










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Anorithil |
| Level / Exp | 50 / 427% |
| Size | medium |
| Lifes / Deaths | Killed by rogue at level 4 on the 79th Pyre 122nd year of Ascendancy at 00:12 / 117Killed by fire drake hatchling at level 5 on the 79th Pyre 122nd year of Ascendancy at 08:23 Killed by fire drake hatchling at level 5 on the 79th Pyre 122nd year of Ascendancy at 09:05 Killed by skeleton warrior at level 6 on the 1st Mirth 122nd year of Ascendancy at 00:55 Killed by multi-hued drake hatchling at level 7 on the 1st Mirth 122nd year of Ascendancy at 05:44 Killed by oozing horror at level 7 on the 1st Mirth 122nd year of Ascendancy at 06:17 Killed by Gaber at level 7 on the 5th Mirth 122nd year of Ascendancy at 11:31 Killed by ancient dragon turtle at level 7 on the 5th Mirth 122nd year of Ascendancy at 12:30 Killed by electric eel at level 7 on the 5th Mirth 122nd year of Ascendancy at 13:33 Killed by squid at level 7 on the 5th Mirth 122nd year of Ascendancy at 14:00 Killed by Gaber at level 8 on the 5th Mirth 122nd year of Ascendancy at 16:27 Killed by water imp at level 8 on the 5th Mirth 122nd year of Ascendancy at 17:24 Killed by water imp at level 8 on the 5th Mirth 122nd year of Ascendancy at 18:49 Killed by Gaber at level 8 on the 5th Mirth 122nd year of Ascendancy at 20:19 Killed by orc soldier at level 8 on the 1st Flare 122nd year of Ascendancy at 12:32 Killed by orc high pyromancer at level 9 on the 1st Flare 122nd year of Ascendancy at 14:46 Killed by orc high pyromancer at level 9 on the 1st Flare 122nd year of Ascendancy at 15:21 Killed by orc berserker at level 9 on the 3rd Flare 122nd year of Ascendancy at 01:45 Killed by orc pyromancer at level 9 on the 3rd Flare 122nd year of Ascendancy at 02:26 Killed by orc elite berserker at level 9 on the 16th Dusk 122nd year of Ascendancy at 07:55 Killed by orc high cryomancer at level 9 on the 29th Dusk 122nd year of Ascendancy at 03:04 Killed by orc pyromancer at level 9 on the 29th Dusk 122nd year of Ascendancy at 15:10 Killed by orc blood mage at level 9 on the 35th Dusk 122nd year of Ascendancy at 13:02 Killed by orc pyromancer at level 9 on the 10th Haze 122nd year of Ascendancy at 05:40 Killed by giant spider at level 9 on the 10th Haze 122nd year of Ascendancy at 21:35 Killed by orc warrior at level 9 on the 10th Haze 122nd year of Ascendancy at 22:16 Killed by orc mage-hunter at level 11 on the 63rd Haze 122nd year of Ascendancy at 00:22 Killed by orc soldier at level 11 on the 68th Haze 122nd year of Ascendancy at 07:09 Killed by naga myrmidon at level 11 on the 5th Allure 123rd year of Ascendancy at 09:27 Killed by naga myrmidon at level 11 on the 5th Allure 123rd year of Ascendancy at 10:04 Killed by naga myrmidon at level 12 on the 5th Allure 123rd year of Ascendancy at 15:25 Killed by naga myrmidon at level 12 on the 5th Allure 123rd year of Ascendancy at 16:04 Killed by naga myrmidon at level 12 on the 5th Allure 123rd year of Ascendancy at 17:26 Killed by naga myrmidon at level 12 on the 5th Allure 123rd year of Ascendancy at 17:41 Killed by naga myrmidon at level 12 on the 5th Allure 123rd year of Ascendancy at 18:16 Killed by naga myrmidon at level 12 on the 5th Allure 123rd year of Ascendancy at 19:55 Killed by naga myrmidon at level 12 on the 5th Allure 123rd year of Ascendancy at 22:56 Killed by naga myrmidon at level 12 on the 6th Allure 123rd year of Ascendancy at 00:47 Killed by naga myrmidon at level 12 on the 6th Allure 123rd year of Ascendancy at 08:43 Killed by naga myrmidon at level 12 on the 6th Allure 123rd year of Ascendancy at 12:43 Killed by naga myrmidon at level 12 on the 6th Allure 123rd year of Ascendancy at 23:19 Killed by naga myrmidon at level 12 on the 7th Allure 123rd year of Ascendancy at 01:18 Killed by naga myrmidon at level 12 on the 7th Allure 123rd year of Ascendancy at 05:06 Killed by naga myrmidon at level 13 on the 7th Allure 123rd year of Ascendancy at 06:34 Killed by naga myrmidon at level 13 on the 7th Allure 123rd year of Ascendancy at 15:33 Killed by naga myrmidon at level 13 on the 7th Allure 123rd year of Ascendancy at 22:27 Killed by naga myrmidon at level 13 on the 8th Allure 123rd year of Ascendancy at 01:11 Killed by naga myrmidon at level 13 on the 8th Allure 123rd year of Ascendancy at 03:08 Killed by naga myrmidon at level 13 on the 8th Allure 123rd year of Ascendancy at 05:56 Killed by naga myrmidon at level 13 on the 8th Allure 123rd year of Ascendancy at 16:01 Killed by naga myrmidon at level 13 on the 8th Allure 123rd year of Ascendancy at 20:03 Killed by electric eel at level 13 on the 8th Allure 123rd year of Ascendancy at 22:57 Killed by orc corruptor at level 14 on the 11st Regrowth 123rd year of Ascendancy at 15:52 Killed by orc corruptor at level 14 on the 11st Regrowth 123rd year of Ascendancy at 19:57 Killed by orc corruptor at level 14 on the 12nd Regrowth 123rd year of Ascendancy at 02:36 Killed by shade of orc cryomancer at level 15 on the 13rd Regrowth 123rd year of Ascendancy at 02:06 Killed by Rak'Shor Cultist at level 15 on the 13rd Regrowth 123rd year of Ascendancy at 16:35 Killed by Rak'Shor Cultist at level 15 on the 13rd Regrowth 123rd year of Ascendancy at 17:00 Killed by Rak'Shor Cultist at level 15 on the 13rd Regrowth 123rd year of Ascendancy at 17:53 Killed by High Sun Paladin Aeryn at level 17 on the 25th Regrowth 123rd year of Ascendancy at 04:32 Killed by High Sun Paladin Aeryn at level 17 on the 25th Regrowth 123rd year of Ascendancy at 04:39 Killed by High Sun Paladin Aeryn at level 17 on the 25th Regrowth 123rd year of Ascendancy at 05:41 Killed by Ivorin the orc high cryomancer at level 18 on the 29th Regrowth 123rd year of Ascendancy at 03:01 Killed by orc pyromancer at level 18 on the 29th Regrowth 123rd year of Ascendancy at 03:34 Killed by Ivorin the orc high cryomancer at level 18 on the 29th Regrowth 123rd year of Ascendancy at 04:05 Killed by Ivorin the orc high cryomancer at level 18 on the 29th Regrowth 123rd year of Ascendancy at 04:48 Killed by Ivorin the orc high cryomancer at level 18 on the 29th Regrowth 123rd year of Ascendancy at 05:21 Killed by orc cryomancer at level 18 on the 29th Regrowth 123rd year of Ascendancy at 06:30 Killed by Ivorin the orc high cryomancer at level 18 on the 29th Regrowth 123rd year of Ascendancy at 09:32 Killed by Ivorin the orc high cryomancer at level 18 on the 29th Regrowth 123rd year of Ascendancy at 10:00 Killed by Ivorin the orc high cryomancer at level 18 on the 29th Regrowth 123rd year of Ascendancy at 11:10 Killed by Ivorin the orc high cryomancer at level 18 on the 29th Regrowth 123rd year of Ascendancy at 12:00 Killed by Salakira the orc high cryomancer at level 19 on the 30th Regrowth 123rd year of Ascendancy at 07:03 Killed by Salakira the orc high cryomancer at level 19 on the 30th Regrowth 123rd year of Ascendancy at 07:43 Killed by Ukllmswwik the Wise at level 19 on the 31st Regrowth 123rd year of Ascendancy at 00:14 Killed by Ukllmswwik the Wise at level 19 on the 31st Regrowth 123rd year of Ascendancy at 01:45 Killed by Ukllmswwik the Wise at level 19 on the 31st Regrowth 123rd year of Ascendancy at 02:49 Killed by Gaber at level 20 on the 38th Regrowth 123rd year of Ascendancy at 14:56 Killed by orc blood mage at level 20 on the 38th Regrowth 123rd year of Ascendancy at 15:46 Killed by orc corruptor at level 20 on the 39th Regrowth 123rd year of Ascendancy at 11:43 Killed by daelach at level 21 on the 39th Regrowth 123rd year of Ascendancy at 21:46 Killed by daelach at level 21 on the 39th Regrowth 123rd year of Ascendancy at 22:36 Killed by thaurhereg at level 21 on the 40th Regrowth 123rd year of Ascendancy at 01:26 Killed by thaurhereg at level 21 on the 40th Regrowth 123rd year of Ascendancy at 02:02 Killed by Polille the orc necromancer at level 21 on the 40th Regrowth 123rd year of Ascendancy at 08:27 Killed by armoured skeleton warrior at level 22 on the 41st Regrowth 123rd year of Ascendancy at 14:38 Killed by Glacial Legion at level 22 on the 42nd Regrowth 123rd year of Ascendancy at 06:20 Killed by Rak'shor, Grand Necromancer of the Pride at level 24 on the 43rd Regrowth 123rd year of Ascendancy at 04:28 Killed by Lord of Skulls (warrior) at level 24 on the 43rd Regrowth 123rd year of Ascendancy at 05:04 Killed by shadow at level 27 on the 47th Regrowth 123rd year of Ascendancy at 10:21 Killed by stone golem at level 29 on the 49th Regrowth 123rd year of Ascendancy at 13:26 Killed by stone golem at level 29 on the 49th Regrowth 123rd year of Ascendancy at 14:28 Killed by minotaur at level 29 on the 49th Regrowth 123rd year of Ascendancy at 16:39 Killed by stone golem at level 29 on the 49th Regrowth 123rd year of Ascendancy at 17:34 Killed by Adubeth the Frozen Terror at level 29 on the 49th Regrowth 123rd year of Ascendancy at 20:07 Killed by minotaur at level 29 on the 49th Regrowth 123rd year of Ascendancy at 23:25 Killed by rimebark at level 30 on the 50th Regrowth 123rd year of Ascendancy at 18:38 Killed by fire drake at level 30 on the 50th Regrowth 123rd year of Ascendancy at 22:51 Killed by Combat Trainer Silubrethra at level 32 on the 74th Regrowth 123rd year of Ascendancy at 04:21 Killed by Grushnak, Battlemaster of the Pride at level 32 on the 74th Regrowth 123rd year of Ascendancy at 09:36 Killed by Dozing Xeramima at level 33 on the 74th Regrowth 123rd year of Ascendancy at 15:38 Killed by Sleeping Belyvea at level 33 on the 74th Regrowth 123rd year of Ascendancy at 16:29 Killed by lava floor at level 35 on the 6th Pyre 123rd year of Ascendancy at 07:16 Killed by Emoriawe the Invoker at level 35 on the 7th Pyre 123rd year of Ascendancy at 01:49 Killed by Poreba the Fearsome at level 37 on the 29th Pyre 123rd year of Ascendancy at 11:08 Killed by skeleton mage at level 37 on the 29th Pyre 123rd year of Ascendancy at 14:27 Killed by armoured skeleton warrior at level 37 on the 29th Pyre 123rd year of Ascendancy at 15:48 Killed by skeleton master archer at level 37 on the 29th Pyre 123rd year of Ascendancy at 17:06 Killed by shadow at level 38 on the 57th Pyre 123rd year of Ascendancy at 03:23 Killed by Onsid the daelach at level 39 on the 59th Pyre 123rd year of Ascendancy at 13:44 Killed by Onsid the daelach at level 39 on the 59th Pyre 123rd year of Ascendancy at 14:47 Killed by armoured skeleton warrior at level 41 on the 66th Pyre 123rd year of Ascendancy at 03:56 Killed by Argoniel at level 43 on the 70th Pyre 123rd year of Ascendancy at 06:00 Killed by Elandar at level 43 on the 70th Pyre 123rd year of Ascendancy at 07:38 Killed by Argoniel at level 43 on the 70th Pyre 123rd year of Ascendancy at 09:24 Killed by Argoniel at level 43 on the 70th Pyre 123rd year of Ascendancy at 10:43 Killed by Gaber at level 50 on the 72nd Pyre 123rd year of Ascendancy at 06:24 |
Primary Stats
| Strength | 30 (base 16) |
| Dexterity | 24 (base 10) |
| Constitution | 84 (base 60) |
| Magic | 108 (base 60) |
| Willpower | 40 (base 15) |
| Cunning | 79 (base 55) |
Resources
| Life | 1567/1415 |
| Positive | 172/197 |
| Negative | 167/197 |
| Healing Factor | 1.7676823682619 |
| Regeneration | 79.987627163853 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +5.3290705182008E-13% |
| Spell | -2.2204460492503E-14% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 4 |
| See Stealth | 21 |
| See Invisible | 31 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 29 |
| Crit Chance | 47% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 79 |
| Crit Chance | 55% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +10% |
| Darkness | +7% |
| Light | +83% |
| Temporal | +22% |
| Fire | +16% |
| Arcane | +43% |
| Mind | +25% |
| All | +7% |
Offense: Damage Penetration
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 0 |
| Physical Save | 46 |
| Spell Save | 46 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Blight | + 38%( 70%) |
| Arcane | + 31%( 70%) |
| Cold | + 32%( 70%) |
| All | + 27%( 70%) |
| Darkness | + 60%( 70%) |
| Light | + 53%( 80%) |
| Temporal | + 34%( 70%) |
| Physical | + 34%( 70%) |
| Lightning | + 32%( 70%) |
| Fire | + 34%( 70%) |
| Nature | + 31%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 19% |
| Blind Resistance | 77% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 21% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 563 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 2.5 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 197.74 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 215 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 35% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Celestial / Eclipse | 1.50 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Glyphs | 1.50 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Circles | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Sunlight | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Celestial / Star fury | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Celestial / Twilight | 1.50 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 3/5 |
| Celestial / Chants | 1.50 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Celestial / Hymns | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
Equipment
| On feet | blood-soaked pair of drakeskin leather boots of rushing (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +10 Physical crit. chance: +4.0% Physical power: +3 (+2 eff.) Armour: +5 Changes stats: +3 Str / +2 Con It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.5 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | watchleader's dwarven lantern of corpselightPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +6% blight / +6% darkness Blindness immunity: +27% Confusion immunity: +19% Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Light radius: +9 Infravision radius: +4 See stealth: +21 See invisible: +21 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 8.7 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 38 for 10 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Radiancedream the elven-silk wizard hat (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +17 Mag / +10 Wil / +12 Con Changes resistances: +6% light Changes damage: +15% temporal / +33% arcane / +21% light Physical save: +13 (+4 eff.) Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 6.5 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| Tool | voratun torque of mindblast [power 420] (6/15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to blast the opponent's mind dealing 525 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | voratun ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Life regen: +20.00 Maximum life: +90.00 Healing mod.: +18% Rings make your fingers look great! |
| On fingers | stralite pearl ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +5 Changes resistances: +5% all Life regen: +13.00 Maximum life: +73.00 Healing mod.: +15% Rings make your fingers look great! |
| Around waist | Burncrack the hardened leather beltInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+2 eff.) Changes resistances: +7% acid / +3% darkness / +9% blight / +10% fire / +7% cold / +7% lightning Changes damage: +9% fire Critical mult.: +9.00% Physical save: +11 (+4 eff.) Mindpower: +6 (+2 eff.) A belt that goes around your waist. |
| In main hand | Zothel (136% power, 6 apr, light element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Damage (Melee): 36 arcane Changes stats: +5 Mag / +6 Wil Changes resistances: +9% temporal / +5% arcane / +6% darkness Changes damage: +3% arcane / +30% light Talent granted: +1 Command Staff Knockback immunity: +21% Mana each turn: +0.35 Maximum mana: +287.00 Spellpower: +35 (+7 eff.) Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
| On hands | restful drakeskin leather gloves of dexterity (+3) (0 def, 3 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +16 (+7 eff.) Armour: +3 Changes stats: +3 Dex Life regen: +5.00 Stamina each turn: +0.80 Maximum stamina: +27.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+5 eff.) Defense: +6 (+3 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +15% all Spell save: +25 (+8 eff.) Blindness immunity: +50% Spellpower: +30 (+6 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
| Cloak | Radiance (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 (+8 eff.) Damage when hit (Melee): 30 blinding light Changes stats: +10 Cun / +10 Mag Changes resistances: +30% light / +30% darkness Changes resistances cap: +10% light Changes damage: +25% light Talent category bonus: +0.20 Celestial Spellpower: +20 (+4 eff.) This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
| Around neck | Huryldir the BreezestoneInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Con Changes resistances: +6% nature / +9% physical Changes resistances penetration: +15% mind Changes damage: +3% nature / +18% mind Talent mastery: +0.34 Cunning / Survival Physical save: +14 (+5 eff.) Life regen: +7.00 Stamina each turn: +0.90 Maximum life: +58.00 Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 14%; reduction 2; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
heroism infusion of the warrior (die at -526; dur 7; cd 26)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -526 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 469 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 349; 12 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 349 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 42%; mental, physical; dur 4; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 42% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the duelist (range 5; phase 22; cd 11)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+2 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
mindweaver's stralite amulet of visionInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Wil Mental save: +8 (+4 eff.) Blindness immunity: +11% Confusion immunity: +14% Mindpower: +5 (+2 eff.) Infravision radius: +4 Sight radius: +2 See invisible: +7 Amulets make your neck look great! |
savior's voratun amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 12 light / 10 darkness Effects when hit in melee: * 7% chance to reduce damage dealt by 22% * 13% chance to blind Changes damage: +10% light / +15% darkness Physical save: +24 (+8 eff.) Spell save: +22 (+7 eff.) Mental save: +25 (+11 eff.) Amulets make your neck look great! |
warrior's copper amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +5% physical Stamina each turn: +0.20 Amulets make your neck look great! |
Cracklebraid the stralite ringCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Fatigue: -7% Damage when hit (Melee): 2 lightning Changes stats: +7 Dex / +7 Cun / +4 Con Changes resistances: +18% lightning Changes damage: +15% lightning Maximum encumbrance: +25 Spell save: +15 (+5 eff.) Maximum stamina: +23.00 Rings make your fingers look great! |
ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 162.03 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s) Activation costs 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Harelach the stralite ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 (+5 eff.) Defense: +10 (+5 eff.) Changes stats: +7 Str / +7 Con Changes resistances: +10% blight / +11% nature / +6% light Mental save: +10 (+5 eff.) Poison immunity: +18% Disease immunity: +26% Confusion immunity: +44% Healing mod.: +5% Rings make your fingers look great! |
rogue's stralite ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +14 (+7 eff.) Effects on melee hit: * 13% chance to reduce all saves and defense by 26 Damage (Melee): 19 physical Effects on ranged hit: * 14% chance to reduce all saves and defense by 26 Damage (Ranged): 13 physical Changes stats: +9 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 5.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
savage's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Con Spell save: +16 (+5 eff.) Life regen: +15.00 Maximum life: +71.00 Maximum stamina: +33.00 Healing mod.: +15% Rings make your fingers look great! |
stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +9.00 Maximum life: +63.00 Healing mod.: +13% Rings make your fingers look great! |
titan's voratun ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +9 Con Physical save: +18 (+6 eff.) Life regen: +8.00 Maximum life: +70.00 Healing mod.: +19% Rings make your fingers look great! |
voratun pearl ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +21% acid / +20% lightning / +19% cold / +23% fire / +5% all Rings make your fingers look great! |
voratun pearl ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+7 eff.) Armour penetration: +17 Armour: +5 Defense: +15 (+8 eff.) Changes resistances: +5% all It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.voratun greatmaul of shearing (184% power, 4 apr) Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 184% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +19 (+8 eff.) Armour penetration: +19 Changes resistances penetration: +17% all Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.enhanced voratun greatsword of erosion (175% power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 175% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +23 nature When wielded/worn: Changes stats: +14 Str / +16 Dex / +14 Mag / +16 Wil / +17 Cun / +14 Con Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.Emugawe the Blazefoe (153% power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Power: 153% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 44% Damage (Melee): +4 fire / +15 nature Damage (radius 1) on hit: +4 fire When wielded/worn: Accuracy: +14 (+7 eff.) Armour penetration: +11 Physical power: +11 (+6 eff.) Damage when hit (Melee): 2 fire Changes stats: +5 Con Changes resistances penetration: +9% physical / +10% all Disarm immunity: +35% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.caustic voratun mace of massacre (166% power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 166% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (radius 2) on crit: +45 acid / +39 nature When wielded/worn: Armour penetration: +13 Changes resistances penetration: +25% acid / +25% nature Blunt and deadly. |
mitotic living mindstar of storms (112% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 112% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +13.0% Attack speed: 100% On weapon hit: * 17% chance to slow global speed by 53% * 16% chance to reduce armor by 44% When wielded/worn: Damage (Melee): 15 lightning Changes stats: +6 Str / +5 Dex / +6 Mag / +5 Wil / +5 Cun / +3 Con Changes resistances: +17% lightning Changes resistances penetration: +16% lightning Changes damage: +12% lightning Talent granted: +1 Attune Mindstar Mindpower: +10 (+4 eff.) Mental crit. chance: +5% It can be used to divide the mindstar in two Activation puts all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of storms (107% power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 107% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 8 lightning Changes stats: +4 Str / +5 Dex / +3 Mag / +5 Wil / +6 Cun / +5 Con Changes resistances: +10% lightning Changes resistances penetration: +16% lightning Changes damage: +11% lightning Talent granted: +1 Attune Mindstar Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.mighty drakeskin leather sling of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +14 (+7 eff.) Physical crit. chance: +11.0% Physical power: +12 (+6 eff.) Changes stats: +4 Str Slings are used to hurl stones or metal shots at your foes. |
Glarewreck (129% power, 5 apr, darkness element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +6 Armour Hardiness: +9% Changes resistances: +6% light Changes resistances penetration: +10% fire Changes damage: +25% acid / +25% darkness / +25% blight / +25% cold / +3% fire / +12% light Talent granted: +1 Command Staff Physical save: +6 (+2 eff.) Spellpower: +30 (+6 eff.) Spell crit. chance: +4% Light radius: +2 Staves designed for wielders of magic, by the greats of the art. |
bloodlich's elven-wood magestaff of the prodigy (129% power, 5 apr, fire element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +11 Mag / +10 Wil / +14 Cun / +5 Con Changes damage: +25% fire Talent granted: +1 Command Staff Critical mult.: +16.00% N.Energy each turn: +0.20 Vim when firing critical spell: +5.00 Spellpower on spell critical (stacks up to 3 times): +9 Maximum vim: +36.00 Maximum neg.energy: +32.00 Spellpower: +12 (+2 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
Trident of the Tides (191% power, 20 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Power: 191% Range: 1.4x Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+6 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 60 power out of 150/150) : Effective talent level: 4.5 Power cost: 60 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 6 turns and damaging it for 319.65. If this is used on a friendly target the cooldown is reduced by 33%. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
enhanced deep-steel trident (129% power, 10 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Power: 130% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +6 Str / +10 Dex / +9 Mag / +13 Wil / +7 Cun / +7 Con A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level.acidic voratun waraxe of rage (147% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 147% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 209 damage over 5 turns and reducing armor and accuracy by 27 When wielded/worn: Accuracy: +25 (+10 eff.) Changes stats: +8 Str Changes damage: +11% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level.balancing drakeskin leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Changes stats: +5 Cun / +3 Dex Mental crit. chance: +15% A belt that goes around your waist. |
monstrous drakeskin leather belt of mageryPowered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +9 (+5 eff.) Changes stats: +4 Str / +9 Mag / +6 Wil / +5 Con Physical save: +9 (+3 eff.) Spell crit. chance: +4% Size category: +1 A belt that goes around your waist. |
rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
spiritwalker's hardened leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Mag Changes resistances: +7% blight Mana each turn: +0.13 Maximum mana: +28.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 60 ice Changes stats: +12 Mag Changes resistances: +25% cold / -15% fire / +8% all Changes damage: +25% cold It can be used to release a radius 4 chilling blast, instantly dealing 426.93 cold damage and condensing the air into freezing vapors that deal 142.31 cold damage (based on Magic) each turn for 10 turns Activation costs 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
This item will automatically be transmogrified when you leave the level.elven-silk cloak of implacability (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Physical save: +12 (+4 eff.) Mental save: +13 (+7 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.spellcowled elven-silk cloak (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +5 Mag / +5 Wil Spell save: +14 (+4 eff.) Maximum mana: +66.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xaritha the silk robe (0 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Accuracy: +20 (+9 eff.) Armour penetration: +4 Damage when hit (Melee): 2 mind Changes resistances: +10% lightning / +10% darkness / +11% fire / +13% all / +34% acid / +10% blight / +8% cold / +3% mind / +10% light Changes damage: +23% acid / +14% all Physical save: +13 (+4 eff.) Spell save: +31 (+10 eff.) Mental save: +16 (+8 eff.) Spellpower: +15 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of lightning (+16%) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +16% lightning / +7% all Changes damage: +11% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering cashmere robe of power (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +11% all Changes damage: +17% arcane / +10% all Maximum mana: +40.00 Spellpower: +13 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of Linaniil (0 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +5 Str / +6 Mag / +6 Wil Changes resistances: +6% lightning / +9% cold / +13% all Changes damage: +13% lightning / +8% physical / +9% cold Mana each turn: +0.14 Maximum mana: +43.00 Spellpower: +21 (+4 eff.) Spell crit. chance: +8% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
eldritch pair of hardened leather boots of tirelessness (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +2 Mag / +2 Wil Stamina each turn: +0.40 Mana each turn: +0.26 Maximum mana: +31.00 Maximum stamina: +19.00 Spell crit. chance: +2% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.restorative pair of voratun boots of strife (0 def, 5 armour) Requires: - Heavy armour training Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Con / +5 Wil Changes resistances penetration: +9% physical Life regen: +7.00 Mindpower: +7 (+3 eff.) Healing mod.: +16% It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 4.5 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 184% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 15 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
spellstreaming drakeskin leather gloves of dexterity (+3) (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +16 (+7 eff.) Armour: +3 Changes stats: +3 Dex Mana each turn: +0.20 Spellpower: +8 (+2 eff.) Spell crit. chance: +6% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of the Elements (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+3 eff.) Mindpower: +15 (+5 eff.) This jeweled crown shimmers with colors. |
This item will automatically be transmogrified when you leave the level.dragonslayer's voratun helm of fortune (0 def, 5 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Armour: +5 Fatigue: +5% Changes stats: +16 Lck Changes resistances: +11% acid / +15% fire / +13% lightning / +11% cold Spell crit. chance: +6% Mental crit. chance: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat of darkness (+15%) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +15% darkness Changes damage: +10% darkness A pointy cloth hat, very wizardly... |
miner's drakeskin leather cap of trickery (0 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Armour: +9 Fatigue: +5% Changes stats: +4 Cun / +4 Dex Infravision radius: +3 A cap made of leather. |
Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+9 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Cun / +5 Mag Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+2 eff.) It can be used to turn yourself invisible (power 42, based on Cunning and Magic) for 10 turns Activation costs 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
This item will automatically be transmogrified when you leave the level.enlightening drakeskin leather armour of natural resilience (20 def, 8 armour) Requires: - Strength 20 Infused by arcane disrupting forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+10 eff.) Fatigue: +8% Changes stats: +7 Cun / +7 Wil Changes resistances: +17% nature / +17% blight Reduced damage from: +11% Unnatural Mental save: +21 (+10 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.enlightening voratun plate armour of cold resistance (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +7 Cun / +9 Wil Changes resistances: +21% cold Mental save: +15 (+8 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.voratun shield of patience (0 def, 10 armour, 197 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Changes resistances: +17% temporal Talent granted: +1 Block Activating this item is instant. It can be used to activate talent Temporal Shield, placing all other charms into a 30 cooldown : Effective talent level: 3.5 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (416) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.Arkul's Siege Arrows (14/14, 180% power, 100 apr) Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 180% Range: 1.4x Uses stats: 70% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +100 Crit. chance: +10.0% Capacity: 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
149 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "Of Knowledge And Horrors"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 4 It can be used to read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem ArmPowered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 695.20 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
piercing stralite torque of gale force [power 330] (6/15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 353 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 23% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
quick iron torque of gale force [power 90] (6/12 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to project a gust of wind in a cone knocking all creatures back 6 spaces and dealing 96 physical damage Activation puts all charms on cooldown for 12 turns. Torques are made by powerful psionics to store psionic powers. |
soothing stralite torque of clear mind [power 3] (6/25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Heal for 30. Torques are made by powerful psionics to store psionic powers. |
Siliwen the elven-wood totem of stinging [power 362] (6/15 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Armour: +4 Defense: +15 (+8 eff.) Changes stats: +2 Cun Changes resistances: +9% blight Mental crit. chance: +1% It can be used to sting an enemy dealing 398 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Heal for 74. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level.overpowered dragonbone totem of healing [power 992] (6/23 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal yourself and all friendly characters within 10 spaces for 992 Activation puts all charms on cooldown for 23 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
warded yew wand of shielding [power 290] (6/20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Maximum wards: +3 lightning / +3 temporal / +3 darkness / +3 fire Talent granted: +1 Ward It can be used to create a shield absorbing up to 290 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
8 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
Log
Gaber casts Soul Rot.
Gaber's spell attains critical power!
Gaber hits Cold drake hatchling for 1374 light damage.
Gaber hits Cold drake hatchling for 1374 light damage.
Gaber hits Cold drake hatchling for 1374 light damage.
Gaber hits Arcane amplification drone for 0 light damage.
Gaber hits Elandar for 614 light damage.
Gaber hits Cold drake hatchling for 1374 light damage.
Arcane amplification drone hits Cold drake hatchling for 540 arcane damage.
Arcane amplification drone hits Cold drake hatchling for 540 arcane damage.
Arcane amplification drone hits Elandar for 164 arcane damage.
Arcane amplification drone hits Cold drake hatchling for 540 arcane damage.
Arcane amplification drone killed Cold drake hatchling!
Arcane amplification drone killed Cold drake hatchling!
Arcane amplification drone killed Cold drake hatchling!
Gaber's spell attains critical power!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Most stores should have new stock now.
Welcome to level 50 [Gaber].
Gaber has 13 stat point(s), 6 class talent point(s), 4 generic talent point(s) to spend. Press p to use them.
Arcane amplification drone hits Something for 17 arcane damage.
Hymn of Shadows hits Arcane amplification drone for 0 darkness damage.
Hymn of Shadows hits Cold drake hatchling for 145 darkness damage.
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Saving done.
Saving done.
Saving game...






































































































































