











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Oozemancer |
| Level / Exp | 19 / 84% |
| Size | medium |
| Lifes / Deaths | Killed by Aeryrevena the giant carpenter ant at level 19 on the 44th Dusk 122nd year of Ascendancy at 21:21 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 17 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 12 (base 10) |
| Magic | 15 (base 10) |
| Willpower | 67 (base 47) |
| Cunning | 51 (base 39) |
Resources
| Life | -41/858 |
| Equilibrium | 75 |
| Healing Factor | 1.3391526171258 |
| Regeneration | 32.947455567172 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 33.891010379467 |
| See Invisible | 33.891010379467 |
Offense: Mainhand
| Damage | 26 |
| Accuracy | 40 |
| Crit Chance | 15% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 34 |
| Accuracy | 40 |
| Crit Chance | 16% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| Nature | +5% |
| Mind | +14% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 12 (35.65183292883%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 0 |
| Physical Save | 15 |
| Spell Save | 28 |
| Mental Save | 37 |
Defense: Resistances
| Blight | 0%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 26%( 70%) |
| All | 0%( 70%) |
| Darkness | 0%( 70%) |
| Light | + 12%( 70%) |
| Physical | 0%( 70%) |
| Lightning | + 19%( 70%) |
| Mind | + 36%( 70%) |
| Fire | 0%( 70%) |
| Nature | + 33%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 21% |
| Poison Resistance | 100% |
| Blind Resistance | 60% |
| Silence Resistance | 20% |
| Bleed Resistance | 60% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 430 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 189 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Moss | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mucus | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Slime | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.51 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Fungus | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | brass lantern 'Ivymira'2.0 T1 lite [Rare] Master While equipped: Stats +5 Mag ----- def ----- Resists +6% light +5% arcane +9% mind Crit.dmg- 5.00% HP.reg +4.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat 'Forestrune' (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Melee Ret 4 nature ----- def ----- Defense +1 (+1 eff.) Max.HP +80.00 Heal.mod +20% Disarm- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Equi/ret +0.90 Psi/ret +0.90 Hate/ret +0.80 A pointy cloth hat, very wizardly... |
| On hands | Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Tool | Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 22/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Galivor the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Con dps ---------- Res.pen +10% physical On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% cold HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
| On fingers | Porotha0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Str +4 Wil dps ---------- Dmg.mod +11% mind ----- def ----- Resists +11% mind Spell.save +6 (+3 eff.) Max.HP +20.00 Poison- +20% Silence- +10% Rings make your fingers look great! |
| Around neck | clarifying copper amulet of mastery (0.11 Wild-gift / Antimagic)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +13% mind Confus- +21% ---------- misc Masteries +0.11 Wild-gift/Antimagic Amulets make your neck look great! |
| In main hand | Getuleran the mossy mindstar (2-2 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.0 - 2.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Mind.crit +4% Mind.pwr +2 (+1 eff.) Melee+ 4 mind 4 darkness Dmg.mod +3% mind +3% darkness ----- def ----- Resists +3% mind +6% light Silence- +10% ---------- misc Max.psi +10.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Lorybar the thorny mindstar (7-8 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature Power 7.0 - 7.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit.r1 +12 mind While equipped: Stats +4 Cun dps ---------- Mind.crit +3% Mind.pwr +10 (+4 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 32 ----- def ----- Phys.save +5 (+5 eff.) Spell.save +2 (+1 eff.) Mind.save +4 (+2 eff.) Max.HP +10.00 HP.reg +0.50 ---------- misc Equi/ret +0.80 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Blazestalker the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Mind.pwr +15 (+5 eff.) Res.pen +5% mind Melee Ret 4 mind 2 lightning ----- def ----- Defense +1 (+1 eff.) Resists +3% lightning Max.HP +30.00 ---------- misc Max.psi +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Emybreta the cured leather armour (6 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: dps ---------- Spell.crit +3% Spell.pwr +10 (+5 eff.) Res.pen +5% mind ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +16% lightning Max.HP +36.00 HP.reg +5.90 Heal.mod +12% ---------- misc Stam/turn +0.50 Mana/turn +0.08 Max.psi +20.00 A suit of armour made of leather. |
Inventory
elemental steel greatsword (25-40 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Arcane Power 25.0 - 40.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * Create an explosion dealing 34 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +14% acid Res.pen +9% acid Massive two-handed swords. |
Xereth the steel longsword (22-30 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Master Power 21.5 - 30.1 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Resists +6% acid Crit.dmg- 10.00% HP.reg +4.00 Heal.mod +10% Sharp, long, and deadly. |
Crackleraptor the rough leather cap (0 def, 1 armour) =wa=2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Mind.crit +2% ----- def ----- Armour +1 Fatigue +1% Resists +15% blight +7% cold +5% arcane +9% lightning ---------- misc Max.hate +2.00 Breathe water A cap made of leather. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
cleansing iron torque of psionic shield [power 23] (22 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 22 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Achievements
Antimagic! (Madness (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Mef the Cornac Oozemancer level 19
39th Dusk 122nd year of Ascendancy at 20:42 see stats
Curse Lifter (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Mef the Cornac Oozemancer level 19
36th Dusk 122nd year of Ascendancy at 14:57 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Mef the Cornac Oozemancer level 10
6th Flare 122nd year of Ascendancy at 12:15 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Mef the Cornac Oozemancer level 8
8th Mirth 122nd year of Ascendancy at 17:40 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Mef the Cornac Oozemancer level 16
15th Dusk 122nd year of Ascendancy at 08:21 see stats
Log
LIFE LOST WARNING!
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Mef uses Infusion: Wild.
Mef is cured!
Mef lessens the pain.
Mef is confused and fails to use Attack.
Mef slows down.
Mef shares damage with his oozes!
Aeryrevena the giant carpenter ant's Slime Spit hits Mef for (34 antimagic), 6 nature (6 total damage).
Aeryrevena the giant carpenter ant's Slime Spit hits Bloated ooze for 51 nature damage.
Aeryrevena the giant carpenter ant's Slime Spit killed Bloated ooze!
Mef overcomes the madness
Mef stops bleeding.
Talent Dig is ready to use.
Mef shares damage with his oozes!
Aeryrevena the giant carpenter ant's Slime Spit hits Mef for (17 antimagic), 0 nature (0 total damage).
Aeryrevena the giant carpenter ant's ice area effect hits Bloated ooze for 30 cold damage.
Aeryrevena the giant carpenter ant's ice area effect hits Bloated ooze for 30 cold damage.
Aeryrevena the giant carpenter ant's ice area effect hits Shadow for 0 cold damage.
Agony from Aeryrevena the giant carpenter ant hits Mef for 41 mind damage.
Mef the level 19 cornac oozemancer was mindraped to death by Aeryrevena the giant carpenter ant on level 1 of The Maze.







































































