









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 25 / 88% |
| Size | medium |
| Lifes / Deaths | Killed by Cyrevea the alchemist golem at level 25 on the 1st Haze 122nd year of Ascendancy at 10:52 / 1 |
Primary Stats
| Strength | 93 (base 53) |
| Dexterity | 101 (base 52) |
| Constitution | 31 (base 10) |
| Magic | 24 (base 10) |
| Willpower | 23 (base 10) |
| Cunning | 23 (base 12) |
Resources
| Life | -220/649 |
| Mana | 189/309 |
| Stamina | 123/256 |
| Paradox | 300 |
| Healing Factor | 1.6258714593978 |
| Regeneration | 19.916925377623 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 144 |
| Accuracy | 68 |
| Crit Chance | 25% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +5% |
| Light | +13% |
| Darkness | +24% |
| Cold | +5% |
| Lightning | +18% |
| Fire | +8% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +5% |
| Blight | +20% |
| Arcane | +5% |
| Physical | +9% |
| Darkness | +21% |
Defense: Base
| Armour (hardiness) | 10 (38.594633868923%) |
| Defense | 54 |
| Ranged Defense | 54 |
| Fatigue | 0 |
| Physical Save | 31 |
| Spell Save | 35 |
| Mental Save | 22 |
Defense: Resistances
| Acid | + 31%( 70%) |
| Blight | + 51%( 70%) |
| Arcane | + 22%( 70%) |
| Cold | + 30%( 70%) |
| All | + 13%( 70%) |
| Physical | + 15%( 70%) |
| Lightning | + 43%( 70%) |
| Light | + 26%( 70%) |
| Temporal | + 20%( 70%) |
| Mind | + 16%( 70%) |
| Darkness | + 49%( 70%) |
| Fire | + 23%( 70%) |
| Nature | + 50%( 70%) |
Defense: Immunities
| Stun Resistance | 63% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Teleport Resistance | 40% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 354 damage for 3 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 146 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 264.81 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 3/5 |
| 3/5 |
| 4/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You failed to protect the lost warrior from death by black bear. Escort: lost warrior (level 1 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Precognition (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Hanydur (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Nature While equipped: Stats +4 Str offense ------ Critical power +10.00% defense ------ Armor +4 Fatigue +3% Resistance +10% lightning +8% temporal +18% darkness +1% physical other ------- Stamina/turn +3.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Floetooth the quiver of ash arrows (14/17, 146% power, 7 apr)3.0 Encumbrance T2 arrow ammo [Random Unique] Arcane/Master Weapon Damage 147% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +12.5% Capacity 17 On-ranged-hit +30 cold On-Hit, radius 1 +16 cold On-crit, radius 2 +4 mind On Hit: * 20% chance to reduce all saves and defense by 15 On Critical: * Wound the target dealing 275 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | Ravenbrace2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +3% fire When Hit 6 acid On-Hit (Melee): * 20% chance to reduce damage dealt by 13% defense ------ Resistance +12% acid +3% fire Life +41.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | dwarven-steel helm 'Isleldamina' (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +8 Dex +3 Con offense ------ Physical Power +20 (+5 eff.) Ignore Armor +2 defense ------ Armor +4 Fatigue +4% other ------- Stamina/turn +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Amofast the iron torque of mindblast [power 100] (15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: defense ------ Resistance +3% lightning +1% physical +6% darkness +9% acid Crit Resistance 15.00% Unlife -60.00 life Blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring 'Neromizor'0.1 Encumbrance T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +4 Str +4 Wil +5 Con offense ------ Physical Power +7 (+2 eff.) defense ------ Resistance +3% mind +3% lightning Spell save +9 (+4 eff.) Mind save +8 (+4 eff.) Life Regen +3.00 Stun Resist +23% Rings make your fingers look great! |
| On fingers | gold ring 'Chameyon'0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Mag +5 Con offense ------ On-Hit 22 light On-Ranged-Hit 19 light Damage +13% light Ignore resists +5% arcane +20% blight defense ------ Spell save +25 (+10 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.08 Max stamina +37.00 Rings make your fingers look great! |
| Around waist | Girdle of the Calm Waters1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Khelukan4.0 Encumbrance T2 longbow 2H weapon [Random Unique] Nature/Master Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 While equipped: Stats +8 Str +13 Dex +8 Mag +6 Wil +6 Cun +8 Con offense ------ Physical Crit +9.0% Critical power +10.00% Physical Power +15 (+4 eff.) Ignore resists +9% physical Accuracy +11 (+3 eff.) other ------- Reload +1 Longbows are used to shoot arrows at your foes. |
| On hands | Aerunor the Mucuswither (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Master/Psionic While equipped: Stats +4 Str +2 Dex offense ------ Physical Power +8 (+2 eff.) Accuracy +14 (+4 eff.) When Hit 4 nature defense ------ Armor +2 Fatigue +3% Resistance +6% blight +6% nature Life Regen +3.00 other ------- Stamina/turn +0.80 Max stamina +15.00 Unarmed combat: Weapon Damage 132% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +5 Ignore Armor +9 Critical Rate +13.0% Attack Speed 83% On Hit: 10% Nightmare level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Poruwyn the woollen robe (5 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Nature While equipped: offense ------ Damage +13% lightning defense ------ Defense +5 (+1 eff.) Resistance +19% lightning +3% blight +9% fire +5% arcane +9% all Healmod +15% Stun Resist +20% Teleport Resist +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Radhedar the Duathelwhisper (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: offense ------ Damage +24% darkness Ignore resists +21% darkness +5% lightning On-Hit (Melee): * 20% chance to reduce damage dealt by 13% defense ------ Defense +3 (+1 eff.) Resistance +15% blight +14% nature +17% darkness Stealth +23 Life +60.00 Life Regen +6.00 Healmod +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Voreyama0.1 Encumbrance T2 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag offense ------ Spell Crit +4% Spellpower +4 (+2 eff.) Damage +5% acid +5% fire +5% cold +5% lightning defense ------ Resistance +15% light +3% nature +5% arcane Stun Resist +20% Teleport Resist +20% Amulets make your neck look great! |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the sneak (damage 88; dur 4; cd 23)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 23 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 87.78 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Goryndur the Flashbreaker0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +3% lightning +3% light When Hit 6 light defense ------ Resistance +12% mind +6% lightning Confus Resist +21% Amulets make your neck look great! |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+3 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
grounding copper amulet of dexterity (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex defense ------ Resistance +12% lightning Stun Resist +21% Amulets make your neck look great! |
Glowhunger0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +1 Wil offense ------ Damage +9% arcane defense ------ Fatigue -5% Resistance +3% light Crit Resistance 10.00% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Encumbrance +22 Rings make your fingers look great! |
Isyyatta the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +6 Str offense ------ Damage +13% light +6% arcane defense ------ Armor +4 Resistance +26% light Crit Resistance 15.00% Unlife -20.00 life other ------- Light +3 Rings make your fingers look great! |
copper ring of power0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+2 eff.) Mindpower +6 (+3 eff.) Rings make your fingers look great! |
marksman's copper ring of nature (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex offense ------ Damage +11% nature Accuracy +6 (+2 eff.) defense ------ Resistance +22% nature Rings make your fingers look great! |
marksman's steel ring of light (+24%)0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Dex offense ------ Damage +12% light Accuracy +8 (+2 eff.) defense ------ Resistance +24% light Rings make your fingers look great! |
Ariyalaith4.0 Encumbrance T2 longbow 2H weapon [Random Unique] Arcane/Master Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On-ranged-hit +4 mind +12 fire While equipped: Stats +8 Str +2 Wil offense ------ Physical Power +23 (+6 eff.) Mindpower +10 (+5 eff.) Damage +6% mind +14% fire Longbows are used to shoot arrows at your foes. |
Flashoath the ash longbow4.0 Encumbrance T2 longbow 2H weapon [Rare] Master Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Range +7 Projectile Speed +200% On-crit, radius 2 +16 light While equipped: Stats +5 Dex offense ------ Ignore resists +11% all Accuracy +11 (+3 eff.) Ignore Armor +11 Longbows are used to shoot arrows at your foes. |
ash longbow 'Bloomwisp'4.0 Encumbrance T2 longbow 2H weapon [Random Unique] Arcane/Master Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 While equipped: Stats +3 Str +3 Dex offense ------ Physical Power +11 (+3 eff.) Damage +12% physical +17% temporal Ignore resists +17% physical +9% temporal On-Hit (Ranged): * 10% chance to slow global speed by 41% * 20% chance to reduce damage dealt by 13% defense ------ Resistance +6% nature other ------- Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
ash longbow 'Ce'Nydhemira'4.0 Encumbrance T2 longbow 2H weapon [Rare] Master Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 While equipped: offense ------ Physical Crit +10.0% Accuracy +14 (+4 eff.) defense ------ Resistance +12% cold Physical save +9 (+5 eff.) other ------- Reload +2 Max hate +10.00 Longbows are used to shoot arrows at your foes. |
Daimorahor the steel mace (103% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Rare] Master Weapon Damage 104% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% While equipped: offense ------ Damage +3% blight +15% temporal Accuracy +9 (+3 eff.) When Hit 10 temporal defense ------ Defense +6 (+2 eff.) Resistance +6% temporal Disarm Resist +28% Blunt and deadly. |
grounding rough leather belt of dampening1.0 Encumbrance T1 belt armor [Ego+] Nature While equipped: defense ------ Resistance +6% acid +6% temporal +6% fire +6% cold +12% lightning A belt that goes around your waist. |
hardened leather belt 'Fireclamor'1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +3 Str +1 Dex offense ------ Physical Crit +7.0% Damage +7% physical Ignore resists +7% physical defense ------ Resistance +1% physical +6% fire A belt that goes around your waist. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Emakira (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil offense ------ On-Hit (Melee): * 20% chance to reduce armor by 24% defense ------ Defense +1 (+0 eff.) Resistance +12% lightning +3% temporal +5% arcane +3% nature Mind save +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gilyhir (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: defense ------ Defense +1 (+0 eff.) Resistance +6% darkness +6% acid Mind save +3 (+1 eff.) Life +33.00 Cut Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hirand the Phoenixqueller (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Mag +1 Cun defense ------ Defense +7 (+2 eff.) Resistance +6% acid +3% fire Physical save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Xerethra' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex offense ------ Critical power +5.00% Accuracy +4 (+1 eff.) Ignore Armor +4 defense ------ Defense +1 (+0 eff.) Resistance +3% cold Crit Resistance 15.00% Spell save +9 (+4 eff.) other ------- Max hate +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Ragusta the Demonstinger (10 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Str +3 Con offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 13% defense ------ Armor +3 Defense +10 (+3 eff.) Fatigue +2% Resistance +9% mind Life +20.00 Stun Resist +10% Rush: Puts all charms on 25 turn cooldown Effective talent level: 3.0 Power cost 25 out of 25/25. Range 8 Cooldown: 25 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Isemira' (20 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Cun offense ------ Accuracy +15 (+4 eff.) defense ------ Armor +3 Defense +20 (+6 eff.) Fatigue -2% Physical save +5 (+3 eff.) other ------- Encumbrance +23 Stamina/turn +1.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Lightningterror' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Damage +3% lightning When Hit 6 lightning defense ------ Armor +1 Resistance +3% lightning +6% temporal Silence Resist +21% Confus Resist +21% Stun Resist +21% other ------- Infravision +1 A pair of boots made of leather. |
naturalist's dwarven-steel gauntlets of butchering (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego+] Nature/Disrupt While equipped: offense ------ Physical Power +6 (+1 eff.) On-Hit 7 nature Damage +5% nature Accuracy +6 (+2 eff.) Ignore Armor +8 defense ------ Armor +2 Fatigue +3% Resistance +5% blight +7% nature Spell save +11 (+5 eff.) Unarmed combat: Weapon Damage 122% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +14 Critical Rate +8.0% Attack Speed 83% On-crit, radius 2 +8 nature On Hit: 10% Venomous Breath level 3 On Hit: * 17% chance to slow global speed by 41% * 10% chance to reduce armor by 24% Metal gloves protecting the hands up to the middle of the lower arm. |
steady iron gauntlets of strength (+2) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Master/Psionic While equipped: Stats +2 Str offense ------ Physical Power +6 (+1 eff.) Accuracy +6 (+2 eff.) defense ------ Armor +1 Fatigue +1% Physical save +6 (+3 eff.) Mind save +6 (+3 eff.) Disarm Resist +21% Unarmed combat: Weapon Damage 109% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +6 Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On Hit: 10% Perfect Control level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
temporal iron gauntlets of strength (+2) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Arcane/Master While equipped: Stats +2 Str offense ------ Physical Power +5 (+1 eff.) On-Hit 5 temporal On-Ranged-Hit 6 temporal Damage +3% temporal defense ------ Armor +1 Fatigue +1% Resistance +5% temporal Unarmed combat: Weapon Damage 102% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On Hit: * 5% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm. |
Coalkin the rough leather cap (5 def, 3 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: defense ------ Armor +3 Defense +5 (+1 eff.) Fatigue +1% Resistance +6% lightning +9% acid +5% arcane +3% darkness Life +80.00 Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Infravision +1 A cap made of leather. |
Tempestream the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +1 Fatigue +1% Resistance +6% lightning +6% temporal +10% light +11% darkness Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A cap made of leather. |
cashmere wizard hat 'Smolderworm' (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +15% lightning defense ------ Defense +2 (+0 eff.) Resistance +22% lightning +15% blight +6% fire +5% arcane +6% acid Physical save +6 (+3 eff.) Disarm Resist +10% A pointy cloth hat, very wizardly... |
dwarven-steel helm 'Salamira' (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Cun +3 Dex offense ------ Damage +3% acid Ignore Armor +6 On-Hit (Melee): * 20% chance to reduce armor by 24% defense ------ Armor +4 Fatigue +4% Resistance +12% nature +3% temporal Spell save +3 (+1 eff.) Disease Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Cureworth (6 def, 4 armour)9.0 Encumbrance T2 light armor [Rare] Master While equipped: offense ------ Ignore resists +20% nature defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +19% acid +12% cold +12% nature +24% lightning A suit of armour made of leather. |
Earalen (12 def, 7 armour)9.0 Encumbrance T4 light armor [Random Unique] Arcane/Master While equipped: offense ------ On-Hit 8 acid 13 fire Ignore resists +10% acid When Hit 14 acid 11 fire 2 mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 15 defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Resistance +15% acid +25% fire +12% mind +21% cold A suit of armour made of leather. |
prismatic cured leather armour of lightning resistance (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego] Arcane/Master While equipped: defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +15% lightning +11% light +11% darkness A suit of armour made of leather. |
prismatic drakeskin leather armour (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego] Arcane While equipped: defense ------ Armor +8 Defense +20 (+6 eff.) Fatigue +8% Resistance +11% light +12% darkness A suit of armour made of leather. |
Gunagund the Glowbiter (24/24, 118% power, 7 apr)3.0 Encumbrance T2 arrow ammo [Rare] Nature Weapon Damage 118% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 24 Projectile Speed +200% On-ranged-hit +20 fire +8 light On-crit, radius 2 +8 light On Hit: * 20 arcane resource burn * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 196 physical damage Arrows are used with bows to pierce your foes to death. |
flaming quiver of elm arrows of vileness (22/22, 105% power, 5 apr)3.0 Encumbrance T1 arrow ammo [Ego] Arcane Weapon Damage 106% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 22 On-ranged-hit +11 blight On-Hit, radius 1 +11 fire On Hit: * 8% chance to reduce strength, dexterity, and constitution by 14 Arrows are used with bows to pierce your foes to death. |
quiver of ash arrows 'Honarikan' (17/17, 118% power, 7 apr)3.0 Encumbrance T2 arrow ammo [Random Unique] Arcane/Psionic Weapon Damage 119% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +5.5% Capacity 17 Projectile Speed +200% On-ranged-hit +21 physical On-Hit, radius 1 +9 fire On Hit: * Create an explosion dealing 42 acid damage (1/turn) * 20% chance to knock the target back 3 spaces and deal 78 physical damage While equipped: other ------- Reload +1 Arrows are used with bows to pierce your foes to death. |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
133 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Unrirath the iron pickaxe (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Con offense ------ Damage +12% physical Ignore resists +10% physical Ignore Armor +1 defense ------ Mind save +6 (+3 eff.) other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of quickening (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Ego+] Arcane While equipped: Stats +1 Str other ------- Spell cooldown 10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Lustrequill the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Damage +6% light +12% mind When Hit 2 acid defense ------ Mind save +5 (+2 eff.) other ------- Max psi +10.00 Light +3 See Stealth +6 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+3 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
overpowered iron torque of psionic shield [power 43] (32 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 43 for 5 turns Puts all charms on 32 turn cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of gale force [power 165] (15 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 165 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Beryhir the Skeleton Archer level 10
1st Flare 122nd year of Ascendancy at 11:21 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Beryhir the Skeleton Archer level 23
60th Dusk 122nd year of Ascendancy at 17:42 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Beryhir the Skeleton Archer level 21
46th Dusk 122nd year of Ascendancy at 14:19 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Beryhir the Skeleton Archer level 21
44th Dusk 122nd year of Ascendancy at 23:38 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Beryhir the Skeleton Archer level 10
1st Flare 122nd year of Ascendancy at 11:19 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Beryhir the Skeleton Archer level 20
34th Dusk 122nd year of Ascendancy at 22:58 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Beryhir the Skeleton Archer level 25
74th Dusk 122nd year of Ascendancy at 21:54 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Beryhir the Skeleton Archer level 21
45th Dusk 122nd year of Ascendancy at 07:33 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Beryhir the Skeleton Archer level 10
6th Flare 122nd year of Ascendancy at 20:06 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Beryhir the Skeleton Archer level 19
29th Dusk 122nd year of Ascendancy at 19:21 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Beryhir the Skeleton Archer level 21
46th Dusk 122nd year of Ascendancy at 07:16 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Beryhir the Skeleton Archer level 14
9th Dusk 122nd year of Ascendancy at 19:11 see stats
Log
Cyrevea the alchemist golem hits Beryhir for (61 reacted , -5 stam), (135 absorbed), 0 physical, (8 absorbed), 22 fire, 11 lightning, (74 reacted , -5 stam), 164 physical, 4 darkness, 31 fire (231 total damage).
Melee retaliation hits Cyrevea the alchemist golem for 3 acid, 3 nature, 3 acid, 3 nature (12 total damage).
Beryhir uses Called Shots.
Cyrevea the alchemist golem deflects the projectile from Beryhir to the south!
Cyrevea the alchemist golem uses Dual Strike.
Cyrevea the alchemist golem performs a melee critical strike against Beryhir!
Beryhir reacts to an attack from Cyrevea the alchemist golem, mitigating the blow!.
Beryhir resists the stunning strike!
Beryhir reacts to an attack from Cyrevea the alchemist golem, mitigating the blow!.
Cyrevea the alchemist golem hits Beryhir for (73 reacted , -5 stam), 0 physical, 4 darkness, 0 fire, (42 reacted , -5 stam), 94 physical, 31 fire, 11 lightning (139 total damage).
Melee retaliation hits Cyrevea the alchemist golem for 3 acid, 3 nature, 3 acid, 3 nature (12 total damage).
Talent Disengage is ready to use.
Talent Snipe is ready to use.
Burning from Cyrevea the alchemist golem hits Beryhir for 0 fire damage.
Explosive Saw from Cyrevea the alchemist golem hits Beryhir for 33 physical damage.
Beryhir uses Pin Down.
Cyrevea the alchemist golem is pinned to the ground.
Beryhir's Pin Down hits Cyrevea the alchemist golem for (24 parried), 100 physical, 14 light, 19 cold, 10 cold (143 total damage).
Cyrevea the alchemist golem casts Eye Beam.
Cyrevea the alchemist golem hits Beryhir for 87 fire damage.
The saw embedded in Beryhir flies back its source.
Beryhir reacts to damage from Cyrevea the alchemist golem, mitigating the blow!.
Talent Flare is ready to use.
Talent Precognition is ready to use.
Talent Rune: Blink is ready to use.
Talent Dig is ready to use.
Burning from Cyrevea the alchemist golem hits Beryhir for 76 fire damage.
Cyrevea the alchemist golem hits Beryhir for (38 reacted , -5 stam), 85 fire (85 total damage).
Beryhir the level 25 skeleton archer was slowly cooked to death by Cyrevea the alchemist golem on level 1 of Golem Graveyard.



































































































