Cormac Adventurer the level 1 Cornac Adventurer by Music68

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceCornac
ClassAdventurer
Level / Exp1 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic12 (base 12)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Life108/108
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy6
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense5
Ranged Defense5
Fatigue6
Physical Save8
Spell Save8
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Berserker's strength1.00
0/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

Cormac Adventurer hits Cutpurse for 7 physical damage.
White worm mass misses Cormac Adventurer.
Cutpurse performs a melee critical strike against Cormac Adventurer!
Cutpurse hits Cormac Adventurer for 12 physical, 3 physical (16 total damage).

Cormac Adventurer misses Cutpurse.
White worm mass hits Cormac Adventurer for 2 physical damage.
Cutpurse misses Cormac Adventurer.
Cutpurse performs a melee critical strike against Cormac Adventurer!
Cutpurse hits Cormac Adventurer for 5 physical damage.

Cormac Adventurer misses White worm mass.
White worm mass misses Cormac Adventurer.
Cutpurse hits Cormac Adventurer for 6 physical damage.
Cormac Adventurer the level 1 cornac adventurer was dissected to death by a cutpurse on level 1 of Trollmire.
Cutpurse killed Cormac Adventurer!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...


Saving done.


Resting starts...

Talent Infusion: Wild is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).