Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Nightmare Adventure |
Sex | Male |
Race | Halfling |
Class | Skirmisher |
Level / Exp | 50 / 6% |
Size | small |
Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 10 on the 6th Mirth 122nd year of Ascendancy at 04:40 0 / 7Killed by Salurin the netherworm mass at level 15 on the 2nd Summertide 122nd year of Ascendancy at 08:11 Killed by grave wight at level 20 on the 4th Dusk 122nd year of Ascendancy at 10:48 Killed by ritch flamespitter (wild summon) at level 30 on the 24th Dusk 122nd year of Ascendancy at 04:35 Killed by Ce'Nivena the golem at level 45 on the 61st Dusk 122nd year of Ascendancy at 02:08 Killed by Corrupted Oozemancer at level 45 on the 61st Dusk 122nd year of Ascendancy at 19:25 Killed by Corrupted Oozemancer at level 46 on the 61st Dusk 122nd year of Ascendancy at 23:47 |
Primary Stats
Strength | 38 (base 16) |
Dexterity | 68 (base 60) |
Constitution | 56 (base 43) |
Magic | 43 (base 34) |
Willpower | 37 (base 16) |
Cunning | 74 (base 60) |
Resources
Life | 1566/1566 |
Stamina | 464/464 |
Healing Factor | 1.3600460901466 |
Regeneration | 10.399119760585 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +95.238095238095% |
Vision
Sight | 10 |
Lite | 13 |
Infravision | 1 |
See Stealth | 42 |
See Invisible | 37 |
Offense: Mainhand
Damage | 210 |
Accuracy | 80 |
Crit Chance | 79% |
APR | 17 |
Speed | 0.90 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 55 |
Crit Chance | 36% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 52% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +10% |
Temporal | +39% |
Blight | +22% |
Physical | +76% |
All | +7% |
Nature | +20% |
Offense: Damage Penetration
Temporal | +65% |
Blight | +30% |
Physical | +85% |
All | +25% |
Nature | +45% |
Defense: Base
Armour (hardiness) | 89 (100%) |
Defense | 93 |
Ranged Defense | 93 |
Fatigue | 0 |
Physical Save | 53 |
Spell Save | 32 |
Mental Save | 49 |
Defense: Resistances
Acid | + 41%( 70%) |
Blight | + 40%( 70%) |
Arcane | + 29%( 70%) |
Cold | + 43%( 70%) |
All | + 26%( 70%) |
Lightning | + 37%( 70%) |
Temporal | + 37%( 70%) |
Physical | + 44%( 70%) |
Darkness | + 32%( 70%) |
Fire | + 41%( 70%) |
Nature | + 18%( 70%) |
Defense: Immunities
Pinning Resistance | 30% |
Silence Resistance | 42% |
Confusion Resistance | 100% |
Knockback Resistance | 51% |
Stun Resistance | 40% |
Instadeath Resistance | 100% |
Blind Resistance | 60% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 58 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 37% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 315 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 697% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -484 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 484 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Class Talents
Cunning / Poisons | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 1/5 |
Technique / Tireless Combatant | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Technique / Skirmisher - Slings | 1.50 |
| 5/5 |
| 3/5 |
| 3/5 |
| 5/5 |
Cunning / Called Shots | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Technique / Buckler Training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Cunning / Scoundrel | 1.30 |
| 3/5 |
| 4/5 |
| 5/5 |
| 4/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Pace Yourself |
talent | Counter Shot |
talent | Trained Reactions |
talent | Numbing Poison |
talent | Apply Poison |
talent | Bombardment |
talent | Crippling Poison |
detrimental effect | Zone-wide effect: +10% nature damage, -10% nature resistance, -10% ranged defense, -20% poison immunity. Slimy floor |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 12): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 19): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Nerugatha the dreaming horror'. Infinite Dungeon Challenge (Level 20): Dream Hunter | failed |
Proceed directly to the next Infinite Dungeon level in less than 338 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 23): Rush Hour (338)Turns left: -1 | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 26): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 32): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 35): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 38): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 39): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 40): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 197 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 41): Rush Hour (197)Turns left: -1 | failed |
Wake up and kill the dreaming horror boss 'Isloldanne the dreaming horror'. Infinite Dungeon Challenge (Level 42): Dream HunterYou completed the challenge and received: Random Artifact: Smolderrend | done |
Proceed directly to the next Infinite Dungeon level in less than 119 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 44): Rush Hour (119)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 45): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 46): ExterminatorYou completed the challenge and received: Random Artifact: Smearknight | done |
Proceed directly to the next Infinite Dungeon level in less than 308 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 48): Rush Hour (308)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 149 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 49): Rush Hour (149)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 53): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 56): Exterminator | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | pair of drakeskin leather boots 'Dairugorn' (0 def, 5 armour) pair of drakeskin leather boots 'Dairugorn' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag +3 Wil +2 Cun dps ---------- Phys.crit +6.0% Phys.pwr +5 (+1 eff.) Dmg.mod +15% blight Apr +4 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 27 ----- def ----- Armour +5 Resists +6% blight Silence- +42% Confus- +36% Stun/Frz- +40% ---------- misc Infravis +1 Blink to a nearby random location (rad 12) Puts all charms on 25 cooldown A pair of boots made of leather. |
Quiver | barbed pouch of voratun shots of annihilation (19/19, 69-83 power, 10 apr) barbed pouch of voratun shots of annihilation (19/19, 69-83 power, 10 apr)3.0 T5 shot ammo [Ego++] Master Power 69.0 - 82.8 Physical Uses 70% Dex, 50% Mag, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +10 Crit +26.0% Capacity 19 Proj.spd +200% On Crit: * Wound the target dealing 304 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Light source | dwarven lantern 'Crackleglory' dwarven lantern 'Crackleglory'1.0 T5 lite [Random Unique] Master/Psionic While equipped: dps ---------- Phys.crit +2.0% Mind.crit +7% Mind.pwr +8 (+3 eff.) Res.pen +15% physical Acc +15 (+3 eff.) ----- def ----- Resists +3% lightning +5% arcane +9% acid Mind.save +20 (+6 eff.) Blind- +40% Confus- +23% ---------- misc Light +11 See.Stealth +42 See.Invis +37 Track: Puts all charms on 40 cooldown Level 2.6 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Gloomstreaker (10 def, 5 armour) Gloomstreaker (10 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +9 Cun +8 Wil dps ---------- Dmg.mod +3% darkness +12% temporal Res.pen +10% temporal Acc +10 (+2 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 23% On Melee Ret: * 18% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +10 (+2 eff.) Fatigue +5% Resists +12% acid +6% temporal +13% blight +12% fire +13% lightning +5% cold Mind.save +8 (+2 eff.) A cap made of leather. |
On hands | heroic drakeskin leather gloves of war-making (0 def, 7 armour) heroic drakeskin leather gloves of war-making (0 def, 7 armour)1.0 T4 hands armor [Ego++] Master While equipped: dps ---------- Phys.crit +9.0% Spell.crit +14% Mind.crit +13% Crit.mult +12.00% ----- def ----- Armour +7 Mind.save +10 (+3 eff.) Max.HP +57.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Chyrantir (dig speed 9 turns) Chyrantir (dig speed 9 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +15 Str +7 Wil dps ---------- Phys.crit +12.0% Mind.crit +10% Melee Ret 4 acid ----- def ----- Armour +6 Fatigue -8% Resists +9% darkness +9% fire Heal.mod +5% Blind- +20% Poison- +20% Confus- +10% Knockbk- +21% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Anysta Anysta0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Con dps ---------- Phys.pwr +16 (+3 eff.) Spell.pwr +33 (+9 eff.) Mind.pwr +11 (+4 eff.) Dmg.mod +6% physical +7% all Res.pen +5% blight ----- def ----- Spell.save +16 (+8 eff.) Mind.save +10 (+3 eff.) Confus- +43% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Vim/s.crit +2.00 Max.stam +49.00 Rings make your fingers look great! |
On fingers | Glory of the Pride Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+13 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Around neck | Turemas Turemas0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +5 Dex dps ---------- Phys.pwr +10 (+2 eff.) Res.pen +10% physical Acc +20 (+4 eff.) Apr +3 ----- def ----- Defense +15 (+3 eff.) Resists +5% physical Die.at -60.00 life ---------- misc Masteries +0.30 Cunning/Trapping Amulets make your neck look great! |
In main hand | Nithan's Force Nithan's Force4.0 T5 sling 1H weapon [Unique] Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 111% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Dmg.mod +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Bull Shot: Level 4.0 Pwr.cost 16 out of 16/16. Range 10 Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 207% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... This item has been sent to the Item's Vault. |
Around waist | Sewerparry the drakeskin leather belt Sewerparry the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +3% nature Res.pen +20% nature +10% temporal On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +13 Defense +30 (+6 eff.) Phys.save +23 (+8 eff.) Anom.red +17 Stealth +15 Max.HP +130.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.mana +79.00 Max.stam +57.00 Max.hate +18.00 Max.psi +39.00 Max.vim +35.00 Max.P.En +37.00 Max.N.En +37.00 A belt that goes around your waist. |
In off hand | Titanic (20 def, 18 armour, 48-58 power, 320 block) Titanic (20 def, 18 armour, 48-58 power, 320 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 48.0 - 57.6 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+4 eff.) Rng.Def +10 (+2 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Cloak | thick elven-silk cloak of the hunter (3 def, 7 armour) thick elven-silk cloak of the hunter (3 def, 7 armour)2.0 T5 cloak armor [Ego+] Nature/Master While equipped: dps ---------- Acc +17 (+3 eff.) ----- def ----- Armour +7 Defense +3 (+0 eff.) Fatigue -10% Resists +18% cold Max.HP +66.00 ---------- misc Max.stam +39.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+7 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+2 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Inventory
healing infusion of the duelist (heal 224; cd 13) healing infusion of the duelist (heal 224; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 224 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 156; cd 10) healing infusion of the wizard (heal 156; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 156 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 419%; cd 18) movement infusion (speed 419%; cd 18)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 419% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 19%; mental, physical; dur 4; cd 13) wild infusion (res 19%; mental, physical; dur 4; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 30%; physical; dur 2; cd 15) wild infusion of the sneak (res 30%; physical; dur 2; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Potion of Martial Prowess Potion of Martial Prowess0.4 potion [Unique] Master Quaff the elixir. This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics. |
blink rune of the warrior (range 4; phase 16; cd 18) blink rune of the warrior (range 4; phase 16; cd 18)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 99; cd 19) shatter afflictions rune of the duelist (absorb 99; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 99 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the wizard (absorb 63; cd 13) shatter afflictions rune of the wizard (absorb 63; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 63 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the titan (absorb 219; dur 4; cd 15) shielding rune of the titan (absorb 219; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 219 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Harumarain Harumarain0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +4 Dex +2 Mag +4 Cun dps ---------- Melee Ret 2 acid ----- def ----- Resists +9% acid ---------- misc Infravis +3 Amulets make your neck look great! |
Searking Searking0.1 T5 amulet jewelry [Random Unique] Nature While equipped: ----- def ----- Resists +3% lightning +20% temporal +23% light +6% blight +9% fire +30% mind +34% darkness Blind- +48% Confus- +46% Pinning- +42% Knockbk- +49% Amulets make your neck look great! |
Vox Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+3 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
insulating voratun amulet of mastery (0.33 Cunning / Survival) insulating voratun amulet of mastery (0.33 Cunning / Survival)0.1 T5 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +23% fire +26% cold ---------- misc Masteries +0.33 Cunning/Survival Amulets make your neck look great! |
vitalizing stralite amulet of murder vitalizing stralite amulet of murder0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +5 Con dps ---------- Crit.mult +13.00% Acc +5 (+1 eff.) Apr +13 ----- def ----- Phys.save +11 (+4 eff.) Max.HP +54.00 HP.reg +5.00 Amulets make your neck look great! |
Hurusta the Healbreaker Hurusta the Healbreaker0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +6% nature Acc +4 (+0 eff.) ----- def ----- Resists +5% arcane Mind.save +3 (+1 eff.) Heal.mod +15% Rings make your fingers look great! |
Khelarion the Flarepunish Khelarion the Flarepunish0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +6 Mag +3 Con dps ---------- Melee Ret 8 fire ----- def ----- Resists +6% acid +6% cold +12% blight Phys.save +6 (+2 eff.) HP.reg +4.00 Cut- +20% ---------- misc Light +3 Rings make your fingers look great! |
copper ring 'Zuromikor' copper ring 'Zuromikor'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +10% acid ----- def ----- Max.HP +21.00 Heal.mod +10% Disarm- +22% Pinning- +30% Knockbk- +22% ---------- misc Stam/turn +2.00 Rings make your fingers look great! |
gladiator's gold ring gladiator's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +7 (+1 eff.) Rings make your fingers look great! |
painweaver's stralite ring of warding painweaver's stralite ring of warding0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +9 (+3 eff.) Mind.pwr +10 (+4 eff.) Dmg.mod +5% all ----- def ----- Resists +14% acid +12% fire +21% lightning +16% cold Rings make your fingers look great! |
steel ring of frost (+20%) steel ring of frost (+20%)0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Resists +20% cold Rings make your fingers look great! |
wizard's gold ring of arcana (+0.11/turn) wizard's gold ring of arcana (+0.11/turn)0.1 T3 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag ----- def ----- Spell.save +8 (+4 eff.) Silence- +28% ---------- misc Mana/turn +0.11 Rings make your fingers look great! |
Eksatin's Ultimatum (63-94 power, 25 apr) Eksatin's Ultimatum (63-94 power, 25 apr)3.0 T4 battleaxe 2H weapon Reqs Str 50 [Unique] Master Power 63.0 - 94.5 Physical Uses 50% Mag, 130% Str Acc+ +0.2% crit chance (max 25%) Apr +25 Crit +25.0% Atk.spd 100% On Crit: * decapitate a weakened target While equipped: dps ---------- Crit.mult +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
thought-forged voratun battleaxe of the mystic (58-87 power, 4 apr) thought-forged voratun battleaxe of the mystic (58-87 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego] Arcane/Psionic Power 58.0 - 87.0 Physical Uses 50% Mag, 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +24 mind On Hit: * 33% chance to reduce all saves and defense by 28 While equipped: Stats +12 Mag +22 Wil +7 Cun dps ---------- Spell.pwr +19 (+6 eff.) Massive two-handed battleaxes. |
balanced steel dagger of crippling (14-18 power, 6 apr) balanced steel dagger of crippling (14-18 power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Master Power 13.5 - 17.6 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% Acc +6 (+1 eff.) ----- def ----- Defense +7 (+1 eff.) Disarm- +28% Sharp, short and deadly. |
enhanced stralite dagger (27-35 power, 9 apr) enhanced stralite dagger (27-35 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Nature Power 27.0 - 35.1 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +9 Str +10 Dex +10 Mag +10 Wil +7 Cun +7 Con Sharp, short and deadly. |
flaming steel dagger of daylight (12-16 power, 6 apr) flaming steel dagger of daylight (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane Power 12.5 - 16.2 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +9 light Against +15% Undead On Hit.r1 +8 fire Sharp, short and deadly. |
quick dwarven-steel greatmaul of massacre (54-81 power, 2 apr) quick dwarven-steel greatmaul of massacre (54-81 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Master Power 54.0 - 81.0 Physical Uses 50% Mag, 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +24 (+4 eff.) Massive two-handed mauls. |
voratun greatmaul (68-103 power, 4 apr) voratun greatmaul (68-103 power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Normal] Power 68.5 - 102.8 Physical Uses 50% Mag, 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Massive two-handed mauls. |
blazebringer's voratun greatsword of massacre (80-128 power, 4 apr) blazebringer's voratun greatsword of massacre (80-128 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Nature/Master Power 80.0 - 128.0 Physical Uses 50% Mag, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +114 fire While equipped: dps ---------- All.spd +6% Res.pen +21% fire Massive two-handed swords. |
flaming voratun greatsword of rage (62-100 power, 4 apr) flaming voratun greatsword of rage (62-100 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Arcane/Master Power 62.5 - 100.0 Physical Uses 50% Mag, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit.r1 +20 fire While equipped: Stats +10 Str dps ---------- Dmg.mod +21% physical Acc +23 (+4 eff.) Massive two-handed swords. |
stralite greatsword 'Sewerblight' (49-78 power, 3 apr) stralite greatsword 'Sewerblight' (49-78 power, 3 apr)3.0 T4 greatsword 2H weapon [Rare] Arcane Power 49.0 - 78.4 Physical Uses 50% Mag, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit.r1 +21 blight +21 fire While equipped: dps ---------- Dmg.mod +12% nature Res.pen +27% mind ----- def ----- Resists +12% nature Mind.save +15 (+5 eff.) ---------- misc Equi/ret +0.32 Max.psi +40.00 Massive two-handed swords. |
truestriking stralite greatsword (46-74 power, 3 apr) truestriking stralite greatsword (46-74 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 46.5 - 74.4 Physical Uses 50% Mag, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +16% physical Acc +16 (+3 eff.) Apr +13 Massive two-handed swords. |
truestriking voratun longsword (42-59 power, 6 apr) truestriking voratun longsword (42-59 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Master Power 42.0 - 58.8 Physical Uses 50% Mag, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +11% physical Acc +12 (+2 eff.) Apr +14 Sharp, long, and deadly. |
voratun longsword 'Woerebel' (40-57 power, 6 apr) voratun longsword 'Woerebel' (40-57 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 40.5 - 56.7 Physical Uses 50% Mag, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 darkness On Hit.r1 +4 cold +18 fire On Hit: * 21% chance to reduce strength, dexterity, and constitution by 27 While equipped: Stats +6 Con dps ---------- Phys.pwr +14 (+2 eff.) Dmg.mod +9% blight Res.pen +15% all +14% physical Acc +22 (+4 eff.) Apr +15 Melee Ret 2 blight ----- def ----- Resists +6% darkness Disarm- +34% Sharp, long, and deadly. |
caller's living mindstar of storms (16-18 power, 40 apr, nature damage) caller's living mindstar of storms (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature Power 16.5 - 18.2 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Str +5 Dex +4 Mag +5 Wil +5 Cun +3 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Melee+ 20 lightning Dmg.mod +11% acid +7% physical +14% fire +13% lightning +13% cold Res.pen +7% acid +6% physical +7% fire +15% lightning +7% cold ----- def ----- Resists +13% lightning Heal/summ +23 ---------- misc Max.summ +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative living mindstar of frost (16-18 power, 40 apr, nature damage) creative living mindstar of frost (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 16.0 - 17.6 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Cun dps ---------- Mind.crit +5% Crit.mult +18.00% Mind.pwr +10 (+4 eff.) Melee+ 9 cold Dmg.mod +14% cold Res.pen +14% cold ----- def ----- Armour +15 Resists +12% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
enhanced drakeskin leather sling of true flight enhanced drakeskin leather sling of true flight4.0 T5 sling 1H weapon [Ego++] Nature/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +8 Str +4 Dex +11 Mag +7 Wil +4 Cun +10 Con dps ---------- Phys.crit +8.0% Acc +10 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
swiftstrike drakeskin leather sling of piercing swiftstrike drakeskin leather sling of piercing4.0 T5 sling 1H weapon [Ego++] Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Proj.spd +200% While equipped: Stats +4 Cun dps ---------- Phys.spd +10% Res.pen +12% all Acc +13 (+2 eff.) Apr +5 Slings are used to hurl stones or metal shots at your foes. |
warden's drakeskin leather sling warden's drakeskin leather sling4.0 T5 sling 1H weapon [Ego+] Arcane Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +6 Mag dps ---------- Dmg.mod +8% temporal +14% physical Res.pen +9% temporal +10% physical ---------- misc Reload +3 Masteries +0.10 Chronomancy/Bow Threading Instant Weapon Swap Slings are used to hurl stones or metal shots at your foes. |
Lost Staff of Archmage Tarelion (30-36 power, 4 apr, fire element) Lost Staff of Archmage Tarelion (30-36 power, 4 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Unique] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +25% Spell.pwr +40 (+11 eff.) Dmg.mod +30% lightning +30% fire +30% arcane +30% cold ----- def ----- Silence- +40% ---------- misc Mana/s.crit +12.00 Max.mana +40.00 Talents +1 Command Staff Cooldown Chain Lightning -2 Ice Storm -2 Arcane Vortex -2 Fireflash -2 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
cruel dragonbone magestaff of invocation (30-36 power, 6 apr, fire element) cruel dragonbone magestaff of invocation (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane/Master Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Crit.mult +16.00% Spell.pwr +22 (+7 eff.) S.pwr/crit +7 Dmg.mod +30% fire ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 61.96 to 74.35 fire damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
magelord's elm vilestaff (10-12 power, 2 apr, acid element) magelord's elm vilestaff (10-12 power, 2 apr, acid element)5.0 T1 staff 2H weapon [Ego+] Arcane Power 10.0 - 12.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +1% Spell.pwr +9 (+3 eff.) Melee+ 20 arcane Dmg.mod +10% acid ---------- misc Max.mana +39.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone vilestaff of illumination (41-49 power, 6 apr, acid element) potent dragonbone vilestaff of illumination (41-49 power, 6 apr, acid element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Arcane/Nature Power 41.0 - 49.2 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +18 (+6 eff.) Dmg.mod +41% acid ----- def ----- Defense +10 (+2 eff.) ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 86.75 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
shimmering dragonbone magestaff of the prodigy (30-36 power, 6 apr, cold element) shimmering dragonbone magestaff of the prodigy (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +15 Mag +15 Wil +13 Cun dps ---------- Spell.crit +5% Spell.pwr +15 (+5 eff.) S.pwr/crit +8 Dmg.mod +30% cold ---------- misc Mana/turn +0.37 Max.mana +90.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
strafer's stralite steamgun of tinkering (+6) strafer's stralite steamgun of tinkering (+6)4.0 T4 steamgun 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +6 Cun dps ---------- Steampwr +10 (+4 eff.) Acc +9 (+1 eff.) ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
plaguebringer's voratun steamsaw of mind resistance (+20%) (40-59 power, 0 apr) plaguebringer's voratun steamsaw of mind resistance (+20%) (40-59 power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Str 48 Steam Pool [Ego+] Arcane/Psionic/Steamtech Power 39.5 - 59.2 Phys.bleed Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +102 Melee+ +14 blight On Hit: 20% Epidemic 5 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 27 Uses 1.0 Steam While equipped: ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +20% mind Disease- +21% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
windwalling dwarven-steel steamsaw of shrapnel (22-34 power, 0 apr) windwalling dwarven-steel steamsaw of shrapnel (22-34 power, 0 apr)3.0 T3 steamsaw 1H weapon Reqs Steam Pool [Ego++] Master/Psionic/Steamtech Power 22.5 - 33.8 Phys.bleed Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +50 Uses 1.0 Steam When used to Attack: Power 0.0 - 0.0 Physical Uses 50% Mag Melee+ +18 physical While equipped: Stats +4 Wil dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 304 physical damage over 5 turns (1/turn) ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +8% Resists +14% physical Shield.near.proj +70 Proj.slow +23% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
orite trident of ruin (40-65 power, 13 apr) orite trident of ruin (40-65 power, 13 apr)3.0 T4 trident 2H weapon [Ego+] Master Power 40.5 - 64.8 Physical Uses 50% Mag, 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +13 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +19.0% Crit.mult +42.00% Apr +17 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Winterdare the drakeskin leather belt Winterdare the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane While equipped: Stats +17 Mag +21 Wil dps ---------- Spell.crit +11% Dmg.mod +6% acid Res.pen +25% acid +5% cold ----- def ----- Resists +6% cold Anom.red +18 Max.HP +106.00 ---------- misc Max.mana +63.00 Max.stam +65.00 Max.hate +18.00 Max.psi +40.00 Max.vim +29.00 Max.P.En +39.00 Max.N.En +32.00 A belt that goes around your waist. |
cashmere cloak 'Flashquencher' (2 def, 7 armour) cashmere cloak 'Flashquencher' (2 def, 7 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Str +2 Dex +5 Con ----- def ----- Armour +7 Defense +2 (+0 eff.) Resists +6% fire +13% cold ---------- misc Stam/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of the guardian (10 def, 5 armour) cashmere cloak of the guardian (10 def, 5 armour)2.0 T3 cloak armor [Ego+] Master While equipped: ----- def ----- Armour +5 Defense +10 (+2 eff.) Phys.save +13 (+5 eff.) Spell.save +15 (+7 eff.) Mind.save +10 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of battle (1 def, 0 armour) resilient linen cloak of battle (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +2 (+0 eff.) ----- def ----- Defense +1 (+0 eff.) Fatigue -3% Max.HP +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
ancient elven-silk robe of alchemy (0 def, 0 armour) ancient elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +7 Mag dps ---------- Dmg.mod +21% acid +37% physical +17% fire +15% temporal +17% cold Res.pen +10% temporal +12% physical ----- def ----- Resists +20% acid +16% physical +17% fire +17% cold +15% all Anom.red +14 ---------- misc Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe of life (0 def, 0 armour) cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +13% blight +11% all Max.HP +73.00 HP.reg +2.70 Heal.mod +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe of alchemy (0 def, 0 armour) spellwoven elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +12% acid +17% physical +20% fire +18% cold ----- def ----- Resists +19% acid +17% physical +16% fire +13% cold +15% all Spell.save +30 (+12 eff.) ---------- misc Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe of blight (+20%) (0 def, 0 armour) spellwoven elven-silk robe of blight (+20%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +5 (+2 eff.) Dmg.mod +20% blight ----- def ----- Resists +20% blight +15% all Spell.save +26 (+11 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven silk robe of Angolwen (0 def, 0 armour) spellwoven silk robe of Angolwen (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.crit +6% Spell.pwr +17 (+5 eff.) S.pwr/crit +6 ----- def ----- Resists +13% all Spell.save +24 (+10 eff.) Silence- +35% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of protection (3 def, 4 armour) stargazer's elven-silk robe of protection (3 def, 4 armour)2.0 T5 cloth armor [Ego+] Arcane/Master While equipped: Stats +4 Cun dps ---------- Spell.crit +9% Spell.pwr +9 (+3 eff.) Dmg.mod +15% light +15% darkness ----- def ----- Armour +4 Defense +3 (+0 eff.) Resists +15% all Phys.save +23 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken cashmere robe (0 def, 0 armour) timebroken cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +4% Spell.pwr +3 (+1 eff.) Dmg.mod +10% arcane +10% temporal ----- def ----- Resists +11% all ---------- misc Max.mana +27.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+5 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 149 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Mayulaith (30 def, 9 armour) Mayulaith (30 def, 9 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +6 Str +3 Dex dps ---------- Phys.crit +5.0% ----- def ----- Armour +9 Defense +30 (+6 eff.) Resists +6% physical ---------- misc Infravis +2 A pair of boots made of leather. |
Xanotha the pair of rough leather boots (0 def, 1 armour) Xanotha the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+0 eff.) Dmg.mod +3% blight Apr +4 Melee Ret 4 arcane ----- def ----- Armour +1 Resists +5% arcane ---------- misc Mana/s.crit +2.00 Max.vim +20.00 A pair of boots made of leather. |
blood-soaked pair of dwarven-steel boots (0 def, 4 armour) blood-soaked pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +5 (+1 eff.) Apr +8 ----- def ----- Armour +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dreamer's pair of iron boots of rushing (0 def, 3 armour) dreamer's pair of iron boots of rushing (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun +3 Con ----- def ----- Armour +3 Fatigue +2% Phys.save +7 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+2 eff.) Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of hardened leather boots of void walking (0 def, 7 armour) miner's pair of hardened leather boots of void walking (0 def, 7 armour)2.0 T3 feet armor [Ego+] Arcane/Master While equipped: dps ---------- Res.pen +12% darkness +15% temporal ----- def ----- Armour +7 Resists +18% darkness +20% temporal Def/telep +19 Res/telep +13% Dur/telep +20% ---------- misc Infravis +2 A pair of boots made of leather. |
pair of hardened leather boots 'Bogjustice' (0 def, 3 armour) pair of hardened leather boots 'Bogjustice' (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +6 Dex +3 Wil +3 Cun +2 Con +7 Lck dps ---------- Melee Ret 2 nature ----- def ----- Armour +3 Crit.chn- 15.00% Phys.save +15 (+5 eff.) Mind.save +13 (+4 eff.) Stealth +9 HP.reg +5.00 Heal.mod +13% ---------- misc Light +1 A pair of boots made of leather. |
wanderer's pair of iron boots of void walking (0 def, 3 armour) wanderer's pair of iron boots of void walking (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +2 Cun +2 Con dps ---------- Res.pen +11% darkness +12% temporal ----- def ----- Armour +3 Fatigue +2% Resists +11% darkness +11% temporal Phys.save +10 (+4 eff.) Mind.save +11 (+3 eff.) Def/telep +11 Res/telep +10% Dur/telep +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+2 eff.) Dmg.mod +5% nature Res.pen +5% nature ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +4 (+2 eff.) Max.HP +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
brawler's drakeskin leather gloves of war-making (0 def, 3 armour) brawler's drakeskin leather gloves of war-making (0 def, 3 armour)1.0 T4 hands armor [Ego++] Master While equipped: Stats +3 Str +4 Dex +4 Cun dps ---------- Phys.crit +13.0% Spell.crit +19% Mind.crit +15% Crit.mult +12.00% ----- def ----- Armour +3 Phys.save +10 (+4 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Islodherin' (15 def, 2 armour) hardened leather gloves 'Islodherin' (15 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: Stats +5 Str +5 Con dps ---------- Phys.crit +2.0% Melee+ 6 acid Dmg.mod +5% acid Apr +4 ----- def ----- Armour +2 Defense +15 (+3 eff.) Resists +5% acid ---------- misc Max.stam +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
temporal iron gauntlets of archery (0 def, 1 armour) temporal iron gauntlets of archery (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Melee+ 6 temporal Ranged+ 6 temporal Dmg.mod +5% temporal Acc +6 (+1 eff.) Apr +7 ----- def ----- Armour +1 Fatigue +1% Resists +7% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
temporal voratun gauntlets of archery (0 def, 3 armour) temporal voratun gauntlets of archery (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Melee+ 16 temporal Ranged+ 12 temporal Dmg.mod +8% temporal Acc +8 (+1 eff.) Apr +11 ----- def ----- Armour +3 Fatigue +5% Resists +13% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Corrupted Gaze (4 def, 8 armour) Corrupted Gaze (4 def, 8 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +8 Mag +4 Wil +8 Cun dps ---------- Dmg.mod +20% blight Res.pen +10% blight Acc +10 (+2 eff.) ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +6% Resists +20% blight Disease- +50% ---------- misc See.Stealth +12 See.Invis +12 Masteries +0.30 Corruption/Vim On Spell Hit: 10% Vimsense 3 This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
Khelilathagorn (0 def, 1 armour) Khelilathagorn (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Mag dps ---------- Spell.pwr +5 (+2 eff.) S.pwr/crit +2 Melee Ret 6 blight ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +5% cold Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.vim +20.00 A cap made of leather. |
dwarven-steel helm 'Shinebliss' (5 def, 4 armour) dwarven-steel helm 'Shinebliss' (5 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +3 Dex +2 Cun dps ---------- Acc +20 (+4 eff.) Apr +5 ----- def ----- Armour +4 Defense +5 (+1 eff.) Fatigue +4% Resists +9% cold +5% arcane +3% light A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened leather cap 'Emivena' (0 def, 3 armour) hardened leather cap 'Emivena' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Str +6 Wil +9 Cun dps ---------- Phys.crit +3.0% Spell.pwr +32 (+9 eff.) Melee Ret 6 blight ----- def ----- Armour +3 Fatigue +3% ---------- misc Max.vim +53.40 Infravis +3 A cap made of leather. |
mindwoven linen wizard hat of nature (+15%) (1 def, 0 armour) mindwoven linen wizard hat of nature (+15%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) Dmg.mod +10% nature ----- def ----- Defense +1 (+0 eff.) Resists +15% nature ---------- misc Psi/turn +0.12 A pointy cloth hat, very wizardly... |
rough leather cap of the bounder (0 def, 1 armour) rough leather cap of the bounder (0 def, 1 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +6 Str +6 Dex ----- def ----- Armour +1 Fatigue +1% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 269.7 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
spellwoven cashmere wizard hat of balance (2 def, 0 armour) spellwoven cashmere wizard hat of balance (2 def, 0 armour)2.0 T3 head armor [Ego] Arcane/Psionic While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) ----- def ----- Defense +2 (+0 eff.) ---------- misc Mana/turn +0.26 Equi/ret +2.10 Psi/ret +1.80 Hate/ret +1.20 A pointy cloth hat, very wizardly... |
fearforged iron mail armour (2 def, 4 armour) fearforged iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +6 Con ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +19% Resists +6% fire -12% light +7% darkness Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) A suit of armour made of mail. |
fearforged voratun mail armour of spell shielding (5 def, 10 armour) fearforged voratun mail armour of spell shielding (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Arcane While equipped: Stats +9 Con ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +24% Resists +11% darkness +10% fire +8% arcane -16% light Phys.save +8 (+3 eff.) Spell.save +27 (+11 eff.) Mind.save +7 (+2 eff.) A suit of armour made of mail. |
hardened steel mail armour of implacability (2 def, 17 armour) hardened steel mail armour of implacability (2 def, 17 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego++] Master While equipped: ----- def ----- Armour +17 Defense +2 (+0 eff.) Fatigue +6% Resists +8% acid +8% physical +7% fire +8% lightning +7% cold Phys.save +7 (+3 eff.) A suit of armour made of mail. |
rejuvenating voratun mail armour of the deep (5 def, 16 armour) rejuvenating voratun mail armour of the deep (5 def, 16 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Nature While equipped: ----- def ----- Armour +16 Defense +5 (+1 eff.) Fatigue +12% Resists +8% acid +9% cold HP.reg +7.40 ---------- misc Stam/turn +2.50 Breathe water A suit of armour made of mail. |
Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+5 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+3 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 4.0 Pwr.cost 12 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 136.19 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
prismatic drakeskin leather armour of alacrity (20 def, 8 armour) prismatic drakeskin leather armour of alacrity (20 def, 8 armour)9.0 T5 light armor [Ego+] Arcane/Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +16% light +16% darkness A suit of armour made of leather. |
radiant cured leather armour of clarity (6 def, 4 armour) radiant cured leather armour of clarity (6 def, 4 armour)9.0 T2 light armor [Ego+] Nature/Psionic While equipped: Stats +3 Wil ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Resists +16% blight +11% darkness +7% mind Mind.save +14 (+4 eff.) ---------- misc Light +1 A suit of armour made of leather. |
rejuvenating drakeskin leather armour of delving (20 def, 8 armour) rejuvenating drakeskin leather armour of delving (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature/Master While equipped: Stats +8 Str ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +15% darkness +14% physical HP.reg +8.00 ---------- misc Stam/turn +1.60 Light +2 Track: Puts all charms on 30 cooldown Level 2.6 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Poressra the Sparkvault (0 def, 26 armour) Poressra the Sparkvault (0 def, 26 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Random Unique] Disrupt/Master While equipped: dps ---------- Dmg.mod +21% lightning Res.pen +15% light Melee Ret 4 lightning ----- def ----- Armour +26 Fatigue +22% Resists +12% acid +12% physical +3% light +15% lightning +29% blight +13% cold +38% nature +11% fire D.Red.from +15% Unnatural ---------- misc Light +3 A suit of armour made of metal plates. |
Thalore-Wood Cuirass (4 def, 12 armour) Thalore-Wood Cuirass (4 def, 12 armour)12.0 T2 massive armor Reqs Massive armour training [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 Defense +4 (+1 eff.) Fatigue +14% Resists +18% cold +18% darkness +18% nature Heal.mod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
cleansing voratun plate armour of fire resistance (0 def, 16 armour) cleansing voratun plate armour of fire resistance (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego] Disrupt/Master While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +16% blight +25% fire +19% nature A suit of armour made of metal plates. |
fearforged stralite plate armour (0 def, 13 armour) fearforged stralite plate armour (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training Str 48 [Ego+] Arcane While equipped: Stats +8 Con ----- def ----- Armour +13 Fatigue +35% Resists +9% fire -18% light +9% darkness Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +9 (+3 eff.) A suit of armour made of metal plates. |
fortifying voratun plate armour of command (9 def, 23 armour) fortifying voratun plate armour of command (9 def, 23 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego++] Master/Psionic While equipped: Stats +5 Str +4 Cun +6 Con ----- def ----- Armour +23 Defense +9 (+2 eff.) Fatigue +22% Mind.save +19 (+6 eff.) Max.HP +77.00 A suit of armour made of metal plates. |
shimmering mummy wrappings of corrosion (+33%) (5 def, 2 armour) shimmering mummy wrappings of corrosion (+33%) (5 def, 2 armour)6.0 T4 mummy armor [Ego] Arcane/Nature While equipped: Stats +5 Mag dps ---------- Spell.pwr +11 (+4 eff.) Dmg.mod +22% acid +15% cold +35% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists +33% acid -25% fire ---------- misc Max.mana +74.00 Decaying mummy wrappings. |
Sunblow the voratun shield (0 def, 10 armour, 69-83 power, 204 block) Sunblow the voratun shield (0 def, 10 armour, 69-83 power, 204 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Arcane When used to Attack: Power 69.0 - 82.8 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +204 Melee+ +21 mind +16 light While equipped: Stats +9 Wil dps ---------- Mind.crit +9% ----- def ----- Armour +10 Fatigue +8% Resists +12% acid +17% temporal Mind.save +19 (+6 eff.) ---------- misc Equi/ret +0.16 Talents +1 Block Temporal Shield: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (313) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
impervious voratun shield of shrapnel (0 def, 17 armour, 66-79 power, 256.5 block) impervious voratun shield of shrapnel (0 def, 17 armour, 66-79 power, 256.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Master When used to Attack: Power 65.5 - 78.6 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +256 While equipped: Stats +4 Con dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 304 physical damage over 5 turns (1/turn) ----- def ----- Armour +17 Fatigue +8% Phys.save +6 (+2 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
windwalling voratun shield (0 def, 10 armour, 68-81 power, 202 block) windwalling voratun shield (0 def, 10 armour, 68-81 power, 202 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Psionic When used to Attack: Power 67.5 - 81.0 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +202 Melee+ +20 physical While equipped: Stats +5 Wil ----- def ----- Armour +10 Fatigue +8% Resists +13% physical Shield.near.proj +68 Proj.slow +23% ---------- misc Talents +1 Block Handheld deflection devices. |
wrathful iron shield of shrapnel (0 def, 2 armour, 8-10 power, 23.5 block) wrathful iron shield of shrapnel (0 def, 2 armour, 8-10 power, 23.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego++] Arcane/Master When used to Attack: Power 8.0 - 9.6 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +24 On Crit.r2 +14 light +15 fire While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 304 physical damage over 5 turns (1/turn) * Deals 140 light and fire damage to each enemy blocked ----- def ----- Armour +2 Fatigue +8% Resists +7% light +6% fire ---------- misc Talents +1 Block Handheld deflection devices. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
649 alchemist agate 649 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Arminarigas the dwarven-steel pickaxe (dig speed 28 turns) Arminarigas the dwarven-steel pickaxe (dig speed 28 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Dmg.mod +12% blight Melee Ret 2 mind ----- def ----- Fatigue -5% Resists +3% lightning +6% mind +9% darkness Max.HP +40.00 Heal.mod +20% Disease- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Satyrbliss the voratun pickaxe (dig speed 12 turns) Satyrbliss the voratun pickaxe (dig speed 12 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +12% acid +21% nature ----- def ----- Armour +16 Resists +5% physical Max.HP +40.00 Heal.mod +15% Pinning- +21% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.stam +18.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Shadeborn' (dig speed 17 turns) voratun pickaxe 'Shadeborn' (dig speed 17 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +8 Str +5 Mag +6 Cun +5 Con dps ---------- Dmg.mod +21% arcane Apr +12 Melee Ret 8 arcane 8 darkness ----- def ----- Resists +12% darkness While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
4 emerald 4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise 9 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
alchemist's lamp 'Infernoblast' alchemist's lamp 'Infernoblast'1.0 T3 lite [Random Unique] Disrupt/Master While equipped: dps ---------- Dmg.mod +3% fire Res.pen +25% mind +10% fire ----- def ----- Resists +3% mind +3% all Spell.save +7 (+3 eff.) Blind- +29% Confus- +15% ---------- misc Light +11 See.Stealth +11 See.Invis +10 Track: Puts all charms on 40 cooldown Level 2.6 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
bright brass lantern of health bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
2 Prothotipe's Prismatic Eye 2 Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
8 bloodstone 8 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal 7 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet 8 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby 8 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Elenimnir the Torchwill (19/19, 68-82 power, 6 apr) Elenimnir the Torchwill (19/19, 68-82 power, 6 apr)3.0 T5 shot ammo [Random Unique] Arcane/Master/Psionic Power 68.0 - 81.6 Physical Uses 50% Cun, 50% Mag, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +22.0% Capacity 19 Ranged+ +37 physical +18 blight +21 fire +16 cold On Hit.r1 +8 arcane +4 fire On Crit.r2 +12 cold On Hit: * 29% chance to reduce strength, dexterity, and constitution by 27 * 20% chance to knock the target back 3 spaces and deal 178 physical damage On Crit: * Wound the target dealing 304 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Torylar the Douroracle (21/21, 66-79 power, 6 apr) Torylar the Douroracle (21/21, 66-79 power, 6 apr)3.0 T5 shot ammo [Rare] Master Power 66.0 - 79.2 Physical Uses 50% Cun, 50% Mag, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 21 Ranged+ +20 light +12 mind On Hit.r1 +20 mind On Crit.r2 +20 acid +8 darkness +20 light On Hit: * 20% chance to reduce damage dealt by 23% Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of steel shots of accuracy (15/15, 20-24 power, 2 apr) psychokinetic pouch of steel shots of accuracy (15/15, 20-24 power, 2 apr)3.0 T2 shot ammo [Ego+] Master/Psionic Power 20.0 - 24.0 Physical Uses 70% Dex, 50% Mag, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Acc +7 Apr +2 Crit +4.5% Capacity 15 Ranged+ +15 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 178 physical damage Shots are used with slings to pummel your foes to death. |
extending dragonbone totem of healing [power 428] (15 cooldown) extending dragonbone totem of healing [power 428] (15 cooldown)2.0 T5 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 428 Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
5 amethyst 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
9 diamond 9 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone 9 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 pearl 13 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 ametrine 11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By PROCA the Halfling Skirmisher level 28
18th Dusk 122nd year of Ascendancy at 20:07 see stats
By PROCA the Halfling Skirmisher level 39
45th Dusk 122nd year of Ascendancy at 22:22 see stats
By PROCA the Halfling Skirmisher level 22
7th Dusk 122nd year of Ascendancy at 10:32 see stats
By PROCA the Halfling Skirmisher level 31
24th Dusk 122nd year of Ascendancy at 09:54 see stats
By PROCA the Halfling Skirmisher level 12
9th Mirth 122nd year of Ascendancy at 09:31 see stats
By PROCA the Halfling Skirmisher level 22
8th Dusk 122nd year of Ascendancy at 03:58 see stats
By PROCA the Halfling Skirmisher level 30
24th Dusk 122nd year of Ascendancy at 07:53 see stats
By PROCA the Halfling Skirmisher level 38
44th Dusk 122nd year of Ascendancy at 12:42 see stats
By PROCA the Halfling Skirmisher level 45
60th Dusk 122nd year of Ascendancy at 23:02 see stats
By PROCA the Halfling Skirmisher level 10
5th Mirth 122nd year of Ascendancy at 16:33 see stats
By PROCA the Halfling Skirmisher level 20
4th Dusk 122nd year of Ascendancy at 00:51 see stats
By PROCA the Halfling Skirmisher level 30
22nd Dusk 122nd year of Ascendancy at 16:21 see stats
By PROCA the Halfling Skirmisher level 40
46th Dusk 122nd year of Ascendancy at 06:24 see stats
By PROCA the Halfling Skirmisher level 50
70th Dusk 122nd year of Ascendancy at 08:59 see stats
By PROCA the Halfling Skirmisher level 43
55th Dusk 122nd year of Ascendancy at 15:35 see stats
By PROCA the Halfling Skirmisher level 35
35th Dusk 122nd year of Ascendancy at 20:04 see stats
By PROCA the Halfling Skirmisher level 20
4th Dusk 122nd year of Ascendancy at 10:38 see stats
By PROCA the Halfling Skirmisher level 45
60th Dusk 122nd year of Ascendancy at 07:42 see stats
By PROCA the Halfling Skirmisher level 28
20th Dusk 122nd year of Ascendancy at 01:46 see stats
By PROCA the Halfling Skirmisher level 19
2nd Dusk 122nd year of Ascendancy at 21:11 see stats
Log
PROCA succumbs to the nightmare!
Waking Nightmare from Corrupted chitinous spider hits PROCA for (31 flat reduction), 1 darkness (1 total damage).
Today is the 71st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:41.
Waking Nightmare from Corrupted chitinous spider hits PROCA for (31 flat reduction), 7 darkness (7 total damage).
PROCA loses sight!
PROCA succumbs to the nightmare!
Waking Nightmare from Corrupted chitinous spider hits PROCA for (31 flat reduction), 15 darkness (15 total damage).
PROCA is free from the nightmare.
PROCA is back to normal.
PROCA recovers sight.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 30 turns (stop reason: at door).
PROCA uses Hurricane Shot.