











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Nightmare Adventure |
Sex | Male |
Race | Halfling |
Class | Skirmisher |
Level / Exp | 50 / 20% |
Size | small |
Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 10 on the 6th Mirth 122nd year of Ascendancy at 04:40 0 / 7Killed by Salurin the netherworm mass at level 15 on the 2nd Summertide 122nd year of Ascendancy at 08:11 Killed by grave wight at level 20 on the 4th Dusk 122nd year of Ascendancy at 10:48 Killed by ritch flamespitter (wild summon) at level 30 on the 24th Dusk 122nd year of Ascendancy at 04:35 Killed by Ce'Nivena the golem at level 45 on the 61st Dusk 122nd year of Ascendancy at 02:08 Killed by Corrupted Oozemancer at level 45 on the 61st Dusk 122nd year of Ascendancy at 19:25 Killed by Corrupted Oozemancer at level 46 on the 61st Dusk 122nd year of Ascendancy at 23:47 |
Primary Stats
Strength | 38 (base 16) |
Dexterity | 68 (base 60) |
Constitution | 56 (base 43) |
Magic | 43 (base 34) |
Willpower | 37 (base 16) |
Cunning | 74 (base 60) |
Resources
Life | 1566/1566 |
Stamina | 464/464 |
Healing Factor | 1.3600460901466 |
Regeneration | 10.399119760585 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +95.238095238095% |
Vision
Sight | 10 |
Lite | 13 |
Infravision | 1 |
See Stealth | 42 |
See Invisible | 37 |
Offense: Mainhand
Damage | 204 |
Accuracy | 80 |
Crit Chance | 79% |
APR | 17 |
Speed | 0.90 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 48 |
Crit Chance | 36% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 52% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +10% |
Temporal | +39% |
Blight | +22% |
Physical | +76% |
All | +7% |
Nature | +10% |
Offense: Damage Penetration
Temporal | +65% |
Blight | +30% |
Physical | +85% |
All | +25% |
Nature | +45% |
Defense: Base
Armour (hardiness) | 89 (100%) |
Defense | 97 |
Ranged Defense | 99 |
Fatigue | 0 |
Physical Save | 60 |
Spell Save | 41 |
Mental Save | 55 |
Defense: Resistances
Acid | + 41%( 70%) |
Blight | + 40%( 70%) |
Arcane | + 29%( 70%) |
Cold | + 43%( 70%) |
All | + 26%( 70%) |
Lightning | + 37%( 70%) |
Temporal | + 37%( 70%) |
Physical | + 44%( 70%) |
Fire | + 41%( 70%) |
Darkness | + 32%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 42% |
Knockback Resistance | 51% |
Confusion Resistance | 100% |
Stun Resistance | 40% |
Pinning Resistance | 30% |
Poison Resistance | 20% |
Blind Resistance | 60% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 58 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 37% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 315 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 697% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -484 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 484 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Class Talents
Cunning / Poisons | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 1/5 |
Technique / Tireless Combatant | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Technique / Skirmisher - Slings | 1.50 |
| 5/5 |
| 3/5 |
| 3/5 |
| 5/5 |
Cunning / Called Shots | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Technique / Buckler Training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Cunning / Scoundrel | 1.30 |
| 3/5 |
| 4/5 |
| 5/5 |
| 4/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Pace Yourself |
talent | Counter Shot |
talent | Trained Reactions |
talent | Numbing Poison |
talent | Apply Poison |
talent | Bombardment |
talent | Crippling Poison |
detrimental effect | Zone-wide effect: +20 defense, +20 all saves, -20 spell power. Disciplined Aura |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 12): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 19): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Nerugatha the dreaming horror'. Infinite Dungeon Challenge (Level 20): Dream Hunter | failed |
Proceed directly to the next Infinite Dungeon level in less than 338 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 23): Rush Hour (338)Turns left: -1 | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 26): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 32): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 35): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 38): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 39): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 40): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 197 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 41): Rush Hour (197)Turns left: -1 | failed |
Wake up and kill the dreaming horror boss 'Isloldanne the dreaming horror'. Infinite Dungeon Challenge (Level 42): Dream HunterYou completed the challenge and received: Random Artifact: Smolderrend | done |
Proceed directly to the next Infinite Dungeon level in less than 119 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 44): Rush Hour (119)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 45): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 46): ExterminatorYou completed the challenge and received: Random Artifact: Smearknight | done |
Proceed directly to the next Infinite Dungeon level in less than 308 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 48): Rush Hour (308)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 149 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 49): Rush Hour (149)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 53): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 56): Exterminator | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() 2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag +3 Wil +2 Cun dps ---------- Phys.crit +6.0% Phys.pwr +5 (+2 eff.) Dmg.mod +15% blight Apr +4 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 24 ----- def ----- Armour +5 Resists +6% blight Silence- +42% Confus- +36% Stun/Frz- +40% ---------- misc Infravis +1 Blink to a nearby random location (rad 12) Puts all charms on 25 cooldown A pair of boots made of leather. |
Quiver | ![]() 3.0 T5 shot ammo [Ego++] Master Power 69.0 - 82.8 Physical Uses 70% Dex, 50% Mag, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +10 Crit +26.0% Capacity 19 Proj.spd +200% On Crit: * Wound the target dealing 290 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Light source | ![]() 1.0 T5 lite [Random Unique] Master/Psionic While equipped: dps ---------- Phys.crit +2.0% Mind.crit +7% Mind.pwr +8 (+3 eff.) Res.pen +15% physical Acc +15 (+3 eff.) ----- def ----- Resists +3% lightning +5% arcane +9% acid Mind.save +20 (+6 eff.) Blind- +40% Confus- +23% ---------- misc Light +11 See.Stealth +42 See.Invis +37 Track: Puts all charms on 40 cooldown Level 2.6 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +9 Cun +8 Wil dps ---------- Dmg.mod +3% darkness +12% temporal Res.pen +10% temporal Acc +10 (+2 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 23% On Melee Ret: * 18% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +10 (+2 eff.) Fatigue +5% Resists +12% acid +6% temporal +13% blight +12% fire +13% lightning +5% cold Mind.save +8 (+3 eff.) A cap made of leather. |
On hands | ![]() 1.0 T4 hands armor [Ego++] Master While equipped: dps ---------- Phys.crit +9.0% Spell.crit +14% Mind.crit +13% Crit.mult +12.00% ----- def ----- Armour +7 Mind.save +10 (+4 eff.) Max.HP +57.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +15 Str +7 Wil dps ---------- Phys.crit +12.0% Mind.crit +10% Melee Ret 4 acid ----- def ----- Armour +6 Fatigue -8% Resists +9% darkness +9% fire Heal.mod +5% Blind- +20% Poison- +20% Confus- +10% Knockbk- +21% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Con dps ---------- Phys.pwr +16 (+4 eff.) Spell.pwr +33 (+11 eff.) Mind.pwr +11 (+4 eff.) Dmg.mod +6% physical +7% all Res.pen +5% blight ----- def ----- Spell.save +16 (+5 eff.) Mind.save +10 (+4 eff.) Confus- +43% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Vim/s.crit +2.00 Max.stam +49.00 Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Around neck | ![]() 0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +5 Dex dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +10% physical Acc +20 (+4 eff.) Apr +3 ----- def ----- Defense +15 (+3 eff.) Resists +5% physical Die.at -60.00 life ---------- misc Masteries +0.30 Cunning/Trapping Amulets make your neck look great! |
In main hand | ![]() 4.0 T5 sling 1H weapon [Unique] Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 111% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Dmg.mod +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Bull Shot: Level 4.0 Pwr.cost 16 out of 16/16. Range 10 Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 207% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... This item has been sent to the Item's Vault. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +3% nature Res.pen +20% nature +10% temporal On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +13 Defense +30 (+5 eff.) Phys.save +23 (+6 eff.) Anom.red +17 Stealth +15 Max.HP +130.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.mana +79.00 Max.stam +57.00 Max.hate +18.00 Max.psi +39.00 Max.vim +35.00 Max.P.En +37.00 Max.N.En +37.00 A belt that goes around your waist. |
In off hand | ![]() 7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 48.0 - 57.6 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+4 eff.) Rng.Def +10 (+2 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Cloak | ![]() 2.0 T5 cloak armor [Ego+] Nature/Master While equipped: dps ---------- Acc +17 (+3 eff.) ----- def ----- Armour +7 Defense +3 (+0 eff.) Fatigue -10% Resists +18% cold Max.HP +66.00 ---------- misc Max.stam +39.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+8 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+2 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 224 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 156 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.4 potion [Unique] Master Quaff the elixir. This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 99 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 63 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 219 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +4 Dex +2 Mag +4 Cun dps ---------- Melee Ret 2 acid ----- def ----- Resists +9% acid ---------- misc Infravis +3 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature While equipped: ----- def ----- Resists +3% lightning +20% temporal +23% light +6% blight +9% fire +30% mind +34% darkness Blind- +48% Confus- +46% Pinning- +42% Knockbk- +49% Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+3 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
![]() 0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +5 Con dps ---------- Crit.mult +13.00% Acc +5 (+1 eff.) Apr +13 ----- def ----- Phys.save +11 (+3 eff.) Max.HP +54.00 HP.reg +5.00 Amulets make your neck look great! |
![]() 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +6% nature Acc +4 (+0 eff.) ----- def ----- Resists +5% arcane Mind.save +3 (+1 eff.) Heal.mod +15% Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +6 Mag +3 Con dps ---------- Melee Ret 8 fire ----- def ----- Resists +6% acid +6% cold +12% blight Phys.save +6 (+1 eff.) HP.reg +4.00 Cut- +20% ---------- misc Light +3 Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +10% acid ----- def ----- Max.HP +21.00 Heal.mod +10% Disarm- +22% Pinning- +30% Knockbk- +22% ---------- misc Stam/turn +2.00 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +7 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +9 (+3 eff.) Mind.pwr +10 (+4 eff.) Dmg.mod +5% all ----- def ----- Resists +14% acid +12% fire +21% lightning +16% cold Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Resists +20% cold Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag ----- def ----- Spell.save +8 (+3 eff.) Silence- +28% ---------- misc Mana/turn +0.11 Rings make your fingers look great! |
![]() 1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
![]() 1.0 T4 dagger 1H weapon [Ego+] Master Power 31.0 - 40.3 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +11.0% Crit.mult +26.00% Acc +9 (+1 eff.) Apr +13 ----- def ----- Defense +13 (+2 eff.) Disarm- +34% Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Ego+] Nature/Master Power 37.0 - 48.1 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +14 Con +12 Wil dps ---------- Acc +9 (+1 eff.) ----- def ----- Defense +12 (+2 eff.) Max.HP +84.00 Disarm- +47% Sharp, short and deadly. |
![]() 4.0 T5 sling 1H weapon [Ego++] Nature/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +8 Str +4 Dex +11 Mag +7 Wil +4 Cun +10 Con dps ---------- Phys.crit +8.0% Acc +10 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T5 sling 1H weapon [Ego++] Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Proj.spd +200% While equipped: Stats +4 Cun dps ---------- Phys.spd +10% Res.pen +12% all Acc +13 (+2 eff.) Apr +5 Slings are used to hurl stones or metal shots at your foes. |
![]() 1.0 T5 belt armor [Random Unique] Arcane While equipped: Stats +17 Mag +21 Wil dps ---------- Spell.crit +11% Dmg.mod +6% acid Res.pen +25% acid +5% cold ----- def ----- Resists +6% cold Anom.red +18 Max.HP +106.00 ---------- misc Max.mana +63.00 Max.stam +65.00 Max.hate +18.00 Max.psi +40.00 Max.vim +29.00 Max.P.En +39.00 Max.N.En +32.00 A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Str +2 Dex +5 Con ----- def ----- Armour +7 Defense +2 (+0 eff.) Resists +6% fire +13% cold ---------- misc Stam/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Ego+] Master While equipped: ----- def ----- Armour +5 Defense +10 (+2 eff.) Phys.save +13 (+3 eff.) Spell.save +15 (+5 eff.) Mind.save +10 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +4% Spell.pwr +3 (+1 eff.) Dmg.mod +10% arcane +10% temporal ----- def ----- Resists +11% all ---------- misc Max.mana +27.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+5 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 149 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
![]() 2.0 T5 feet armor [Rare] Master While equipped: Stats +6 Str +3 Dex dps ---------- Phys.crit +5.0% ----- def ----- Armour +9 Defense +30 (+5 eff.) Resists +6% physical ---------- misc Infravis +2 A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Dmg.mod +3% blight Apr +4 Melee Ret 4 arcane ----- def ----- Armour +1 Resists +5% arcane ---------- misc Mana/s.crit +2.00 Max.vim +20.00 A pair of boots made of leather. |
![]() 2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +6 Dex +3 Wil +3 Cun +2 Con +7 Lck dps ---------- Melee Ret 2 nature ----- def ----- Armour +3 Crit.chn- 15.00% Phys.save +15 (+4 eff.) Mind.save +13 (+5 eff.) Stealth +9 HP.reg +5.00 Heal.mod +13% ---------- misc Light +1 A pair of boots made of leather. |
![]() 3.0 T1 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +2 Cun +2 Con dps ---------- Res.pen +11% darkness +12% temporal ----- def ----- Armour +3 Fatigue +2% Resists +11% darkness +11% temporal Phys.save +10 (+2 eff.) Mind.save +11 (+4 eff.) Def/telep +11 Res/telep +10% Dur/telep +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+2 eff.) Dmg.mod +5% nature Res.pen +5% nature ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +4 (+1 eff.) Max.HP +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
![]() 1.0 T2 hands armor [Rare] Nature While equipped: Stats +5 Str +5 Con dps ---------- Phys.crit +2.0% Melee+ 6 acid Dmg.mod +5% acid Apr +4 ----- def ----- Armour +2 Defense +15 (+3 eff.) Resists +5% acid ---------- misc Max.stam +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T1 head armor [Rare] Master While equipped: Stats +3 Mag dps ---------- Spell.pwr +5 (+2 eff.) S.pwr/crit +2 Melee Ret 6 blight ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +5% cold Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.vim +20.00 A cap made of leather. |
![]() 3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +3 Dex +2 Cun dps ---------- Acc +20 (+4 eff.) Apr +5 ----- def ----- Armour +4 Defense +5 (+1 eff.) Fatigue +4% Resists +9% cold +5% arcane +3% light A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T1 head armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) Dmg.mod +10% nature ----- def ----- Defense +1 (+0 eff.) Resists +15% nature ---------- misc Psi/turn +0.12 A pointy cloth hat, very wizardly... |
![]() 9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+5 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+3 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 4.0 Pwr.cost 12 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 124.27 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
![]() 17.0 T3 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +7 Cun +2 Wil dps ---------- Mind.crit +7% Dmg.mod +9% cold ----- def ----- Armour +11 Fatigue +22% Resists +9% cold +7% physical Phys.save +16 (+4 eff.) Mind.save +19 (+6 eff.) ---------- misc Hate/m.crit +5.00 A suit of armour made of metal plates. |
![]() 7.0 T5 shield armor Reqs Shield usage training [Ego++] Master When used to Attack: Power 65.5 - 78.6 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +256 While equipped: Stats +4 Con dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 290 physical damage over 5 turns (1/turn) ----- def ----- Armour +17 Fatigue +8% Phys.save +6 (+1 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 3.0 T5 arrow ammo [Ego++] Arcane/Master Power 72.0 - 100.8 Physical Uses 70% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +12.0% Capacity 21 On Hit: 20% Curse of Death 5 On Crit: * Wound the target dealing 290 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Dmg.mod +12% blight Melee Ret 2 mind ----- def ----- Fatigue -5% Resists +3% lightning +6% mind +9% darkness Max.HP +40.00 Heal.mod +20% Disease- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 lite [Random Unique] Disrupt/Master While equipped: dps ---------- Dmg.mod +3% fire Res.pen +25% mind +10% fire ----- def ----- Resists +3% mind +3% all Spell.save +7 (+2 eff.) Blind- +29% Confus- +15% ---------- misc Light +11 See.Stealth +11 See.Invis +10 Track: Puts all charms on 40 cooldown Level 2.6 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+3 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T5 shot ammo [Rare] Master Power 66.0 - 79.2 Physical Uses 50% Cun, 50% Mag, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 21 Ranged+ +20 light +12 mind On Hit.r1 +20 mind On Crit.r2 +20 acid +8 darkness +20 light On Hit: * 20% chance to reduce damage dealt by 23% Shots are used with slings to pummel your foes to death. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By PROCA the Halfling Skirmisher level 28
18th Dusk 122nd year of Ascendancy at 20:07 see stats
By PROCA the Halfling Skirmisher level 39
45th Dusk 122nd year of Ascendancy at 22:22 see stats
By PROCA the Halfling Skirmisher level 22
7th Dusk 122nd year of Ascendancy at 10:32 see stats
By PROCA the Halfling Skirmisher level 31
24th Dusk 122nd year of Ascendancy at 09:54 see stats
By PROCA the Halfling Skirmisher level 12
9th Mirth 122nd year of Ascendancy at 09:31 see stats
By PROCA the Halfling Skirmisher level 22
8th Dusk 122nd year of Ascendancy at 03:58 see stats
By PROCA the Halfling Skirmisher level 30
24th Dusk 122nd year of Ascendancy at 07:53 see stats
By PROCA the Halfling Skirmisher level 38
44th Dusk 122nd year of Ascendancy at 12:42 see stats
By PROCA the Halfling Skirmisher level 45
60th Dusk 122nd year of Ascendancy at 23:02 see stats
By PROCA the Halfling Skirmisher level 10
5th Mirth 122nd year of Ascendancy at 16:33 see stats
By PROCA the Halfling Skirmisher level 20
4th Dusk 122nd year of Ascendancy at 00:51 see stats
By PROCA the Halfling Skirmisher level 30
22nd Dusk 122nd year of Ascendancy at 16:21 see stats
By PROCA the Halfling Skirmisher level 40
46th Dusk 122nd year of Ascendancy at 06:24 see stats
By PROCA the Halfling Skirmisher level 50
70th Dusk 122nd year of Ascendancy at 08:59 see stats
By PROCA the Halfling Skirmisher level 43
55th Dusk 122nd year of Ascendancy at 15:35 see stats
By PROCA the Halfling Skirmisher level 35
35th Dusk 122nd year of Ascendancy at 20:04 see stats
By PROCA the Halfling Skirmisher level 20
4th Dusk 122nd year of Ascendancy at 10:38 see stats
By PROCA the Halfling Skirmisher level 45
60th Dusk 122nd year of Ascendancy at 07:42 see stats
By PROCA the Halfling Skirmisher level 28
20th Dusk 122nd year of Ascendancy at 01:46 see stats
By PROCA the Halfling Skirmisher level 19
2nd Dusk 122nd year of Ascendancy at 21:11 see stats
Log
PROCA's Shoot performs a ranged critical strike against Greater shivgoroth!
PROCA's Shoot performs a ranged critical strike against Greater shivgoroth!
Greater shivgoroth's Glacial Vapour is disrupted by his wounds!
PROCA's Shoot hits Greater shivgoroth for 389 physical damage.
PROCA's Shoot hits Greater shivgoroth for 447 physical damage.
PROCA's Shoot hits Greater shivgoroth for 269 physical damage.
Greater shivgoroth casts Ice Shards.
PROCA shoots!
Greater shivgoroth's Ice Shards hits PROCA for (31 flat reduction), 48 cold (48 total damage).
PROCA's Shoot performs a ranged critical strike against Greater shivgoroth!
PROCA's Shoot hits Greater shivgoroth for 411 physical damage.
PROCA's Shoot killed Greater shivgoroth!
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Wolf rushes out!
Wolf misses PROCA.
Wolf misses PROCA.
Ran for 7 turns (stop reason: hostile spotted to the east (wolf)).
PROCA uses Tumble.
You must have an empty space to roll to.
PROCA uses Bash and Smash.
PROCA performs a melee critical strike against Wolf!
PROCA hits Wolf for 363 physical damage.
PROCA's Bash and Smash performs a ranged critical strike against Wolf!
PROCA's Bash and Smash hits Wolf for 1375 physical damage.
PROCA's Bash and Smash killed Wolf!