










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Anorithil |
| Level / Exp | 36 / 60% |
| Size | medium |
| Lifes / Deaths | Killed by Polyba the brown bear at level 14 on the 19th Dusk 122nd year of Ascendancy at 15:21 0 / 9Killed by Salith the degenerated skeleton warrior at level 15 on the 24th Dusk 122nd year of Ascendancy at 11:34 Killed by Glanne the drem master at level 21 on the 41st Dusk 122nd year of Ascendancy at 00:10 Killed by Layeminn the brecklorn at level 21 on the 41st Dusk 122nd year of Ascendancy at 01:00 Killed by Aratta the great wolf at level 22 on the 43rd Dusk 122nd year of Ascendancy at 23:35 Killed by Voriwe the giant lightning ant at level 24 on the 46th Dusk 122nd year of Ascendancy at 00:33 Killed by Enot the onilug at level 36 on the 30th Haze 122nd year of Ascendancy at 20:53 Killed by Ivalle the spitting spider at level 36 on the 34th Haze 122nd year of Ascendancy at 18:20 Killed by Elowyn the gaeramarth at level 36 on the 34th Haze 122nd year of Ascendancy at 20:54 |
Primary Stats
| Strength | 22 (base 13) |
| Dexterity | 18 (base 17) |
| Constitution | 25 (base 13) |
| Magic | 95 (base 60) |
| Willpower | 37 (base 17) |
| Cunning | 76 (base 60) |
Resources
| Life | -404/762 |
| Mana | 425/445 |
| Negative | 71/155 |
| Positive | 116/155 |
| Healing Factor | 1.5945178243369 |
| Regeneration | 13.314223833213 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +8.8817841970013E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
Offense: Mainhand
| Damage | 84 |
| Accuracy | 27 |
| Crit Chance | 39% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 65 |
| Crit Chance | 55% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +108% |
| Light | +25% |
| Nature | +23% |
| Arcane | +18% |
| Mind | +21% |
| All | +12% |
Offense: Damage Penetration
| Mind | +5% |
| Darkness | +47% |
| Light | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 40 (30%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 0 |
| Physical Save | 16 |
| Spell Save | 44 |
| Mental Save | 46 |
Defense: Resistances
| Arcane | + 26%( 70%) |
| Cold | + 30%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 36%( 70%) |
| Light | + 23%( 70%) |
| Temporal | + 21%( 70%) |
| Darkness | + 44%( 70%) |
| Fire | + 22%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Bleed Resistance | 10% |
| Silence Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 328 damage for 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 195 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 755% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Celestial / Circles | 1.30 |
| 2/5 |
| 4/5 |
| 2/5 |
| 2/5 |
| Celestial / Star fury | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Celestial / Eclipse | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Celestial / Glyphs | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Twilight | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Celestial / Sunlight | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Hymns | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by MOONBLADE II. Escort: injured seer (level 3 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Islavea the elder vampire. Escort: lone alchemist (level 8 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Heart of the Gloom. Escort: lost defiler (level 2 of Heart of the Gloom)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by Bethokira the skeleton warrior. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed length of troll intestine. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed electric eel tail. * You've found the needed multi-hued wyrm scale. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed wretchling eyeball. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Duskquench the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Dmg.mod +3% darkness +6% arcane +9% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ----- def ----- Armour +1 Resists +5% arcane +3% darkness Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown A pair of boots made of leather. |
| Light source | Xavea the Eclipsesmasher1.0 T3 lite [Rare] Nature While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +6 (+2 eff.) Dmg.mod +6% darkness Res.pen +25% darkness ----- def ----- Crit.dmg- 10.00% HP.reg +4.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Coalhunt the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +11% nature +18% darkness Res.pen +15% darkness Melee Ret 2 acid ----- def ----- Defense +1 (+1 eff.) Resists +16% nature A pointy cloth hat, very wizardly... |
| Tool | Morningmortal [power 105] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +5% light ----- def ----- HP.reg +2.00 Cut- +10% Stun/Frz- +20% Fire a magical bolt dealing 118 acid damage Puts all charms on 15 cooldown Cleanse 2 disease/wound/poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | conjurer's steel ring of darkness (+20%)0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +10% darkness ----- def ----- Resists +20% darkness Rings make your fingers look great! |
| On fingers | Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 3.5 Pwr.cost 50 out of 50/50. Range 8 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around waist | hardened leather belt 'Dayrip'1.0 T3 belt armor [Random Unique] Arcane/Nature While equipped: dps ---------- Dmg.mod +3% light Res.pen +5% mind ----- def ----- Armour +17 Resists +6% lightning +9% temporal +12% light ---------- misc Light +3 Create a temporary shield that absorbs 790 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
| In main hand | Issymadin (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Random Unique] Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +12 Con dps ---------- Spell.crit +5% Phys.pwr +20 (+6 eff.) Spell.pwr +25 (+6 eff.) Dmg.mod +30% darkness ----- def ----- Armour +10 Defense +11 (+6 eff.) Spell.save +6 (+2 eff.) HP.reg +2.10 Heal.mod +47% ---------- misc Light +4 Talents +1 Command Staff This staff offers 30% bonus to darkness damage. (included above) Illuminate: Puts all charms on 6 cooldown Level 3.5 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 197.69 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 3.5 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 123.32 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Main armor | Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+5 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+6 eff.) Mind.save +15 (+5 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
| Cloak | shadow cashmere cloak of the hunter (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: dps ---------- Dmg.mod +8% darkness Res.pen +7% darkness Acc +23 (+11 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -5% Resists +13% darkness Stealth +11 Max.HP +56.00 ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Forestbright0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +3 Cun dps ---------- Mind.crit +3% Melee+ 10 light 11 darkness Dmg.mod +10% light +11% darkness Melee Ret 6 mind On Melee Ret: * 10% chance to blind * 11% chance to reduce damage dealt by 20% ----- def ----- Resists +6% nature Mind.save +12 (+4 eff.) ---------- misc Equi/ret +0.28 Max.psi +50.00 Amulets make your neck look great! |
Inventory
healing infusion (heal 65; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 65 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Glemina the Dawnhue0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +8 Str +4 Mag dps ---------- Dmg.mod +6% blight +18% light ----- def ----- Resists +14% mind Confus- +21% Amulets make your neck look great! |
Hailflash the gold amulet0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% cold +3% fire Res.pen +25% fire +10% cold Melee Ret 8 cold ---------- misc Masteries +0.27 Celestial/Light +0.27 Celestial/Glyphs Amulets make your neck look great! |
copper amulet 'Mirepeal'0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +3 Dex +4 Cun +8 Con dps ---------- Crit.mult +5.00% Mov.spd +10% Apr +1 Melee Ret 2 nature ----- def ----- Fatigue -5% Resists +12% nature HP.reg +2.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str Amulets make your neck look great! |
copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil Amulets make your neck look great! |
grounding stralite amulet of dexterity (+2)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex ----- def ----- Resists +16% lightning Stun/Frz- +28% Amulets make your neck look great! |
Barudrastir the Eclipsequarry0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Dex +2 Con dps ---------- Dmg.mod +11% lightning On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Resists +22% lightning +3% fire ---------- misc Infravis +2 Rings make your fingers look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+8 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Kindlevice the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Str +3 Wil +4 Cun dps ---------- Res.pen +15% light Acc +20 (+10 eff.) ----- def ----- Resists +4% physical Phys.save +12 (+8 eff.) Spell.save +11 (+3 eff.) Mind.save +13 (+4 eff.) Rings make your fingers look great! |
Ravensmash the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Dex dps ---------- Res.pen +15% darkness Acc +4 (+2 eff.) ----- def ----- Resists +6% darkness Rings make your fingers look great! |
copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +21% Rings make your fingers look great! |
gold ring0.1 T3 ring jewelry [Normal] Rings make your fingers look great! |
steel ring 'Xanosevea'0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +8 Str +4 Mag +4 Cun ----- def ----- Mind.save +7 (+2 eff.) Confus- +26% ---------- misc See.Invis +12 Rings make your fingers look great! |
warrior's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str ----- def ----- Armour +6 Blind- +21% ---------- misc Infravis +3 See.Stealth +5 See.Invis +5 Rings make your fingers look great! |
warrior's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +8 Rings make your fingers look great! |
wizard's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +2 Mag dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Spell.save +4 (+1 eff.) Rings make your fingers look great! |
truestriking voratun battleaxe of massacre (63-94 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master Power 63.0 - 94.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Res.pen +12% physical Acc +19 (+9 eff.) Apr +13 Massive two-handed battleaxes. |
dwarven-steel greatsword of crippling (38-60 power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego+] Master Power 37.5 - 60.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Massive two-handed swords. |
Cystsin4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 On Crit.r2 +12 nature While equipped: Stats +8 Str dps ---------- Spell.crit +3% Phys.pwr +20 (+6 eff.) Dmg.mod +6% blight Phasing +30% ----- def ----- Mind.save +12 (+4 eff.) ---------- misc Psi/ret +0.28 Mana/s.crit +2.00 Max.psi +30.00 Longbows are used to shoot arrows at your foes. |
Zubeta the Blastfiend (10-10 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 9.5 - 10.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +20 lightning On Hit: * 20% chance to reduce strength, dexterity, and constitution by 30 While equipped: Stats +5 Cun dps ---------- Mind.crit +3% Crit.mult +16.00% Mind.pwr +6 (+2 eff.) Res.pen +15% lightning On Hit (Melee): * 20% chance to reduce armor by 40% ----- def ----- Resists +30% acid +9% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Flowersweep (31-37 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Random Unique] Arcane/Master Power 31.0 - 37.2 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Crit.mult +40.00% Spell.pwr +20 (+5 eff.) Melee+ 19 fire Dmg.mod +31% darkness +6% fire Res.pen +10% nature +5% fire ----- def ----- Resists +9% nature ---------- misc See.Invis +10 Talents +1 Command Staff This staff offers 31% bonus to darkness damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
Rotspitter the elm starstaff (10-12 power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Rare] Nature Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +9% lightning +3% nature +3% light +10% darkness Res.pen +5% lightning On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Defense +5 (+3 eff.) ---------- misc Light +2 Talents +1 Command Staff This staff offers 10% bonus to darkness damage. (included above) Illuminate: Puts all charms on 6 cooldown Level 2.5 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 169.68 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
cruel elven-wood magestaff of the prodigy (25-30 power, 5 apr, cold element)5.0 T4 staff 2H weapon [Ego+] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +8 Mag +12 Wil +13 Cun dps ---------- Spell.crit +12% Crit.mult +18.00% Spell.pwr +12 (+3 eff.) S.pwr/crit +8 Dmg.mod +25% cold ---------- misc Talents +1 Command Staff This staff offers 25% bonus to cold damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
infernal yew magestaff of channeling (20-24 power, 4 apr, arcane element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Crit.mult +22.00% Spell.pwr +23 (+6 eff.) Melee+ 19 fire Dmg.mod +20% arcane ---------- misc Mana/turn +0.27 See.Invis +10 Talents +1 Command Staff This staff offers 20% bonus to arcane damage. (included above) Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
shimmering elven-wood magestaff of might (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Spell.pwr +12 (+3 eff.) Dmg.mod +25% fire ---------- misc Mana/turn +0.29 Max.mana +47.00 Talents +1 Command Staff This staff offers 25% bonus to fire damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
Zubytta the Shadowhunt (20-29 power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Rare] Nature Power 20.5 - 28.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +10 nature +20 darkness On Hit.r1 +20 fire While equipped: Stats +7 Mag dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Crit.dmg- 15.00% One-handed war axes. |
stralite waraxe 'Ivusema' (34-47 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Rare] Arcane Power 33.5 - 46.9 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 107 damage While equipped: Stats +4 Mag dps ---------- Crit.mult +20.00% S.pwr/crit +8 Res.pen +10% blight ----- def ----- Mind.save +12 (+4 eff.) ---------- misc Equi/ret +0.16 Hate/m.crit +5.00 Max.mana +80.00 One-handed war axes. |
insulating hardened leather belt of recklessness1.0 T3 belt armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +5 (+1 eff.) ----- def ----- Resists +7% fire +7% cold A belt that goes around your waist. |
rough leather belt 'Gilaruikath'1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% arcane ----- def ----- Fatigue -5% Resists +3% blight Crit.dmg- 10.00% Max.HP +60.00 Poison- +20% ---------- misc Max.enc +20 Mana/s.crit +1.00 A belt that goes around your waist. |
rough leather belt 'Zerahir'1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Dex +1 Mag +1 Con ----- def ----- Resists +6% light Crit.dmg- 5.00% HP.reg +0.70 Heal.mod +12% A belt that goes around your waist. |
spiritwalker's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +5 Dex +6 Mag +5 Cun +7 Lck ----- def ----- Stealth +8 ---------- misc T.Disarm +16 Mana/turn +0.22 Max.mana +31.00 Infravis +4 A belt that goes around your waist. |
Bethisebeth (6 def, 4 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Max.HP +34.00 HP.reg +2.00 Pinning- +20% Def/telep +10 Res/telep +10% Dur/telep +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Smolderwrack the cashmere cloak (2 def, 10 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +18% acid +18% mind Res.pen +15% acid Melee Ret 6 fire On Hit (Melee): * 20% chance to reduce armor by 40% ----- def ----- Armour +10 Defense +2 (+1 eff.) Resists +24% acid +21% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Weepsting (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Defense +1 (+1 eff.) Resists +3% lightning Crit.dmg- 5.00% Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's cashmere cloak of sorcery (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Dex +4 Mag +4 Wil +2 Cun dps ---------- Spell.crit +4% Acc +4 (+2 eff.) Apr +6 ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robes of Deflection (0 def, 7 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: Stats +3 Con +3 Mag dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Armour +7 Hardiness +30% Resists +7% all On Spell Hit: 4% Evasion 1 This set of robes seems to shine with metallic colors. |
Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+4 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
tormentor's elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +4 Mag +2 Wil +3 Cun dps ---------- Crit.mult +10.00% Spell.pwr +12 (+3 eff.) S.pwr/crit +6 ----- def ----- Resists +15% all Silence- +45% ---------- misc Hate/m.crit +3.00 Psi/m.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gladhemina the pair of voratun boots (5 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Con +5 Wil dps ---------- Phys.crit +4.0% Mind.pwr +6 (+2 eff.) Res.pen +8% physical Apr +3 Melee Ret 4 acid ----- def ----- Armour +5 Defense +5 (+3 eff.) Fatigue -5% Resists +3% physical Phys.save +7 (+5 eff.) HP.reg +7.00 Heal.mod +16% ---------- misc Max.enc +40 Blindside: Puts all charms on 25 cooldown Level 2.5 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 155% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 10 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Nature While equipped: ----- def ----- Armour +1 Resists +5% lightning +6% temporal A pair of boots made of leather. |
sand rough leather gloves of magic (+2) (0 def, 7 armour)1.0 T1 hands armor [Ego] Arcane/Nature While equipped: Stats +2 Mag dps ---------- Melee+ 6 physical Dmg.mod +4% arcane +4% physical ----- def ----- Armour +7 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cuthodelar the Hailfist (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% acid +6% cold ----- def ----- Armour +3 Fatigue +3% Resists +3% acid +18% cold +9% darkness ---------- misc Breathe water A cap made of leather. |
Heatarc the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +4 Dex +3 Con dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +9% cold +12% fire ----- def ----- Armour +1 Fatigue +1% ---------- misc See.Invis +3 A cap made of leather. |
Mardymas the rough leather cap (0 def, 2 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +5 Str +2 Dex dps ---------- Phys.pwr +20 (+6 eff.) ----- def ----- Armour +2 Fatigue +1% Phys.save +9 (+6 eff.) ---------- misc Infravis +2 A cap made of leather. |
rough leather cap of dexterity (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
impenetrable stralite mail armour of lightning resistance (4 def, 19 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego] Master While equipped: ----- def ----- Armour +19 Defense +4 (+2 eff.) Fatigue +12% Resists +19% lightning A suit of armour made of mail. |
Suntreason the drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +4 Str +5 Dex +6 Mag +17 Wil +18 Cun dps ---------- Res.pen +5% acid Melee Ret 6 acid 6 light ----- def ----- Armour +8 Defense +20 (+10 eff.) Fatigue +8% Resists +6% acid Mind.save +41 (+14 eff.) Max.HP +70.00 ---------- misc Light +2 A suit of armour made of leather. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
838 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+5 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+5 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+6 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+6 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
bloodhexed iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego+] Arcane While equipped: Stats +5 Str +4 Wil dps ---------- Phys.crit +6.0% Mind.crit +6% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
9 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(93 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
bright alchemist's lamp of the moons1.0 T3 lite [Ego+] Arcane/Master While equipped: dps ---------- Dmg.mod +10% darkness ----- def ----- Resists +8% light Affinity +5% darkness ---------- misc Light +8 Infravis +3 Moonlight Ray: Puts all charms on 8 cooldown Level 7.2 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 480.71 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 548.80 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Mayura the steel torque of mindblast [power 175] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +6 Str dps ---------- Dmg.mod +6% physical Res.pen +25% physical ----- def ----- Die.at -80.00 life Blast the opponent's mind dealing 212 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Dmg.mod: + 14% all for 2 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of clear mind 'Branyrand' [power 2] (25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +3% temporal +6% mind +9% darkness Crit.dmg- 10.00% Die.at -40.00 life Teleport- +10% Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
piercing elm wand of conjuration [power 105] (15 cooldown)2.0 T1 wand charm [Ego] Arcane Fire a magical bolt dealing 118 lightning damage Puts all charms on 15 cooldown Res.pen: + 10% all for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By MOONBLADE II the Shalore Anorithil level 33
24th Haze 122nd year of Ascendancy at 18:18 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By MOONBLADE II the Shalore Anorithil level 32
8th Haze 122nd year of Ascendancy at 03:42 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By MOONBLADE II the Shalore Anorithil level 24
46th Dusk 122nd year of Ascendancy at 09:23 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By MOONBLADE II the Shalore Anorithil level 11
3rd Summertide 122nd year of Ascendancy at 05:32 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By MOONBLADE II the Shalore Anorithil level 35
29th Haze 122nd year of Ascendancy at 17:14 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By MOONBLADE II the Shalore Anorithil level 33
18th Haze 122nd year of Ascendancy at 05:18 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By MOONBLADE II the Shalore Anorithil level 22
41st Dusk 122nd year of Ascendancy at 18:56 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By MOONBLADE II the Shalore Anorithil level 33
18th Haze 122nd year of Ascendancy at 06:14 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By MOONBLADE II the Shalore Anorithil level 10
1st Mirth 122nd year of Ascendancy at 08:13 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By MOONBLADE II the Shalore Anorithil level 20
35th Dusk 122nd year of Ascendancy at 10:47 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By MOONBLADE II the Shalore Anorithil level 30
4th Haze 122nd year of Ascendancy at 20:02 see stats
Lost in translation (Nightmare (Adventure) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By MOONBLADE II the Shalore Anorithil level 4
76th Pyre 122nd year of Ascendancy at 16:15 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By MOONBLADE II the Shalore Anorithil level 27
70th Dusk 122nd year of Ascendancy at 23:34 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By MOONBLADE II the Shalore Anorithil level 13
18th Dusk 122nd year of Ascendancy at 05:29 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By MOONBLADE II the Shalore Anorithil level 35
29th Haze 122nd year of Ascendancy at 20:43 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By MOONBLADE II the Shalore Anorithil level 11
11st Dusk 122nd year of Ascendancy at 04:46 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By MOONBLADE II the Shalore Anorithil level 18
31st Dusk 122nd year of Ascendancy at 08:15 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By MOONBLADE II the Shalore Anorithil level 24
46th Dusk 122nd year of Ascendancy at 11:15 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By MOONBLADE II the Shalore Anorithil level 15
25th Dusk 122nd year of Ascendancy at 01:53 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By MOONBLADE II the Shalore Anorithil level 36
34th Haze 122nd year of Ascendancy at 18:20 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By MOONBLADE II the Shalore Anorithil level 32
7th Haze 122nd year of Ascendancy at 23:34 see stats
Log
Xerenne the spitting spider performs a melee critical strike against MOONBLADE II!
Your shield crumbles under the damage!
The shield around MOONBLADE II crumbles.
MOONBLADE II vanishes from sight.
MOONBLADE II deactivates Secrets of the Eternals.
MOONBLADE II is stunned!
MOONBLADE II's spell attains critical power!
MOONBLADE II HEALS from light damage!
MOONBLADE II HEALS from darkness damage!
Hymn of Shadows hits MOONBLADE II for (22 absorbed), 0 darkness, 10 healing (0 total damage) [10 healing].
Melee retaliation hits Xerenne the spitting spider for 65 darkness, (1 to psi shield), 1 acid, 15 arcane, 6 mind, 47 light, 65 darkness, (1 to psi shield), 1 acid, 15 arcane, 3 mind, 47 light, 65 darkness, (1 to psi shield), 1 acid, 15 arcane, 6 mind, 47 light (404 total damage).
MOONBLADE II's glyph of twilight hits Elowyn the gaeramarth for (23 rampage shugs off), 0 light, (32 rampage shugs off), 0 darkness (0 total damage).
Hymn of Detection hits Xerenne the spitting spider for 81 darkness damage.
Xerenne the spitting spider hits MOONBLADE II for (71 absorbed), 185 physical, 33 physical, 188 physical, 11 light, 4 healing, 33 physical, 23 lightning (473 total damage) [4 healing].
Xerenne the spitting spider's Beyond the Flesh hits MOONBLADE II for (192 absorbed), 0 physical, (11 absorbed), 0 light, 4 healing, (33 absorbed), 0 physical (0 total damage) [4 healing].
Hymn of Detection killed Xerenne the spitting spider!
Elowyn the gaeramarth rushes out!
MOONBLADE II is recovering from the damage!
MOONBLADE II is dazed!
Elowyn the gaeramarth hits MOONBLADE II for 296 physical damage.
Melee retaliation hits Elowyn the gaeramarth for 30 darkness, 1 acid, 8 arcane, 2 mind, 23 light (63 total damage).
MOONBLADE II's Corona hits Elowyn the gaeramarth for (20 rampage shugs off), 35 darkness (35 total damage).
MOONBLADE II's Corona hits Elowyn the gaeramarth for 20 light damage.
MOONBLADE II's Corona hits Elowyn the gaeramarth for 20 light damage.
Elowyn the gaeramarth uses Slash.
MOONBLADE II is not dazed anymore.
Elowyn the gaeramarth hits MOONBLADE II for 596 physical damage.
Melee retaliation hits Elowyn the gaeramarth for 30 darkness, 1 acid, 8 arcane, 3 mind, 23 light (65 total damage).
Something receives 59 healing from Ivera the bandit's healing light area effect.
MOONBLADE II the level 36 shalore anorithil was tortured to death by Elowyn the gaeramarth on level 1 of Ardhungol.















































































































