











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Higher |
| Class | Shadowblade |
| Level / Exp | 22 / 99% |
| Size | medium |
| Lifes / Deaths | Killed by Aerilrarivea the polar bear at level 9 on the 3rd Mirth 122nd year of Ascendancy at 22:06 0 / 6Killed by Urkis, the High Tempest at level 19 on the 54th Dusk 122nd year of Ascendancy at 02:57 Killed by Emelenne the snow giant chieftain at level 19 on the 54th Dusk 122nd year of Ascendancy at 12:15 Killed by Glorytta the bandit at level 21 on the 61st Dusk 122nd year of Ascendancy at 05:16 Killed by Emeloratta the minotaur at level 22 on the 63rd Dusk 122nd year of Ascendancy at 23:02 Killed by Emeloratta the minotaur at level 22 on the 64th Dusk 122nd year of Ascendancy at 00:30 |
Primary Stats
| Strength | 23 (base 13) |
| Dexterity | 59 (base 35) |
| Constitution | 20 (base 10) |
| Magic | 27 (base 23) |
| Willpower | 18 (base 11) |
| Cunning | 49 (base 46) |
Resources
| Life | -60/724 |
| Mana | 187/309 |
| Stamina | 145/213 |
| Healing Factor | 1.4170588855781 |
| Regeneration | 10.273676920441 |
Speed
| Mental | +3.619327060278E-12% |
| Attack | 0% |
| Movement | -4.4408920985006E-14% |
| Spell | +3.619327060278E-12% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 3 |
| Infravision | 6 |
| See Stealth | 33.294708266768 |
| See Invisible | 33.294708266768 |
Offense: Mainhand
| Damage | 68 |
| Accuracy | 53 |
| Crit Chance | 24% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 41 |
| Accuracy | 53 |
| Crit Chance | 26% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 13% |
| Speed | 0.99999999999996 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| All | 0% |
| Physical | +8% |
| Darkness | +15% |
| Nature | +8% |
Offense: Damage Penetration
| Lightning | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 28 (35.65183292883%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 23 |
| Mental Save | 21 |
Defense: Resistances
| Arcane | + 17%( 70%) |
| Mind | + 9%( 70%) |
| All | 0%( 70%) |
| Lightning | + 18%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 17%( 70%) |
| Physical | + 1%( 70%) |
| Darkness | + 6%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Bleed Resistance | 40% |
| Silence Resistance | 10% |
| Knockback Resistance | 40% |
| Stun Resistance | 22% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 277 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 579% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 48 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
| Technique / Duelist | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Stealth | 1.10 |
| 1/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Spell / Conveyance | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 4/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed orc heart. * You've found the needed red crystal shard. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed sandworm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed warg claw. * You've found the needed snow giant kidney. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | pair of dwarven-steel boots 'Pitchrot' (0 def, 14 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +9% darkness ----- def ----- Armour +14 Fatigue +3% Resists +8% lightning +8% temporal +5% arcane +9% mind Max.HP +60.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Lightningvalor the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +15% lightning ----- def ----- Resists +3% light Max.HP +41.00 Pinning- +10% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Xanaba' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Phys.pwr +4 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +5% arcane Phys.save +3 (+1 eff.) Max.HP +80.00 HP.reg +4.00 Disease- +10% Silence- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | umbral rough leather gloves of strength (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 5 darkness Dmg.mod +3% darkness ----- def ----- Armour +1 Resists +6% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Silemira [power 105] (12/13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Acc +5 (+2 eff.) Melee Ret 6 physical On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Resists +9% temporal Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Reduce 2 talent CDs by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Belasaldil the Unlightnull0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Crit.mult +10.00% Dmg.mod +3% darkness Acc +6 (+2 eff.) ---------- misc Equi/ret +0.04 Hate/m.crit +1.00 Max.hate +2.00 Rings make your fingers look great! |
| Around neck | grounding copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% lightning Heal.mod +13% Cut- +40% Stun/Frz- +22% Heal: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 178 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | Silent Blade (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 35% Cun, 65% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex, 0% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
| Cloak | Yvata the linen cloak (16 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +3 Mag +2 Wil +3 Con dps ---------- Crit.mult +5.00% ----- def ----- Defense +16 (+5 eff.) Resists +1% physical Spell.save +6 (+3 eff.) ---------- misc Max.mana +43.00 Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+4 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Inventory
wild infusion of the warrior (res 24%; magical, physical; dur 3; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 238; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 238 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Dawnrage the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- Dmg.mod +9% mind Res.pen +5% mind ----- def ----- Resists +6% light +13% temporal Pinning- +20% Knockbk- +26% ---------- misc Light +1 Amulets make your neck look great! |
Heatbreacher0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Str +3 Dex dps ---------- Res.pen +5% fire ----- def ----- Resists +15% temporal +3% darkness +5% arcane Pinning- +20% Knockbk- +20% Amulets make your neck look great! |
warrior's gold amulet of constitution (+5)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Con ----- def ----- Resists +7% physical ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
mule's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Fatigue -6% Resists +22% lightning ---------- misc Max.enc +22 Rings make your fingers look great! |
psionicist's steel ring of power0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr +7 (+3 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +6 (+3 eff.) ----- def ----- Mind.save +8 (+4 eff.) Rings make your fingers look great! |
titan's steel ring of clarity0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Mind.save +6 (+3 eff.) Confus- +25% Rings make your fingers look great! |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings make your fingers look great! |
wizard's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Spell.save +6 (+3 eff.) Rings make your fingers look great! |
Nerulratira (28-37 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Master Power 28.5 - 37.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Dex dps ---------- Phys.crit +8.0% Phys.pwr +8 (+3 eff.) Phys.spd +10% Acc +16 (+5 eff.) ----- def ----- Defense +9 (+3 eff.) Resists +6% mind +3% light Crit.dmg- 10.00% Spell.save +9 (+4 eff.) Disease- +10% Disarm- +34% Sharp, short and deadly. |
Unerring Scalpel (15-20 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Cun, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+7 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
hateful steel dagger of massacre (19-25 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Master/Psionic Power 19.0 - 24.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +5 darkness Against +7% Living Sharp, short and deadly. |
steel dagger 'Layuvea' (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 12.0 - 15.6 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +6 cold On Crit: * Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Wil dps ---------- Phys.crit +13.0% Phys.pwr +6 (+2 eff.) S.pwr/crit +2 Phasing +10% ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.mana +20.00 Sharp, short and deadly. |
thought-forged iron dagger of erosion (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Nature/Psionic Power 10.0 - 13.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 mind +6 nature On Hit: * 11% chance to reduce all saves and defense by 18 While equipped: Stats +2 Cun +2 Wil Sharp, short and deadly. |
flaming dwarven-steel waraxe of paradox (22-32 power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego] Arcane Power 22.5 - 31.5 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 temporal On Hit.r1 +6 fire While equipped: ----- def ----- Resists +5% temporal One-handed war axes. |
Glowyn the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Cun +7 Wil ----- def ----- Resists +6% fire +3% mind +7% cold A belt that goes around your waist. |
Mayaldamina the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +5 Dex +3 Con ----- def ----- HP.reg +0.70 Heal.mod +12% ---------- misc Equi/ret +0.08 Psi/ret +0.04 Infravis +1 A belt that goes around your waist. |
blurring rough leather belt1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Defense +9 (+3 eff.) Stealth +6 A belt that goes around your waist. |
rough leather belt of transcendence1.0 T1 belt armor [Ego] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Phys.save +6 (+3 eff.) A belt that goes around your waist. |
Tideguile (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Dex dps ---------- Phys.crit +1.0% Phys.pwr +1 (+1 eff.) ----- def ----- Defense +1 (+0 eff.) Fatigue -3% Resists +9% fire +6% temporal +3% cold Spell.save +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glorubeth (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Crit.mult +10.00% Mind.pwr +5 (+2 eff.) Dmg.mod +17% lightning On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +25% lightning +15% fire +12% temporal +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Islimira the linen robe (3 def, 2 armour)2.0 T1 cloth armor [Rare] Master While equipped: Stats +4 Wil dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 18 ----- def ----- Armour +2 Defense +3 (+1 eff.) Resists +3% lightning +3% temporal +7% all Phys.save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Breezegash the pair of rough leather boots (25 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Dmg.mod +9% nature ----- def ----- Armour +1 Defense +25 (+8 eff.) Resists +5% arcane Crit.dmg- 5.00% Phys.save +15 (+7 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) A pair of boots made of leather. |
Camynariruirim the pair of rough leather boots (10 def, 2 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +2 Defense +10 (+3 eff.) Resists +1% physical Die.at -40.00 life ---------- misc Infravis +2 A pair of boots made of leather. |
Huredorin (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +5 Dex +3 Mag +1 Wil +6 Lck dps ---------- Crit.mult +15.00% Dmg.mod +6% mind ----- def ----- Armour +1 Stealth +7 ---------- misc Psi/ret +0.04 A pair of boots made of leather. |
Urthurach the pair of rough leather boots (0 def, 5 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +20 (+7 eff.) Res.pen +5% blight Apr +2 ----- def ----- Armour +5 Resists +6% blight Die.at -20.00 life ---------- misc Infravis +1 A pair of boots made of leather. |
Chargesage (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +15% lightning +15% cold ----- def ----- Armour +3 Fatigue +5% Resists +5% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Eladhevea the rough leather cap (15 def, 5 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.pwr +3 (+1 eff.) Melee Ret 6 acid ----- def ----- Armour +5 Defense +15 (+5 eff.) Fatigue +1% HP.reg +4.00 Teleport- +20% A cap made of leather. |
Malundur the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +1 Dex +2 Wil +2 Cun dps ---------- Phys.crit +3.0% Mind.pwr +4 (+2 eff.) Res.pen +15% mind +5% physical ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Mayyrera the linen wizard hat (11 def, 2 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 18 ----- def ----- Armour +2 Defense +11 (+4 eff.) Resists +3% cold Spell.save +5 (+2 eff.) Blind- +20% A pointy cloth hat, very wizardly... |
Morbusgrit the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +14 (+5 eff.) On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Armour +1 Fatigue +1% Resists +9% fire +3% nature +3% temporal A cap made of leather. |
Nerewen the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +9 Str +5 Wil +4 Cun dps ---------- Phys.pwr +8 (+3 eff.) Res.pen +5% physical On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +3 Fatigue +3% Resists +7% physical Phys.save +7 (+3 eff.) Die.at -80.00 life A cap made of leather. |
Rhidurek the Scorpionvagrant (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str ----- def ----- Armour +3 Fatigue +5% Resists +6% light +12% nature ---------- misc Light +1 See.Invis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Duathelrock' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning Res.pen +15% darkness ----- def ----- Defense +1 (+0 eff.) Resists +16% lightning +6% blight Crit.dmg- 5.00% HP.reg +4.00 Disease- +10% A pointy cloth hat, very wizardly... |
Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+5 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 22 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 36.91 to 110.74 lightning damage (73.83 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
marauder's hardened leather armour of Eyal (13 def, 6 armour)9.0 T3 light armor [Ego++] Nature/Master While equipped: Stats +5 Str +5 Dex ----- def ----- Armour +6 Defense +13 (+4 eff.) Fatigue +8% Phys.save +10 (+5 eff.) Max.HP +38.00 HP.reg +3.00 Heal.mod +12% A suit of armour made of leather. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Frostrigor (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +3% acid +6% cold Res.pen +5% cold ----- def ----- Fatigue -5% Resists +6% nature +6% cold While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 26 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Zuburitta [power 17] (12/17 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +4 Str dps ---------- Phys.crit +1.0% ----- def ----- Resists +6% cold Die.at -20.00 life Max.HP +40.00 Stun/Frz- +20% Harden the skin for 7 turns increasing armour by 17 and armour hardiness by 30% Puts all charms on 17 cooldown Reduce 2 talent CDs by 2. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By FAFHRD THE GREY MOUSE the Higher Shadowblade level 22
63rd Dusk 122nd year of Ascendancy at 10:31 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By FAFHRD THE GREY MOUSE the Higher Shadowblade level 20
55th Dusk 122nd year of Ascendancy at 04:38 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By FAFHRD THE GREY MOUSE the Higher Shadowblade level 10
4th Mirth 122nd year of Ascendancy at 04:29 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By FAFHRD THE GREY MOUSE the Higher Shadowblade level 20
54th Dusk 122nd year of Ascendancy at 18:46 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By FAFHRD THE GREY MOUSE the Higher Shadowblade level 7
77th Pyre 122nd year of Ascendancy at 07:07 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By FAFHRD THE GREY MOUSE the Higher Shadowblade level 18
48th Dusk 122nd year of Ascendancy at 22:34 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By FAFHRD THE GREY MOUSE the Higher Shadowblade level 22
63rd Dusk 122nd year of Ascendancy at 21:54 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By FAFHRD THE GREY MOUSE the Higher Shadowblade level 15
38th Dusk 122nd year of Ascendancy at 21:32 see stats
Log
Emeloratta the minotaur is not stunned anymore.
Emeloratta the minotaur speeds up.
Armoured skeleton warrior uses Block.
Armoured skeleton warrior is no longer out of phase.
Armoured skeleton warrior misses FAFHRD THE GREY MOUSE.
FAFHRD THE GREY MOUSE activates his Silemira!
FAFHRD THE GREY MOUSE hits Emeloratta the minotaur for 23 mind damage.
Emeloratta the minotaur misses FAFHRD THE GREY MOUSE.
Melee retaliation hits Emeloratta the minotaur for 3 physical damage.
Emeloratta the minotaur hits FAFHRD THE GREY MOUSE for 55 physical, 10 light (65 total damage).
FAFHRD THE GREY MOUSE is no longer pinned.
FAFHRD THE GREY MOUSE is not crippled anymore.
Ghoulking performs a diseased attack against FAFHRD THE GREY MOUSE.
Ghoulking misses FAFHRD THE GREY MOUSE.
FAFHRD THE GREY MOUSE receives 27 healing from Temporal Restoration Field.
Emeloratta the minotaur receives 24 healing from Deadly Poison from Emeloratta the minotaur.
Deadly Poison from Emeloratta the minotaur hits FAFHRD THE GREY MOUSE for 64 nature damage.
Armoured skeleton warrior performs a melee critical strike against FAFHRD THE GREY MOUSE!
FAFHRD THE GREY MOUSE reacts to an attack from Armoured skeleton warrior, mitigating the blow!.
FAFHRD THE GREY MOUSE's fades into the shadows.
Armoured skeleton warrior hits FAFHRD THE GREY MOUSE for 100 physical damage.
Armoured skeleton warrior hits FAFHRD THE GREY MOUSE for (28 reacted , -3 stam), 220 physical (220 total damage).
Melee retaliation hits Armoured skeleton warrior for 3 physical damage.
Melee retaliation hits Armoured skeleton warrior for (3 blocked), 0 physical (0 total damage).
Emeloratta the minotaur performs a melee critical strike against FAFHRD THE GREY MOUSE!
Poison bursts out of FAFHRD THE GREY MOUSE's corpse!
Melee retaliation hits Emeloratta the minotaur for 3 physical, 3 physical (6 total damage).
Emeloratta the minotaur hits FAFHRD THE GREY MOUSE for 92 physical, 124 physical (216 total damage).
FAFHRD THE GREY MOUSE the level 22 higher shadowblade was minced to death by Emeloratta the minotaur on level 2 of The Maze.










































































































