Tales Of Maj Eyal the level 11 Higher Archmage by eskimosss

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp11 / 93%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity12 (base 10)
Constitution11 (base 10)
Magic37 (base 36)
Willpower28 (base 25)
Cunning11 (base 11)

Resources

Life245/245
Mana127/160
Healing Factor1.2397162075846
Regeneration7.004396572853

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite7
Infravision1
See Stealth10
See Invisible22

Offense: Mainhand

Damage17
Accuracy20
Crit Chance6%
APR5
Speed1.00

Offense: Spell

Spellpower30
Crit Chance2%
Speed1

Offense: Mind

Mindpower24
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+30%
Nature+11%
Fire+4%
Mind+15%
All0%

Offense: Damage Penetration

Mind+15%
Lightning+10%
Fire+5%
Light+5%

Defense: Base

Armour (hardiness)4 (30%)
Defense21
Ranged Defense23
Fatigue6
Physical Save21
Spell Save24
Mental Save23

Defense: Resistances

Acid+ 9%( 70%)
Arcane+ 5%( 70%)
Cold+ 3%( 70%)
All 0%( 70%)
Lightning+ 25%( 70%)
Light+ 15%( 70%)
Physical+ 3%( 70%)
Darkness+ 3%( 70%)
Fire+ 6%( 70%)
Nature+ 22%( 70%)

Defense: Immunities

Pinning Resistance19%
Stun Resistance10%
Blind Resistance15%
Instadeath Resistance100%
Knockback Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
5/5
0/5
0/5
Spell / Air1.30
3/5
4/5
1/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
5/5
1/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
1/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

active
active
done
done
done
active
failed
active
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Tales Of Maj Eyal the Higher Archmage level 10
14th Haze 122nd year of Ascendancy at 04:10
see stats

Log


Tales Of Maj Eyal stops bleeding.

Tales Of Maj Eyal's aura of power vanishes.

The shield around Tales Of Maj Eyal crumbles.

Talent Chain Lightning is ready to use.

Resting starts...

The fabric of time around Tales Of Maj Eyal stabilizes to normal.

The powerful time-altering energies generate a restoration field on Tales Of Maj Eyal.

Talent Infusion: Wild is ready to use.
The fabric of time around Tales Of Maj Eyal returns to normal.

Talent Temporal Shield is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Wrath of the Highborn is ready to use.
Rested for 23 turns (stop reason: all resources and life at maximum).


Today is the 19th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Ran for 6 turns (stop reason: hostile spotted to the east (rogue)).


Tales Of Maj Eyal casts
Lightning.
Tales Of Maj Eyal hits Something for 100 lightning damage.

Tales Of Maj Eyal casts
Chain Lightning.
Tales Of Maj Eyal hits Rogue for 168 lightning damage.
Tales Of Maj Eyal killed Rogue!

Saving game...

Saving done.