











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Thalore |
Class | Doomed |
Level / Exp | 20 / 13% |
Size | medium |
Lifes / Deaths | Killed by Salutha the crimson crystal at level 13 on the 8th Dusk 122nd year of Ascendancy at 18:47 / 2Killed by Islylaith the crimson crystal at level 20 on the 46th Dusk 122nd year of Ascendancy at 06:56 |
Primary Stats
Strength | 16 (base 10) |
Dexterity | 24 (base 10) |
Constitution | 19 (base 10) |
Magic | 9 (base 10) |
Willpower | 59 (base 48) |
Cunning | 63 (base 41) |
Resources
Life | -107/532 |
Hate | 76/104 |
Healing Factor | 1.1065261258326 |
Regeneration | 5.0346938725384 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 2 |
Offense: Mainhand
Damage | 20 |
Accuracy | 45 |
Crit Chance | 21% |
APR | 33 |
Speed | 1.00 |
Offense: Offhand
Damage | 18 |
Accuracy | 45 |
Crit Chance | 20% |
APR | 27 |
Speed | 1.00 |
Offense: Spell
Spellpower | 9 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Acid | +12% |
Blight | +3% |
Physical | +4% |
Cold | +3% |
All | 0% |
Darkness | +5% |
Lightning | +6% |
Mind | +25% |
Fire | +3% |
Nature | +15% |
Offense: Damage Penetration
Lightning | +6% |
Blight | +5% |
Darkness | +10% |
Fire | +5% |
Mind | +7% |
Defense: Base
Armour (hardiness) | 16 (35.65183292883%) |
Defense | 43 |
Ranged Defense | 43 |
Fatigue | 0 |
Physical Save | 31 |
Spell Save | 24 |
Mental Save | 34 |
Defense: Resistances
Acid | + 36%( 70%) |
Blight | + 30%( 70%) |
Arcane | + 22%( 70%) |
Cold | + 13%( 70%) |
All | + 13%( 70%) |
Lightning | + 40%( 70%) |
Light | + 16%( 70%) |
Temporal | + 16%( 70%) |
Fire | + 21%( 70%) |
Nature | + 26%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 41% |
Fear Resistance | 41% |
Instadeath Resistance | 100% |
Poison Resistance | 20% |
Knockback Resistance | 41% |
Inscriptions (3/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 457% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 163 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cursed / Advanced shadowmancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Punishments | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Force of will | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cursed / Cursed form | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost warrior from death by Emelyrianne the red crystal. Escort: lost warrior (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | ![]() 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +7 Fatigue +2% Resists +9% blight +3% temporal +3% lightning Mind.save +6 (+3 eff.) Stun/Frz- +20% ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +15% mind +3% cold ----- def ----- Resists +3% light Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Melee Ret 2 fire ----- def ----- Armour +3 Defense +15 (+5 eff.) Fatigue +5% Resists +3% nature +6% fire Phys.save +12 (+6 eff.) Die.at -80.00 life HP.reg +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() 1.0 T1 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 5 physical Dmg.mod +4% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() 0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +8 (+3 eff.) Dmg.mod +12% acid +6% nature +3% blight Res.pen +5% blight Acc +8 (+4 eff.) Apr +9 On Hit (Melee): * 10% chance to slow global speed by 57% ----- def ----- Defense +10 (+3 eff.) Resists +24% acid Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Dex +11 Cun +4 Con dps ---------- Dmg.mod +3% fire Res.pen +5% fire Acc +12 (+6 eff.) Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce armor by 14% ----- def ----- Resists +3% acid Phys.save +8 (+4 eff.) Rings make your fingers look great! |
Around neck | ![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% nature ----- def ----- Resists +21% lightning +3% fire +5% arcane +6% nature Stun/Frz- +21% Amulets make your neck look great! |
In main hand | ![]() 3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic Power 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +3% Crit.mult +7.00% Mind.pwr +6 (+2 eff.) Dmg.mod +10% mind +5% darkness Res.pen +7% mind +10% darkness Phasing +30% ----- def ----- Resists +6% nature Spell.save +4 (+2 eff.) Heal.mod +5% ---------- misc Vim/s.crit +2.00 Max.hate +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Master While equipped: ----- def ----- Defense +9 (+3 eff.) Resists +5% arcane Phys.save +9 (+4 eff.) Stealth +6 Poison- +20% Stun/Frz- +20% A belt that goes around your waist. |
In off hand | ![]() 3.0 T2 mindstar 1H weapon [Ego+] Nature Power 5.0 - 5.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Str +1 Dex +1 Mag +1 Wil +2 Cun +2 Con dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 5 lightning Dmg.mod +6% lightning Res.pen +6% lightning ----- def ----- Resists +7% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() 2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +1 (+0 eff.) Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 T3 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +7% blight +11% all Max.HP +42.00 HP.reg +2.30 Heal.mod +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 169 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +12% cold ----- def ----- Resists +6% blight Amulets make your neck look great! |
![]() 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +6 Dex +1 Mag +4 Wil +5 Cun dps ---------- Acc +5 (+3 eff.) ----- def ----- Resists +3% acid Crit.chn- 10.00% ---------- misc See.Invis +12 Rings make your fingers look great! |
![]() 1.0 T2 dagger 1H weapon [Rare] Nature Power 11.0 - 14.3 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 nature While equipped: dps ---------- Phys.crit +2.0% Apr +1 ----- def ----- Resists +6% acid Phys.save +6 (+3 eff.) Spell.save +12 (+6 eff.) Die.at -80.00 life HP.reg +4.00 Sharp, short and deadly. |
![]() 3.0 T2 greatsword 2H weapon [Normal] Power 25.0 - 40.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Massive two-handed swords. |
![]() 3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 5.5 - 6.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 3 mind 4 darkness Dmg.mod +4% mind +5% darkness ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 5.0 T1 staff 2H weapon Reqs Mag 11 [Rare] Arcane Power 13.0 - 15.6 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +6 (+6 eff.) Dmg.mod +13% acid +21% darkness Res.pen +25% acid +10% darkness +10% light ----- def ----- Resists +9% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
![]() 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +15% mind ----- def ----- Defense +7 (+2 eff.) Resists +6% light Phys.save +7 (+3 eff.) ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +5 Mag +4 Wil dps ---------- Mind.crit +1% Mind.pwr +20 (+7 eff.) Res.pen +5% lightning Melee Ret 8 lightning ----- def ----- Resists +7% all Mind.save +9 (+5 eff.) ---------- misc Mana/turn +0.14 Psi/turn +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Mind.pwr +30 (+10 eff.) Dmg.mod +12% acid On Hit (Melee): * 20% chance to reduce armor by 14% ----- def ----- Armour +1 Resists +6% fire +5% arcane +7% cold A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str dps ---------- Crit.mult +15.00% Phys.pwr +15 (+9 eff.) Dmg.mod +6% physical ----- def ----- Armour +1 Resists +5% cold +5% fire +1% physical A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Res.pen +5% cold Apr +2 ----- def ----- Armour +7 Resists +6% lightning +6% temporal Die.at -80.00 life A pair of boots made of leather. |
![]() 2.0 T1 head armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Dmg.mod +6% blight Res.pen +20% fire Acc +10 (+5 eff.) Apr +1 ----- def ----- Defense +1 (+0 eff.) Phys.save +6 (+3 eff.) Die.at -60.00 life A pointy cloth hat, very wizardly... |
![]() 9.0 T1 light armor [Rare] Nature While equipped: dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +6% Resists +7% acid +8% physical +9% light +16% lightning +3% blight +17% cold +3% nature +6% fire Phys.save +6 (+3 eff.) A suit of armour made of leather. |
![]() 9.0 T1 light armor [Ego++] Nature/Disrupt While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +11% nature +11% blight D.Red.from +6% Unnatural Max.HP +33.00 HP.reg +3.50 Heal.mod +10% A suit of armour made of leather. |
![]() 17.0 T2 massive armor Reqs Massive armour training Str 28 [Rare] Master While equipped: Stats +5 Con dps ---------- Phys.crit +3.0% On Hit (Melee): * 20% chance to reduce all saves and defense by 30 ----- def ----- Armour +9 Defense +10 (+3 eff.) Fatigue +22% Resists +18% acid +3% lightning Die.at -80.00 life A suit of armour made of metal plates. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 199/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Di the Thalore Doomed level 15
22nd Dusk 122nd year of Ascendancy at 08:04 see stats
By Di the Thalore Doomed level 10
1st Flare 122nd year of Ascendancy at 08:33 see stats
By Di the Thalore Doomed level 20
46th Dusk 122nd year of Ascendancy at 00:03 see stats
By Di the Thalore Doomed level 11
3rd Flare 122nd year of Ascendancy at 11:13 see stats
By Di the Thalore Doomed level 15
15th Dusk 122nd year of Ascendancy at 18:24 see stats
By Di the Thalore Doomed level 15
13rd Dusk 122nd year of Ascendancy at 02:13 see stats
By Di the Thalore Doomed level 13
8th Dusk 122nd year of Ascendancy at 18:47 see stats
Log
Islylaith the crimson crystal hits Di for (55 deflected), 172 darkness (172 total damage).
Aerunn the red crystal casts Manathrust.
Aerunn the red crystal hits Di for 90 arcane damage.
Burning from Aerunn the red crystal hits Di for 19 fire damage.
You have deflected 3 incoming damage!
You have deflected 9 incoming damage!
Di loses sight!
Hymn of Shadows hits Di for (9 deflected), 9 darkness (9 total damage).
Thunderstorm hits Di for (3 deflected), 5 lightning (5 total damage).
You have deflected 15 incoming damage!
Something hits Di for (15 deflected), 64 fire (64 total damage).
Di uses Infusion: Healing.
Di receives 175 healing from Infusion: Healing.
Space around you starts to dissolve...
Di has finished recovering.
Talent Stone is ready to use.
Talent Willful Strike is ready to use.
Burning from Aerunn the red crystal hits Di for 48 fire damage.
You have deflected 26 incoming damage!
Something hits Di for (26 deflected), 45 fire (45 total damage).
Hymn of Shadows hits Di for 18 darkness damage.
Thunderstorm hits Di for 10 lightning damage.
Something hits Di for 91 light damage.
Di uses Focus Shadows.
The shadows converge on Something!
Something hits Di for 45 light damage.
Di the level 20 thalore doomed was jerkied to death by Islylaith the crimson crystal on level 2 of Old Forest.
Space restabilizes around you.