Annihilator the level 8 Halfling Annihilator by sonnysfunnyside3

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassAnnihilator
Level / Exp8 / 4%
Sizesmall
Lifes / Deaths

Primary Stats

Strength17 (base 17)
Dexterity21 (base 18)
Constitution16 (base 12)
Magic10 (base 10)
Willpower10 (base 10)
Cunning34 (base 26)

Resources

Life208/208
Steam100/100
Healing Factor1.0545771506545
Regeneration0.26364428766363

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage18
Accuracy40
Crit Chance11%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower5
Crit Chance8%
Speed1

Offense: Mind

Mindpower20
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)21.522593642275 (62.32946707186%)
Defense14
Ranged Defense14
Fatigue26
Physical Save1
Spell Save-3
Mental Save5

Defense: Resistances

Blight+ 5%( 70%)
Acid+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Demolition1.30
0/5
0/5
0/5
0/5
Steamtech / Gadgets1.30
3/5
1/5
0/5
0/5
Steamtech / Heavy weapons1.30
1/5
1/5
0/5
0/5
Steamtech / Magnetism1.30
1/5
1/5
0/5
0/5
Steamtech / Turrets1.30
3/5
1/5
1/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Steamtech / Engineering1.20
1/5
2/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
1/5
3/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
active
active

Equipment

Quiver
On hands
On head
Tool
On fingers
On fingers
Around waist
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Log

Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 5.25 gold from the melting of
innervating iron torque of gale force [power 105] (15 cooldown).
You gain 2.47 gold from the melting of
stabilizing rough leather hat of the depths (0 def, 1 armour).
You gain 0.10 gold from the melting of
linen wizard hat (1 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.65 gold from the melting of
iron helm of strength (+2) (0 def, 3 armour).
You gain 0.57 gold from the melting of
scholar's pair of rough leather boots (0 def, 1 armour).
You gain 0.39 gold from the melting of
insulating rough leather belt.
You collect a new ingredient:
lump of iron (1).
You gain 0.75 gold from the melting of
arcing iron waraxe (12-17 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.25 gold from the melting of
acidic iron steamsaw of phasing (12-17 power, 6 apr).
You collect a new ingredient:
lump of iron (1).
You gain 15.00 gold from the melting of
Overcutter (13-20 power, 12 apr).
You gain 1.80 gold from the melting of
ranger's rough leather sling of lightning.
You gain 2.55 gold from the melting of
medical injector implant (efficiency 82% / cooldown 88%).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Today is the 4th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:16.

There is a Way into the heart of the gloom here (press '' or right click to use).
Ran for 9 turns (stop reason: interesting terrain).