












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Skirmisher |
Level / Exp | 33 / 31% |
Size | medium |
Lifes / Deaths | Killed by Betyda the copperhead snake at level 5 on the 10th Mirth 122nd year of Ascendancy at 16:06 / 50Killed by Sileriwyn the king cobra at level 8 on the 19th Dusk 122nd year of Ascendancy at 01:50 Killed by worm that walks at level 14 on the 54th Haze 122nd year of Ascendancy at 16:35 Killed by worm that walks at level 14 on the 54th Haze 122nd year of Ascendancy at 21:23 Killed by Sawtree at level 14 on the 55th Haze 122nd year of Ascendancy at 15:36 Killed by dream seed at level 20 on the 44th Pyre 123rd year of Ascendancy at 22:09 Killed by dreaming horror at level 20 on the 45th Pyre 123rd year of Ascendancy at 02:45 Killed by dreaming horror at level 20 on the 45th Pyre 123rd year of Ascendancy at 03:14 Killed by dreaming horror at level 20 on the 45th Pyre 123rd year of Ascendancy at 04:24 Killed by Poltergeist Bloomsoul at level 20 on the 45th Pyre 123rd year of Ascendancy at 08:39 Killed by ritch flamespitter at level 22 on the 2nd Haze 123rd year of Ascendancy at 14:53 Killed by Yvirith the Guardian at level 22 on the 3rd Haze 123rd year of Ascendancy at 01:19 Killed by icy orc wyrmic at level 23 on the 72nd Haze 123rd year of Ascendancy at 18:15 Killed by armoured skeleton warrior at level 23 on the 72nd Haze 123rd year of Ascendancy at 19:15 Killed by skeleton master archer at level 23 on the 72nd Haze 123rd year of Ascendancy at 21:18 Killed by skeleton warrior at level 23 on the 72nd Haze 123rd year of Ascendancy at 22:16 Killed by poison spore at level 24 on the 73rd Haze 123rd year of Ascendancy at 06:23 Killed by emperor wight at level 25 on the 80th Haze 123rd year of Ascendancy at 01:39 Killed by Xalrassra the dread at level 25 on the 5th Decay 123rd year of Ascendancy at 09:36 Killed by orc necromancer at level 26 on the 10th Decay 123rd year of Ascendancy at 07:39 Killed by The Master at level 26 on the 1st Wintertide 124th year of Ascendancy at 03:07 Killed by elder vampire at level 26 on the 1st Wintertide 124th year of Ascendancy at 03:41 Killed by The Master at level 26 on the 1st Wintertide 124th year of Ascendancy at 04:27 Killed by Lord of Skulls (warrior) at level 26 on the 1st Wintertide 124th year of Ascendancy at 05:15 Killed by The Master at level 26 on the 1st Wintertide 124th year of Ascendancy at 06:00 Killed by The Master at level 26 on the 1st Wintertide 124th year of Ascendancy at 06:59 Killed by elder vampire at level 26 on the 1st Wintertide 124th year of Ascendancy at 08:06 Killed by Lord of Skulls (archer) at level 26 on the 1st Wintertide 124th year of Ascendancy at 09:17 Killed by armoured skeleton warrior at level 26 on the 1st Wintertide 124th year of Ascendancy at 09:52 Killed by The Master at level 26 on the 1st Wintertide 124th year of Ascendancy at 10:38 Killed by The Master at level 26 on the 1st Wintertide 124th year of Ascendancy at 11:19 Killed by Lord of Skulls (archer) at level 26 on the 1st Wintertide 124th year of Ascendancy at 12:08 Killed by The Master at level 26 on the 1st Wintertide 124th year of Ascendancy at 13:06 Killed by skeleton mage at level 26 on the 1st Wintertide 124th year of Ascendancy at 14:01 Killed by Lord of Skulls (archer) at level 27 on the 1st Wintertide 124th year of Ascendancy at 15:12 Killed by Lord of Skulls (archer) at level 27 on the 1st Wintertide 124th year of Ascendancy at 16:08 Killed by elven cultist at level 27 on the 7th Allure 124th year of Ascendancy at 03:12 Killed by corrupted mean looking elven guard at level 28 on the 10th Allure 124th year of Ascendancy at 21:04 Killed by Acolyte of the Sect of Kryl-Feijan at level 28 on the 1st Regrowth 124th year of Ascendancy at 01:00 Killed by Celia at level 29 on the 18th Regrowth 124th year of Ascendancy at 21:11 Killed by Betiramira the bone giant at level 29 on the 18th Regrowth 124th year of Ascendancy at 23:02 Killed by Nerenn the lesser vampire at level 29 on the 19th Regrowth 124th year of Ascendancy at 01:14 Killed by Nerenn the lesser vampire at level 29 on the 19th Regrowth 124th year of Ascendancy at 03:16 Killed by armoured skeleton warrior at level 29 on the 19th Regrowth 124th year of Ascendancy at 05:40 Killed by armoured skeleton warrior at level 29 on the 19th Regrowth 124th year of Ascendancy at 07:18 Killed by Ustaado the Halfling's mucus ooze at level 29 on the 75th Regrowth 124th year of Ascendancy at 00:14 Killed by Yrguim the halfling at level 29 on the 7th Mirth 124th year of Ascendancy at 03:20 Killed by armoured skeleton warrior at level 31 on the 45th Dusk 124th year of Ascendancy at 15:23 Killed by armoured skeleton warrior at level 31 on the 45th Dusk 124th year of Ascendancy at 17:19 Killed by Doillwa the human at level 33 on the 71st Regrowth 125th year of Ascendancy at 08:05 |
Primary Stats
Strength | 18 (base 16) |
Dexterity | 57 (base 50) |
Constitution | 26 (base 10) |
Magic | 50 (base 34) |
Willpower | 36 (base 11) |
Cunning | 56 (base 50) |
Resources
Life | 935/935 |
Stamina | 247/247 |
Healing Factor | 1.5616586254954 |
Regeneration | 9.7603664093465 |
Speed
Mental | -1.1102230246252E-14% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +95.238095238095% |
Vision
Sight | 12 |
Lite | 5 |
Infravision | 5 |
See Stealth | 39.46669190158 |
See Invisible | 46.46669190158 |
Offense: Mainhand
Damage | 108 |
Accuracy | 67 |
Crit Chance | 33% |
APR | 29 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 38 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Physical | +21% |
Darkness | +13% |
Light | +10% |
Temporal | +6% |
Blight | +5% |
Arcane | +4% |
Cold | +3% |
All | 0% |
Offense: Damage Penetration
Cold | +30% |
All | +25% |
Defense: Base
Armour (hardiness) | 39.683544434606 (62.07905162586%) |
Defense | 72 |
Ranged Defense | 76 |
Fatigue | 18.923805221685 |
Physical Save | 22 |
Spell Save | 33 |
Mental Save | 38 |
Defense: Resistances
Arcane | + 12%( 70%) |
Cold | + 26%( 70%) |
All | + 4%( 70%) |
Lightning | + 13%( 70%) |
Light | + 41%( 70%) |
Physical | + 24%( 70%) |
Darkness | + 29%( 70%) |
Fire | + 43%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Bleed Resistance | 20% |
Confusion Resistance | 40% |
Instadeath Resistance | 100% |
Blind Resistance | 22% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cunning / Called Shots | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 5/5 |
Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Technique / Buckler Training | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Counter Shot |
talent | Secrets of the Eternals |
talent | Pace Yourself |
talent | Trained Reactions |
talent | Numbing Poison |
talent | Apply Poison |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by giant venus flytrap. Escort: injured seer (level 2 of Old Forest) | failed |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by orc archer. Escort: lost defiler (level 3 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Borfast the Broken. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by orc assassin. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed honey tree root. * You've found the needed vial of greater demon bile. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed skeleton mage skull. * You've found the needed xorn fragment. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed mummified bone. * You've found the needed sandworm tooth. * You've found the needed pouch of luminous horror dust. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T3 feet armor [Rare] Master While equipped: ----- def ----- Armour +3 Resists +5% arcane +6% fire +9% light +20% cold Spell.save +3 (+2 eff.) Mind.save +3 (+1 eff.) Cut- +20% A pair of boots made of leather. |
Quiver | ![]() 3.0 T4 shot ammo [Ego++] Master Power 170% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +13 Crit +13.5% Capacity 18 Proj.spd +200% On Crit: * Wound the target dealing 154 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Light source | ![]() 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(92 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() 2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Str +5 Wil +3 Cun dps ---------- Crit.mult +5.00% Phys.pwr +8 (+3 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +8% physical Crit.chn- 15.00% Phys.save +7 (+3 eff.) Max.HP +80.00 Disease- +10% A cap made of leather. |
On hands | ![]() 1.0 T2 hands armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.pwr +7 (+3 eff.) Melee+ 6 arcane Dmg.mod +4% arcane ----- def ----- Armour +5 Resists +3% arcane Mind.save +5 (+2 eff.) Max.HP +49.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +1 Dex +2 Con dps ---------- Dmg.mod +6% temporal +10% physical Acc +25 (+7 eff.) Apr +1 ----- def ----- Defense +5 (+1 eff.) Resists +10% physical Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +2 Con dps ---------- Dmg.mod +13% darkness ----- def ----- Resists +26% darkness Spell.save +13 (+7 eff.) ---------- misc Max.stam +21.00 Rings make your fingers look great! |
Around neck | ![]() 0.1 T3 amulet jewelry [Ego++] Nature While equipped: Stats +10 Lck dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +11 (+3 eff.) Unseen.red 12% Blind- +22% ---------- misc Infravis +4 Sight +2 See.Invis +7 Amulets make your neck look great! |
In main hand | ![]() 4.0 T2 sling 1H weapon [Ego++] Nature/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +7 Con +7 Wil dps ---------- Dmg.mod +11% physical ----- def ----- Max.HP +22.00 ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
Around waist | ![]() 1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 225, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In off hand | ![]() 7.0 T4 shield armor Reqs Shield usage training [Unique] Nature/Master When used to Attack: Power 170% Range: 1.2x Uses 100% Str Dmg Fire Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +220 While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+4 eff.) Rng.Def +15 (+4 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Mind.pwr +20 (+7 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +9% lightning +3% physical Max.HP +97.00 Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 T3 light armor [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% cold Res.pen +5% cold On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +6% nature +3% cold Max.HP +80.00 HP.reg +6.00 Heal.mod +33% A suit of armour made of leather. |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 586% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +10% lightning Stun/Frz- +21% Amulets make your neck look great! |
![]() 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) Rings make your fingers look great! |
![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Cun +3 Str dps ---------- Dmg.mod +6% fire ----- def ----- Resists +8% fire +6% cold A belt that goes around your waist. |
![]() 7.0 T4 shield armor Reqs Shield usage training [Ego++] Arcane/Master When used to Attack: Power 152% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +147 Melee+ +15 fire While equipped: Stats +3 Str dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 154 physical damage over 5 turns (1/turn) Melee Ret 5 fire ----- def ----- Armour +8 Fatigue +8% Resists +12% fire ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 7.0 T2 shield armor Reqs Shield usage training [Ego++] Arcane When used to Attack: Power 101% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +44 Melee+ +10 light +11 darkness On Hit: * reduce the cooldown of your ward talent by 1 While equipped: Stats +2 Cun +1 Mag dps ---------- Dmg.mod +12% light +11% darkness ----- def ----- Armour +4 Fatigue +8% Resists +12% light +12% darkness ---------- misc Wards +3 lightning +4 temporal +4 darkness +4 fire +4 nature +4 blight +4 cold +3 arcane +4 light Talents +1 Ward +1 Block Handheld deflection devices. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T3 shot ammo [Rare] Nature Power 141% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 22 Ranged+ +4 light +4 blight +4 temporal +7 nature On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 10% chance to reduce strength, dexterity, and constitution by 20 Shots are used with slings to pummel your foes to death. |
![]() 3.0 T3 shot ammo [Ego+] Nature/Master Power 145% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 43 On Hit: * 20% chance to create vines that bind the target to the ground dealing 170 nature damage and pinning them for 3 turns While equipped: ---------- misc Reload +2 Shots are used with slings to pummel your foes to death. |
![]() 3.0 T4 shot ammo [Ego++] Arcane/Master Power 158% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +13 Crit +10.5% Capacity 20 Proj.spd +200% Ranged+ +9 blight On Hit: 20% Epidemic 4 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 20 Shots are used with slings to pummel your foes to death. |
![]() 2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Scaredycat the Shalore Skirmisher level 29
18th Regrowth 124th year of Ascendancy at 11:04 see stats
By Scaredycat the Shalore Skirmisher level 21
29th Dusk 123rd year of Ascendancy at 10:20 see stats
By Scaredycat the Shalore Skirmisher level 19
24th Regrowth 123rd year of Ascendancy at 14:15 see stats
By Scaredycat the Shalore Skirmisher level 32
51st Dusk 124th year of Ascendancy at 09:49 see stats
By Scaredycat the Shalore Skirmisher level 16
2nd Decay 122nd year of Ascendancy at 02:12 see stats
By Scaredycat the Shalore Skirmisher level 29
10th Regrowth 124th year of Ascendancy at 21:03 see stats
By Scaredycat the Shalore Skirmisher level 29
24th Pyre 124th year of Ascendancy at 04:46 see stats
By Scaredycat the Shalore Skirmisher level 10
48th Dusk 122nd year of Ascendancy at 12:27 see stats
By Scaredycat the Shalore Skirmisher level 20
42nd Pyre 123rd year of Ascendancy at 10:50 see stats
By Scaredycat the Shalore Skirmisher level 30
17th Dusk 124th year of Ascendancy at 22:55 see stats
By Scaredycat the Shalore Skirmisher level 19
69th Regrowth 123rd year of Ascendancy at 12:17 see stats
By Scaredycat the Shalore Skirmisher level 32
48th Dusk 124th year of Ascendancy at 21:43 see stats
By Scaredycat the Shalore Skirmisher level 19
68th Regrowth 123rd year of Ascendancy at 19:01 see stats
By Scaredycat the Shalore Skirmisher level 22
31st Dusk 123rd year of Ascendancy at 11:35 see stats
By Scaredycat the Shalore Skirmisher level 9
24th Dusk 122nd year of Ascendancy at 00:09 see stats
By Scaredycat the Shalore Skirmisher level 23
39th Haze 123rd year of Ascendancy at 09:48 see stats
By Scaredycat the Shalore Skirmisher level 24
78th Haze 123rd year of Ascendancy at 12:33 see stats
By Scaredycat the Shalore Skirmisher level 18
6th Allure 123rd year of Ascendancy at 05:12 see stats
By Scaredycat the Shalore Skirmisher level 26
1st Wintertide 124th year of Ascendancy at 15:05 see stats
Log
Rested for 0 turns (stop reason: hostile spotted to the west (Usibo the halfling's Tornado)).
PAI_STATE_EXPLORE
Scaredycat uses Block.
Scaredycat is knocked back!
Usibo the halfling's Tornado hits Scaredycat for (27 flat reduction), 28 lightning, (56 blocked), 0 physical (28 total damage).
Talent Block is ready to use.
Scaredycat picks up (f.): dwarven-steel battleaxe of evisceration (138% power, 2 apr).
Scaredycat picks up (n.): prismatic stralite mail armour of delving (4 def, 8 armour).
Scaredycat picks up (h.): inquisitor's stralite greatsword of ruin (157% power, 3 apr).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).
PAI_STATE_EXPLORE
AI stopping: level change found
Resting starts...
Rested for 4 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
You gain 0.45 gold from the transmogrification of stralite plate armour of implacability (0 def, 21 armour).
You gain 0.91 gold from the transmogrification of prismatic stralite mail armour of delving (4 def, 8 armour).
You gain 0.19 gold from the transmogrification of prismatic iron mail armour of cold resistance (2 def, 4 armour).
You gain 1.07 gold from the transmogrification of heroic drakeskin leather gloves of the juggernaut (0 def, 8 armour).
You gain 0.68 gold from the transmogrification of slimy silk robe of life (0 def, 0 armour).
You gain 1.00 gold from the transmogrification of projecting pulsing mindstar of frost (104% power, 32 apr, nature damage).
You gain 0.39 gold from the transmogrification of blooming thorny mindstar of life (91% power, 24 apr, nature damage).
You gain 1.03 gold from the transmogrification of inquisitor's stralite greatsword of ruin (157% power, 3 apr).
You gain 0.70 gold from the transmogrification of plaguebringer's stralite battleaxe (154% power, 3 apr).
You gain 0.61 gold from the transmogrification of dwarven-steel battleaxe of evisceration (138% power, 2 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.