









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 50 / 4541% |
| Size | small |
| Lifes / Deaths | Killed by thought-forged warrior at level 25 on the 52nd Haze 122nd year of Ascendancy at 11:35 3 / 5Killed by Ivura the gigantic corrosive tunneler at level 26 on the 61st Haze 122nd year of Ascendancy at 04:08 Killed by Urkel's Inner Demon at level 37 on the 27th Dusk 123rd year of Ascendancy at 01:29 Killed by Wayist Shade of Urkel at level 50 on the 67th Regrowth 125th year of Ascendancy at 19:14 Killed by Urkel at level 50 on the 25th Dusk 125th year of Ascendancy at 00:05 |
| Antimagic | Follower |
Primary Stats
| Strength | 26 (base 10) |
| Dexterity | 68 (base 59) |
| Constitution | 50 (base 38) |
| Magic | 20 (base 9) |
| Willpower | 108 (base 58) |
| Cunning | 121 (base 66) |
Resources
| Life | 910/941 |
| Equilibrium | 48 |
| Psi | 542/650 |
| Healing Factor | 1.2786847857241 |
| Regeneration | 37.952732782204 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -1.7763568394003E-13% |
| Spell | 0% |
| Global | +145.0052773261% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 7 |
| See Stealth | 111.6884261314 |
| See Invisible | 129.6884261314 |
Offense: Mainhand
| Damage | 109 |
| Accuracy | 54 |
| Crit Chance | 38% |
| APR | 70 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 119 |
| Accuracy | 54 |
| Crit Chance | 38% |
| APR | 70 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14.75 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Mind
| Mindpower | 109 |
| Crit Chance | 77% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +32% |
| Nature | +47% |
| Blight | +8% |
| Darkness | +23% |
| Mind | +46% |
| All | +2% |
Offense: Damage Penetration
| Nature | +75% |
| Darkness | +45% |
| Mind | +55% |
| All | +35% |
Defense: Base
| Armour (hardiness) | 27 (48.304188961773%) |
| Defense | 57 |
| Ranged Defense | 57 |
| Fatigue | 0 |
| Physical Save | 66.44 |
| Spell Save | 69.14 |
| Mental Save | 74 |
Defense: Resistances
| Acid | + 57%( 76%) |
| Blight | + 52%( 76%) |
| Arcane | + 44%( 76%) |
| Cold | + 50%( 76%) |
| All | + 34%( 76%) |
| Physical | + 41%( 76%) |
| Lightning | + 68%( 76%) |
| Light | + 46%( 76%) |
| Temporal | + 48%( 76%) |
| Mind | + 47%( 76%) |
| Darkness | + 59%( 76%) |
| Fire | + 58%( 76%) |
| Nature | + 44%( 76%) |
Defense: Immunities
| Silence Resistance | 73% |
| Bleed Resistance | 10% |
| Confusion Resistance | 100% |
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 20% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 817 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 985% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 317 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Psionic / Solipsism | 1.40 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| Psionic / Nightmare | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Psionic / Dream Forge | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.10 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Betolralle the orc necromancer. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You failed to protect the lost defiler from death by Urkel. Escort: lost defiler (level 7 of Dreadfell) | failed |
You failed to protect the lost tinker from death by Urkel. Escort: lost tinker (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by Yvagatira the skeleton master archer. Escort: lost warrior (level 6 of Dreadfell) | failed |
You failed to protect the repented thief from death by Neranne the fire drake hatchling. Escort: repented thief (level 2 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3486. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour) =Gearing alternative=3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+1 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 28 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | Duvesus1.0 T5 lite [Random Unique] Disrupt/Master/Psionic While equipped: dps ---------- Res.pen +15% all Apr +15 ----- def ----- Armour +2 Resists +6% temporal +3% light +12% fire +5% arcane +3% all Spell.save +14 (+1 eff.) Mind.save +13 (+3 eff.) Die.at -40.00 life HP.reg +4.14 Silence- +10% ---------- misc Light +6 See.Stealth +21 See.Invis +21 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Eye of the Forest (8 def, 0 armour) =Blind Imm=2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+3 eff.) Mind.save +12 (+3 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 3.5 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | Spellhunt Remnants (6 def, 8 armour) =main=1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+1 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 213.18 arcane damage and stunned). Uses 85 power out of 132/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | Netobers the Glitterbreak [power 105] (13 cooldown) =Main=2.0 T1 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +3% blight Die.at -40.00 life Disease- +20% ---------- misc Light +2 Blast the opponent's mind dealing 153 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold ring 'Arivea' =31 stun=0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Cun ----- def ----- Resists +12% acid Crit.chn- 15.00% Spell.save +12 (+1 eff.) HP.reg +4.00 Poison- +20% Stun/Frz- +31% ---------- misc See.Invis +18 Rings make your fingers look great! |
| On fingers | Writhing Ring of the Hunter =Main=0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Master of Disasters You have set the ring to grant you Master of Disasters! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
| Around neck | stralite amulet 'Ragahad' =main=0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Con dps ---------- Dmg.mod +21% acid +6% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 9 ----- def ----- Armour +5 Defense +8 (+3 eff.) Resists +17% lightning Res.Cap +6% all Phys.save +26 (+2 eff.) Max.HP +66.00 HP.reg +7.00 Stun/Frz- +40% Amulets make your neck look great! |
| In main hand | living mindstar 'Issyderak' (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Cun dps ---------- Mind.crit +10% Crit.mult +21.00% Mind.pwr +15 (+2 eff.) Dmg.mod +21% mind ----- def ----- Resists +9% blight +9% all Mind.save +6 (+1 eff.) Die.at -80.00 life Cut- +10% Silence- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Psi/m.crit +4.00 Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+1 eff.) Spell.save +15 (+1 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Nexus of the Way (22-24 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 22.0 - 24.2 Mind Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +23 (+3 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Mind.save +15 (+4 eff.) Confus- +30% ---------- misc Masteries +0.20 Race/Yeek Wayist: (Instant) Level 3.0 Pwr.cost 51 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 97 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
| Cloak | Galewind the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% acid +21% darkness +3% mind Res.pen +10% darkness Melee Ret 4 acid 6 lightning ----- def ----- Defense +3 (+1 eff.) Resists +8% acid +23% darkness +9% fire +9% cold +20% lightning Phys.save +13 (+1 eff.) Mind.save +13 (+3 eff.) Stealth +20 Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) All.spd +15% Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+4 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Punishments +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. This item has been sent to the Item's Vault. |
Inventory
Primal Infusion (affinity 21%; reduction 4; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 21% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. This item has been sent to the Item's Vault. |
Rune of the Rift (582.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 593.64 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
Tome of Wildfire0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in searing flames. Yet they do not harm you. |
Dayrazor the voratun amulet0.1 T5 amulet jewelry [Rare] Disrupt While equipped: Stats +4 Str +6 Mag +12 Wil dps ---------- Crit.mult +26.46% ----- def ----- Defense +20 (+6 eff.) Resists +30% blight +18% acid +45% nature +15% darkness Spell.save +12 (+1 eff.) Heal.mod +26% Poison- +50% Disease- +48% ---------- misc Light +4 Amulets make your neck look great! |
Ereledorach the Kindlevein0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% acid Res.pen +25% fire ----- def ----- Armour +12 Resists +18% light Spell.save +12 (+1 eff.) Cut- +20% Confus- +20% ---------- misc Masteries +0.33 Psionic/Dreaming +0.33 Psionic/Slumber Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+1 eff.) Spell.save +15 (+1 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. This item has been sent to the Item's Vault. |
Mucusfoe0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Mind.crit +7% Crit.mult +16.00% Dmg.mod +9% mind Acc +9 (+3 eff.) Apr +18 Melee Ret 10 nature ----- def ----- Resists +18% lightning +12% nature Mind.save +18 (+4 eff.) Amulets make your neck look great! |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 3.5 Pwr.cost 51 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
archmage's voratun amulet of the eclipse0.1 T5 amulet jewelry [Ego++] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +5% Spell.pwr +6 (+0 eff.) Melee+ 11 light 11 darkness Dmg.mod +7% acid +12% light +13% darkness +6% fire +6% lightning +6% cold On Melee Ret: * 11% chance to reduce damage dealt by 42% * 12% chance to blind Amulets make your neck look great! |
grounding voratun amulet of vision0.1 T5 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +30% lightning Blind- +34% Stun/Frz- +32% ---------- misc Infravis +6 Sight +2 See.Invis +8 Amulets make your neck look great! |
mindweaver's stralite amulet of perfection (0.33 Wild-gift / Harmony,0.33 Psionic / Dreaming)0.1 T4 amulet jewelry [Ego++] Master/Psionic While equipped: Stats +4 Wil dps ---------- Mind.pwr +11 (+1 eff.) ----- def ----- Mind.save +11 (+3 eff.) Confus- +19% ---------- misc Masteries +0.33 Wild-gift/Harmony +0.33 Psionic/Dreaming Amulets make your neck look great! |
serendipitous voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature While equipped: Stats +18 Lck dps ---------- Acc +12 (+4 eff.) ----- def ----- Defense +12 (+4 eff.) Unseen.red 13% Blind- +29% ---------- misc Infravis +7 Sight +2 See.Invis +7 Amulets make your neck look great! |
voratun amulet 'Flashwitch'0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +12 Str +10 Dex +6 Mag +9 Wil +4 Con dps ---------- Crit.mult +5.00% S.pwr/crit +5 Apr +1 ----- def ----- Armour +14 Defense +12 (+4 eff.) Resists +3% lightning Res.Cap +5% all Phys.save +20 (+2 eff.) ---------- misc Mana/turn +0.41 Max.mana +49.00 Amulets make your neck look great! |
voratun amulet 'Huruneg'0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +5 Str +9 Mag +6 Cun dps ---------- On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +5% arcane +26% temporal Pinning- +50% Knockbk- +40% ---------- misc Light +3 Infravis +3 Amulets make your neck look great! |
voratun amulet 'Nimbuspride'0.1 T5 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +4 Mag +9 Wil dps ---------- Phys.crit +4.0% S.pwr/crit +5 Dmg.mod +6% lightning Apr +7 ----- def ----- Resists +6% lightning Blind- +35% ---------- misc Mana/turn +0.60 Max.mana +42.00 Infravis +9 Sight +2 See.Invis +13 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Burnstriker0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +20 Cun +20 Dex dps ---------- Crit.mult +15.00% Dmg.mod +15% fire +20% nature +9% physical Acc +28 (+9 eff.) ----- def ----- Defense +25 (+7 eff.) Resists +40% nature +3% fire Phys.save +6 (+1 eff.) Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Flamenight the stralite ring =40 stunimm=0.1 T4 ring jewelry [Rare] Master While equipped: Stats +5 Str +3 Wil +3 Con dps ---------- Dmg.mod +24% fire ----- def ----- Resists +3% blight Crit.chn- 15.66% HP.reg +8.00 Stun/Frz- +44% ---------- misc Light +3 Infravis +3 Rings make your fingers look great! |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+4 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Mayevea the Corruptionbloom0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +15 Cun +10 Dex dps ---------- Melee+ 26 physical Ranged+ 31 physical Dmg.mod +19% mind +9% nature Acc +13 (+4 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 52 On Hit (Ranged): * 12% chance to reduce all saves and defense by 52 ----- def ----- Resists +19% mind +4% physical Crit.chn- 10.00% Phys.save +6 (+1 eff.) Max.HP +40.00 ---------- misc Hate/m.crit +3.00 Max.hate +14.00 Bleeding Edge: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 4.5 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 21.13 cold and 21.13 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+1 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+1 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 5.5 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 84.03 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Vorera the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Crit.mult +20.00% Mind.pwr +15 (+2 eff.) Dmg.mod +27% mind ----- def ----- Resists +6% temporal Mind.save +10 (+2 eff.) Confus- +38% ---------- misc Max.hate +10.00 Rings make your fingers look great! |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
gladiator's gold ring of clarity =Conf imm=0.1 T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +7 Str +6 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Mind.save +8 (+2 eff.) Confus- +30% Rings make your fingers look great! |
pixie's voratun ring of clarity =39 conf imm=0.1 T5 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +4 Cun +5 Mag dps ---------- Spell.pwr +9 (+1 eff.) ----- def ----- Mind.save +12 (+3 eff.) Confus- +39% Rings make your fingers look great! |
pixie's voratun ring of misery0.1 T5 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +10 Cun +7 Mag dps ---------- Spell.pwr +12 (+1 eff.) Melee+ 35 physical Ranged+ 18 physical On Hit (Melee): * 20% chance to reduce all saves and defense by 52 On Hit (Ranged): * 17% chance to reduce all saves and defense by 52 ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
savior's voratun ring of speed0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +22% Acc +11 (+3 eff.) ----- def ----- Defense +14 (+4 eff.) Phys.save +13 (+1 eff.) Spell.save +7 (+1 eff.) Mind.save +10 (+2 eff.) Blinding Speed: Puts all charms on 34 cooldown Level 3.5 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +11 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+4 eff.) Disengage: Puts all charms on 9 cooldown Level 3.5 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
elemental voratun battleaxe of shearing (56-84 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Arcane/Master Power 56.0 - 84.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * Create an explosion dealing 15 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +42% acid Res.pen +40% acid +21% all Acc +35 (+11 eff.) Apr +21 Massive two-handed battleaxes. |
Delesagund the Floelore (61-98 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Rare] Arcane Power 61.0 - 97.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +27 arcane On Hit.r1 +16 fire On Hit: * 27% chance to reduce armor by 18% On Crit: * Splash the target with acid dealing 25 damage over 5 turns and reducing armor and accuracy by 4 While equipped: dps ---------- Dmg.mod +12% arcane Res.pen +34% fire ----- def ----- Resists +9% acid +41% cold +7% arcane Massive two-handed swords. |
caustic voratun greatsword of massacre (82-130 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Nature/Master Power 81.5 - 130.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +63 acid +63 nature While equipped: dps ---------- Res.pen +34% acid +31% nature Apr +21 Massive two-handed swords. |
voratun mace 'Ebonyqueen' (45-63 power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Rare] Arcane Power 45.0 - 63.0 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +20 fire While equipped: dps ---------- Melee Ret 14 darkness 14 physical ----- def ----- Resists +24% acid +7% arcane +21% light +18% nature Die.at -100.00 life Max.HP +100.00 ---------- misc Max.stam +40.80 Blunt and deadly. |
Core of the Forge (24-26 power, 40 apr, dreamforge damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 24.0 - 26.4 Dreamforge Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+2 eff.) Mind.pwr +16 (+2 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+3 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Level 5.9 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 102.53 mind damage, 71.63 burning damage, and knocking back your enemies in a radius 5 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 9.42 mind and 6.58 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Flashtooth the living mindstar (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +20 light +12 lightning While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +3% lightning +6% cold +10% physical Res.pen +9% physical +15% light +25% cold Melee Ret 2 temporal ----- def ----- Resists +9% physical Phys.save +8 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+2 eff.) ---------- misc Equi/ret +2.40 Hate/kill +4.00 Psi/kill +5.00 Light +4 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 335.80 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 17 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dragonbone vilestaff 'Xymina' (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Spell.crit +5% Spell.pwr +15 (+1 eff.) Dmg.mod +18% arcane +30% fire Res.pen +20% arcane +34% physical Acc +35 (+11 eff.) Apr +4 Melee Ret 10 arcane 10 physical ----- def ----- Resists +7% arcane Phys.save +12 (+1 eff.) ---------- misc Mana/turn +0.40 Max.mana +100.00 Max.stam +40.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Chamymas the Dazzlerock (55-77 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Master Power 55.0 - 77.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +27 acid +27 nature On Hit: * 27% chance to reduce armor by 18% While equipped: dps ---------- On Hit (Melee): * 27% chance to reduce armor by 18% ----- def ----- Resists +21% acid +41% fire ---------- misc Light +4 One-handed war axes. |
Unlightblight (39-55 power, 31 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Arcane Power 39.0 - 54.6 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +31 Crit +13.0% Atk.spd 100% Phasing +20% Melee+ +27 acid On Crit.r2 +24 acid +24 physical While equipped: dps ---------- Phys.pwr +30 (+6 eff.) Res.pen +20% acid ----- def ----- Resists +21% darkness +12% acid ---------- misc See.Invis +24 One-handed war axes. |
plaguebringer's voratun waraxe of ruin (39-55 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego++] Arcane/Master Power 39.0 - 54.6 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 blight On Hit: 20% Epidemic 5 On Hit: * 19% chance to reduce strength, dexterity, and constitution by 9 While equipped: dps ---------- Phys.crit +15.0% Crit.mult +35.00% Apr +15 ----- def ----- Disease- +35% One-handed war axes. |
Betaba the drakeskin leather belt =main=1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +11 Dex +10 Wil +11 Cun dps ---------- Phys.crit +5.0% Mind.crit +12% Melee Ret 6 mind ----- def ----- Resists +10% lightning +12% temporal +6% mind Phys.save +15 (+1 eff.) Spell.save +18 (+2 eff.) Mind.save +17 (+4 eff.) ---------- misc Hate/m.crit +3.00 Max.psi +30.00 A belt that goes around your waist. |
Glowspike the drakeskin leather belt1.0 T5 belt armor [Rare] Disrupt While equipped: Stats +8 Mag dps ---------- Dmg.mod +15% light Res.pen +20% lightning ----- def ----- Defense +25 (+7 eff.) Resists +13% acid +18% cold +5% physical +11% blight Spell.save +15 (+1 eff.) HP.reg +5.44 ---------- misc Light +4 A belt that goes around your waist. |
drakeskin leather belt 'Ivyramira'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Wil +6 Cun +8 Con dps ---------- Mind.pwr +8 (+1 eff.) Against +39% Summoned ----- def ----- Resists +19% fire +12% cold Crit.chn- 5.00% D.Red.from +45% Summoned Mind.save +14 (+3 eff.) Confus- +20% Stun/Frz- +21% Knockbk- +20% Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+3 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+4 eff.) Resists +10% darkness +10% mind Mind.save +10 (+2 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Porybeth the Obsidianusher (2 def, 4 armour) =main=2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Resists +12% blight +9% temporal +15% darkness Crit.chn- 10.00% Spell.save +12 (+1 eff.) Disease- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Dairegorn the Greentouch (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +13 Mag +15 Wil dps ---------- Spell.crit +6% Crit.mult +5.00% Spell.pwr +30 (+2 eff.) S.pwr/crit +13 Dmg.mod +23% temporal +6% blight +42% arcane +9% nature +20% all ----- def ----- Resists +15% all ---------- misc Mana/turn +0.40 Psi/turn +0.39 Vim/s.crit +1.00 Max.mana +85.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Murkripper (5 def, 4 armour)2.0 T5 cloth armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +14 Mag dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) S.pwr/crit +6 Dmg.mod +6% nature +30% temporal +29% darkness +46% physical Res.pen +10% arcane +15% temporal +20% darkness +33% physical Melee Ret 4 blight ----- def ----- Armour +4 Defense +5 (+2 eff.) Resists +15% all Phys.save +26 (+2 eff.) Anom.red +16 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.mana +80.00 Max.hate +15.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Radiancewreck (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +10 Wil dps ---------- Mind.crit +5% Crit.mult +5.00% Mind.pwr +9 (+1 eff.) Dmg.mod +30% blight +19% mind Res.pen +15% mind +15% light Melee Ret 4 mind ----- def ----- Resists +36% blight +3% light +15% all ---------- misc Mana/turn +0.40 Psi/turn +1.35 Max.psi +47.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's Robe of the Worm of Linaniil (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: Stats +2 Cun dps ---------- Spell.crit +12% Spell.pwr +24 (+2 eff.) Dmg.mod +6% light +8% darkness ----- def ----- Resists +7% all ---------- misc Mana/turn +0.15 Max.mana +43.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+1 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+2 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 88 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 21 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+1 eff.) Mind.pwr +15 (+2 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
Duathelspike (0 def, 5 armour) =water=2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Crit.mult +26.76% Dmg.mod +24% darkness Res.pen +33% blight +20% mind Phasing +40% Melee Ret 8 temporal On Hit (Melee): * 27% chance to reduce damage dealt by 42% ----- def ----- Armour +5 Fatigue +5% Resists +24% darkness +23% cold Spell.save +15 (+1 eff.) Mind.save +12 (+3 eff.) ---------- misc Breathe water A cap made of leather. |
Glyrelaith the dwarven-steel helm (31 def, 12 armour) =conf stun imm=3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +12 Defense +31 (+9 eff.) Fatigue +4% Resists +5% physical +5% arcane +5% all Crit.chn- 5.00% Phys.save +10 (+1 eff.) Blind- +20% Poison- +20% Confus- +20% Stun/Frz- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+3 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+6 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 26 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." This item has been sent to the Item's Vault. |
Radianceresolve the rough leather cap (0 def, 1 armour) =water breathe=2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +5% mind Melee Ret 2 mind ----- def ----- Armour +1 Fatigue +1% Resists +5% cold +6% light +9% mind ---------- misc Light +2 Breathe water A cap made of leather. This object's appearance was changed to Crown of the Elements. |
drakeskin leather cap 'Spiderstrike' (10 def, 11 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +9 Cun +5 Con dps ---------- Acc +10 (+3 eff.) On Melee Ret: * 18% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +11 Defense +10 (+3 eff.) Fatigue +5% Resists +3% nature +18% cold Phys.save +14 (+1 eff.) Mind.save +14 (+3 eff.) Die.at -40.00 life HP.reg +4.18 Confus- +20% ---------- misc Infravis +4 Battle Cry: Puts all charms on 24 cooldown Level 3.5 Pwr.cost 24 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 85 power out of 100/100 The very essence of bearness! |
14 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1940 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Dazzleraven the voratun pickaxe (dig speed 7 turns)3.0 T5 digger tool [Random Unique] Master/Psionic While equipped: Stats +3 Str +15 Dex dps ---------- Phys.pwr +20 (+4 eff.) Mov.spd +20% Dmg.mod +14% mind +15% fire ----- def ----- Resists +9% darkness +6% temporal +3% light +12% nature Mind.save +14 (+3 eff.) ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Cyridhemitha' (dig speed 15 turns) =4str=3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +4 Str dps ---------- S.pwr/crit +6 Dmg.mod +6% nature ----- def ----- Fatigue -5% Resists +11% nature +12% temporal Max.HP +25.00 ---------- misc Max.stam +16.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
11 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 85 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Branadur1.0 T3 lite [Rare] Master While equipped: Stats +3 Str +2 Mag +2 Wil dps ---------- Mind.crit +6% Crit.mult +20.00% ----- def ----- Mind.save +6 (+1 eff.) ---------- misc Max.psi +40.00 Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+1 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 5.5 Pwr.cost 68 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 10.11 cold damage and 10.11 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+1 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 512.91 darkness damage (based on Mindpower and charge). Uses 9 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+0 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
48 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
9 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Blizzardthorn the voratun torque of clear mind [power 4] (22 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +12% temporal +12% cold On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% temporal Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to heal for 110. 100% to increase the duration of 3 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
Porynor the steel torque of clear mind [power 2] (22 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +4 Con ----- def ----- Resists +6% blight +15% cold Max.HP +40.00 Knockbk- +10% Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to increase all damage penetration by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Runador the Glacierlore [power 1] (22 cooldown) =2str 3dex=2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Str +3 Dex ----- def ----- Resists +6% lightning +3% cold Phys.save +3 (+0 eff.) Confus- +10% Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of mindblast 'Flashmortal' [power 225] (13 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% lightning +9% cold Res.pen +20% lightning +5% cold ----- def ----- Resists +3% lightning Blast the opponent's mind dealing 329 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase all damage by 18% for 2 turns. 100% to heal for 35. 100% to reduce fatigue by 28% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
evasive voratun torque of mindblast [power 300] (13 cooldown)2.0 T5 torque charm [Ego+] Psionic Blast the opponent's mind dealing 438 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to gain a 20% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
iron torque of mindblast 'Belybremina' [power 105] (13 cooldown) =6con=2.0 T1 torque charm [Rare] Psionic While equipped: Stats +6 Con dps ---------- Acc +5 (+1 eff.) ----- def ----- Armour +4 Defense +10 (+3 eff.) Blast the opponent's mind dealing 153 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
overpowered voratun torque of mindblast [power 665] (18 cooldown)2.0 T5 torque charm [Ego] Psionic Blast the opponent's mind dealing 971 mind damage and silencing them for 4 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
Elothra the Pitchgrind [power 422] (13 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- On Hit (Melee): * 21% chance to slow global speed by 83% ----- def ----- Resists +6% nature +3% darkness +5% arcane Spell.save +15 (+1 eff.) Heal yourself and all friendly characters within 10 spaces for 422 Puts all charms on 13 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to reduce 3 talent cooldowns by 2. 100% to gain a 35% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of stinging 'Aeradatira' [power 578] (17 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: ----- def ----- Resists +9% fire +9% darkness +6% temporal Max.HP +20.00 Disease- +20% Sting an enemy dealing 850 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 17 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to reduce fatigue by 31% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of summon tentacle 'Relgelamnir' [power 295] (22 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +12% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 9 ----- def ----- Resists +9% temporal Def/telep +15 Res/telep +15% Dur/telep +15% Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 590 Base Damage: 362 Armor: 19 All Resist: 3 Puts all charms on 22 cooldown 100% to reduce 1 talent cooldowns by 2. 100% to increase all damage by 13% for 2 turns. 100% to increase all damage penetration by 18% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
supercharged dragonbone totem of stinging [power 740] (16 cooldown)2.0 T5 totem charm [Ego+] Nature Sting an enemy dealing 1088 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 16 cooldown Natural totems are made by powerful wilders to store nature power. |
9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
16 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Urkel the Yeek Solipsist level 41
35th Dusk 123rd year of Ascendancy at 21:18 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Urkel the Yeek Solipsist level 35
10th Flare 123rd year of Ascendancy at 09:04 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Urkel the Yeek Solipsist level 40
34th Dusk 123rd year of Ascendancy at 05:21 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Urkel the Yeek Solipsist level 19
16th Haze 122nd year of Ascendancy at 03:00 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Urkel the Yeek Solipsist level 50
8th Decay 124th year of Ascendancy at 03:32 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Urkel the Yeek Solipsist level 48
28th Regrowth 124th year of Ascendancy at 20:59 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Urkel the Yeek Solipsist level 50
6th Allure 125th year of Ascendancy at 09:25 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Urkel the Yeek Solipsist level 48
5th Regrowth 124th year of Ascendancy at 04:35 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Urkel the Yeek Solipsist level 45
45th Haze 123rd year of Ascendancy at 06:08 see stats
Clone War (Insane (Adventure) difficulty)
Destroyed your own Shade.By Urkel the Yeek Solipsist level 50
67th Regrowth 125th year of Ascendancy at 20:16 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Urkel the Yeek Solipsist level 10
33rd Dusk 122nd year of Ascendancy at 01:48 see stats
Destroyer of the creation (Insane (Adventure) difficulty)
Killed Slasul.By Urkel the Yeek Solipsist level 50
10th Allure 125th year of Ascendancy at 21:49 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Urkel the Yeek Solipsist level 47
10th Allure 124th year of Ascendancy at 01:43 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Urkel the Yeek Solipsist level 44
29th Haze 123rd year of Ascendancy at 13:18 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Urkel the Yeek Solipsist level 35
1st Dusk 123rd year of Ascendancy at 11:50 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Urkel the Yeek Solipsist level 24
51st Haze 122nd year of Ascendancy at 17:23 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Urkel the Yeek Solipsist level 34
3rd Mirth 123rd year of Ascendancy at 17:29 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Urkel the Yeek Solipsist level 50
71st Regrowth 125th year of Ascendancy at 15:02 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Urkel the Yeek Solipsist level 50
17th Dusk 125th year of Ascendancy at 08:29 see stats
Flooder (Insane (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By Urkel the Yeek Solipsist level 50
1st Regrowth 125th year of Ascendancy at 03:37 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Urkel the Yeek Solipsist level 35
10th Flare 123rd year of Ascendancy at 08:44 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Urkel the Yeek Solipsist level 50
28th Regrowth 124th year of Ascendancy at 23:36 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Urkel the Yeek Solipsist level 10
33rd Dusk 122nd year of Ascendancy at 01:47 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Urkel the Yeek Solipsist level 20
31st Haze 122nd year of Ascendancy at 12:52 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Urkel the Yeek Solipsist level 30
10th Regrowth 123rd year of Ascendancy at 13:50 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Urkel the Yeek Solipsist level 40
32nd Dusk 123rd year of Ascendancy at 22:16 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Urkel the Yeek Solipsist level 50
28th Regrowth 124th year of Ascendancy at 23:15 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Urkel the Yeek Solipsist level 50
65th Pyre 125th year of Ascendancy at 01:41 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Urkel the Yeek Solipsist level 31
29th Regrowth 123rd year of Ascendancy at 01:02 see stats
Portal destroyer (Insane (Adventure) difficulty)
Fought the two Sorcerers and closed one invocation portal.By Urkel the Yeek Solipsist level 50
24th Dusk 125th year of Ascendancy at 23:42 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Urkel the Yeek Solipsist level 50
37th Pyre 125th year of Ascendancy at 21:20 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Urkel the Yeek Solipsist level 45
45th Haze 123rd year of Ascendancy at 10:42 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Urkel the Yeek Solipsist level 21
40th Haze 122nd year of Ascendancy at 09:52 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Urkel the Yeek Solipsist level 47
10th Allure 124th year of Ascendancy at 04:31 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Urkel the Yeek Solipsist level 25
52nd Haze 122nd year of Ascendancy at 11:34 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Urkel the Yeek Solipsist level 9
25th Dusk 122nd year of Ascendancy at 11:19 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Urkel the Yeek Solipsist level 35
10th Flare 123rd year of Ascendancy at 09:04 see stats
The Restless Dead (Insane (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Urkel the Yeek Solipsist level 35
1st Dusk 123rd year of Ascendancy at 10:55 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Urkel the Yeek Solipsist level 10
41st Dusk 122nd year of Ascendancy at 21:29 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Urkel the Yeek Solipsist level 50
43rd Pyre 124th year of Ascendancy at 10:58 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Urkel the Yeek Solipsist level 32
66th Regrowth 123rd year of Ascendancy at 00:59 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Urkel the Yeek Solipsist level 27
61st Haze 122nd year of Ascendancy at 12:23 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Urkel the Yeek Solipsist level 20
33rd Haze 122nd year of Ascendancy at 13:18 see stats
Triumph of the Way (Insane (Adventure) difficulty)
Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.By Urkel the Yeek Solipsist level 50
24th Dusk 125th year of Ascendancy at 23:43 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Urkel the Yeek Solipsist level 40
33rd Dusk 123rd year of Ascendancy at 21:22 see stats
Log
Worm Rot from Argoniel's Inner Demon hits daelach for 29 blight, 18 acid (46 total damage).
Rotting Disease from Argoniel's Inner Demon hits daelach for 37 blight damage.
Argoniel's Inner Demon casts Worm Rot.
Daelach shrugs off Argoniel's Inner Demon's 'Worm Rot'!
Ran for 2 turns (stop reason: detrimental status effect).
Ran for 2 turns (stop reason: taken damage).
Weakness Disease from Argoniel's Inner Demon hits daelach for 35 blight damage.
Decrepitude Disease from Argoniel's Inner Demon hits daelach for 36 blight damage.
Worm Rot from Argoniel's Inner Demon hits daelach for 29 blight, 18 acid (46 total damage).
Rotting Disease from Argoniel's Inner Demon hits daelach for 37 blight damage.
You feel a surge of power as a powerful creature falls nearby.
Ran for 2 turns (stop reason: taken damage).
Daelach is free from the rotting disease.
Daelach is free from the worm rot.
A carrion worm mass bursts out of Daelach!
Daelach is free from the decrepitude disease.
Weakness Disease from Argoniel's Inner Demon hits daelach for 35 blight damage.
Argoniel's Inner Demon hits daelach for 81 blight damage.
Daelach is free from the weakness disease.
Today is the 25th Dusk of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Talent Firebeam is ready to use.
Daelach collapses.
Ran for 4 turns (stop reason: died).
You collect a new ingredient: vial of greater demon bile (1).
Character control switched to Urkel.
Urkel the level 50 yeek solipsist was battered to death by himself, providing a free meal to the wildlife on level 11 of High Peak.



















































































































































































