











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Necromancer |
| Level / Exp | 29 / 7% |
| Size | big |
| Lifes / Deaths | Killed by Bethegakira the elven cultist at level 29 on the 29th Haze 122nd year of Ascendancy at 02:38 / 1 |
Primary Stats
| Strength | 30 (base 20) |
| Dexterity | 25 (base 10) |
| Constitution | 69 (base 45) |
| Magic | 73 (base 60) |
| Willpower | 24 (base 13) |
| Cunning | 32 (base 11) |
Resources
| Life | -392/891 |
| Mana | 214/366 |
| Positive | 114/134 |
| Soul | 5/14 |
| Healing Factor | 2.1927219866911 |
| Regeneration | 61.944396124024 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| ESP Range | 10 |
| ESP Kinds | undead, animal/canine |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 28 |
| Crit Chance | 10% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Light | +9% |
| Darkness | +20% |
| Physical | +6% |
| Cold | +6% |
| Fire | +12% |
Offense: Damage Penetration
| Blight | +5% |
| Lightning | +25% |
| Fire | +15% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 31.551211628464 (73.607947236566%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 30 |
| Physical Save | 44 |
| Spell Save | 45 |
| Mental Save | 30 |
Defense: Resistances
| Acid | + 35%( 70%) |
| Blight | + 55%( 70%) |
| Physical | + 25%( 70%) |
| Cold | + 61%( 70%) |
| All | + 19%( 70%) |
| Lightning | + 52%( 70%) |
| Light | + 29%( 70%) |
| Temporal | + 21%( 70%) |
| Mind | + 26%( 70%) |
| Darkness | + 50%( 70%) |
| Fire | + 29%( 70%) |
| Nature | + 63%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Confusion Resistance | 0% |
| Disarm Resistance | 67% |
| Silence Resistance | 30% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 638 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 163 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Master necromancer | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Celestial / Chants | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves. Escort: lost defiler (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Old Forest. Escort: lost tinker (level 2 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * Use the control orb of Yiilkgur to begin the ceremony. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 158. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed hummerhorn wing. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed snow giant kidney. * You've found the needed vial of squid ink. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed naga tongue. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within15 lumberjacks have died. | done |
Equipment
| On feet | Ragerath the Brandvein (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Res.pen +15% fire Melee Ret 6 fire ----- def ----- Armour +3 Resists +12% acid +3% fire +9% nature +9% cold HP.reg +4.00 Heal.mod +13% A pair of boots made of leather. |
| Light source | Unrevon2.0 T1 lite [Rare] Master While equipped: ----- def ----- Resists +3% fire +3% mind +3% cold Mind.save +9 (+5 eff.) Die.at -20.00 life Disarm- +20% Stun/Frz- +10% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Aralen (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +3 Cun +4 Wil ----- def ----- Armour +3 Fatigue +3% Resists +11% nature +12% darkness Spell.save +6 (+2 eff.) Max.HP +78.00 Heal.mod +13% ---------- misc Psi/ret +0.16 A cap made of leather. |
| On hands | Winterwyrd (15 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Con dps ---------- Dmg.mod +6% cold ----- def ----- Armour +2 Defense +15 (+5 eff.) Fatigue +3% Resists +12% lightning +12% cold +3% mind +3% light Phys.save +18 (+6 eff.) Spell.save +8 (+2 eff.) Mind.save +6 (+3 eff.) Disarm- +27% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | ash wand of shielding 'Duathelspar' [power 200] (4/20 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +2 Dex +1 Con dps ---------- Dmg.mod +6% physical Res.pen +10% darkness Acc +5 (+3 eff.) ----- def ----- Defense +25 (+9 eff.) Resists +20% darkness Def/telep +10 Res/telep +10% Dur/telep +10% Create a shield absorbing up to 222 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gold onyx ring0.1 T3 ring jewelry [Ego+] Nature While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con ----- def ----- Max.HP +55.00 HP.reg +10.00 Heal.mod +16% Rings make your fingers look great! |
| On fingers | gold onyx ring0.1 T3 ring jewelry [Ego+] Nature While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con ----- def ----- Max.HP +60.00 HP.reg +7.00 Heal.mod +11% Rings make your fingers look great! |
| Around neck | Xanybeth the Thundertrencher0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +5 Cun +5 Con dps ---------- Mov.spd +10% Dmg.mod +12% lightning +9% light Res.pen +25% lightning Melee Ret 4 light ----- def ----- Fatigue -6% Resists +12% lightning +9% light HP.reg +2.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
| In main hand | Aereldil (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +19 (+6 eff.) Dmg.mod +20% darkness Phasing +18% ----- def ----- Defense +15 (+5 eff.) Resists +3% mind Crit.dmg- 5.00% Shield.pwr +11% Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +7 (+4 eff.) Silence- +10% Disarm- +20% ---------- misc Vim/s.crit +2.00 Max.vim +15.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | swashbuckler's dwarven-steel shield of resistance (0 def, 6 armour, 70 block)7.0 T3 shield armor Reqs Shield usage training [Ego++] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Str +3 Dex dps ---------- Acc +12 (+6 eff.) ----- def ----- Armour +6 Fatigue +8% Resists +8% acid +6% fire +5% lightning +8% cold ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Salariatha (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +5% blight Melee Ret 6 temporal ----- def ----- Defense +2 (+1 eff.) Resists +1% physical +6% darkness +25% blight +15% nature +3% temporal Crit.dmg- 10.00% HP.reg +5.00 Heal.mod +14% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Urthazilarand the Hellkiss (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Dmg.mod +12% fire ----- def ----- Armour +9 Fatigue +22% Resists +12% lightning +7% physical Crit.dmg- 10.00% Phys.save +14 (+5 eff.) Max.HP +80.00 Disease- +20% Silence- +20% Knockbk- +20% A suit of armour made of metal plates. |
Inventory
Rune of the Rift (246.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 246.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Strikeraven0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Wil +3 Cun +3 Con dps ---------- Mind.pwr +10 (+5 eff.) ----- def ----- Resists +6% lightning Phys.save +7 (+3 eff.) Max.HP +33.00 HP.reg +2.00 ---------- misc Psi/ret +0.12 Max.hate +10.00 Amulets make your neck look great! |
savior's gold amulet of healing0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Phys.save +10 (+4 eff.) Spell.save +13 (+4 eff.) Mind.save +11 (+6 eff.) Heal.mod +10% Cut- +40% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 136 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
rogue's stralite ring of speed0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +5 Cun dps ---------- Mov.spd +14% Acc +8 (+4 eff.) ----- def ----- Defense +15 (+5 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
Blizzardraze (15-18 power, 3 apr, blight element)5.0 T2 staff 2H weapon [Rare] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +36 (+10 eff.) Dmg.mod +15% blight Res.pen +25% cold Melee Ret 4 blight 4 arcane ----- def ----- Defense +7 (+3 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 119.01 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Ce'Neriwyn the ash vilestaff (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Random Unique] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +16 (+5 eff.) Dmg.mod +15% darkness Res.pen +15% acid ----- def ----- Armour +3 Hardiness +4% Resists +6% cold +5% arcane +3% fire Phys.save +2 (+1 eff.) ---------- misc Mana/turn +0.10 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
yew starstaff 'Phoenixrot' (25-30 power, 4 apr, physical element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +12 (+4 eff.) Dmg.mod +3% fire +25% physical Res.pen +15% nature +15% fire Melee Ret 6 nature ---------- misc Mana/turn +0.16 Max.mana +43.00 Talents +1 Command Staff On Spell Hit: 10% Drain 3 Staves designed for wielders of magic, by the greats of the art. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Xanavea the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +1 Mag ----- def ----- Resists +9% temporal +5% arcane +6% cold Spell.save +12 (+4 eff.) Max.HP +38.00 ---------- misc Infravis +1 A belt that goes around your waist. |
rough leather belt of unlife =undead=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Salodhebeth (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +3% blight +11% cold +6% acid +1% physical Max.HP +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glorymina (6 def, 10 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +3 Str +2 Con dps ---------- Phys.crit +2.0% Phys.pwr +9 (+4 eff.) Melee Ret 4 mind ----- def ----- Armour +10 Defense +6 (+2 eff.) Fatigue +4% Resists +3% all Phys.save +29 (+10 eff.) ---------- misc Stam/turn +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Glorabeth' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Wil ----- def ----- Armour +4 Fatigue +4% Resists +8% blight +6% light Phys.save +9 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +8 (+4 eff.) HP.reg +2.00 Silence- +20% Confus- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Crackleviper the steel mail armour (9 def, 19 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Cun dps ---------- Res.pen +10% lightning +25% mind ----- def ----- Armour +19 Defense +9 (+3 eff.) Fatigue +12% Resists +6% mind Mind.save +12 (+6 eff.) HP.reg +2.90 ---------- misc Stam/turn +0.70 A suit of armour made of mail. |
iron shield 'Vorodheda' (0 def, 11 armour, 60 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 7 cold Melee Ret 3 ice On Hit (Melee): * 10% chance to reduce armor by 37% ----- def ----- Armour +11 Fatigue +8% Max.HP +40.00 Confus- +10% Knockbk- +10% ---------- misc Talents +1 Block Handheld deflection devices. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
122 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Hellstorrent' (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +5 Con dps ---------- Crit.mult +13.00% Phys.pwr +8 (+4 eff.) Res.pen +25% fire Apr +5 ---------- misc Infravis +2 See.Invis +12 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dagikan the Strikedream2.0 T1 lite [Rare] Psionic While equipped: Stats +5 Str +1 Dex +2 Mag dps ---------- Melee Ret 2 lightning ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +4 Infravis +1 See.Stealth +6 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 302/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
extending dwarven-steel torque of psionic shield [power 87] (4/25 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 87 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
elm totem of healing [power 110] (4/15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
focusing elm wand of shielding [power 110] (4/20 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 122 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
overpowered ash wand of shielding [power 302] (4/27 cooldown)2.0 T2 wand charm [Ego] Arcane Create a shield absorbing up to 335 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 27 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Mef the Ogre Necromancer level 29
25th Haze 122nd year of Ascendancy at 14:26 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Mef the Ogre Necromancer level 24
9th Haze 122nd year of Ascendancy at 01:35 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Mef the Ogre Necromancer level 10
2nd Summertide 122nd year of Ascendancy at 01:23 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Mef the Ogre Necromancer level 21
1st Time of Equilibrium 122nd year of Ascendancy at 18:59 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Mef the Ogre Necromancer level 24
9th Haze 122nd year of Ascendancy at 01:04 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Mef the Ogre Necromancer level 10
4th Mirth 122nd year of Ascendancy at 12:35 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Mef the Ogre Necromancer level 20
30th Dusk 122nd year of Ascendancy at 06:44 see stats
Myths of an age past (Insane (Roguelike) difficulty)
Learned all there is to learn about the Gods and the Godslayers.By Mef the Ogre Necromancer level 24
9th Haze 122nd year of Ascendancy at 01:35 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Mef the Ogre Necromancer level 22
3rd Haze 122nd year of Ascendancy at 00:30 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Mef the Ogre Necromancer level 1
74th Pyre 122nd year of Ascendancy at 11:33 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Mef the Ogre Necromancer level 6
79th Pyre 122nd year of Ascendancy at 14:48 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Mef the Ogre Necromancer level 24
9th Haze 122nd year of Ascendancy at 01:35 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Mef the Ogre Necromancer level 12
10th Flare 122nd year of Ascendancy at 00:31 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Mef the Ogre Necromancer level 28
19th Haze 122nd year of Ascendancy at 23:56 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Mef the Ogre Necromancer level 17
20th Dusk 122nd year of Ascendancy at 11:25 see stats
Log
Weakness Disease from Elven blood mage hits Mef for 21 blight damage.
You are unable to move!
You carry too much--you are encumbered!
Drop some of your items.
Mef uses Block.
Skeleton master archer shoots!
Bethegakira the elven cultist speeds up.
Decrepitude Disease from Elven cultist hits Skeleton master archer for 55 blight damage.
Decrepitude Disease from Elven blood mage hits Armoured skeleton warrior for 19 blight damage.
Weakness Disease from Elven blood mage hits Armoured skeleton warrior for 17 blight damage.
Bethegakira the elven cultist throws a finishing uppercut.
Bethegakira the elven cultist slows down.
Mef shrugs off the effect 'Frozen'!
Mef resists the stun!
Elven blood mage misses Armoured skeleton warrior.
Bethegakira the elven cultist hits Mef for (70 blocked), 148 physical, (3 blocked), 0 cold, (11 blocked), 0 fire, (8 blocked), 0 lightning, (8 blocked), 0 acid, (4 blocked), 0 acid, (5 blocked), 0 darkness, (4 blocked), 0 lightning, (5 blocked), 0 fire, (4 blocked), 0 cold, 13 mind (161 total damage).
Melee retaliation hits Bethegakira the elven cultist for (5 flat reduction), 0 temporal, (17 flat reduction), 0 light, (5 flat reduction), 0 fire (0 total damage).
Heavy bone giant hits Bethegakira the elven cultist for (48 flat reduction), 17 physical, (3 flat reduction), 0 blight, (14 flat reduction), 0 blight (17 total damage).
Bleeding from Elven mage hits Elven blood mage for (48 absorbed), 0 physical (0 total damage).
Rotting Disease from Elven cultist hits Bethegakira the elven cultist for (40 flat reduction), 0 blight (0 total damage).
Acid Splash from Islossra the elven warrior hits Heavy bone giant for 8 acid damage.
Elven mage misses Armoured skeleton warrior.
Islossra the elven warrior's Shoot hits Heavy bone giant for 51 acid, (75 to bones), 0 physical, 4 temporal (55 total damage).
Bethegakira the elven cultist raises their leg and snaps it downward in a devastating axe kick.
Bethegakira the elven cultist performs a melee critical strike against Mef!
Mef's brain isn't quite working right!
Bethegakira the elven cultist hits Mef for (70 blocked), 370 physical (370 total damage).
Melee retaliation hits Bethegakira the elven cultist for (5 flat reduction), 0 temporal, (17 flat reduction), 0 light, (5 flat reduction), 0 fire (0 total damage).
Mef the level 29 ogre necromancer was punctured to death by Bethegakira the elven cultist on level 1 of Dark crypt.
You are no longer encumbered.

























































































































