












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Ogre |
Class | Adventurer |
Level / Exp | 26 / 88% |
Size | huge |
Lifes / Deaths | Killed by Spellblaze Crystal at level 3 on the 77th Pyre 122nd year of Ascendancy at 13:57 / 124Killed by Spellblaze Crystal at level 3 on the 77th Pyre 122nd year of Ascendancy at 14:18 Killed by elven guard at level 5 on the 78th Pyre 122nd year of Ascendancy at 22:55 Killed by skeleton mage at level 5 on the 1st Mirth 122nd year of Ascendancy at 08:25 Killed by skeleton mage at level 5 on the 1st Mirth 122nd year of Ascendancy at 08:38 Killed by skeleton mage at level 5 on the 1st Mirth 122nd year of Ascendancy at 08:51 Killed by mean looking elven guard at level 5 on the 1st Mirth 122nd year of Ascendancy at 11:30 Killed by elven guard at level 5 on the 1st Mirth 122nd year of Ascendancy at 13:03 Killed by mean looking elven guard at level 5 on the 1st Mirth 122nd year of Ascendancy at 16:09 Killed by giant grey rat at level 6 on the 2nd Mirth 122nd year of Ascendancy at 14:26 Killed by mean looking elven guard at level 6 on the 3rd Mirth 122nd year of Ascendancy at 08:12 Killed by elven tempest at level 6 on the 3rd Mirth 122nd year of Ascendancy at 20:06 Killed by mean looking elven guard at level 6 on the 3rd Mirth 122nd year of Ascendancy at 20:57 Killed by elven guard at level 6 on the 4th Mirth 122nd year of Ascendancy at 10:33 Killed by thief at level 8 on the 7th Flare 122nd year of Ascendancy at 00:52 Killed by king cobra at level 8 on the 8th Flare 122nd year of Ascendancy at 10:51 Killed by Aryda the hornet swarm at level 9 on the 9th Flare 122nd year of Ascendancy at 00:23 Killed by Bill the Stone Troll at level 9 on the 9th Flare 122nd year of Ascendancy at 00:38 Killed by Bill the Stone Troll at level 9 on the 9th Flare 122nd year of Ascendancy at 00:55 Killed by Norgos, the Guardian at level 11 on the 31st Dusk 122nd year of Ascendancy at 17:41 Killed by bandit at level 13 on the 47th Dusk 122nd year of Ascendancy at 17:34 Killed by venom drake hatchling at level 13 on the 47th Dusk 122nd year of Ascendancy at 18:14 Killed by Teie at level 14 on the 51st Dusk 122nd year of Ascendancy at 16:06 Killed by Emelovena the sandworm at level 14 on the 51st Dusk 122nd year of Ascendancy at 18:19 Killed by Teie at level 14 on the 52nd Dusk 122nd year of Ascendancy at 06:31 Killed by Beletha the yellow ooze at level 14 on the 52nd Dusk 122nd year of Ascendancy at 17:08 Killed by Xerydhema the gelatinous cube at level 14 on the 52nd Dusk 122nd year of Ascendancy at 17:25 Killed by Teie at level 14 on the 52nd Dusk 122nd year of Ascendancy at 18:47 Killed by Layawen the sand-drake at level 14 on the 52nd Dusk 122nd year of Ascendancy at 19:02 Killed by Teie at level 15 on the 53rd Dusk 122nd year of Ascendancy at 02:05 Killed by Teie at level 15 on the 53rd Dusk 122nd year of Ascendancy at 02:47 Killed by poison gas trap at level 15 on the 61st Dusk 122nd year of Ascendancy at 10:17 Killed by cold drake hatchling at level 15 on the 61st Dusk 122nd year of Ascendancy at 16:20 Killed by cold drake hatchling at level 16 on the 61st Dusk 122nd year of Ascendancy at 21:49 Killed by cold drake at level 16 on the 62nd Dusk 122nd year of Ascendancy at 04:56 Killed by Lisavena the grave wight at level 16 on the 62nd Dusk 122nd year of Ascendancy at 15:36 Killed by Lisavena the grave wight at level 16 on the 62nd Dusk 122nd year of Ascendancy at 16:23 Killed by Lisavena the grave wight at level 16 on the 62nd Dusk 122nd year of Ascendancy at 17:17 Killed by worm that walks at level 16 on the 62nd Dusk 122nd year of Ascendancy at 21:24 Killed by Teie at level 17 on the 65th Dusk 122nd year of Ascendancy at 19:30 Killed by dreaming horror at level 18 on the 66th Dusk 122nd year of Ascendancy at 11:56 Killed by Weirdling Beast at level 18 on the 66th Dusk 122nd year of Ascendancy at 22:29 Killed by Corco the human at level 18 on the 73rd Dusk 122nd year of Ascendancy at 12:38 Killed by Aryrin the master vampire at level 18 on the 4th Haze 122nd year of Ascendancy at 21:21 Killed by Aryrin the master vampire at level 18 on the 4th Haze 122nd year of Ascendancy at 21:55 Killed by Xerytira the vampire lord at level 18 on the 5th Haze 122nd year of Ascendancy at 01:17 Killed by Xerytira the vampire lord at level 18 on the 5th Haze 122nd year of Ascendancy at 01:54 Killed by Xerytira the vampire lord at level 18 on the 5th Haze 122nd year of Ascendancy at 02:33 Killed by Xerytira the vampire lord at level 18 on the 5th Haze 122nd year of Ascendancy at 03:17 Killed by Layomina the ghoul at level 18 on the 5th Haze 122nd year of Ascendancy at 04:25 Killed by Glorawen the skeleton warrior at level 18 on the 5th Haze 122nd year of Ascendancy at 10:12 Killed by Glorawen the skeleton warrior at level 18 on the 5th Haze 122nd year of Ascendancy at 10:38 Killed by Celia at level 18 on the 5th Haze 122nd year of Ascendancy at 13:13 Killed by Celia at level 18 on the 5th Haze 122nd year of Ascendancy at 13:13 Killed by Celia at level 18 on the 5th Haze 122nd year of Ascendancy at 14:02 Killed by Celia at level 18 on the 5th Haze 122nd year of Ascendancy at 14:47 Killed by enthralled slave at level 19 on the 26th Haze 122nd year of Ascendancy at 07:46 Killed by Eilinynn the slaver at level 19 on the 26th Haze 122nd year of Ascendancy at 09:54 Killed by enthralled slave at level 19 on the 26th Haze 122nd year of Ascendancy at 10:08 Killed by enthralled slave at level 19 on the 26th Haze 122nd year of Ascendancy at 22:45 Killed by Teie's Inner Demon at level 19 on the 27th Haze 122nd year of Ascendancy at 07:15 Killed by Teie's Inner Demon at level 19 on the 27th Haze 122nd year of Ascendancy at 07:33 Killed by Assassin Lord at level 19 on the 38th Haze 122nd year of Ascendancy at 12:19 Killed by Ishrdod the thalore at level 19 on the 57th Haze 122nd year of Ascendancy at 11:10 Killed by Arrauio the halfling at level 19 on the 2nd Wintertide 123rd year of Ascendancy at 03:21 Killed by snow giant thunderer at level 20 on the 2nd Allure 123rd year of Ascendancy at 13:24 Killed by snow giant boulder thrower at level 20 on the 2nd Allure 123rd year of Ascendancy at 13:41 Killed by Forest Troll Hedge-Wizard at level 21 on the 3rd Allure 123rd year of Ascendancy at 08:42 Killed by snow giant thunderer at level 21 on the 3rd Allure 123rd year of Ascendancy at 14:24 Killed by snow giant boulder thrower at level 21 on the 3rd Allure 123rd year of Ascendancy at 14:43 Killed by Glirenn the dredgling at level 22 on the 5th Allure 123rd year of Ascendancy at 07:22 Killed by Glirenn the dredgling at level 22 on the 5th Allure 123rd year of Ascendancy at 07:40 Killed by void horror at level 22 on the 5th Allure 123rd year of Ascendancy at 08:45 Killed by Lisithra the Guardian at level 22 on the 15th Regrowth 123rd year of Ascendancy at 01:58 Killed by shadow at level 23 on the 15th Regrowth 123rd year of Ascendancy at 15:03 Killed by Bethamina the Guardian at level 23 on the 15th Regrowth 123rd year of Ascendancy at 15:18 Killed by orc grand master assassin at level 23 on the 15th Regrowth 123rd year of Ascendancy at 22:52 Killed by orc archer at level 23 on the 15th Regrowth 123rd year of Ascendancy at 23:14 Killed by orc necromancer at level 23 on the 15th Regrowth 123rd year of Ascendancy at 23:50 Killed by Xanema the armoured skeleton warrior at level 23 on the 16th Regrowth 123rd year of Ascendancy at 00:55 Killed by Salilrassra the vampire lord at level 23 on the 16th Regrowth 123rd year of Ascendancy at 02:51 Killed by Zubybeth the cold drake hatchling at level 23 on the 16th Regrowth 123rd year of Ascendancy at 03:05 Killed by Zubybeth the cold drake hatchling at level 23 on the 16th Regrowth 123rd year of Ascendancy at 03:25 Killed by Zubybeth the cold drake hatchling at level 23 on the 16th Regrowth 123rd year of Ascendancy at 04:51 Killed by Isirin the master vampire at level 23 on the 16th Regrowth 123rd year of Ascendancy at 05:36 Killed by Isirin the master vampire at level 23 on the 16th Regrowth 123rd year of Ascendancy at 05:48 Killed by Isirin the master vampire at level 23 on the 16th Regrowth 123rd year of Ascendancy at 07:39 Killed by Isirin the master vampire at level 23 on the 16th Regrowth 123rd year of Ascendancy at 09:23 Killed by Isirin the master vampire at level 23 on the 16th Regrowth 123rd year of Ascendancy at 11:07 Killed by Isirin the master vampire at level 23 on the 16th Regrowth 123rd year of Ascendancy at 11:18 Killed by Isirin the master vampire at level 23 on the 16th Regrowth 123rd year of Ascendancy at 13:18 Killed by Isirin the master vampire at level 23 on the 16th Regrowth 123rd year of Ascendancy at 14:47 Killed by Isirin the master vampire at level 23 on the 16th Regrowth 123rd year of Ascendancy at 16:33 Killed by elder vampire at level 23 on the 16th Regrowth 123rd year of Ascendancy at 18:25 Killed by Isirin the master vampire at level 23 on the 16th Regrowth 123rd year of Ascendancy at 20:18 Killed by Aruba the fire drake hatchling at level 23 on the 16th Regrowth 123rd year of Ascendancy at 23:20 Killed by Aruba the fire drake hatchling at level 23 on the 17th Regrowth 123rd year of Ascendancy at 00:25 Killed by Aruba the fire drake hatchling at level 23 on the 17th Regrowth 123rd year of Ascendancy at 02:33 Killed by Aruba the fire drake hatchling at level 23 on the 17th Regrowth 123rd year of Ascendancy at 04:42 Killed by Aruba the fire drake hatchling at level 23 on the 17th Regrowth 123rd year of Ascendancy at 07:36 Killed by Aruba the fire drake hatchling at level 23 on the 17th Regrowth 123rd year of Ascendancy at 09:39 Killed by Aruba the fire drake hatchling at level 23 on the 17th Regrowth 123rd year of Ascendancy at 12:53 Killed by ultimate gwelgoroth at level 23 on the 35th Regrowth 123rd year of Ascendancy at 20:20 Killed by Arcganre the human at level 23 on the 42nd Regrowth 123rd year of Ascendancy at 23:23 Killed by Ce'Nerin the armoured skeleton warrior at level 24 on the 46th Pyre 123rd year of Ascendancy at 13:52 Killed by skeleton magus at level 24 on the 46th Pyre 123rd year of Ascendancy at 14:07 Killed by Velodheganne the armoured skeleton warrior at level 24 on the 48th Pyre 123rd year of Ascendancy at 17:48 Killed by Zubota the skeleton archer at level 24 on the 48th Pyre 123rd year of Ascendancy at 23:34 Killed by elven blood mage at level 25 on the 54th Pyre 123rd year of Ascendancy at 00:53 Killed by losgoroth at level 25 on the 54th Pyre 123rd year of Ascendancy at 01:17 Killed by elven corruptor at level 25 on the 54th Pyre 123rd year of Ascendancy at 05:50 Killed by elven cultist at level 25 on the 54th Pyre 123rd year of Ascendancy at 06:36 Killed by elven corruptor at level 25 on the 54th Pyre 123rd year of Ascendancy at 14:03 Killed by elven blood mage at level 25 on the 54th Pyre 123rd year of Ascendancy at 15:54 Killed by elven blood mage at level 25 on the 54th Pyre 123rd year of Ascendancy at 17:49 Killed by Grand Corruptor at level 25 on the 54th Pyre 123rd year of Ascendancy at 21:11 Killed by fire drake at level 25 on the 54th Pyre 123rd year of Ascendancy at 22:44 Killed by Emelythra the ghast at level 26 on the 66th Pyre 123rd year of Ascendancy at 09:01 Killed by elven corruptor at level 26 on the 73rd Pyre 123rd year of Ascendancy at 02:12 Killed by elven corruptor at level 26 on the 73rd Pyre 123rd year of Ascendancy at 02:27 Killed by elven blood mage at level 26 on the 73rd Pyre 123rd year of Ascendancy at 03:01 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 73rd Pyre 123rd year of Ascendancy at 09:35 Killed by Vorurawen the elven blood mage at level 26 on the 73rd Pyre 123rd year of Ascendancy at 14:52 Killed by Vorurawen the elven blood mage at level 26 on the 73rd Pyre 123rd year of Ascendancy at 15:31 |
Primary Stats
Strength | 81 (base 45) |
Dexterity | 30 (base 12) |
Constitution | 39 (base 12) |
Magic | 85 (base 57) |
Willpower | 39 (base 12) |
Cunning | 45 (base 12) |
Resources
Mana | 495/495 |
Life | 624/624 |
Positive | 125/125 |
Stamina | 247/247 |
Hate | 100/100 |
Healing Factor | 1.6062543368031 |
Regeneration | 5.22032659461 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
See Invisible | 10 |
Offense: Mainhand
Damage | 143 |
Accuracy | 23 |
Crit Chance | 33% |
APR | 9 |
Speed | 1.00 |
Offense: Offhand
Damage | 56 |
Accuracy | 23 |
Crit Chance | 28% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 48 |
Crit Chance | 23% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 36 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Light | +10% |
Temporal | +8% |
Darkness | +14% |
Lightning | +10% |
Fire | +29% |
All | 0% |
Offense: Damage Penetration
Lightning | +5% |
Acid | +10% |
Darkness | +20% |
Temporal | +10% |
Defense: Base
Armour (hardiness) | 33.551211628464 (73.607947236566%) |
Defense | 42 |
Ranged Defense | 42 |
Fatigue | 13 |
Physical Save | 31 |
Spell Save | 42 |
Mental Save | 26 |
Defense: Resistances
Physical | + 7%( 70%) |
Cold | + 29%( 70%) |
All | + 6%( 70%) |
Lightning | + 13%( 70%) |
Light | + 34%( 70%) |
Temporal | + 21%( 70%) |
Darkness | + 41%( 70%) |
Fire | + 44%( 70%) |
Nature | + 22%( 70%) |
Defense: Immunities
Knockback Resistance | 0% |
Pinning Resistance | 17% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 132 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 652 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 330.48 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Technique / Berserker's strength | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Celestial / Crusader | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Cursed / Rampage | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Bloodthirst | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Steamtech / Blacksmith | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 15% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 20. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed vial of squid ink. * You've found the needed length of troll intestine. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed pouch of faeros ash. * You've found the needed pouch of luminous horror dust. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed giant spider spinneret. * You've found the needed electric eel tail. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Effects on melee hit: * 10% chance to reduce damage dealt by 20% Damage when hit (Melee): 4 darkness Changes stats: +5 Dex / +6 Mag / +3 Wil / +8 Lck Changes resistances: +9% darkness Stealth bonus: +8 Lowers spell cool-downs by: 10% Damage Shield penetration: +20% It can be used to blink to a nearby random location (rad 10) Activation puts all charms on cooldown for 25 turns. A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Base power: 23.0 - 32.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 15 Turns elapse between self-loadings: 4 On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 83 damage On weapon crit: * Splash the target with acid dealing 138 damage over 5 turns and reducing armor and accuracy by 18 Damage (radius 1) on hit: +20 arcane Damage (radius 2) on crit: +8 arcane Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(95 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +11 (+3 eff.) Fatigue: +4% Changes stats: +5 Cun / +5 Wil Changes resistances: +30% fire Changes damage: +30% fire It can be used to activate talent Meteor Rain (costing 30 power out of 50/50) : Effective talent level: 2.0 Power cost: 30 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 71.40 fire and 54.92 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
On hands | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 22.37 You won the Ring of Blood trial, and this is your reward. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +10 Defense: +8 (+2 eff.) Changes stats: +5 Str / +1 Mag / +4 Cun Spell save: +3 (+1 eff.) Vim when firing critical spell: +2.00 Maximum mana: +100.00 Spellpower: +7 (+2 eff.) Spell crit. chance: +1% Mindpower: +5 (+2 eff.) Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
In main hand | ![]() Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Around waist | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 6 darkness Changes stats: +5 Cun / +5 Wil Changes resistances: +8% lightning / +8% temporal / +3% darkness / +7% fire / +7% cold Changes resistances penetration: +10% darkness Changes damage: +6% darkness Damage against: +22% Summoned Reduced damage from: +28% Summoned A belt that goes around your waist. |
In off hand | ![]() Requires: - Strength 24 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 83 lightning damage (1/turn) When wielded/worn: Changes stats: +7 Con / +8 Wil Changes resistances penetration: +5% lightning Changes damage: +11% lightning Maximum life: +19.00 Sharp, long, and deadly. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+2 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 2.4 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 44% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Main armor | ![]() Requires: - Massive armour training - Strength 26 Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+1 eff.) Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Inventory
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +6% physical Stamina each turn: +0.40 Amulets make your neck look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Damage when hit (Melee): 10 nature Changes stats: +5 Str / +4 Con Changes resistances: +3% light / +11% temporal Changes resistances penetration: +5% nature Changes damage: +3% nature / +11% temporal Blindness immunity: +20% Infravision radius: +3 See stealth: +7 See invisible: +7 Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% lightning Changes damage: +11% lightning Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Silence immunity: +21% Mana each turn: +0.12 Rings make your fingers look great! |
![]() Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+5 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+8 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
![]() Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 10 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
![]() Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 50% chance to shatter magical shields Damage (Melee): +20 nature When wielded/worn: Changes stats: +6 Con Changes damage: +25% nature Spell save: +15 (+5 eff.) This large steel greatmaul has thick vines wrapped around the handle. |
![]() Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 17.5 - 26.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 138 damage over 5 turns and reducing armor and accuracy by 18 Massive two-handed mauls. |
![]() Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+1 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.0 - 25.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
![]() Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 11% chance to reduce all saves and defense by 24 Damage (Melee): +5 mind When wielded/worn: Changes stats: +1 Mag / +4 Wil / +2 Cun Spellpower: +6 (+1 eff.) One-handed war axes. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Damage when hit (Melee): 4 mind Changes resistances penetration: +10% mind Changes damage: +3% lightning / +6% light / +3% mind Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 42% (based on Cunning) Activation costs 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Cun / +4 Wil Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +2% Effects on melee hit: * 10% chance to reduce armor by 34% Changes damage: +3% temporal / +9% cold Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
![]() Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Defense: +15 (+5 eff.) Fatigue: +5% Changes stats: +3 Dex Changes resistances: +3% lightning Knockback immunity: +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 2 nature Changes stats: +2 Dex Changes resistances: +12% nature Changes resistances penetration: +5% nature Changes damage: +6% nature / +3% darkness A cap made of leather. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% Infravision radius: +1 A cap made of leather. |
![]() Requires: - Heavy armour training - Strength 14 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +9 Defense: +2 (+0 eff.) Fatigue: +8% Changes stats: +4 Cun / +4 Wil Physical save: +5 (+3 eff.) Mental save: +11 (+6 eff.) A suit of armour made of mail. |
![]() Requires: - Strength 10 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +10% light / +11% darkness A suit of armour made of leather. |
![]() Requires: - Strength 10 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +11% light / +11% darkness / +6% arcane Spell save: +10 (+3 eff.) A suit of armour made of leather. |
![]() Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes resistances: +17% acid A suit of armour made of metal plates. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +20 (+6 eff.) Damage when hit (Melee): 4 physical Physical save: +6 (+3 eff.) Stamina each turn: +1.00 Psi when hit: +0.08 Maximum stamina: +10.00 Light radius: +3 Healing mod.: +13% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 2 Base power: 30.0 - 36.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +11.5% Capacity: 47 On weapon hit: * 20% chance to reduce all saves and defense by 24 * 25% chance for lightning to strike from the target to a second target dealing 83 damage On weapon crit: * Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +20 acid When wielded/worn: Ammo reloads per turn: +2 Shots are used with slings to pummel your foes to death. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Teie the Ogre Adventurer level 18
67th Dusk 122nd year of Ascendancy at 02:19 see stats
By Teie the Ogre Adventurer level 25
54th Pyre 123rd year of Ascendancy at 22:27 see stats
By Teie the Ogre Adventurer level 19
27th Haze 122nd year of Ascendancy at 07:55 see stats
By Teie the Ogre Adventurer level 24
66th Regrowth 123rd year of Ascendancy at 02:25 see stats
By Teie the Ogre Adventurer level 17
65th Dusk 122nd year of Ascendancy at 23:28 see stats
By Teie the Ogre Adventurer level 23
39th Regrowth 123rd year of Ascendancy at 16:14 see stats
By Teie the Ogre Adventurer level 18
67th Dusk 122nd year of Ascendancy at 00:33 see stats
By Teie the Ogre Adventurer level 10
9th Flare 122nd year of Ascendancy at 01:17 see stats
By Teie the Ogre Adventurer level 20
1st Allure 123rd year of Ascendancy at 06:09 see stats
By Teie the Ogre Adventurer level 25
54th Pyre 123rd year of Ascendancy at 23:53 see stats
By Teie the Ogre Adventurer level 21
3rd Allure 123rd year of Ascendancy at 08:42 see stats
By Teie the Ogre Adventurer level 1
74th Pyre 122nd year of Ascendancy at 16:21 see stats
By Teie the Ogre Adventurer level 11
24th Dusk 122nd year of Ascendancy at 02:16 see stats
By Teie the Ogre Adventurer level 23
38th Regrowth 123rd year of Ascendancy at 02:37 see stats
By Teie the Ogre Adventurer level 25
54th Pyre 123rd year of Ascendancy at 01:15 see stats
By Teie the Ogre Adventurer level 19
27th Haze 122nd year of Ascendancy at 09:56 see stats
By Teie the Ogre Adventurer level 17
64th Dusk 122nd year of Ascendancy at 17:23 see stats
Log
Teie misses Something.
Teie misses Something.
Teie has shrugged off 30 damage and is ready for more.
Weakness Disease from Elven cultist hits Teie for (15 rampage shugs off), 0 blight (0 total damage).
Something hits Teie for (15 rampage shugs off), 31 blight (32 total damage).
Weakness Disease from Elven cultist hits Melinda for 15 blight damage.
Vorurawen the elven blood mage casts Dissolving Acid.
Vorurawen the elven blood mage hits Teie for 498 acid damage.
Teie unleashes a blast of frostdusk as she crosses the veil!
Teie hits Something for (40 flat reduction), 0 cold, (40 flat reduction), 0 darkness (0 total damage).
Teie misses Something.
Teie performs a melee critical strike against Something!
Teie's blood frenzy intensifies!
Your rampage is invigorated by your fierce attack! (+1 duration)
Teie hits Something for (65 flat reduction), 20 physical, (2 flat reduction), 0 lightning, (5 flat reduction), 0 fire, (8 flat reduction), 0 light, (54 flat reduction), 0 lightning (21 total damage).
Teie has shrugged off 30 damage and is ready for more.
Weakness Disease from Elven cultist hits Teie for (29 rampage shugs off), 0 blight (0 total damage).
Weakness Disease from Elven cultist hits Melinda for 31 blight damage.
Vorurawen the elven blood mage casts Throw Bomb.
Vorurawen the elven blood mage's spell attains critical power!
Vorurawen the elven blood mage hits Teie for (1 rampage shugs off), 207 acid (208 total damage).
Teie the level 26 ogre adventurer was corroded to death by Vorurawen the elven blood mage on level 5 of Dark crypt.
Teie's rage subsides!
Teie no longer revels in blood quite so much.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Vorurawen the elven blood mage killed Teie!