











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: |
Campaign | Arena |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Cornac |
Class | Adventurer |
Level / Exp | 11 / 61% |
Size | medium |
Lifes / Deaths | Killed by Gunsnake at level 11 on the 75th Pyre 122nd year of Ascendancy at 01:45 / 1 |
Primary Stats
Strength | 32 (base 21) |
Dexterity | 16 (base 12) |
Constitution | 23 (base 12) |
Magic | 36 (base 36) |
Willpower | 16 (base 12) |
Cunning | 14 (base 12) |
Resources
Mana | 30/30 |
Vim | 112/112 |
Life | -129/213 |
Paradox | 373 |
Stamina | 145/145 |
Hate | 100/100 |
Healing Factor | 1.1499022211821 |
Regeneration | 3.7371822188419 |
Speed
Mental | +39.5% |
Attack | +39.5% |
Movement | +212% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 36 |
Accuracy | 13 |
Crit Chance | 4% |
APR | 6 |
Speed | 0.72 |
Offense: Offhand
Damage | 20 |
Accuracy | 13 |
Crit Chance | 4% |
APR | 6 |
Speed | 0.72 |
Offense: Spell
Spellpower | 28 |
Crit Chance | 2% |
Speed | 1 |
Cooldown Reduction | 6.6666666666667 |
Offense: Mind
Mindpower | 16 |
Crit Chance | 2% |
Speed | 0.7168458781362 |
Offense: Damage Bonus
Lightning | +12% |
Acid | +4% |
Physical | +12% |
Mind | +6% |
Fire | +2% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 5 |
Ranged Defense | 5 |
Fatigue | 4 |
Physical Save | 22 |
Spell Save | 18 |
Mental Save | 16 |
Defense: Resistances
Lightning | + 26%( 70%) |
Blight | + 21%( 70%) |
Acid | + 26%( 70%) |
Fire | + 17%( 70%) |
All | + 13%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 17% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Spell / Meta | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Rot | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Steamtech / Blacksmith | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
Effects
talent | Fiery Hands |
talent | Shock Hands |
talent | Overkill |
talent | Spellcraft |
talent | Infestation |
detrimental effect | Huge cut that bleeds, doing 1.49 physical damage per turn. Bleeding |
beneficial effect | The target is in a magical frenzy, improving spellpower by 1. Bloodlust |
beneficial effect | The target is rampaging! (+212% movement speed, +39% attack speed, +39% mind speed, +12% physical damage, +6 physical save, +6 mental save) Rampaging |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On hands | ![]() Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage (Melee): 6 acid Changes resistances: +5% acid Changes damage: +4% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Main armor | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +15% lightning / +7% all Changes damage: +10% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | ![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
In off hand | ![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.0 - 14.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +3 (+3 eff.) Armour penetration: +4 Physical crit. chance: +1.0% Physical power: +1 (+0 eff.) Defense: +1 (+1 eff.) Fatigue: -2% Changes stats: +2 Cun / +1 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes stats: +4 Wil Changes resistances: +5% fire Changes damage: +6% mind Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
![]() manasurge rune (regen 600% over 10 turns; mana 30; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns (15 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() steel ring of lightning (+26%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +26% lightning Changes damage: +13% lightning Rings make your fingers look great! |
![]() fearwoven linen wizard hat (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +5% darkness / +6% physical Changes damage: +6% darkness / +6% physical Maximum hate: +6.00 Mindpower: +6 (+5 eff.) Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() pouch of iron shots (22/22, 14-16 power, 1 apr) Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.0 - 16.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 22 Shots are used with slings to pummel your foes to death. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Sieolcor the Cornac Adventurer level 10
74th Pyre 122nd year of Ascendancy at 21:41 see stats
By Sieolcor the Cornac Adventurer level 1
74th Pyre 122nd year of Ascendancy at 11:50 see stats
Log
Blight Poison from Carrion worm mass hits Dremling for 7 blight damage.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 8.
Gunsnake's Shoot hits Sieolcor for 50 physical damage.
Sieolcor unleashes a blast of frostdusk as she crosses the veil!
Sieolcor hits Rogue for 44 cold, 46 darkness (90 total damage).
Sieolcor hits Dremling for 46 cold, 55 darkness (102 total damage).
Sieolcor casts Blade Shear.
Sieolcor starts to bleed.
Sieolcor misses Dremling.
Sieolcor misses Rogue.
Sieolcor misses Rogue.
Dremling has been cut from the timeline!
Wolf rushes out!
Sieolcor is dazed!
Melee retaliation hits Sieolcor for 1 physical damage.
Wolf hits Sieolcor for 13 physical damage.
Melee retaliation hits Wolf for 10 fire damage.
Overkill hits Dremling for 3 blight damage.
Sieolcor hits Dremling for 51 physical, 7 acid, 12 fire, 4 lightning, 58 temporal (135 total damage).
Sieolcor hits Rogue for 49 temporal damage.
Sieolcor hits Carrion worm mass for 49 temporal damage.
Sieolcor killed Rogue!
Sieolcor killed Dremling!
Gunsnake shoots!
Carrion worm mass's wormblight area effect hits Alchemist for 12 blight damage.
Carrion worm mass's wormblight area effect hits Large white snake for 13 blight damage.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 7.
Sieolcor is not dazed anymore.
Sieolcor begins rampaging!