
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 Almost-Roguelike Permadeath Option Nexus fork 1.7.0Identical to nefigah's addon (which is a fork of an addon by Zizzo), but with an extra life for clearing the arena in Derth, original description: Based on "Semi-Roguelike Mode" by Zizzo, but more restrictive. Adds a new permadeath option that may give you an extra life at certain parts of the campaign; however, you can only store up to 1 of these extra lives. Specifically, you will gain an extra life (if you don't have one already) upon completing all T2 zones, going East the first time, and making it to High Peak. What's the point? I want the feel of the "Roguelike Experience(tm)" most of the time, but after sinking a certain amount of hours into the character, it becomes particularly painful to lose it (especially since you've already been able to get through arguably the game's most difficult sections), and by the nature of the game's difficulty curve this can severely limit your ability to practice clearing the endgame zones. The extra lives are capped at 1 so the feeling of limited resources is still there (similar to if you had found the Blood of Life, though this works independently of that mechanic). |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 17 / 89% |
| Size | medium |
| Lifes / Deaths | Killed by ritch flamespitter at level 17 on the 67th Dusk 122nd year of Ascendancy at 14:03 2 / 4Killed by ritch flamespitter at level 17 on the 67th Dusk 122nd year of Ascendancy at 17:10 Killed by ritch flamespitter at level 17 on the 67th Dusk 122nd year of Ascendancy at 17:40 Killed by John TimeGod with that Gy at level 17 on the 67th Dusk 122nd year of Ascendancy at 17:45 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 38 (base 26) |
| Constitution | 16 (base 14) |
| Magic | 52 (base 44) |
| Willpower | 24 (base 16) |
| Cunning | 15 (base 10) |
Resources
| Life | 512/512 |
| Paradox | 300 |
| Healing Factor | 1.0545771506546 |
| Regeneration | 0.26364428766364 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 5 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 50 |
| Crit Chance | 5% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 28 |
| Accuracy | 50 |
| Crit Chance | 8% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 36 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +7% |
| Mind | +17% |
| Fire | +7% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 16 (49.007671158813%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 26 |
| Mental Save | 30 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Light | + 11%( 70%) |
| Darkness | + 14%( 70%) |
| Cold | + 6%( 70%) |
| Mind | + 11%( 70%) |
| Fire | + 17%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 36% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 233 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 3 physical, 3 darkness, 4 blight, 5 cold, 5 arcane |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 3 |
| 2 |
| 0 |
| 0 |
| Chronomancy / Speed Control | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Threaded Combat | 1.30 |
| 1 |
| 1 |
| 0 |
| 0 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Temporal Combat | 1.30 |
| 2 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5 |
| 3 |
| 0 |
| 0 |
| Chronomancy / Blade Threading | 1.30 |
| 3 |
| 1 |
| 5 |
| 0 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 3 |
| 1 |
| 0 |
| 0 |
| Chronomancy / Spacetime Weaving | 1.52 |
| 4 |
| 5 |
| 0 |
| 0 |
| Technique / Combat training | 1.30 |
| 0 |
| 1 |
| 2 |
| 3 |
| 0 |
| 3 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
| On feet | Xanath the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +2 Str +4 Dex +3 Mag +2 Wil +2 Cun offense ------ Mindpower +5 (+2 eff.) defense ------ Armor +3 Fatigue +2% Physical save +6 (+3 eff.) Spell save +7 (+4 eff.) Mind save +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | scorching brass lantern of clarity2.0 Encumbrance T1 lite [Ego] Arcane/Psionic While equipped: offense ------ When Hit 12 fire defense ------ Resistance +6% fire Mind save +5 (+2 eff.) other ------- Light +3 See Stealth +5 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Deletolathadan (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Ignore resists +10% temporal defense ------ Armor +3 Fatigue +5% Resistance +3% darkness Physical save +12 (+6 eff.) Mind save +3 (+1 eff.) Life +80.00 Disarm Resist +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | cinder dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex offense ------ On-Hit 5 fire Damage +4% fire Accuracy +13 (+4 eff.) defense ------ Armor +2 Fatigue +3% Resistance +5% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Shard of Crystalized Time2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con offense ------ Damage +7% temporal defense ------ Defense +5 (+1 eff.) Anomaly Control +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | warrior's steel ring of the mind (+11%)0.1 Encumbrance T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Str offense ------ Damage +11% mind defense ------ Armor +4 Resistance +11% mind Rings make your fingers look great! |
| On fingers | psionicist's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Wil defense ------ Mind save +4 (+2 eff.) Life +20.00 Disarm Resist +26% Pinning Resist +20% Knockbk Resist +20% Rings make your fingers look great! |
| Around neck | Earevon the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +3 Cun offense ------ Mind Crit +3% Mindpower +5 (+2 eff.) On-Hit (Melee): * 10% chance to reduce all saves and defense by 18 defense ------ Resistance +9% acid Mind save +3 (+1 eff.) other ------- Masteries +0.22 Chronomancy/Spacetime Weaving Amulets make your neck look great! |
| In main hand | arcing iron longsword of projection (104% power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego+] Arcane/Psionic Weapon Damage 105% Range: 1.0x-1.4x Uses 100% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 62 damage Sharp, long, and deadly. |
| Around waist | Flamereeve the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Mind Crit +2% Damage +6% mind +3% fire Ignore resists +10% mind defense ------ Resistance +6% fire +6% cold Mind save +6 (+3 eff.) A belt that goes around your waist. |
| In off hand | Dagiyon the Lightningwish (116% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Rare] Nature Weapon Damage 116% Range: 1.0x-1.3x Uses 50% Mag, 50% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +5 nature On-crit, radius 2 +20 lightning While equipped: offense ------ When Hit 8 lightning 2 cold On-Hit (Melee): * 10% chance to reduce armor by 30% Sharp, short and deadly. |
| Cloak | resilient linen cloak of battle (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Nature/Master While equipped: offense ------ Physical Crit +1.0% Physical Power +2 (+1 eff.) defense ------ Defense +1 (+0 eff.) Fatigue -3% Life +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | prismatic cured leather armour of acid resistance (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego] Arcane/Master While equipped: defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +18% acid +11% light +11% darkness A suit of armour made of leather. |
Inventory
shielding rune (absorb 81; dur 4; cd 14)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 81 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet of strength (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets make your neck look great! |
marksman's steel ring of the mind (+10%)0.1 Encumbrance T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Dex offense ------ Damage +10% mind Accuracy +8 (+2 eff.) defense ------ Resistance +10% mind Rings make your fingers look great! |
savior's steel ring of darkness (+24%)0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Damage +12% darkness defense ------ Resistance +24% darkness Physical save +6 (+3 eff.) Spell save +7 (+4 eff.) Mind save +7 (+3 eff.) Rings make your fingers look great! |
warrior's copper ring of nature (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str offense ------ Damage +10% nature defense ------ Armor +6 Resistance +20% nature Rings make your fingers look great! |
wizard's steel ring of darkness (+22%)0.1 Encumbrance T2 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag offense ------ Damage +11% darkness defense ------ Resistance +22% darkness Spell save +6 (+3 eff.) Rings make your fingers look great! |
flaming iron dagger of massacre (114% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego] Arcane/Master Weapon Damage 114% Range: 1.0x-1.3x Uses 50% Dex, 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-Hit, radius 1 +6 fire Sharp, short and deadly. |
iron dagger of projection (102% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego+] Psionic Weapon Damage 102% Range: 1.0x-1.3x Uses 50% Dex, 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, short and deadly. |
elm longbow 'Poroyata'4.0 Encumbrance T1 longbow 2H weapon [Rare] Master Weapon Damage 66% Range: 1.0x-1.1x Uses 0% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 While equipped: offense ------ Physical Crit +3.0% Accuracy +8 (+2 eff.) defense ------ Resistance +6% darkness +3% temporal Healmod +20% Longbows are used to shoot arrows at your foes. |
Eclipse (117% power, 4 apr, darkness element)5.0 Encumbrance T2 staff 2H weapon [Unique] Arcane Weapon Damage 117% Range: 1.0x-1.2x Uses 110% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Spellpower +12 (+5 eff.) Damage +15% light +15% physical +15% darkness +15% temporal other ------- Positive/turn +0.10 Negative/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Flamewrought (0 def, 2 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% fire defense ------ Armor +2 Resistance +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Effective talent level: 3.0 Power cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 36.93 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
iron helm 'Tidebringer' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +3% cold Ignore resists +5% fire +15% cold defense ------ Armor +3 Fatigue +5% Resistance +6% lightning +6% temporal +3% fire other ------- Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cleansing hardened leather armour of resilience (9 def, 6 armour)9.0 Encumbrance T3 light armor Reqs Str 16 [Ego] Nature/Disrupt While equipped: defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% Resistance +11% nature +10% blight Life +21.00 A suit of armour made of leather. |
hardened leather armour 'Glowwoe' (9 def, 6 armour)9.0 Encumbrance T3 light armor Reqs Str 16 [Rare] Arcane While equipped: offense ------ Damage +15% light Ignore resists +20% light +15% nature defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% Resistance +7% arcane +9% cold Spell save +17 (+9 eff.) A suit of armour made of leather. |
rough leather armour of resilience (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego] Nature While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Life +20.00 A suit of armour made of leather. |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
150 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Zubanne the Glintstun (dig speed 31 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +2 Cun +1 Str offense ------ Ignore resists +20% light Accuracy +4 (+1 eff.) defense ------ Resistance +3% nature +3% temporal other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By John TimeGod with that Gy the Cornac Temporal Warden level 13
24th Dusk 122nd year of Ascendancy at 05:52 see stats
Level 10
Got a character to level 10.By John TimeGod with that Gy the Cornac Temporal Warden level 10
9th Mirth 122nd year of Ascendancy at 01:38 see stats
The Arena
Unlocked Arena mode.By John TimeGod with that Gy the Cornac Temporal Warden level 8
5th Mirth 122nd year of Ascendancy at 08:24 see stats
Utterly Destroyed
Died on the Eidolon Plane.By John TimeGod with that Gy the Cornac Temporal Warden level 17
67th Dusk 122nd year of Ascendancy at 17:45 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By John TimeGod with that Gy the Cornac Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 00:16 see stats
Log
John TimeGod with that Gy hits Zombie bunny for 19 mind, 5 fire (23 total damage).
Talent Dimensional Step is ready to use.
Zombie bunny is corroded.
Zombie bunny is corroded.
Zombie bunny is corroded.
John TimeGod with that Gy is corroded.
Mad Archdruid's impeding nature area effect hits John TimeGod with that Gy for 13 nature damage.
Mad Archdruid's manaburn arcane area effect hits Ritch flamespitter for 0 arcane damage.
Mad Archdruid's manaburn arcane area effect hits Mad Archdruid for 42 arcane damage.
Mad Archdruid's manaburn arcane area effect hits Zombie bunny for 0 arcane damage.
Mad Archdruid's manaburn arcane area effect hits Zombie bunny for 0 arcane damage.
Mad Archdruid's manaburn arcane area effect hits Zombie bunny for 0 arcane damage.
Mad Archdruid's manaburn arcane area effect hits John TimeGod with that Gy for 0 arcane damage.
Mad Archdruid's corrosive acid area effect hits Zombie bunny for 31 acid damage.
Mad Archdruid's corrosive acid area effect hits Zombie bunny for 31 acid damage.
Mad Archdruid's corrosive acid area effect hits Zombie bunny for 31 acid damage.
Mad Archdruid's corrosive acid area effect hits John TimeGod with that Gy for (19 to prism), 0 acid (0 total damage).
Ritch flamespitter spits flames!
Ritch flamespitter hits John TimeGod with that Gy for 69 fire damage.
John TimeGod with that Gy the level 17 cornac temporal warden was scorched to death by a ritch flamespitter on level 2 of Pikataclysm.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Ritch flamespitter killed John TimeGod with that Gy!
Saving game...
Talent Infusion: Healing is ready to use.
Talent Blink Blade is ready to use.
Saving done.
Personal New Achievement: Utterly Destroyed!











































































