Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | New Gem Types 1.1.6Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Items Vault 1.1.2Donators/Buyers bonus! Treant Race 1.1.5Adds in a Treant Race. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Lich |
Class | Necromancer |
Level / Exp | 30 / 97% |
Size | medium |
Lifes / Deaths | Killed by Derea the human at level 5 on the 3rd Dusk 122nd year of Ascendancy at 02:35 / 94Killed by Zzzci the thalore at level 5 on the 3rd Dusk 122nd year of Ascendancy at 04:04 Killed by Zzzci the thalore at level 5 on the 3rd Dusk 122nd year of Ascendancy at 05:16 Killed by thief at level 6 on the 17th Dusk 122nd year of Ascendancy at 17:56 Killed by rogue at level 6 on the 17th Dusk 122nd year of Ascendancy at 19:22 Killed by rogue at level 6 on the 17th Dusk 122nd year of Ascendancy at 20:36 Killed by rogue at level 6 on the 17th Dusk 122nd year of Ascendancy at 21:57 Killed by thief at level 6 on the 17th Dusk 122nd year of Ascendancy at 23:09 Killed by The Possessed at level 6 on the 18th Dusk 122nd year of Ascendancy at 05:12 Killed by The Possessed at level 6 on the 18th Dusk 122nd year of Ascendancy at 06:45 Killed by The Possessed at level 6 on the 18th Dusk 122nd year of Ascendancy at 07:56 Killed by thief at level 13 on the 51st Haze 122nd year of Ascendancy at 08:39 Killed by Adaldann the thief at level 13 on the 51st Haze 122nd year of Ascendancy at 17:46 Killed by Adaldann the thief at level 13 on the 51st Haze 122nd year of Ascendancy at 19:15 Killed by gigantic corrosive tunneler at level 13 on the 61st Haze 122nd year of Ascendancy at 13:18 Killed by Yvuriama the sandworm destroyer at level 13 on the 61st Haze 122nd year of Ascendancy at 17:45 Killed by gwelgoroth at level 15 on the 67th Haze 122nd year of Ascendancy at 00:08 Killed by temporal stalker at level 15 on the 70th Haze 122nd year of Ascendancy at 15:32 Killed by thief at level 16 on the 71st Haze 122nd year of Ascendancy at 13:54 Killed by bandit at level 16 on the 71st Haze 122nd year of Ascendancy at 15:23 Killed by Adothra the brecklorn at level 16 on the 71st Haze 122nd year of Ascendancy at 17:24 Killed by Horned Horror at level 16 on the 72nd Haze 122nd year of Ascendancy at 17:43 Killed by Horned Horror at level 16 on the 72nd Haze 122nd year of Ascendancy at 19:05 Killed by thief at level 17 on the 73rd Haze 122nd year of Ascendancy at 01:33 Killed by umbral horror at level 18 on the 80th Haze 122nd year of Ascendancy at 02:01 Killed by dreaming horror at level 18 on the 80th Haze 122nd year of Ascendancy at 05:05 Killed by dreaming horror at level 18 on the 80th Haze 122nd year of Ascendancy at 06:51 Killed by luminous horror at level 18 on the 80th Haze 122nd year of Ascendancy at 10:03 Killed by Aerima the bee swarm at level 19 on the 12nd Regrowth 123rd year of Ascendancy at 22:27 Killed by snow giant boulder thrower at level 19 on the 13rd Regrowth 123rd year of Ascendancy at 23:25 Killed by Urkis, the High Tempest at level 21 on the 25th Regrowth 123rd year of Ascendancy at 21:57 Killed by Urkis, the High Tempest at level 21 on the 25th Regrowth 123rd year of Ascendancy at 23:24 Killed by Urkis, the High Tempest at level 21 on the 26th Regrowth 123rd year of Ascendancy at 00:57 Killed by Urkis, the High Tempest at level 21 on the 26th Regrowth 123rd year of Ascendancy at 02:36 Killed by Urkis, the High Tempest at level 21 on the 26th Regrowth 123rd year of Ascendancy at 04:18 Killed by ultimate gwelgoroth at level 21 on the 26th Regrowth 123rd year of Ascendancy at 05:46 Killed by Urkis, the High Tempest at level 21 on the 26th Regrowth 123rd year of Ascendancy at 07:10 Killed by Urkis, the High Tempest at level 21 on the 26th Regrowth 123rd year of Ascendancy at 08:35 Killed by Urkis, the High Tempest at level 21 on the 26th Regrowth 123rd year of Ascendancy at 10:04 Killed by Urkis, the High Tempest at level 21 on the 26th Regrowth 123rd year of Ascendancy at 13:20 Killed by war hound at level 22 on the 45th Regrowth 123rd year of Ascendancy at 12:05 Killed by shadow at level 23 on the 46th Regrowth 123rd year of Ascendancy at 17:27 Killed by ritch flamespitter at level 23 on the 46th Regrowth 123rd year of Ascendancy at 20:35 Killed by elven blood mage at level 24 on the 58th Regrowth 123rd year of Ascendancy at 20:37 Killed by elven warrior at level 24 on the 58th Regrowth 123rd year of Ascendancy at 21:57 Killed by elven corruptor at level 24 on the 59th Regrowth 123rd year of Ascendancy at 05:06 Killed by elven corruptor at level 24 on the 59th Regrowth 123rd year of Ascendancy at 07:59 Killed by elven cultist at level 24 on the 59th Regrowth 123rd year of Ascendancy at 17:54 Killed by elven cultist at level 24 on the 59th Regrowth 123rd year of Ascendancy at 19:12 Killed by elven guard at level 24 on the 59th Regrowth 123rd year of Ascendancy at 20:20 Killed by elven blood mage at level 24 on the 60th Regrowth 123rd year of Ascendancy at 07:57 Killed by elven blood mage at level 24 on the 60th Regrowth 123rd year of Ascendancy at 10:20 Killed by elven guard at level 24 on the 60th Regrowth 123rd year of Ascendancy at 11:36 Killed by elven blood mage at level 24 on the 60th Regrowth 123rd year of Ascendancy at 13:17 Killed by Adidhekira the elven cultist at level 24 on the 60th Regrowth 123rd year of Ascendancy at 17:31 Killed by elven blood mage at level 24 on the 60th Regrowth 123rd year of Ascendancy at 18:57 Killed by Vulglra the fire imp at level 24 on the 61st Regrowth 123rd year of Ascendancy at 00:52 Killed by slaver at level 25 on the 17th Pyre 123rd year of Ascendancy at 01:42 Killed by enthralled slave at level 25 on the 17th Pyre 123rd year of Ascendancy at 03:53 Killed by slaver at level 25 on the 17th Pyre 123rd year of Ascendancy at 10:47 Killed by enthralled slave at level 25 on the 17th Pyre 123rd year of Ascendancy at 12:32 Killed by Cyryma the elder vampire at level 25 on the 27th Pyre 123rd year of Ascendancy at 22:32 Killed by Cyryma the elder vampire at level 25 on the 27th Pyre 123rd year of Ascendancy at 23:45 Killed by elven corruptor at level 25 on the 32nd Pyre 123rd year of Ascendancy at 05:11 Killed by elven corruptor at level 25 on the 32nd Pyre 123rd year of Ascendancy at 07:30 Killed by Rian the halfling at level 25 on the 39th Pyre 123rd year of Ascendancy at 03:39 Killed by skeleton master archer at level 26 on the 50th Pyre 123rd year of Ascendancy at 18:37 Killed by skeleton archer at level 28 on the 20th Dusk 123rd year of Ascendancy at 21:20 Killed by orc master wyrmic at level 28 on the 22nd Dusk 123rd year of Ascendancy at 07:15 Killed by armoured skeleton warrior at level 28 on the 23rd Dusk 123rd year of Ascendancy at 16:14 Killed by ghoul at level 28 on the 23rd Dusk 123rd year of Ascendancy at 21:45 Killed by Islyssra the skeleton archer at level 28 on the 24th Dusk 123rd year of Ascendancy at 00:05 Killed by Islyssra the skeleton archer at level 28 on the 24th Dusk 123rd year of Ascendancy at 01:44 Killed by Dr. Hix at level 29 on the 25th Dusk 123rd year of Ascendancy at 00:02 Killed by Silubrewyn the dread at level 29 on the 25th Dusk 123rd year of Ascendancy at 15:20 Killed by Silubrewyn the dread at level 29 on the 25th Dusk 123rd year of Ascendancy at 16:35 Killed by Silubrewyn the dread at level 29 on the 25th Dusk 123rd year of Ascendancy at 17:46 Killed by Silubrewyn the dread at level 29 on the 25th Dusk 123rd year of Ascendancy at 18:59 Killed by Silubrewyn the dread at level 29 on the 25th Dusk 123rd year of Ascendancy at 20:51 Killed by Lbtejed the halfling at level 29 on the 26th Dusk 123rd year of Ascendancy at 03:01 Killed by Abiren the thalore at level 29 on the 40th Dusk 123rd year of Ascendancy at 08:16 Killed by Abiren the thalore at level 29 on the 40th Dusk 123rd year of Ascendancy at 09:31 Killed by Nafitran the human at level 29 on the 48th Dusk 123rd year of Ascendancy at 23:45 Killed by Zubann the tiger at level 29 on the 1st Time of Equilibrium 123rd year of Ascendancy at 08:14 Killed by Zubann the tiger at level 29 on the 1st Time of Equilibrium 123rd year of Ascendancy at 09:24 Killed by fire drake hatchling at level 29 on the 1st Time of Equilibrium 123rd year of Ascendancy at 20:15 Killed by Bortoan the halfling at level 30 on the 5th Haze 123rd year of Ascendancy at 22:45 Killed by fire drake at level 30 on the 32nd Haze 123rd year of Ascendancy at 22:57 Killed by slimy ooze at level 30 on the 33rd Haze 123rd year of Ascendancy at 01:10 Killed by Ivowe the brittle clear ooze at level 30 on the 33rd Haze 123rd year of Ascendancy at 19:05 Killed by Geta the slimy ooze at level 30 on the 33rd Haze 123rd year of Ascendancy at 23:44 Killed by Aruwen the poison ooze at level 30 on the 34th Haze 123rd year of Ascendancy at 03:55 Killed by armoured skeleton warrior at level 30 on the 58th Haze 123rd year of Ascendancy at 13:14 Killed by Maon the thalore at level 30 on the 59th Haze 123rd year of Ascendancy at 01:56 |
Primary Stats
Strength | 23 (base 10) |
Dexterity | 19 (base 10) |
Constitution | 21 (base 11) |
Magic | 101 (base 60) |
Willpower | 96 (base 60) |
Cunning | 34 (base 11) |
Resources
Life | 509/509 |
Mana | 644/644 |
Negative | 137/137 |
Souls | 5/14 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 13 |
Lite | 0 |
Infravision | 2 |
See Stealth | 21.767186778041 |
See Invisible | 34.376522941209 |
Offense: Barehand
Damage | 11 |
Accuracy | 23 |
Crit Chance | 9% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 60 |
Crit Chance | 21% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 46.933333333333 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +5% |
Physical | +9% |
Cold | +24% |
All | 0% |
Offense: Damage Penetration
Fire | +5% |
Blight | +10% |
Defense: Base
Armour (hardiness) | 3.0000000000014 (30%) |
Defense | 22.075000000001 |
Ranged Defense | 22.075000000001 |
Fatigue | 3 |
Physical Save | 22.2 |
Spell Save | 62.7375 |
Mental Save | 40.166666666667 |
Defense: Resistances
Lightning | + 10%( 85%) |
Darkness | + 20%( 85%) |
Temporal | + 3%( 85%) |
Fire | + 9%( 85%) |
Arcane | + 25%( 85%) |
Cold | + 61%( 85%) |
All | 0%( 85%) |
Defense: Immunities
Stun Resistance | 80% |
Bleed Resistance | 100% |
Confusion Resistance | 30% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 68% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 382 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1037% over 10 turns and instantly restoring 52 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1099% over 10 turns and instantly restoring 55 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Animus | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Spell / Nightfall | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Star fury | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Shades | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrotic minions | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 4/5 |
| 3/5 |
| 5/5 |
| 2/5 |
Spell / Divination | 1.20 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Spell / Conveyance | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Staff combat | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Blurred Mortality |
talent | Animus Hoarder |
talent | Necrotic Aura |
talent | Will o' the Wisp |
talent | Keen Senses |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 54. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed vial of wight ectoplasm. * You've found the needed vial of elder vampire blood. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed wretchling eyeball. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed vial of greater demon bile. * You've found the needed giant spider spinneret. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed snow giant kidney. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On fingers | Unradefast the stralite ring Unradefast the stralite ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Armour penetration: +2 Physical crit. chance: +2.0% Physical power: +10 Defense: +14 Changes stats: +7 Str / +6 Mag / +5 Wil / +7 Cun / +10 Con Maximum encumbrance: +20 Spellpower: +8 Rings can have magical properties. |
On fingers | Brandrip BrandripPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 Changes stats: +8 Dex / +7 Mag / +8 Cun Damage when the wearer hits(melee): 2 blight Damage when the wearer is hit: 8 fire Changes resistances: +9% fire Changes resistances penetration: +10% blight / +5% fire Spell save: +14 Blindness immunity: +40% See stealth: +13 See invisible: +14 Rings can have magical properties. |
Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Main armor | stormlord's silk robe of frost (+10%) (3 def, 0 armour) stormlord's silk robe of frost (+10%) (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +5 Str / +5 Mag / +7 Wil Changes resistances: +10% lightning / +41% cold Changes damage: +9% physical / +24% cold / +5% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
On feet | pair of hardened leather boots 'Ragoran' (0 def, 3 armour) pair of hardened leather boots 'Ragoran' (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Mag Damage when the wearer hits(melee): 2 physical Changes resistances: +3% temporal Critical mult.: +10.00% Physical save: +9 Spell save: +2 Lowers spell cool-downs by: 10% A pair of boots made of leather. |
On head | eldritch cashmere wizard hat of arcana (2 def, 0 armour) eldritch cashmere wizard hat of arcana (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Mag / +3 Wil Mana each turn: +1.40 Mana when hit: +1.60 Maximum mana: +55.00 Spellpower: +11 It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 14 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Cloak | spellcowled cashmere cloak of sorcery (2 def, 0 armour) spellcowled cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +6 Mag / +6 Wil Spell save: +6 Maximum mana: +46.00 Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Inventory
wild infusion of the psychic (resist 20%; cure magical) wild infusion of the psychic (resist 20%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 20% for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Newly picked up Blood of LifeBlood of Life Infused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Newly picked up Rune of the Rift (534.00 temporal damage, removed from time 4 turns)Rune of the Rift (534.00 temporal damage, removed from time 4 turns) Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 534.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
frozen spear rune of the wizard (353 cold damage) frozen spear rune of the wizard (353 cold damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 353.15 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 14; power 38; dur 6) phase door rune of the wizard (range 14; power 38; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 38%, your defense is increased by 38 and all your resistances by 38%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 46) teleportation rune (range 46)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 46 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 162) teleportation rune of the psychic (range 162)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 162 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Chalorogas the steel amulet Chalorogas the steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +1 Cun / +4 Wil Changes resistances penetration: +5% blight Changes damage: +3% mind Talent mastery: +0.22 Spell / Necrotic minions Mental save: +3 Mindpower: +2 Amulets can have magical properties. |
Newly picked up Earthen BeadsEarthen Beads Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 250 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in the Age of Dusk, in an attempt to enhance their connection with Nature. |
grounding steel amulet of constitution (+3) grounding steel amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +14% lightning Stun/Freeze immunity: +20% Amulets can have magical properties. |
protective stralite amulet of the fish protective stralite amulet of the fishInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +5 Defense: +4 Changes resistances: +15% cold Changes resistances cap: +4% all Allows you to breathe in: water Physical save: +14 Amulets can have magical properties. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, this is your reward. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Emelimira the gold ring Emelimira the gold ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Dex / +1 Mag Changes resistances: +6% temporal / +24% light / +6% acid Changes damage: +12% light Blindness immunity: +20% Stun/Freeze immunity: +28% Life regen: +1.40 See stealth: +8 See invisible: +8 Rings can have magical properties. |
gold ring 'Falantir' gold ring 'Falantir'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 Armour penetration: +9 Defense: +7 Changes stats: +2 Con Changes resistances: +10% arcane Changes damage: +9% mind / +10% arcane Spell save: +12 Mana each turn: +0.04 Mana when firing critical spell: +3.00 Maximum stamina: +12.00 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
marksman's steel ring of frost (+22%) marksman's steel ring of frost (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Changes resistances: +22% cold Changes damage: +11% cold Rings can have magical properties. |
wizard's gold ring of warding wizard's gold ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag Changes resistances: +14% fire / +15% cold / +11% lightning / +19% acid Spell save: +8 Rings can have magical properties. |
wizard's steel ring of arcana(+0.13/turn) wizard's steel ring of arcana(+0.13/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Spell save: +6 Silence immunity: +20% Mana each turn: +0.13 Rings can have magical properties. |
Newly picked up Bolbum's Big Knocker (64-76.8 power, 10 apr, physical damage)Bolbum's Big Knocker (64-76.8 power, 10 apr, physical damage) Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 140% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +10 Attack speed: 100% Damage when this weapon hits: +10 % chance of confusion When wielded/worn: Accuracy: +7 Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 2.6 Power cost: 9 out of 20/20. Range: 8.0 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 90% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. This item has been sent to the Item's Vault. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. This item has been sent to the Item's Vault. |
spiritwalker's hardened leather belt of magery spiritwalker's hardened leather belt of mageryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Wil / +7 Mag Mana each turn: +0.18 Maximum mana: +37.00 Spell crit. chance: +4% A belt that goes around your waist. |
spiritwalker's rough leather belt spiritwalker's rough leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.13 Maximum mana: +22.00 A belt that goes around your waist. |
stormlord's cashmere robe of corrosion (+7%) (2 def, 0 armour) stormlord's cashmere robe of corrosion (+7%) (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +5 Str / +6 Mag / +5 Wil Changes resistances: +7% cold / +8% lightning / +18% acid Changes damage: +8% physical / +9% cold / +6% lightning / +12% acid A cloth vestment. It offers no intrinsic protection but can be enchanted. |
restful hardened leather gloves of the starseeker (0 def, 2 armour) restful hardened leather gloves of the starseeker (0 def, 2 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +1 Cun / +4 Mag Changes resistances: +7% darkness / +7% light Life regen: +1.20 Stamina each turn: +0.70 Maximum stamina: +10.00 Infravision radius: +2 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.1 Power cost: 20 out of 20/20. Range: 6.0 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 71.98 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Newly picked up Essence of BearnessEssence of Bearness Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
2 obsidian 2 obsidian0.00 Encumbrance. Type: gem / black ; tier 4 When wielded/worn: Stun/Freeze immunity: +45% When used to imbue an object: Stun/Freeze immunity: +45% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 85 power out of 85/85. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
bright alchemist's lamp of corpselight bright alchemist's lamp of corpselightRequires: - Level 15 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +6% darkness / +5% blight Spellpower: +4 Spell crit. chance: +3% Light radius: +6 Infravision radius: +4 See invisible: +6 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 17 blight damage or heals 26 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. This item has been sent to the Item's Vault. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
carnelian carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used to imbue an object: Combat speed: +8% Casting speed: +8% Mental speed: +8% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat Lich Skull of the Rat LichRequires: - Level 15 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when the wearer is hit: 12 darkness Spellpower: +10 Spell crit. chance: +4% It can be used to raise undead rats, costing 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eyes This item has been sent to the Item's Vault. |
2 geode 2 geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
3 large geode 3 large geode0.00 Encumbrance. Type: gem / stone ; tier 4 When wielded/worn: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% When used to imbue an object: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Gems can be sold for money or used in arcane rituals. |
kunzite kunzite0.00 Encumbrance. Type: gem / violet ; tier 4 When wielded/worn: Changes resistances penetration: +8% all Critical mult.: +8.00% When used to imbue an object: Changes resistances penetration: +8% all Critical mult.: +8.00% Gems can be sold for money or used in arcane rituals. |
2 sugilite 2 sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Gems can be sold for money or used in arcane rituals. |
warded yew wand of conjuration [power 205] (6 cooldown) warded yew wand of conjuration [power 205] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Maximum wards: +3 fire / +2 cold / +1 lightning / +2 blight / +2 temporal Talent granted: +1 Ward It can be used to fire a bolt of a random element (dam 102-205), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 4 When wielded/worn: Armour: +16 Changes resistances: +4% all When used to imbue an object: Armour: +16 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Armour: +12 Changes resistances: +3% all When used to imbue an object: Armour: +12 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
tiger's eye tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Achievements
By Dr. Hix the Lich Necromancer level 27
5th Mirth 123rd year of Ascendancy at 10:08 see stats
By Dr. Hix the Higher Necromancer level 23
47th Regrowth 123rd year of Ascendancy at 12:08 see stats
By Dr. Hix the Higher Necromancer level 13
28th Haze 122nd year of Ascendancy at 21:55 see stats
By Dr. Hix the Lich Necromancer level 29
1st Time of Equilibrium 123rd year of Ascendancy at 19:59 see stats
By Dr. Hix the Higher Necromancer level 21
26th Regrowth 123rd year of Ascendancy at 12:03 see stats
By Dr. Hix the Higher Necromancer level 17
77th Haze 122nd year of Ascendancy at 13:36 see stats
By Dr. Hix the Higher Necromancer level 21
26th Regrowth 123rd year of Ascendancy at 14:40 see stats
By Dr. Hix the Lich Necromancer level 26
49th Pyre 123rd year of Ascendancy at 02:23 see stats
By Dr. Hix the Lich Necromancer level 29
24th Dusk 123rd year of Ascendancy at 20:37 see stats
By Dr. Hix the Higher Necromancer level 19
1st Decay 122nd year of Ascendancy at 08:19 see stats
By Dr. Hix the Higher Necromancer level 15
67th Haze 122nd year of Ascendancy at 03:27 see stats
By Dr. Hix the Higher Necromancer level 10
30th Dusk 122nd year of Ascendancy at 19:35 see stats
By Dr. Hix the Higher Necromancer level 20
14th Regrowth 123rd year of Ascendancy at 23:35 see stats
By Dr. Hix the Lich Necromancer level 30
1st Haze 123rd year of Ascendancy at 04:02 see stats
By Dr. Hix the Higher Necromancer level 25
39th Pyre 123rd year of Ascendancy at 03:39 see stats
By Dr. Hix the Higher Necromancer level 25
4th Pyre 123rd year of Ascendancy at 16:31 see stats
By Dr. Hix the Lich Necromancer level 30
32nd Haze 123rd year of Ascendancy at 22:36 see stats
By Dr. Hix the Higher Necromancer level 13
51st Haze 122nd year of Ascendancy at 20:57 see stats
By Dr. Hix the Higher Necromancer level 25
61st Regrowth 123rd year of Ascendancy at 10:07 see stats
By Dr. Hix the Higher Necromancer level 19
13rd Regrowth 123rd year of Ascendancy at 02:25 see stats
By Dr. Hix the Higher Necromancer level 6
17th Dusk 122nd year of Ascendancy at 19:22 see stats
By Dr. Hix the Higher Necromancer level 11
52nd Dusk 122nd year of Ascendancy at 09:30 see stats
By Dr. Hix the Higher Necromancer level 7
20th Dusk 122nd year of Ascendancy at 00:51 see stats
By Dr. Hix the Higher Necromancer level 25
17th Pyre 123rd year of Ascendancy at 18:27 see stats
By Dr. Hix the Higher Necromancer level 23
46th Regrowth 123rd year of Ascendancy at 16:52 see stats
Log
Saving done.
There is a way to the next level here (press '' or right click to use).
There is a way to the previous level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
There is a way to the next level here (press '' or right click to use).
There is a way to the previous level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
There is a way to the next level here (press '' or right click to use).
There is a way to the previous level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 70th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
There is a way to the lake of Nur here (press '' or right click to use).
There is a way to the old forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
There is a next level here (press '' or right click to use).
Run in which direction?
There is a previous level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.