











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Wyrmic |
| Level / Exp | 14 / 89% |
| Size | medium |
| Lifes / Deaths | Killed by Emelaldana the orc archer at level 14 on the 7th Flare 122nd year of Ascendancy at 16:52 / 1 |
Primary Stats
| Strength | 37 (base 30) |
| Dexterity | 21 (base 10) |
| Constitution | 16 (base 11) |
| Magic | 9 (base 10) |
| Willpower | 53 (base 40) |
| Cunning | 28 (base 10) |
Resources
| Life | -78/600 |
| Equilibrium | 65 |
| Healing Factor | 1.1645771506545 |
| Regeneration | 20.858955536053 |
Speed
| Mental | +10.286604772583% |
| Attack | +10.286604772583% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 4 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 32 |
| Accuracy | 47 |
| Crit Chance | 26% |
| APR | 15 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 26 |
| Accuracy | 47 |
| Crit Chance | 22% |
| APR | 12 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 4.5 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 23% |
| Speed | 0.90672843004104 |
Offense: Damage Bonus
| Darkness | +14% |
| Nature | +14% |
| Acid | +6% |
| Fire | +5% |
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 23.317011280365 (72.903125182002%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 14 |
| Physical Save | 26 |
| Spell Save | 24 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Fire | + 13%( 70%) |
| Nature | + 19%( 70%) |
| Darkness | + 19%( 70%) |
| Physical | + 5%( 70%) |
| Cold | + 11%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Poison Resistance | 50% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved talent Psiblades (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed electric eel tail. * You've found the needed chunk of ghoul flesh. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | pair of iron boots 'Demon's kiss' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +1 Cun +2 Con dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +3% darkness Melee Ret 2 darkness ----- def ----- Armour +3 Fatigue +2% Resists +3% acid Phys.save +11 (+5 eff.) Mind.save +10 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Aderiatta'2.0 T1 lite [Rare] Disrupt While equipped: Stats +1 Cun +1 Wil ----- def ----- Resists +3% all Crit.dmg- 5.00% Spell.save +6 (+3 eff.) Mind.save +12 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +3 See.Invis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Mayoleth (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +2 Cun dps ---------- Mind.pwr +30 (+10 eff.) Dmg.mod +11% darkness ----- def ----- Defense +1 (+1 eff.) Resists +16% darkness ---------- misc Psi/ret +0.04 See.Invis +3 A pointy cloth hat, very wizardly... |
| On hands | Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 64.29 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | Muthad [power 100] (22/25 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Cun +3 Wil dps ---------- Dmg.mod +6% acid ----- def ----- HP.reg +2.00 Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 200 Base Damage: 108 Armor: 1 All Resist: 2 Puts all charms on 25 cooldown 100% to increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper agate ring0.1 T1 ring jewelry [Ego+] Nature While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con ----- def ----- Max.HP +42.00 HP.reg +7.00 Heal.mod +11% Rings make your fingers look great! |
| Around neck | copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun Amulets make your neck look great! |
| In main hand | Serpent's Glare (7-8 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 173.88 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| Around waist | Glorunor the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +6 Lck dps ---------- Acc +15 (+7 eff.) ----- def ----- Defense +20 (+10 eff.) Resists +3% nature Stealth +6 Die.at -60.00 life ---------- misc T.Disarm +6 Max.stam +10.00 Infravis +4 A belt that goes around your waist. |
| In off hand | Aredor the mossy mindstar (2-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Melee+ +8 arcane While equipped: Stats +3 Dex +2 Wil dps ---------- Mind.crit +1% Crit.mult +10.00% Mind.pwr +5 (+2 eff.) Phasing +10% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | linen cloak 'Viperblood' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Wil +2 Cun +1 Con dps ---------- Mind.pwr +5 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 59% ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel mail armour of command (9 def, 10 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +2 Cun ----- def ----- Armour +10 Defense +9 (+5 eff.) Fatigue +12% Mind.save +10 (+3 eff.) A suit of armour made of mail. |
Inventory
movement infusion of the duelist (speed 553%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 553% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
starlit copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% light +10% darkness Blind- +23% Amulets make your neck look great! |
Shadebile the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Dex +2 Wil +4 Cun dps ---------- Acc +6 (+3 eff.) Melee Ret 2 darkness ----- def ----- Resists +9% fire +5% arcane +9% light Rings make your fingers look great! |
marksman's copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +10% cold Acc +6 (+3 eff.) ----- def ----- Resists +20% cold Rings make your fingers look great! |
acidic iron battleaxe (15-22 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Arcane Power 15.0 - 22.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Massive two-handed battleaxes. |
iron battleaxe (12-19 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 12.5 - 18.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
arcing iron greatsword of daylight (16-26 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane Power 16.0 - 25.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +9 light Against +7% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Massive two-handed swords. |
horrifying mossy mindstar (3-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 3.0 - 3.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee+ 4 mind 4 darkness Dmg.mod +2% mind +2% darkness ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2-2 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.0 - 2.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's mossy mindstar (2-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +2% nature ----- def ----- Resists +3% blight Disease- +11% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
elm vilestaff of illumination (10-12 power, 2 apr, darkness element)5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Nature Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+2 eff.) Dmg.mod +10% darkness ----- def ----- Defense +6 (+3 eff.) ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 41.18 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Hettirab (10-14 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Psionic Power 10.0 - 14.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 darkness Against +6% Living While equipped: Stats +1 Cun dps ---------- Mind.crit +1% Res.pen +20% mind Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce armor by 10% ---------- misc Max.hate +8.00 One-handed war axes. |
insulating rough leather belt of life1.0 T1 belt armor [Ego] Nature/Master While equipped: ----- def ----- Resists +6% fire +6% cold HP.reg +0.70 Heal.mod +12% A belt that goes around your waist. |
rough leather belt 'Galemire' =undead=1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% mind Res.pen +5% lightning Melee Ret 4 lightning On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce all saves and defense by 31 ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt 'Murkstinger'1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Mind.pwr +4 (+1 eff.) Acc +10 (+5 eff.) ----- def ----- Resists +9% darkness +1% physical Mind.save +7 (+2 eff.) Die.at -40.00 life A belt that goes around your waist. |
rough leather belt of carrying1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +20 A belt that goes around your waist. |
Gunokalthoran (1 def, 4 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% ----- def ----- Armour +4 Defense +1 (+1 eff.) Resists +3% blight Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radiancelore the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Str +2 Wil dps ---------- Apr +3 ----- def ----- Defense +1 (+1 eff.) Resists +3% nature Mind.save +6 (+2 eff.) ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of the Shaloren (7 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +1 Mag +1 Wil ----- def ----- Defense +7 (+4 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emelynn (0 def, 8 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Dmg.mod +6% mind +12% cold Acc +20 (+8 eff.) ----- def ----- Armour +8 Resists +18% cold +7% all ---------- misc Max.stam +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Dayjeer (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +9% light +3% mind Res.pen +5% mind ----- def ----- Armour +1 Fatigue -4% Phys.save +6 (+3 eff.) ---------- misc Max.enc +21 A pair of boots made of leather. |
Galeravor the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +2 Dex +1 Wil +2 Con dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +3% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 31 ----- def ----- Armour +3 Fatigue +5% Resists +3% mind ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Nerebrethra (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +1 Dex +4 Cun dps ---------- Phys.crit +1.0% ----- def ----- Armour +3 Fatigue +5% Die.at -40.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Porithra (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Mag +3 Wil dps ---------- Crit.mult +10.00% Mind.pwr +5 (+2 eff.) Melee Ret 2 mind ----- def ----- Armour +3 Fatigue +5% Resists +6% blight Mind.save +7 (+2 eff.) ---------- misc Hate/m.crit +3.00 Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Shockvalor the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Mind.crit +1% Dmg.mod +3% lightning +10% cold ----- def ----- Defense +1 (+1 eff.) Resists +3% lightning +15% cold A pointy cloth hat, very wizardly... |
linen wizard hat 'Demonwill' (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +6% acid Acc +5 (+3 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +9% darkness Mind.save +5 (+2 eff.) Die.at -60.00 life A pointy cloth hat, very wizardly... |
rough leather cap of the depths (0 def, 1 armour)2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +7% cold ---------- misc Breathe water A cap made of leather. |
stabilizing rough leather cap of constitution (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+5 eff.) A cap made of leather. |
Tarrebers (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +16% lightning +6% temporal +5% arcane Heal.mod +5% Stun/Frz- +10% A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
cured leather armour 'Xanasetira' (6 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats +1 Cun ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +15% acid +6% physical +6% light +3% nature +9% lightning Phys.save +12 (+6 eff.) Max.HP +30.00 HP.reg +5.00 Heal.mod +10% A suit of armour made of leather. |
exposing iron shield of fire resistance (+16%) (0 def, 2 armour, 10-13 power, 16 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Master/Psionic When used to Attack: Power 10.5 - 12.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +16 While equipped: dps ---------- On Hit (Melee): * 5% chance to reduce all saves and defense by 31 On Melee Ret: * 10% chance to reduce all saves and defense by 31 ----- def ----- Armour +2 Fatigue +8% Resists +16% fire ---------- misc Talents +1 Block Handheld deflection devices. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
124 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Lightradiance' (dig speed 31 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +1 Dex +1 Mag dps ---------- Dmg.mod +12% light ----- def ----- Resists +3% light ---------- misc Spell.cld 10% Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eremalin the Murkquill2.0 T1 lite [Rare] Nature While equipped: Stats +2 Wil dps ---------- Spell.pwr +15 (+6 eff.) Dmg.mod +3% blight +3% arcane +6% darkness Res.pen +10% arcane ----- def ----- Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Galuhir'2.0 T1 lite [Rare] Arcane While equipped: Stats +4 Dex dps ---------- Phys.crit +1.0% Dmg.mod +6% physical Res.pen +20% physical Melee Ret 11 fire ----- def ----- Defense +10 (+5 eff.) Resists +6% fire ---------- misc Max.stam +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of clarity2.0 T1 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+2 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
supercharged elm wand of shielding [power 140] (22/26 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 140 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 26 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Mef the Thalore Wyrmic level 10
5th Mirth 122nd year of Ascendancy at 05:22 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Mef the Thalore Wyrmic level 6
1st Mirth 122nd year of Ascendancy at 01:56 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Mef the Thalore Wyrmic level 10
7th Mirth 122nd year of Ascendancy at 12:48 see stats
Log
Xanomina the rattlesnake hits Mef for 90 physical, 6 nature, 1 healing, 74 physical, 6 nature, 1 healing (176 total damage) [3 healing].
Melee retaliation hits Xanomina the rattlesnake for (1 flat reduction), 0 darkness, (8 flat reduction), 4 cold, (1 flat reduction), 0 darkness, (8 flat reduction), 4 cold (7 total damage).
Mef gains 0% of a turn from Ancestral Life.
Your summoned Lashing Tentacle disappears.
Xanomina the rattlesnake is no longer pinned.
Xanomina the rattlesnake rearms.
Emelaldana the orc archer rearms.
Mef HEALS from nature damage!
Xanomina the rattlesnake hits Mef for 47 physical, 6 nature, 1 healing (53 total damage) [1 healing].
Melee retaliation hits Xanomina the rattlesnake for (2 flat reduction), 0 darkness, (8 flat reduction), 15 cold (15 total damage).
Poison from Mef hits Xanomina the rattlesnake for (1 flat reduction), 0 nature (0 total damage).
Mef gains 0% of a turn from Ancestral Life.
Mef HEALS from nature damage!
Deadly Poison from Emelaldana the orc archer hits Mef for 29 nature, 7 healing (29 total damage) [7 healing].
Mef gains 0% of a turn from Ancestral Life.
Mef hits Xanomina the rattlesnake for (1 flat reduction), 0 nature, (8 flat reduction), 10 nature, (8 flat reduction), 13 nature, (6 flat reduction), 0 arcane (22 total damage).
Emelaldana the orc archer uses Greater Weapon Focus.
Emelaldana the orc archer uses Infusion: Movement.
Emelaldana the orc archer is moving at extreme speed!
Emelaldana the orc archer slows down.
Greater Weapon Focus from Emelaldana the orc archer performs a melee critical strike against Mef!
Poison bursts out of Mef's corpse!
Emelaldana the orc archer roars triumphantly.
Mef resists the vile poison!
Mef resists the vile poison!
Emelaldana the orc archer hits Mef for 30 physical, 6 cold, 16 physical, 4 blight (56 total damage).
Greater Weapon Focus from Emelaldana the orc archer hits Mef for 30 physical, 6 cold, 21 physical (57 total damage).
Melee retaliation hits Emelaldana the orc archer for 2 darkness, 20 cold, 2 darkness, 20 cold, 2 darkness, 20 cold, 1 darkness, 18 cold (83 total damage).
Mef the level 14 thalore wyrmic was eviscerated to death by Emelaldana the orc archer on level 3 of Scintillating Caves.























































































