)
Cunning30 (base 22)

Resources

Life452/452
Stamina175/175
Healing Factor1.0460311219417
Regeneration4.4456322682522

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage62
Accuracy53
Crit Chance22%
APR4
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower12
Crit Chance8%
Speed1

Offense: Mind

Mindpower29
Crit Chance12%
Speed1

Offense: Damage Bonus

Cold+28%
Lightning+10%
Nature+3%
Temporal+5%
Blight+3%
Physical+11%
Mind+11%
All0%

Offense: Damage Penetration

Lightning+5%
Light+10%
Temporal+6%
Physical+16%
Cold+10%
Mind+10%

Defense: Base

Armour (hardiness)40.719009130622 (81.439381135396%)
Defense47
Ranged Defense47
Fatigue0
Physical Save26
Spell Save14
Mental Save26

Defense: Resistances

Acid+ 23%( 70%)
Blight+ 17%( 70%)
Arcane+ 14%( 70%)
Cold+ 24%( 70%)
All+ 9%( 70%)
Darkness+ 18%( 70%)
Light+ 21%( 70%)
Temporal+ 12%( 70%)
Physical+ 23%( 70%)
Lightning+ 38%( 70%)
Fire+ 19%( 70%)
Nature+ 14%( 70%)

Defense: Immunities

Disarm Resistance20%
Instadeath Resistance100%
Confusion Resistance23%
Knockback Resistance23%
Pinning Resistance22%
Poison Resistance20%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Poisons1.30
1/5
1/5
1/5
0/5
Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
4/5
2/5
0/5
0/5
Cunning / Called Shots1.30
2/5
1/5
1/5
0/5
Technique / Buckler Training1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
2/5
1/5
1/5
0/5
Cunning / Scoundrel1.30
3/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
3/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
active
done
done
done
active
active
active
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Madness (Roguelike) difficulty) Got a character to level 10.
By Hayward 1 the Halfling Skirmisher level 10
8th Dusk 122nd year of Ascendancy at 09:03
see stats
The Arena (Madness (Roguelike) difficulty) Unlocked Arena mode.
By Hayward 1 the Halfling Skirmisher level 6
79th Pyre 122nd year of Ascendancy at 17:01
see stats
The secret city (Madness (Roguelike) difficulty) Discovered the truth about mages.
By Hayward 1 the Halfling Skirmisher level 11
68th Dusk 122nd year of Ascendancy at 12:40
see stats

Log

Ran for 10 turns (stop reason: didn't move).

Ran for 4 turns (stop reason: hostile spotted to the east (adventurers party)).


Today is the 2nd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:51.


Today is the 3rd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:06.

Today is the 4th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:33.

Ran for 14 turns (stop reason: didn't move).


Ran for 5 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: didn't move).


Today is the 5th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:31.


Today is the 6th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:10.


Today is the 7th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:25.

Ran for 5 turns (stop reason: didn't move).


Today is the 8th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:38.


There is a Portal to Santascape here (press '' or right click to use).

Lore found:
Santascape
You can read all your collected lore in the game menu, by pressing Escape.

You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.